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Valeera Sanguinar Preview

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Valeera is the latest WoW Assassin to join the Nexus crew. She will be available starting January 24. We've taken a closer look at her bundle, skin variations and talents.

Demon Hunter Valeera Bundle

Contains Valeera, her Demon Hunter Skin and the Felsaber mount.

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Skins Preview

The standard skin comes in red, gray and green.

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Master Skin

Comes in red, crimson (similar to rogue Tier 2 set in WoW) and blue (identical to rogue Tier 9 set (thanks to @Valhalenfor pointing out).

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Demon Hunter Valeera Skin

Comes wih themed abilities in gray, green and orange.

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Talents

Level 1

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Level 4

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Level 7

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Level 10

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Level 13

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Level 16

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Level 20

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Master Skin 3 has the color scheme based on the Alliance Rogue Tier 9 Set (Van Cleef's). I think that is worth noting.

Edited by Valhalen

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Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

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4 hours ago, MJNGaming said:

Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

 

Valhalen is right, he is talking about master skin 3rd color scheme. Bloodfang is the 2nd one :)

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I didn't play WoW for some years now, but I have been playing a rogue for many years and so you can imagine, I really was not upset about another assassin... this one is the one I've been waiting for... and I went crazy on the PTR already. I can't wait for your guide guys... there are so many possible builds... I had some early thoughts on those, too...

First question obviously is.. what build does the most damage? :D

Well, that depends.

Over a long time that might be an AutoAttack-Build -> 1:Vigor 4:Hemorrhage 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:Rupture 20:ColdBlood

But when will you be able to dmg someone an extended amount of time? This build probably just isn't viable. So what does the most damage in a small period of time?

I think (and some hours of testing confirm that) that would be the SinisterStrike Build -> 1:Vigor/Sublety 4:RelentlessStrikes 7:Mutilate 10:SmokeBomb 13:Strangle 16:SealFate 20:ColdBlood

But there is a problem, too... the range reduction of 7:Mutilate is really hard. You may be able to still stick to a running enemy and if you stun or have more stun in your team, this build will be murderous... if you survive. Which is likely during Smoke Bomb. But if you try to assassinate running heroes and noone else is there to slow/stun/root I'd rather go 7:SliceAndDice or maybe 1:CripplingPoisen (though this will cripple your damage output, too)

So, more viable SinisterStrike-Build ist probably: -> 1:Vigor/Sublety 4:RelentlessStrikes 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:SealFate 20:ColdBlood

But Valeera is not just about high damage, she can do much more for your team. What if your opponents have strong heal?

Anti-Heal-Build (with prio on SingleTarget-Damage) -> 1:Vigor/Sublety 4:WoundPoison 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:Rupture 20:ColdBlood

Don't have strong wave clear or an enemy team which basically clumps together most of the time? AOE? Here you go:

BladeFlurry (with prio on AOE-Damage) -> 1:Sublety 4:WoundPoison 7:FatalFinesse 10:SmokeBomb 13:Strangle 16:ThistleTea 20:Nightslayer

This one is Anti-Heal too. In both cases just apply wound poison before you use BladeFlurry and the Debuff should effect all enemies within reach (to be tested). Also not sure about ThistleTea. Rupture might still be the better choice.

Now if you want to get the most debuffs or disabling effects for your team, then go with the Debuffer-Build -> 1:CripplingPoison 4:WoundPoison 7:FatalFinesse 10:SmokeBomb 13:Strangle 16:ExposeArmor/Rupture 20:AdrenalineRush

Your damage will still be good, so my guess is, the Anti-Heal or BladeFlurry Build might be the most viable. ExposeArmor really has a small 2 seconds window, so you might go Rupture. If you are always with your team ExposeArmor might pay off though.

Some words on Talents!

