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Stan

Patch 7.2: New Spell Animations

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Balance Druids, Hunters and Death Knights are receiving new spell animations in 7.2. Some are just new particle effects, but Death Knight spells have received an overhaul beyond that.

Some animations may not be finished yet. This is just an early preview.

Below is a list of spells with visual updates to their animations.

Death Knight

Druid

Hunter

 

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alot more then what are in bells video were updated... this list is very lacking...

for example tranquility, efloresence,fury of elune, and starfall are some examples of spells that were also changed for druids

 

 

 

 

 

Edited by Plaguestorm

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Might fan boy geek out here a wee bit but I am floored by the Death Knight changes, I love all but one of them. So first death coil and howling blast, I love how the Dk now raises the sword lich king style points it, the sword glows a bit, then the attack comes. This really really enforces that the runeblade itself is the source of the "magicy" attack not the DK themselves persay, love that, gives the runes more meaning, good class fantasy there. The death and decay model just looks metal as fudge, really cool looking. Love that death grip changes animation based upon spec (unholy appears to turn into chains for a second). Glorious. Even Timmy got some love, with a nice upgrade (although with abomination option well I dunno how many people will see Timmy). The only one that's I'm not crazy about is avalanche, its such a new ability to change it already is strange. Albeit the old animation looked a bit old and too similar to frost mages ability, probably the change, its not a bad one just not as cool or as big an impact as the others.

Tldr: I like these new animations for death knights :D

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