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Shadow Impale Demon Hunter

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Hi.

I was going online through this build and all the builds have included more then one Area Damage rolled primary stat., exept your build.So i'am wondering is for GR pushing (over 100) AD important or not.All the top builds has it rolled three times or more.

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On 12/01/2018 at 7:53 AM, Guest Adrian said:

I’m using this build for some time, i am not sure about traveler pledge. if you have been standing still for say about 5-7 seconds your attack power will be increased by 100% and you'll have no extra Damage reduction. once you start moving your attack power will gradually decrease while your damage reduction will increase. As you keep moving the values will change until you will have attack power 0% and damage reduction 50%. The moment you stop moving the attack value will start increasing while your defense value will start decreasing. So impale, vault, impale, vault, you never have full reduction or full damage.

Don't run from pack to pack.  Engage pack and then vault to next pack.  It keeps your damage at max.  If you must move, say, to re-position yourself, keep movements to small stutter steps ONLY.  

On 12/01/2018 at 11:13 PM, MrHandsome said:

I never use Stricken on this build. I only level the Pain Enhancer to lvl 25, higher isn't needed for the build. Bane of power can be an option to replace it on torments and having seethe on.

might as well skip pain enhancer from the start and go with powerful.  There's no loss in doing it.  There is no need for seethe rune as a rule, with regards to grifts.  

If you're running rifts, swap out the dark heart rune for seethe and aquila cuirass for visage of gunes in cube.  

On 13/01/2018 at 2:36 PM, savorymilkman said:

2 things.

First, I have 56.5% CHC without my helm and cant roll both CHC and Impale %, so in this case shouldn't I just go for impale %? I mean, after 50% arent you just increasing the probability that 2 hits will be consecutively critical? (In my case that would occur once every 20 hits: 50% means once every other hit ~5% means 1 in 20 ergo every 20 hits will create 2 consecutive crits)
 

Second, how does pain enhancer really benefit this build? I just try to kill a boss, elite pack, and move on to the next. I make it my business not to waste my time hitting trash. Wouldn't stricken work better for this? (I also only have 50% area damage, this may be another reason) PE dosent really help for rift guardian melting

Your best bet on the helm is:

dex

chc

impale damage

and, it can be done.  

I don't use stricken or pain enhancer.  Powerful is a much better option, unless you are really pushing high (110+ imho).  

There are 2 valid options with this build - IAS or AD - both are equally valid imho, depending on personal preference play styles.  

note: generally speaking, you ignore trash with this build, unless you play on console like myself, and then NG is required for full damage output...ignoring trash on console means 50% PC damage...which is just not feasible as you can appreciate.  

Edited by huntress
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On 10/02/2018 at 10:57 PM, gajgl said:

Hi.

I was going online through this build and all the builds have included more then one Area Damage rolled primary stat., exept your build.So i'am wondering is for GR pushing (over 100) AD important or not.All the top builds has it rolled three times or more.

not all all.  I went 100+ in s12 with IAS (and no AD at all).  

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has blizzard made any changes to this build's gear/skills?   s13, and it's as fragile AF now.  Getting constantly one shotted in low 90s.  Contrast this to my s12 impale, which had ZERO issues with survivability until the mid 100s.  I did a 99 in s12 with just 3 ancients, lgems in the 50s, 1 augment @ lvl 50 and can't come even remotely close to that now in s13, despite a similarly geared char in s13 . Very frustrating!!!!

 

edit: turns out my 4 year old niece had changed my FOK rune...

Edited by huntress

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Guest BakryuHyato

im curious why use the Strongarm bracers couldnt u use something else instead?

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And I'm wondering why this guide was working and now its not. I mean, the website. I'm newbie and I decided to try it out, feels good for me, but website is broken, white background, site destroyed... Any fix?

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39 minutes ago, royc3wicz said:

And I'm wondering why this guide was working and now its not. I mean, the website. I'm newbie and I decided to try it out, feels good for me, but website is broken, white background, site destroyed... Any fix?

Hey, what browser and what add-ons are you using?

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On 2/28/2018 at 9:49 PM, huntress said:

has blizzard made any changes to this build's gear/skills?   s13, and it's as fragile AF now.  Getting constantly one shotted in low 90s.  Contrast this to my s12 impale, which had ZERO issues with survivability until the mid 100s.  I did a 99 in s12 with just 3 ancients, lgems in the 50s, 1 augment @ lvl 50 and can't come even remotely close to that now in s13, despite a similarly geared char in s13 . Very frustrating!!!!

 This is my first DH build.  With lvl 50s gems and 0 ancients, I was getting killed at GR 65 and T13 regularly. I looked around on the internet and found that Rhyker had posted another variant of the build with diamonds instead of emeralds.  I made the change and I also replaced COE with Unity.  Now I was able to do GR72 and T13 easily.   As I get more ancient items and get better skilled at playing, I hope to switch back the COE.  Maybe this might work for you.

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Any ideas on if this will get an update this season? Sent. built is updated but was really lacking last season.... but impale has always been tried and true everytime. Looking forward to a rework soon! :)

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Guest UnrealGamer6

For those who use Fan of Knives constantly like I do, you could also put Lord Greenstone's Fan into the Cube's weapon slot! Currently running this build and I'm easily busting through GR35's at Para 310.

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On 3/1/2018 at 7:49 PM, Guest BakryuHyato said:

im curious why use the Strongarm bracers couldnt u use something else instead?

you could use ancient parthan defenders for some DR from stunned monsters, but when pushing, more DPS is always required, hence using strongarm bracers.