1:Vigor or 1:Sublety? 
Both are a good choice, more energy is always good
I thought, okay Vigor is best for long fights and Sublety will be better for short fights especially if you have high energy cost skills (not reduced by other talents). In 6seconds Vigor gives you 26 energy where Sublety gives you 50 in 5seconds. In my testing, which has to be extended, so far Vigor or Sublety just didn't make much of a difference.


1:CripplingPoison: This is very nice, especially if you don't have anyone in your team who can slow/stun for you. If you do, go damage.

4:RelentlessStrikes: This will enable you to use it almost always, even after you hit a hero with SS and only have 1-2sec Cooldown. Especially in combination with Vigor/Sublety.

4: WoundPoison: 50% heal debuff over 4 seconds which can be AoE'ed by BladeFlurry? Awesome.

7: Mutilate: Yeah... 100% more SS damage. This itches in the fingertips. So far I think it still not worth the range reduction.
7: FatalFinesse: After completing this quest BladeFlurry will become your main CP-Builder. SS only to chase.
7: SliceAndDice: String with ArmorDebuffs and AutoAttack Builds or simply single Target.
7: Assassinate: Probably useless in teamfights. I will probably never take this.

10:Cloak of Shadows: This one is awesome but has a high skill cap. It only lasts 1 seconds so it will be extremly situational. Use it if you cant get out of AoE effects like ragnaros wave. Probably always skilled if you play vs KT with Pyroblast. This will just save you from it.
10: SmokeBomb: Most of the time I will use this. Especially in combination with stun you are lot safer vs enemie heroes trying to help your victim.

13: Elusiveness: Take if you need to get away fast a lot... especially if your enemies know how to reveal you.
13: Death From Above: This might be fun while chasing... but I don't think it's worth the talent point.
13: Blind: 2.5s Blind after 1.5s stun. This may be nice vs strong AA-heroes, disabling them for 4 seconds.
13: Strangle: Most of the time I will take this. 25% dmg reduction on your target for 7 seconds. Awesome.

16: SealFate: This one will boost your burst-dmg and also applies when your teammates root/stun/etc. a lot. After using Cheap Shot or Garrote and if you are fast, you will not only get 1 extra combo-point, but 2 extra combo-points. Resulting in one almost instant 3CP-Eviscerate and a quite fast second 3CP-Eviscerate.
16: Rupture: Don't underestimate the damage this will do. If an enemy escapes with low hp and can't heal in time you might get some kills up until 7 seconds after disengaging :D Also it does not seem to be that doable to just vanish and refresh Garrote. In this game Vanish is for escaping and well placed stuns(CheapShots) to interrupt casts during a teamfight, not refreshing this DoT.
16: ExposeArmor: Especially vs tanks and with our teammates around (and strong basic attacks) maybe viable choice. I think 2 seconds is not a great window and Rupture does a lot of damage.
16: ThistleTea: Well, I took this for my BladeFlurry-Build. I might change my mind. If you want to use BladeFlurry a lot and still use SS in the BF-CD-time this might help a lot.

20: AdrenalineRush: This will simply enable you too use BladeFlurry/SS both whenever CD is ready. Which is awesome.
20: Enveloping Shadows: Awesome vs a lot of AOE-Dmg
20: Nightslayer: This might save your ass more often than one might think. Valeera can die fast, especially without SmokeBomb.
20: ColdBlood: Need fast kills? This greatly increases burst damage.

 

What do you think? I love her already... I will probably really suck at playing her :D

Edited by Nurph

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18 hours ago, MJNGaming said:

Sorry to say Valhalen but you couldn't be more wrong! :D it's based on Rogue Tier 2 (Bloodfang) from Vanilla wow raid blackwing lair :D not Tier 9 which is from Wotlk :) I know my wow background so if you don't believe me you might just go look it up ;)

I said Master Skin 3, as in the 3rd variation. The 2nd variation is indeed T2, which Stan already pointed out in the post. But the 3rd variation is T9 Alliance.

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      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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