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Valeera Sanguinar on PTR Tomorrow

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Blizzard announced on Twitter that Valeera arrives on Public Test Realm tomorrow. 

Zul'jin got released without testing, but Valeera is hitting PTR soon and she will probably go live the week after. We'll be adding her abilities and talents once they become available. Remember, if you purchase a Hero on PTR, it will automatically unlock for the region of your choice when the patch goes live.

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Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

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2 minutes ago, ethme said:

Nice,  there is In Development video on Youtube already! What do you thing about her abilities? I hope she has some additional skills as talents. :)

Glad to see a stealthie that isn't Starcraft related :D 

And as for the video, Liming on that rooster just screams "Petite Asian riding a monster cock" XD

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3 hours ago, MarioToast said:

...is Valeera leading an army of Leeroy Jenkinses?

I was asking myself the same thing. An army of Leeroy Jerkiness and Whelps.

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48 minutes ago, PumpkinRow said:

I wonder who the next Warcraft Assassin will be... for Warcraft: Assassins of the Storm.

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

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29 minutes ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

To me the more annoying thing is not, that there are so many warcraft heroes added to the game, my main issue is, that so many assassins were added in a row, Even though you could argue that Varian is multi class, but 2 of his classes are actually assassins and as long as his tank build has no "damage tanked stat" in the score screen, to me he will mainly be an assassin.
Sure many heroes exist in WoW and as you said allready, it's easy to implement them into the game since the abilities are allready existend in one form or another. But there a numerous characters that could be supports/warriors/specialists as well. 


To the points you made about the other games. Sure there are not to many well known characters from sc or diablo. But stil: there are! Even from Diablo 2 there would be a couple of options left, like the Amazon, the Paladin, the Druid, the Assassin or even a Babarian with a different Talen set. Also there are a couple of angles like Imperius, Itherael, Malthael, Hadriel. Sure, they are not all that popular or have that much action in the games, but stil, they are archangels nonetheless. Then there are stil the lesser evils Duriel, Andariel, Belial and even the two other prime evils Mephisto and Baal. The Cow King could be a kinda funny hero, like the Vikings or Murky in some form. And my greatest wish: Deckard Cain. And yeah, i know, that is probably not going to happen. But it could. And i would love to see the old man resurrect into the Nexus. Those are just some heroes i could imagine getting introduced from Diablo 2 or 3.

I won't even start with starcraft heroes here since that would be to much then. Sure there might be some difficulties in the design of those heroes, but hey, that is what this game is about: Heroes from the Blizzard universe in one game. Difficulties were there with heroes like Tracer or Li Ming as well. But they are in a pretty balanced spot right now.


So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

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12 minutes ago, ecO1 said:

So long story short. Yes, you are right, WoW is huge and so it makes sense to add heroes from that game. But stil the questions remain: why only assassins and why 5 in a row.

That's fair. They should have spaced out the assassins, especially since specialist and support are lacking diversity. Varian's most competitive build is his tank one... taunt is a game changer.

I push back on the Diablo list. Amazon won't happen, by giving Nova a skin that they will never take away they killed that chance. Druid would be REALLY interesting, same with paladin that maybe they can make something work. Cain has to at some point. There is too much community pressure not to make it work somehow. Cow king is really creative and I like it, the insistent moo-ing of every move would drive me more insane than Brightwing's voice. So I give you maybe 5-10... but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

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28 minutes ago, Laragon said:

Varian's most competitive build is his tank one... taunt is a game changer.

Totally agree on this. I think it's the only competitive build in the hands of unskilled players even. But it's kinda annoying to not see what you accomplished compared to other tanks in the game. At least for me that is a factor to why I don't like playing Varian as a tank.

30 minutes ago, Laragon said:

the insistent moo-ing of every move would drive me more insane than Brightwing's voice.

Hahaha, totally agree on this. Didn't even think about this so far ;)

31 minutes ago, Laragon said:

but I find it hard pressed to make any of the lesser evils unique enough to be worth it. Their mechanics would just be re-skin of another more iconic hero or mostly ignore their lore that's been established by games.