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On 3/7/2018 at 8:22 AM, TimeToBurn said:

 This is my first DH build.  With lvl 50s gems and 0 ancients, I was getting killed at GR 65 and T13 regularly. I looked around on the internet and found that Rhyker had posted another variant of the build with diamonds instead of emeralds.  I made the change and I also replaced COE with Unity.  Now I was able to do GR72 and T13 easily.   As I get more ancient items and get better skilled at playing, I hope to switch back the COE.  Maybe this might work for you.

I updated my earlier post (I'm an infrequent visitor to the forums lol).  

If you're following the impale s6 build guide on icy veins, you shouldn't be dying AT ALL on T13.  NEVER.  You're doing something wrong, or you aren't following the guide correctly.  

Emeralds vs diamonds - on SC (which you're obviously playing), there's no sane reason to go with diamonds.  Dying isn't permanent.  You are far better off staying with Emeralds for the DPS boost AND the added toughness that they add (more dex = more dodge = more toughness).  

There is ZERO need to be using unity no SC.  I can easily do an 80 without lgems with no augments and only a handful of ancients and with less than perfect stat rolls too

Have you got a link to your bnet account profile or d3planner profile for your build?

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On 3/22/2018 at 6:28 PM, Dpheonix1038 said:

Any ideas on if this will get an update this season? Sent. built is updated but was really lacking last season.... but impale has always been tried and true everytime. Looking forward to a rework soon! :)

lacking?  How so?  I did a 106 last season (rank 73) with just under p1200, and a 107 just after s12 finished (p1500).  That 300 paragon made a difference on the 107 clears/attempts for me and I can reliably clear 107 now.  Top players had 3k paragon plus, 1800 more paragon points than me, equating to 5400 main stat dex points, around 30% dmg buff, or 2 grift levels.  I can't compete with the guys cheating using groups to boost paragons and lgems for solo play...it's an extreme unfair advantage and not in the spirit of solo imho.  

The build is still very nice and competes well on the LBs when compared to other classes (top DH clear on SC PS4 console for DH was very similar to Monk, Barb, but, admittedly well below cru, necro and wiz because Blizzard doesn't know how to balance this game properly).  

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Guest Mr DH

One thing came to my mind.

Why not use Dawn as a Weapon? It has way more dmg and is faster and cube the Dagger instead. 

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6 hours ago, Guest Mr DH said:

One thing came to my mind.

Why not use Dawn as a Weapon? It has way more dmg and is faster and cube the Dagger instead. 

You need a melee weapon equipped.

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Guest Mr DH

For what skill/unique legendary suffix do I need a melee weapon?
Doesnt say on Impale/FoK tooltip and I just used those skills while having a bow equipped

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54 minutes ago, Guest Mr DH said:

For what skill/unique legendary suffix do I need a melee weapon?
Doesnt say on Impale/FoK tooltip and I just used those skills while having a bow equipped

Impale 2-set gives 1200% damage when using a melee weapon. That's far more damage than you would receive from using Dawn.

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On 5/2/2018 at 11:44 PM, Blainie said:

Impale 2-set gives 1200% damage when using a melee weapon. That's far more damage than you would receive from using Dawn.

Correct.  

Also, getting dawn equipped and with the max 65% vengeance CDR is very difficult.  Cubing it gives it to you easily.  

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On 05/05/2018 at 9:45 AM, huntress said:

Correct.  

Also, getting dawn equipped and with the max 65% vengeance CDR is very difficult.  Cubing it gives it to you easily.  

True - the CDR is doable while using Gogok, but then relies on max stacks also.

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On 5/7/2018 at 7:55 PM, Blainie said:

True - the CDR is doable while using Gogok, but then relies on max stacks also.

I run gogok, CDR on shoulders, diamond in helm and CDR in paragons, and don't have any issues with CDR, unless it's a long stretch of low/no density in a GR.  It's not really an issue imho.  

Cleared a 108 2 nights ago, a PB, rank 17 (PS4, SC).  A 109 is doubtful, too low paragon (just under p1400) and lgems, since I'm a solo player (108/109ish).  I can't compete against the guys levelling stuff up via group play and then doing solo runs :(  it's not a fair or level playing field.  Solo LBs *should* be solo.

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12 hours ago, huntress said:

I run gogok, CDR on shoulders, diamond in helm and CDR in paragons, and don't have any issues with CDR, unless it's a long stretch of low/no density in a GR.  It's not really an issue imho.  

I meant without max Dawn, it probably gets a bit tighter, especially on bad rifts. I'd rather have perma-Veng than have the tiny bit of damage a Dawn would provide (if 2-set didn't exist)

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11 hours ago, Delta2187 said:

Any chance someone can take a look at my build/gear and tell me why I can't get past a GR97? I think I've got good gear, the right skills and gems..but I just can't crack 100. Heck, on the GR97 I only had like 13 seconds left. Just not getting what is wrong.

https://us.diablo3.com/en/profile/Delta2187-1106/hero/98481154 

Did you meant to post this under Impale? You are currently in UE gear.

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On 5/11/2018 at 4:52 AM, Delta2187 said:

Any chance someone can take a look at my build/gear and tell me why I can't get past a GR97? I think I've got good gear, the right skills and gems..but I just can't crack 100. Heck, on the GR97 I only had like 13 seconds left. Just not getting what is wrong.

https://us.diablo3.com/en/profile/Delta2187-1106/hero/98481154 

Hey , I'm just curious, what's your highest GR this season with impale ?

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On 5/11/2018 at 10:45 AM, Blainie said:

Did you meant to post this under Impale? You are currently in UE gear.

Sorry, had switched. Impale gear on now.

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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