Zeppelin 1 Report post Posted February 3, 2017 (edited) On my Yang's Recurve, I would like to roll in some %weapon damage as per my build (https://www.icy-veins.com/d3/demon-hunter-multishot-fire-build-with-yangs-recurve-patch-2-4-3-season-9) Would it be better to re-roll the +939 vitality or the +8% damage? Edited February 3, 2017 by egodeath Quote Share this post Link to post Share on other sites
Guest Report post Posted February 3, 2017 Sorry, I don't understand your question. You say you want to roll % weapon damage and you ask if you should reroll vitality or +8% damage?? You already HAVE %weapon damage - 8 out of 10. You can't get % weapon damage twice. Quote Share this post Link to post Share on other sites
Zeppelin 1 Report post Posted February 3, 2017 (edited) %damage is a property (6.0-10.0%) and %weapon damage is also a property (300-400 %weapon damage over 5 seconds) Edited February 3, 2017 by egodeath Quote Share this post Link to post Share on other sites
Guest Report post Posted February 4, 2017 %weapon damage over 5 seconds is useless. 8% Damage / Vitality is a way better stat. If your weapon has all of these: Socket (preferably from Ramaladni's Gift) Weapon Damage % Weapon Damage Max Discipline (Secondary stat) Resource Cost Reduction you can look at stat 2 - Weapon Damage. Obviously your weapon has this stat (every weapon has it), but there is quite a huge range. If yours isn't high you can increase your damage quite nicely by improving your minimum / maximum damage range. Quote Share this post Link to post Share on other sites
Zeppelin 1 Report post Posted February 4, 2017 (edited) Why would it be 'useless' if Deadset made it the #3 priority to have on the item? Maybe I'm not understanding the basics of 'item priorities.' I have 4 out of the 5 listed above (except #3) and was going to try to add #3 to the mix, but there are only 2 places where I can do it (in the slots that I mentioned.) Edited February 4, 2017 by egodeath Quote Share this post Link to post Share on other sites
Guest Report post Posted February 5, 2017 You already have the % weapon damage - 8%. That is the one listed. The X Damage over X seconds is not meant in the guide, it is another - useless - stat. Quote Share this post Link to post Share on other sites
Zeppelin 1 Report post Posted February 5, 2017 Oh okay, so your thought is that when Deadset wrote '% Weapon Damage' that he really meant to write '% Damage.' I think the only one who can clarify this is the one who wrote the guide. Quote Share this post Link to post Share on other sites
Guest Report post Posted February 5, 2017 % Weapon Damage is exactly that: An increase by X percent (in your case 8) of the Weapon Damage. % Damage would be an total increase of your absolute damage. If he would have meant Damage over X seconds he would have written exactly that. You can trust me, Damage over X seconds is totally useless. You can check all the Top Greater Rift Rankings, no one has Damage over X seconds on his weapon. Quote Share this post Link to post Share on other sites
Deadset 108 Report post Posted February 7, 2017 Dropping by to confirm that the third priority stat on Yangs (after high base damage roll and a socket) is indeed % Damage. Sorry if my wording caused some confusion, I'll do a second pass on stats to make sure they match their in-game equivalents closer. Quote Share this post Link to post Share on other sites
Zeppelin 1 Report post Posted February 7, 2017 Thanks Deadset, I really appreciate your guides. 1 Quote Share this post Link to post Share on other sites
Skyewalker 20 Report post Posted April 5, 2017 Just stopping by to appreciate the awkwardness in this thread and commending Deadset on responding! #bump is that still a thing? Quote Share this post Link to post Share on other sites
Valks 2,375 Report post Posted June 7, 2017 It was clarified in the S10 update :) Quote Share this post Link to post Share on other sites