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The cooldown for Cloak of Shadows in it's description on the ability page isn't the same as the one in the discussion below it (description says 18seconds and the discussion says 25seconds). Bit of a nitpick but thought I'd highlight it. 

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Hey ,

i have some remarks for your guides.
Why do you use VIGOR as your first talent?

Valeera isn´t a "laner" i think she is one of the worst laner :D 
so i think this talent is useless. SUBLETY (normal Build) or CRIPPLING POISON (with the slow you can use ambush out of stealth) is a better choise ;)

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I agree  Subtlety should be first talent always and not Vigor, it's a free 50 Energy without any quest and the 4 seconds stealth requirement can be ignored since you have to walk towards the victim and you don't use vanish close to them when you engage so you have the 4 seconds requirement always covered and compared to Vigor that offers 10 energy in 5 secs against the 50 of Subtlety the choice is pretty obvious and the quest part can be ignored because you complete it very late in the game since your main focus as Valeera isn't for sure going around to pick globes or break the stealth to kill the minion that give the globe and get deleted by any enemy passing by.

And at lv 7 Fatal Finesse provide 20 energy discount on the combo with a very easy quest on top of 60 damage added, and doesn't need 3 combo points or any specific requirement, Mutilate is also terrible if you use Q to dodge you move barely and is extremely detrimental in most situation (escape , chase , gap close) it should be put as Not recommended for sure.

I can also say that in all the games i played those 2 talents are picked by 90% of the people (Subtlety and Fatal Finesse) regardless of the build that they do and are in my opinion essential to play Valeera.

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Hey all! 

I appreciate everyone's thoughts and feedback on the builds. One of the main reasons why detailed descriptions of each talent haven't yet been posted is because of how diverse Valeera's kit truly is. I have been putting a lot of though into her builds/playstyles and would hate to immediately shut down a potential option because another one "appears" to be the best.

In regards to Vigor vs Subtlety, in the full run down of talents and descriptions (to hopefully be posted later tonight or tomorrow) I actually have changed Subtlety to "recommended" as well. Not because I think it outclasses Vigor as a talent, but because it offers another playstyle to Valeera's kit. The build Sm0kEzZz has linked above is yet another example of this diversity (which I think we can all agree is refreshing!)

Now although Valeera is a terrible laner, which I have already mentioned in her "Role in the Meta" section, she can still VERY quickly accumulate the globes required to finish the quest portion of Vigor. She can gather globes while Stealthed when near an ally who picks one up, this includes Mercenary camps, Minion waves, and objectives. This does not ruin her elusiveness or effectiveness as a Stealthed Hero at all. And although I agree that the Energy regeneration of Subtlety is great, it isn't always awarded. Valeera may sometimes need to Vanish and cast an opener right away mid fight (sometimes two or three times during a teamfight). It ultimately comes down to player preference and how they want to carry Valeera.

Although I tend to take win rates of specific abilities with a grain of salt, at the time of this writing both Subtlety and Vigor are sitting at the exact same win rate on HOTSlogs. Not to mention Mutilate actually has the highest win rate of the Level 7 talents (although fatal finesse appears to be twice as popular). I'm not quoting this information to prove one talent is definitively "better" than the other, just to point out that they each fill different roles and playstyles that one player might prefer over the other.

With that said, keep the feedback coming! I love meaningful discussions about Heroes/builds as it is honestly one of my favorite parts about this game. Have fun hunting down those squishies!

-MK

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A screw subtlety it removes the option of engaging without stealth while still getting decent energy regen. 

Edited by Bjorn

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After trying a few different builds, I've decided that I like something like this:

http://www.heroesfire.com/hots/talent-calculator/valeera#kCrj

Level 1:

Vigor: I find this to be situational depending on what map you're playing. If it's something like Infernal Shrines or Garden of Terror then you should be able to complete the quest pretty quickly if your team is cooperative and supportive. Without a supportive team it's really hard to complete the quest, and makes it almost useless late game.

Subtlety: This seems to be best talent for me to maintain energy while bursting a squishy target after opening with Cheap Shot or Garrote. Most of the time the 4 second requirement isn't a problem, and even using Vanish mid fight for a quick Cheap Shot or Ambush is usually just to finish the target.

Combat Readiness: I initially read this talent wrong, and now it seems even worse. Requiring that I cast eviscerate to block basic attacks is way too situational for me. I'd much rather just generate more energy for more burst.