That is a point where I can't agree completely. Sure some of the skills or even skillsets are already existent in the game, but seemingly same skills can stil work out completely different in the game, as you can clearly see in Samuro's Bladestorm and Sonya's Whirlwind, wich is basically the same ability but stil works differently in the game. 
And about the rest of your statement. I Don't see why they would not work. Azmodan works just fine and the Butcher for example is not even a lesser evil, but just a demon that exists more than just once. Stil I heard no complains about him being in the game. 
Belial would be a great hero to add since he could use both of his forms used in the fight in Diablo3. 
Andariel was the first real boss fight for many Diablo players (if they started with Diablo II that is) and therefor should be added as well. Her kit would be a mix of Lunaras poison and some melee from other assassins. Only problem for her are the looks imo, as she greatly resembles Kerrigan.
Duriel was one of the hardest bosses in Diablo II, at least I allways felt like that, so why not add him? He had great speed and would make a great melee assassin. Even though his frost aura exists on Arthas I think that there could be ways to make it different enough.

But like i said, just throwing some ideas out there. Sure there are parameters to consider that make it a little harder than what I do here and as you can see, I also clearly see those difficulties, at least design-wise. But I also think that the design team has made things like that happen before and should be able to do it again. 
And the two remaining Prime Evils are a must imo at least.

35 minutes ago, Laragon said:

The core of your argument that it was really just terrible timing making this point gain traction is probably completely correct. Probably just amplified by the terrible offering they did for Diablo's anniversary. EVERYONE expected a hero to be dropped, or at minimum previewed that it's in line.

Completely agree on that one again!

So basically we are on the same side. There are good reasons things are the way they are, but, and you can call me naive all you want, I would wish that the whole idea of making a game that covers all the games in the Blizzard universe without prioritising one to much should be enough motivation to make it work. 

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7 hours ago, Laragon said:

I don't get this hate... and it's started to gain traction. It's by FAR their largest franchise, with the most heroes to chose from, and clear cut ways to create them in the game with unique move sets and roles.
Diablo has to start grasping at B-list bosses for their next heroes and really only have a few left of those that anyone knows/cares about and will be VERY hard to implement some because of their lore. Any boss from D2 really doesn't even have a move set (they did maybe 2 things) made for it, so you're looking at a lot of work.
Starcraft is in the same boat. Could they make more heroes from units, sure. But there aren't many named heroes left. Maybe you bring in a few co-op commanders, but even then your only looking at a pool that MAYBE reaches double digit to add for the rest of this games existence which I'm sure Blizzard is hoping for at least a few more years.
Overwatch, you have an argument that a lot are missing, but you also have a super low ceiling again of only adding maybe 20 to have the ENTIRE roster, and some won't be any different than what exists. Example: Widowmaker-Nova, Reinhardt-Varian...
Warcraft is still missing countless heroes that could be added. Literally hundreds.

Yes, maybe it looked bad in the timing, but just based on available options your going to have over half the roster be Warcraft.

Absolute bogus claims. We still have Archangels and other prime evils, as well as bosses from the Diablo Universe, as well as popular heroes from the lore which have already been pitched. We also have a huge list of heroes from the StarCraft Universe, including Tosh and Fenix. The pool IS limited, but not to such a degree that THEY CAN ACTUALLY EXCUSE SKIPPING OVER GIVING US A DIABLO HERO ON THE GAME'S ANNIVERSARY.  You also have yet to excuse them giving us five Assassins in a row. I wouldn't care so much if one of the heroes were a Specialist or a Support, or even a Warrior, but no, five heroes from the same game, of the same class. Absolutely no way to excuse that, especially given that they're from the biggest class and game pools at the same time. There's no way to excuse it.

 

Funny you should mention that, as more than half the roster is already Warcraft, and expanding further.

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1 hour ago, ecO1 said:

Does anyone happen to know at wich time the PTR will go live?

I can't wait too as long as for Hero Spotlight.

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8 minutes ago, ecO1 said:

PTR is up, at least according to the page and I can't connect.... THE RAGE!!!!

 

I can confirm PTR is up, just tested her :).

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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