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Blue Posts Round-up: Jan 24

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Today's round-up covers a new build deploy to test realms, update on PvP Season 1 rewards, Prestige 0 changes in 7.2 and old Elite PvP sets from previous expansions.

PTR Build Deploy (January 24) // Delayed

PTRs will be going offline and a new 7.2 will be deployed soon. No ETA for the push yet. It's delayed.

Blizzard LogoArvaanas

Greetings friends,
PTR will be coming down for a bit today in order to deploy a new 7.2.0 build. No ETA for the push, but I'll ping this thread if things look like they're going to take longer than usual after realms go offline. 

Leaving this thread open for general discussion so long as posts remain civil and adhere to forum guidelines. 

Thanks all!

(Source)

Legion PvP Season 1 Rewards

Delays and so many issues even after distribution. Blizzard is still having issues with PvP Season 1 rewards. Alliance players received rewards based on Horde leaderboards.

Blizzard LogoOrnyx

Shortly after last week’s re-distribution of PvP rewards, we discovered a bug that had caused Alliance players’ rewards to be re-distributed based on the Horde ladders. While many players still ended up with the correct reward, some received rewards at a higher or lower tier than they had earned.

In the Americas, Australia, and New Zealand, this bug resulted in too few rewards being distributed for Alliance players. We’ll be applying a hotfix with the next weekly maintenance that will correct this. Alliance players can expect to receive either the same reward they had already received, or one at a higher tier.

To help provide clarity, here are the final rating cutoffs that were necessary to earn the Gladiator, Vindictive Gladiator, or Hero of the Alliance/Horde titles on these realms in Legion Season 1:

Horde
Gladiator: 2563
Vindictive Gladiator: 2852
Hero of the Horde: 2432

Alliance
Gladiator: 2437
Vindictive Gladiator: 2704
Hero of the Alliance: 2297

Thank you again for your patience as we work to ensure that players are rewarded fairly for their efforts in Legion Season 1.

(Source)

Prestige 0 Changes in 7.2

The amount of Honor required to prestige up for the first time (Prestige 0) will be halved.

Blizzard LogoDesvin

In 7.2, we're reducing the amount of honor it requires to go from Honor Level 1 to 50 before prestiging the first time (aka Prestige 0). It will take roughly half the amount of honor as it does now. Prestige ranks 1 and higher will remain the same. 

Hopefully, this helps everyone gain access to their honor talents faster.

(Source)

Rogue Outlaw Feedback

Buffs to Slice and DiceSlice and Dice are coming soon.

Blizzard LogoSigma

So I like the concept of guaranteeing a good roll with AR. However, I don't think the current iteration (single use of AR grants a single two-buff) will ever end up making a difference really. 

You already RTB prior to the pull and if you get a decent set of buffs, you're not going to reroll it just because you get a free two-fer. This ability needs to be a bit stronger or more flexible. It should allow for ALL rolls during AR to be two-buffs, or guarantee a single three-buff (I'd personally prefer a free 3-buff as this would feel extremely significant and beneficial). 

As it is now, it's going to be extremely marginal in everyday play and will frequently just not get used. If you're mid-fight and AR comes up, you just aren't rolling away from what you have because of the proc. Good concept for consistency but this isn't as juicy as it sounds if you really think about how rarely you'd end up benefiting from it. It basically just adds a soft floor for the DPS, not any kind of top-end gain.
It should be a DPS gain even for players who are optimizing well, because you will lose fewer Combo Points to rerolling Roll the BonesRoll the Bones (and thereby gain Run ThroughRun Through damage).

We will monitor the tuning as always, but it seems likely that a guaranteed triple buff would be a lot stronger than it initially appears. If you know that a particular roll is going to be a triple, then you can make sure to set up a 54 second duration on it. And given the frequency of Adrenaline RushAdrenaline Rush, that would be a very high uptime on a guaranteed triple buff. True BearingTrue Bearing uptime would go way up due to this, which adds many Adrenaline RushAdrenaline Rushes to the rotation on average. That positive feedback loop on Outlaw is rather powerful, and we have to watch for it when setting up this trait, but will continue to keep an eye on how it's borne out when testing begins.
 
Does it do anything for Slice and DiceSlice and Dice?
If not, it makes the talent obsolete, you don't want a golden trait to be useless.

The plan is to buff Slice and DiceSlice and Dice somehow. As with existing traits, as the 7.2 traits progress along we will look at how they have to interact with replacement talents.

(Source)

Old Elite PvP Sets & Illusions

At first, the team thought that a rating requirement and Mark of HonorMarks of Honor would be a reasonable gating behind bringing Elite PvP Sets back, but unfortunately this isn't happening. As for illusions, they don't work on Artifacts and forcing players to transmog other weapons isn't something they want. Rest assured, they're taking the community impression into consideration.

Blizzard LogoDesvin

I'd like to clarify one point: we totally hear that you'd like a rating restricted tabard and illusion back. We're adding a new tabard for Season 3 that will have a rating requirement. We're debating whether to add a new illusion however. Illusions do not work on artifact weapons and offering a reward that requires you to transmog your weapon feels problematic. But, we get that you really like the illusion. We may settle back on that idea or try to develop something else.

As for the elite sets, our motivation for doing this isn't to replace other reward systems. We've received a lot of requests to re-add these sets to the game somehow. We thought current rating and a marks of honor cost would be a reasonable gating mechanism for purchase. But the community's impression on prestige items like this is important. We appreciate all of your feedback on the idea. But we wanted to make it clear that adding these sets does not mean we won't be adding other rating rewards as well.

Update:  Thanks for the feedback. We have decided to not make these sets available.

(Source)

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From what I'm reading they neither confirmed nor denied adding old PvP elite sets, they just stated they are trying to figure out a reasonable way to add them without downplaying those who have them already. Unless there was another statement saying they weren't doing it at all.

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9 hours ago, Oreoxd said:

From what I'm reading they neither confirmed nor denied adding old PvP elite sets, they just stated they are trying to figure out a reasonable way to add them without downplaying those who have them already. Unless there was another statement saying they weren't doing it at all.

It's there you just need to read the entire post :) added it to the main blue post :)

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