Crippling Poison: This feels almost like a waste of a talent to me, since Cheap Shot and Death From Above are in the kit, along with whatever cc your team has. Again, I'd much rather just generate more energy.

Level 4:

Relentless Strikes: Since Sinister Strike is usually my main combo point generator, this is an easy pick for me. Reducing the energy cost significantly changes your rotation and how well you can burst. If you're curious how, give it a shot in "Try Me" mode.

Hemorrhage: I feel like this is too situational. It can be great for bursting down squishy targets if you don't have to worry about getting focused, but feels too narrow.

Initiative: This is a really easy way to eviscerate your target quickly, but it has to compete with Relentless Strikes. I personally can't pick this over Relentless Strikes.

Would Poison: I can see using this against a two healer comp, but again it has to compete with Relentless Strikes.

Level 7:

Mutilate: Almost always another go-to talent for me. Doubles the damage of my main ability but reduces the range, which usually isn't a problem unless I have issues chasing someone, which would then depend on my team comp.

Fatal Finesse: The energy cost reduction makes this a very attractive talent, but I find it difficult to complete the quest unless the enemy team has enough melee.

Slice and Dice: This feels like a great talent but it's too situational for me. Most of the time, when I pick this talent, I have problems keeping my target in place, and therefore can't capitalize on the attack speed bonus.

Assassinate: This is also somewhat situational, as it would depend on whether or not I want to use Sinister Strike to disengage from fights. I usually don't like using Ambush since enemies can just walk away and I'm not positive if it will actually kill them.

Level 10:

Smoke Bomb: In my experience I find this to be the better of the two in most situations. Being unrevealable and gaining 25% armor for 5 seconds can be significant, and being able to attack while inside it is great.

Cloak of Shadows: Another situational talent that primarily depends on whether or not the enemy team has lots of stuns or casters.

Level 13:

Elusiveness: Not a bad talent and is generally a safe pick.

Death From Above: A gap closer if you're having chasing issues.

Blind: An amazing situational talent I find myself picking more and more for heroes like Kharazim, Tychus, Hammer, Zul'jin or Valeera that become effectively useless without their basic attacks. Two basic attack heroes on the enemy team makes this an easy pick for me.

Strangle: A situational talent similar to blind if the enemy team happens to have too many mages.

Level 16:

Seal Fate: Usually a go-to pick for me to capitalize on Cheap Shot into Sinister Strike. I find this to be the quickest way for me to gank.

Rupture: A bit of a situational talent if you find yourself focusing the same target, like Malfurion or Gul'dan.

Expose Armor: This talent doesn't look bad, but it has to compete with Seal Fate and Thisle Tea, and you need to guarantee capitalizing on the 25% extra damage.

Thistle Tea: I love this, but it's really hard for me personally to use. If you can time it right, you can deal significant burst damage.

Level 20:

Adrenaline Rush: I have yet to actually use this. It seems like it has potential, but most of the time when I use smoke bomb I want to kill and get out of it quickly to avoid the inevitable AoE. Nobody stays in it for very long anyways, and it's often used as an escape by me and other Valeera's that I see.

Enveloping Shadows: Not a terrible talent if the enemy team has good casting range and damage, but a bit situational as it depends solely on entering stealth.

Nightslayer: I love this talent because most of the time I'm trying to get back into stealth. Being able to engage, combo, stealth, re-engage and combo again is really powerful.

Cold Blood: This might be the best way to burst down squishy targets depending on your build, but it's really hard for me to actually use it properly.

 

I wasn't planning on writing so much, but I started with one talent and just kept going.

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Guest Vigor vs Subtlety

Just another voice recommending Vigor.  I find myself using Vanish a significant amount of time in the middle of fights, while chasing, and after initiating from brush (I'm a huge fan of Nightslayer for those reasons as well).  In every one of those situations Subtlety would do absolutely nothing while Vigor gives both passive energy regen and a higher cap.

Even in situations where you do have the time to wait on Subtlety, Vigor isn't useless.  You can still combo from stealth effectively.  I personally prefer a talent that's always useful rather than one that is optimal in a situation I'm already heavily favored in (if I get to stealth walk up and combo someone I'm already doing good) vs situations that I'm not (ie when I'm repeatedly reengaging, skirmishing, or get revealed on the way in).

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Let's just pile onto the vigor train, shall we?

