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Pack Prices to be Increased

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Not the pack prices! Oh wait - I'm American. Having presidents on the dollar bill clearly makes the money stronger, so no need to increase U.S. pack prices, right? 

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@WedgeAntilles

You are missing what I am talking about

Imagine MSG was an adventure with 20(7 cards per wing. Better than BRM) wings and Aya\Patches\Kazakus found on the last three wings.  14000 gold. It would be a great gold investment. You can't get full non-golden set with mere 140 packs. But if you are FTP player you will need quite some time and hard grinding to accumulate that. Yes, if you are a veteran player who don't miss dailies, plays since beta and knows about the situation in advance, good for you. If you are new player attracted to the game by a MSG trailer... Good luck playing meta-decks without spending $... ever. Because when you finally buy that last wing the next expansion will hit. (BTW, you still need older sets, enjoooooy)

Even if you bring it to a LOE standard with ~12 cards per wing and 12 wings, that is still 8400 gold.

Adventures are better investment for gold simply because they are not random and actually give slightly more in disenchant dust value but this model is bad for casual or new free to play players. Inflating number of cards per year is bad, too unless blizzard will be more generous with free stuff in the year of Mammoth 

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7 hours ago, Strongpoint said:

Imagine MSG was an adventure with 20(7 cards per wing. Better than BRM) wings and Aya\Patches\Kazakus found on the last three wings.  14000 gold. It would be a great gold investment. You can't get full non-golden set with mere 140 packs.

Are you maybe mixing up prices for wings and complete adventures? One wing costs just 700g, so it's 2.800g or 3.500g for the complete expansion.

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29 minutes ago, Kerkermeister said:

Are you maybe mixing up prices for wings and complete adventures? One wing costs just 700g, so it's 2.800g or 3.500g for the complete expansion.

Nope. 20*700 is 14000.  If MSG was an adventure with the same set of cards it wouldn't be 4\5 wings. 12 to 20 is something I would expect. 

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On 3/10/2017 at 10:25 AM, Daedrik said:

They build an entire game and let you play for free if you'd like, making absolutely no money unless you decide to purchase extra content. So greedy.

That doesn't keep the game from becoming a play-to-win experience unfortunately.

Why put in the effort to grind for packs when you can just use mommy's credit card to gain a  strict advantage on beefing up your card collection?

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On 2017-03-10 at 9:28 AM, positiv2 said:

USDGBP is USD to GBP ratio. If USDGBP is 0.82, then 1 pound gets you 1.2 dollars, just like Ogerscherge said.

 

Hearthstone is a pay2win game to some extent, forcing players to pay in order to have a material advantage over other players. 
Blizzard made 6.6 billion USD in 2016, so I don't think they really need that extra money they get from the pack increase. They are just greedy.

I am honestly tired of people calling it a Pay 2 Win game, when some of the top Legend players are completely Free 2 Play.

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2 hours ago, SithLordOfSnark said:

I am honestly tired of people calling it a Pay 2 Win game, when some of the top Legend players are completely Free 2 Play.

But I think it's safe to say that most of HS pro players and players with high legend rank finishes spend money on the game, and that the majority of players around rank 20 do not spend any money on the game. It's also safe to say that HS meets all the requirements to be called Pay2Win - you get material advantage by paying real-life money, and this in-game material increases your chances to win. 

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12 hours ago, SithLordOfSnark said:

I am honestly tired of people calling it a Pay 2 Win game, when some of the top Legend players are completely Free 2 Play.

Maybe you can also think a little and think about the time these pro players spend on the game to not spend money... Could it be that time is money???

Frankly I'm more tired of blizzard's fanboys on forums.

Edited by Furikawari

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2 hours ago, Furikawari said:

Maybe you can also think a little and think about the time these pro players spend on the game to not spend money... Could it be that time is money???

Frankly I'm more tired of blizzard's fanboys on forums.

Almost as tired as I am of people who whine about how much they hate the game, yet continue to play it.

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3 hours ago, SithLordOfSnark said:

Almost as tired as I am of people who whine about how much they hate the game, yet continue to play it.

I don't think this is entirely fair. We only play games that we like; or we'd move on to other games. The only exception would be liking the game, but not the current state of the game (Recent design decisions and the like). People like to voice their opinion on that aspect and can bash so hard that it seems like they're not enjoying the game at all because of this decision.

People were raging hard in WoW: Warlords of Draenor because the developers decided not to include flying in the expansion regions. The forums were full and spammed by people that hated this design decision. This didn't mean they didn't like the game, it is one small feature of the game that the developers changed their design philosophy on that they absolutely abhorred.

You can love a game but hate certain changes/decisions made, and I think they should be allowed to give their (constructive) feedback without getting lashed out at to just play a different game. It doesn't solve anything nor contribute to the discussion.

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22 hours ago, SithLordOfSnark said:

I am honestly tired of people calling it a Pay 2 Win game, when some of the top Legend players are completely Free 2 Play.

Do they have time machines?

I bet they have time machines.

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So, back to economics (and my space maths):

In June 2016, you could get $1.4359 for one GBP.  But now in March 2017 you only get $1.2394 for one GBP.  (So: dollar has become stronger than it was, pound has become weaker than it was.)

So, thinking in dollars for a moment - each UK pack at 1.99GBP could convert to 2.86USD back in June.  Now it only converts to 2.47USD.  So, there's a reason to raise the price - so you'd be getting the same value that you got before the GBP tanked for a year after the Brexit announcement.

Now: you're raising prices.  That's always unpopular.  Do you raise them back to the status quo?  (Have I taken into account inflation?)  Or do you raise them as high as you think you might get away with in order that you future-proof things to some extent and hopefully don't have to price hike again in the near future?  (At this point, if you've started thinking like an accountant you might feel somewhat unclean).

We could insert a side argument here about why companies aim to make profits - like "would Hearthstone exist at all if Blizzard were not profitable enough to speculate on a new commodity".

The thing is: I have to admit that I have no idea whatsoever why Blizzard raised their prices (but neither do you).  I'm just assuming that it's not because they're a bunch of greedy little gnomes rubbing their hands together in glee at the prospect of robbing a bunch of innocent gamers out of their hard-earned (or begged off their mum) moolah.

Edited by mimech

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Blizz can raise prices all they like, it doesn't mean the collective pockets of their Hearthstone players suddenly got correspondingly that much deeper. It doesn't make sense - we know Hearthstone is a big money spinner for Blizz, and the convenient excuse about Brexit/exchange rates for raising prices just doesn't wash - when you combine it with the frankly lazy decision to stop releasing fantastic new adventures and just release several different sets of cards per year, the whole announcement just smacks of commercial opportunism and greed (New adventures being released are one of the highlights of new expansions!) Some people will suck it up and pay the extra, but mostly they will either stop playing and leave, or play Wild f2p with their favourite decks. 

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