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Valeera Sanguinar Preview

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Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.

Demon Hunter Valeera Bundle

Contains Valeera, her Demon Hunter Skin and the Felsaber mount.

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Skins Preview

The standard skin comes in red, gray and green.

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Master Skin

Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).

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Demon Hunter Valeera Skin

Comes wih themed abilities in gray, green and orange.

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Talents

Level 1

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Level 4

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Level 7

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Level 10

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Level 13

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Level 16

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Level 20

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Master Skin 3 has the color scheme based on the Alliance Rogue Tier 9 Set (Van Cleef's). I think that is worth noting.

Edited by Valhalen

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Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

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4 hours ago, MJNGaming said:

Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

 

Valhalen is right, he is talking about master skin 3rd color scheme. Bloodfang is the 2nd one :)

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I didn't play WoW for some years now, but I have been playing a rogue for many years and so you can imagine, I really was not upset about another assassin... this one is the one I've been waiting for... and I went crazy on the PTR already. I can't wait for your guide guys... there are so many possible builds... I had some early thoughts on those, too...

First question obviously is.. what build does the most damage? :D

Well, that depends.

Over a long time that might be an AutoAttack-Build -> 1:Vigor 4:Hemorrhage 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:Rupture 20:ColdBlood

But when will you be able to dmg someone an extended amount of time? This build probably just isn't viable. So what does the most damage in a small period of time?

I think (and some hours of testing confirm that) that would be the SinisterStrike Build -> 1:Vigor/Sublety 4:RelentlessStrikes 7:Mutilate 10:SmokeBomb 13:Strangle 16:SealFate 20:ColdBlood

But there is a problem, too... the range reduction of 7:Mutilate is really hard. You may be able to still stick to a running enemy and if you stun or have more stun in your team, this build will be murderous... if you survive. Which is likely during Smoke Bomb. But if you try to assassinate running heroes and noone else is there to slow/stun/root I'd rather go 7:SliceAndDice or maybe 1:CripplingPoisen (though this will cripple your damage output, too)

So, more viable SinisterStrike-Build ist probably: -> 1:Vigor/Sublety 4:RelentlessStrikes 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:SealFate 20:ColdBlood

But Valeera is not just about high damage, she can do much more for your team. What if your opponents have strong heal?

Anti-Heal-Build (with prio on SingleTarget-Damage) -> 1:Vigor/Sublety 4:WoundPoison 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:Rupture 20:ColdBlood

Don't have strong wave clear or an enemy team which basically clumps together most of the time? AOE? Here you go:

BladeFlurry (with prio on AOE-Damage) -> 1:Sublety 4:WoundPoison 7:FatalFinesse 10:SmokeBomb 13:Strangle 16:ThistleTea 20:Nightslayer

This one is Anti-Heal too. In both cases just apply wound poison before you use BladeFlurry and the Debuff should effect all enemies within reach (to be tested). Also not sure about ThistleTea. Rupture might still be the better choice.

Now if you want to get the most debuffs or disabling effects for your team, then go with the Debuffer-Build -> 1:CripplingPoison 4:WoundPoison 7:FatalFinesse 10:SmokeBomb 13:Strangle 16:ExposeArmor/Rupture 20:AdrenalineRush

Your damage will still be good, so my guess is, the Anti-Heal or BladeFlurry Build might be the most viable. ExposeArmor really has a small 2 seconds window, so you might go Rupture. If you are always with your team ExposeArmor might pay off though.

Some words on Talents!

1:Vigor or 1:Sublety? 
Both are a good choice, more energy is always good
I thought, okay Vigor is best for long fights and Sublety will be better for short fights especially if you have high energy cost skills (not reduced by other talents). In 6seconds Vigor gives you 26 energy where Sublety gives you 50 in 5seconds. In my testing, which has to be extended, so far Vigor or Sublety just didn't make much of a difference.


1:CripplingPoison: This is very nice, especially if you don't have anyone in your team who can slow/stun for you. If you do, go damage.

4:RelentlessStrikes: This will enable you to use it almost always, even after you hit a hero with SS and only have 1-2sec Cooldown. Especially in combination with Vigor/Sublety.

4: WoundPoison: 50% heal debuff over 4 seconds which can be AoE'ed by BladeFlurry? Awesome.

7: Mutilate: Yeah... 100% more SS damage. This itches in the fingertips. So far I think it still not worth the range reduction.
7: FatalFinesse: After completing this quest BladeFlurry will become your main CP-Builder. SS only to chase.
7: SliceAndDice: String with ArmorDebuffs and AutoAttack Builds or simply single Target.
7: Assassinate: Probably useless in teamfights. I will probably never take this.

10:Cloak of Shadows: This one is awesome but has a high skill cap. It only lasts 1 seconds so it will be extremly situational. Use it if you cant get out of AoE effects like ragnaros wave. Probably always skilled if you play vs KT with Pyroblast. This will just save you from it.
10: SmokeBomb: Most of the time I will use this. Especially in combination with stun you are lot safer vs enemie heroes trying to help your victim.

13: Elusiveness: Take if you need to get away fast a lot... especially if your enemies know how to reveal you.
13: Death From Above: This might be fun while chasing... but I don't think it's worth the talent point.
13: Blind: 2.5s Blind after 1.5s stun. This may be nice vs strong AA-heroes, disabling them for 4 seconds.
13: Strangle: Most of the time I will take this. 25% dmg reduction on your target for 7 seconds. Awesome.

16: SealFate: This one will boost your burst-dmg and also applies when your teammates root/stun/etc. a lot. After using Cheap Shot or Garrote and if you are fast, you will not only get 1 extra combo-point, but 2 extra combo-points. Resulting in one almost instant 3CP-Eviscerate and a quite fast second 3CP-Eviscerate.
16: Rupture: Don't underestimate the damage this will do. If an enemy escapes with low hp and can't heal in time you might get some kills up until 7 seconds after disengaging :D Also it does not seem to be that doable to just vanish and refresh Garrote. In this game Vanish is for escaping and well placed stuns(CheapShots) to interrupt casts during a teamfight, not refreshing this DoT.
16: ExposeArmor: Especially vs tanks and with our teammates around (and strong basic attacks) maybe viable choice. I think 2 seconds is not a great window and Rupture does a lot of damage.
16: ThistleTea: Well, I took this for my BladeFlurry-Build. I might change my mind. If you want to use BladeFlurry a lot and still use SS in the BF-CD-time this might help a lot.

20: AdrenalineRush: This will simply enable you too use BladeFlurry/SS both whenever CD is ready. Which is awesome.
20: Enveloping Shadows: Awesome vs a lot of AOE-Dmg
20: Nightslayer: This might save your ass more often than one might think. Valeera can die fast, especially without SmokeBomb.
20: ColdBlood: Need fast kills? This greatly increases burst damage.

 

What do you think? I love her already... I will probably really suck at playing her :D

Edited by Nurph

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18 hours ago, MJNGaming said:

Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

I said Master Skin 3, as in the 3rd variation. The 2nd variation is indeed T2, which Stan already pointed out in the post. But the 3rd variation is T9 Alliance.

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D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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