Others have already enumerated the scenarios in which the no-strings attached regen might be better, and those are all true. but let's not sleep on the increased energy cap either; in any fight that starts from full energy (read: almost all of them) this is effectively 20 *instant* energy regen. meaning that even when subtlety actually goes off, you only gain 20 energy over vigor - this means a fight only needs to last 15 seconds before subtlety is outpaced by vigor.

That's *assuming* you always engage from stealth and are never revealed by aoe, scouting drones, oracle or you just want to engage from out of stealth because 8 seconds without vanish is too dangerous. In any of those cases, subtlety offers nothing and is already behind by 20 energy at the very start of the fight.

the main thing going for subtlety is the lack of a quest requirement - for this reason I often pick it up when quick matching, really just because I'm feeling lazy and subtlety is fine. in a competitive situation though, 20 globes is very easy to hustle and complete early on most maps - "not being a laner" having nothing to do with it, of course, as any Zeratul knows that constant rotation is key to maximizing orb collection.

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On 1/28/2017 at 2:11 AM, Bjorn said:

A screw subtlety it removes the option of engaging without stealth while still getting decent energy regen. 

Yeah, the fact that this talent could be completely useless at the vital points of the game does mean it's a bit more of a situational pick, especially depending on the enemy team. If an ETC is sitting there constantly breaking your vanishes, you've just wasted a talent.

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On 2/1/2017 at 1:39 AM, Hrimfisk said:

I wasn't planning on writing so much, but I started with one talent and just kept going.

Feedback like this is great. It's a big wall of text, but it's a wall of text that will help us to further assess our own descriptions/choices and see what you guys think about them. Thanks for helping to contribute :)

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On 2/2/2017 at 11:30 AM, Guest Vigor vs Subtlety said:

I personally prefer a talent that's always useful rather than one that is optimal in a situation I'm already heavily favored in (if I get to stealth walk up and combo someone I'm already doing good) vs situations that I'm not (ie when I'm repeatedly reengaging, skirmishing, or get revealed on the way in).

This is pretty much my thinking when choosing L1 talents too. I take Vigor because I know it will always help me, regardless of who I play against, whether I misplay, whether they get lucky, whatever.

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On 2/3/2017 at 0:30 AM, Voltorocks said:

Others have already enumerated the scenarios in which the no-strings attached regen might be better, and those are all true. but let's not sleep on the increased energy cap either; in any fight that starts from full energy (read: almost all of them) this is effectively 20 *instant* energy regen. meaning that even when subtlety actually goes off, you only gain 20 energy over vigor - this means a fight only needs to last 15 seconds before subtlety is outpaced by vigor.

This is an interesting point too, actually. I suppose depending on whether you are playing QP/Ranked and what level/tier you are at, fights have different lengths and such, so you could also choose based on that. Team comps as well. If you're for some reason playing against double support, triple tank, you're probably going to spend a while sitting in that fight each time. 

On 2/3/2017 at 0:30 AM, Voltorocks said:

the main thing going for subtlety is the lack of a quest requirement - for this reason I often pick it up when quick matching, really just because I'm feeling lazy and subtlety is fine

Laziness is the best motivator!

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I couldn't find it either, so I went ahead and got values for a few levels in the testing room.
The following text is useful only if you want to try it yourself or in case you want to find out values for more skills. If not, you can stop reading here :P
Level 29 has 437 damage without any talents. Level 30 has 455 damage without any talents. The formula is (multiplieryour level * base damage), so to get the multiplier value, you have to divide a level by its preceding level, in this case you divide 455/437 for highest accuracy. 455/437 equals 1.0411..., but since most of skills have 1.04 (4%) multiplier, I rounded the number. Then, you have to get the base value. You get it by dividing a damage on level by the multiplier to the power of the level. In this case, it's 455/(1.04)30, which equals 140.28 (rounded value).
So, the values I gave you are approximations.

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On 2/12/2017 at 2:21 AM, Blainie said:

Feedback like this is great. It's a big wall of text, but it's a wall of text that will help us to further assess our own descriptions/choices and see what you guys think about them. Thanks for helping to contribute :)

Thanks for the response I'm glad you liked my post. I always enjoy helping the community. It's been a few weeks and I've played quite a few more games with Valeera, so I think it's a good time to share my findings. I decided not to edit my original post so that we have a before and after.

Lv1

Vigor: There are a few situations that I would much prefer to use Subtlety, but for the most part Vigor does a lot of work, and completing it by the 8 minute mark can be pretty easy with proper rotations on 3 lane maps.

