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By lion206
As the title already said I'm needing help understanding how to make the build like the guide says, i somehow need to get the full set bonus of bones of Rathma but i also need the full Captain Crimson's trimmings bonus for cd reduction i can get that with ring of royale grandeur but i also need to use fate's vow helm but if i use it i cant get the full Bones of Rathma set bonus or Captain Crimson's trimmings bonus.
If anyone know how i can get that build to work please say how, I'm open to any suggestions.
Link to the guide I'm talking about: https://www.icy-veins.com/d3/necromancer-rathma-army-of-the-dead-build
(this is my first post on icy-veins and i don't fully understand if I'm doing this right)
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By mspector
OK. I have built a L70 Necro. By way of introduction, I played D, D2 and D3/LOD for about 10 years. Then my wife introduced me to WoW, which I've been playing for the last 5 years. However, I didn't enjoy anything about Shadowlands so came back to D3.
I'm looking for a couple of things:
One, I have always played solo but find at this level I need a playmate. So if anyone out there is interested, drop me a line (Spoiler: I am an old guy but I love the game); Two, I want to discuss ideas about the Necromancer build, I don't understand how some of the skills work. I currently have (1) Army of the Dead, (2) Bone Spear, (3) Corpse Lance, (4) Command Skeletons, (L) Grim Scythe and (R) Siphon blood. It's a powerful semi-melee/ranged attack. It's worked well but I'm into Greater Rifts now and while I can complete them I don't get thru fast enough for the big rewards. So I would like someone to suggest if and how I can improve the build to address this (and why this will work better -- that isn't a challenge, I just need to expand my education. -
By Tsukoyomi
I am going the corpselance support build for Necromancer and the build has me taking Corpselance with Brittle and the pestilence set on top of that, if I were to take off the ability Corpselance and change it to another ability say for example Bone Spikes with Frost spikes, would the damage decrease an amount that it would not be worth it?
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By Ehiztari
Enter Eclipse Apply or maintain your Moonfire, Sunfire, and Stellar Flare (if talented) Keep Celestial Alignment / Incarnation: Chosen of Elune (if talented) on cooldown Cast Convoke the Spirits when you have less than 50 Astral Power. Try to pair with your other cooldowns but do not lose a use. Spend your Astral Power on Starsurge or Starfall on multi-target. Do not lose uses of Warrior of Elune, Force of Nature, or Fury of Elune (if talented). Cast the Eclipse-appropriate filler. Item 3 says to cast Celestial Alignment as a higher priority than (presumably that means before you cast) Convoke the Spirits.
The subsection on Convoke the Spirits Optimization says "Generally, you will play around your Convoke and not your Celestial Alignment, as you almost never want to cast Celestial Alignment without Convoke up as well."
I'm not quite understanding how I'm supposed to prioritize Celestial Alignment in my rotation but not generally cast Celestial Alignment without Convoke up.
Unless Convoke is a special sort of channel, if you actually managed to cast Celestial Alignment during Convoke, wouldn't it interrupt the channeling of Convoke?
If I am supposed to cast Convoke and then cast Celestial Alignment as it's channeling, shouldn't the rotation guide have those reversed?
I'm sorry to be a noodge about accuracy here, but either I'm badly misunderstanding what looks like fairly simple instructions or the two elements of the instructions are inconsistent with one another.
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By wowguy233
Hey everybody! So the other day, I decided to make a 5-minute guide on how to play the Warrior class in WoW. It's not super in-depth, but I just wanted some good feedback from the Warrior community on this. Lemme know what you guys think! I also hope that this is able to help somebody out there. ?
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