Subtlety: Really useful on maps like Braxis Holdout and the single lane brawls where you can't get many globes.

Lv4

Relentless Strikes: None of the other talents compare to this one for me. The reduction is so crucial to the way I burst that it's impossible not to take it.

Lv7

Mutilate: Burst enemy squishies, which is so much easier with more cc on the team. Fun day.

Fatal Finesse: Acquire quick combo points with enough melee enemies. Also good for keeping the range of Sinister Strike.

Lv10

Smoke Bomb: Going toe to toe with enemy heroes in choke points and team fights.

Cloak of Shadows: Damage over time is so annoying when you're trying to stealth.

Lv13

Elusiveness: Awesome for getting to team fights, chasing enemy heroes and dodging aoe.

Death From Above: I always hate it when I take this talent because I would rather just engage with cheap shot.

Blind: One of her best talents. 90% of the time I engage with cheap shot, and the only time I don't take this talent is if there aren't enough attack-based heroes on the enemy team.

Lv17

Seal Fate: MORE damage for sinister strike and an extra combo point. Burst damage heaven.

Rupture: ONLY available if blind is not taken. Otherwise garrote competes with cheap shot, and you want your whole rotation buffed, not just half of it.

Expose Armor: For comps with tons of sustain, like double tank and/or double support.

Thistle Tea: I just suck with this.

Lv20

Adrenaline Rush: This gets insane if you can manage to keep the enemy team in your smoke for at least 3 seconds. ETC ult would combo pretty nicely with this.

Enveloping Shadows: This is amazing if the enemy has lots of DoTs from a hero like Lunara.

Nightslayer: Cheap shot more often. Need I say more?

Cold Blood: If you can manage to use this properly, it deletes squishies with the sinister strike build.

 

EDIT: On a side note I looked at my profile and found some surprising stats:

 

Edited by Hrimfisk

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Guest Terabellum

[embed=/hots/talent-calculator/valeera#l2Xz] Try this and give me your feedback. I do quite well with it.

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3 hours ago, Guest Terabellum said:

[embed=/hots/talent-calculator/valeera#l2Xz] Try this and give me your feedback. I do quite well with it.

I'd recommend using our talent calculator to create your build and then using the link at the bottom to share it - I can't see what you're trying to show us!

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On 3/2/2017 at 7:41 AM, Hrimfisk said:

Cold Blood: If you can manage to use this properly, it deletes squishies with the sinister strike build.

This especially is HUGE vs. any kind of squishy support or DD. It makes Li-Ming even easier to kill than she already is. I absolutely love using it, I just wish it wasn't on the same level as reduced stealth!

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I feel like Valeera has so many talent options that I never go with boosting one specific ability, this will only hinder your versatility.I generally go this https://www.icy-veins.com/heroes/talent-calculator/valeera#24.0!13.1.3..  At 7 I take fatal finesse if I need more waveclear, Slice and Dice if not, at 13 I take Death from above if I really need a gapcloser, elusiveness if i dont and at 20 I take Cold Blood if they have really squishy champions: Chromie, Kael'Thas, Li-Ming, Nightslayer if they have more tanks and fighters.

Her 16 level talents seem the weakest, I took expose armor because it's simpler to use than the others.

Edited by Fransoa

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10 hours ago, Fransoa said:

I feel like Valeera has so many talent options that I never go with boosting one specific ability, this will only hinder your versatility.I generally go this https://www.icy-veins.com/heroes/talent-calculator/valeera#24.0!13.1.3..  At 7 I take fatal finesse if I need more waveclear, Slice and Dice if not, at 13 I take Death from above if I really need a gapcloser, elusiveness if i dont and at 20 I take Cold Blood if they have really squishy champions: Chromie, Kael'Thas, Li-Ming, Nightslayer if they have more tanks and fighters.

Her 16 level talents seem the weakest, I took expose armor because it's simpler to use than the others.

Most of the time you want to commit to a single ability (or a playstyle), especially if you already can guess what will counter the opponent's team the best. If you are unsure, your approach can be better, but that is rarely the case from my experience.

Luckily level 7 talents are great and any can be chosen. Which one do you choose the most often, from the two you mentioned?

I'd say that Thistle TeaThistle Tea is both easier and more powerful, unless your team has heroes with burst much higher than yours, that you can rely on, which is not that common, sadly. Thistle TeaThistle Tea is also more versatile and does not require you to stack combo points for EviscerateEviscerate in order to take advantage of the talent.

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Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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