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Heroes 2.0 Schedule

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With Heroes 2.0 now live on PTR, Blizzard has published a schedule of future Hero announcements and Q/As. Even a new Nexus Challenge is coming!

Reddit Q/A about Heroes of the Storm 2.0 (April 5)

Today, details about the upcoming Q/A on reddit were unveiled. Developers will be answering any questions related to the new era of the game on April 5.

Blizzard LogoRavinix (Source)

Greetings, Heroes!

To answer your questions related to the game-redefining update we're calling Heroes of the Storm 2.0, we’ll be hosting a Q&A here on r/heroesofthestorm on Wednesday, April 5 at 12:00 p.m. PDT. The following game developers will be available to answer any questions you may have about Progression, Cassia, Collections, Loadouts, or anything else Heroes of the Storm 2.0 related:

The Q&A will last roughly 2 hours, so make sure to post your questions about ranked play and live updates in the thread we’ll be creating on April 5th. We look forward to seeing you there!

Please note: We’ll also be asking players from non-English speaking communities to partake in the Q&A by submitting their questions to the Community Managers representing their regions. As such, you might see a few Blizzard Community Managers posting questions (in English) on behalf of their communities during the Q&A. Feel free to upvote those questions if you’d also like to see them answered.

Schedule

The official 2.0 website has a timeline with dates of future events. We've listed them below.

  • Heroes Timeline - April 12
  • New Hero - April 17
  • New Battleground - April 17
  • Launch Event - April 18
  • Reddit Q/A - April 19
  • New Bundles - April 20
  • New Program - April 20
  • Cinematic - April 25
  • Nexus Challenge 2.0 - April 25
  • Event - April 25
  • New Hero - May 4

(Source)

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  On 3/31/2017 at 1:21 AM, Plaguestorm said:

this new hero on the 4th better be KT

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  Reveal hidden contents

Still, I wouldn't rule Kel'Thuzad out for the May 4th reveal. KT always has a shot of being revealed at any moment.

Stukov also has a shot too, since Stukov was teased on that Where's Waldo picture about 2 months ago.

Regardless, I think we are guaranteed a Kel'Thuzad and Stukov reveal by the end of the year.

 

Edited by Johnknight1

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  On 3/31/2017 at 1:21 AM, Plaguestorm said:

this new hero on the 4th better be KT

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Because five damn Warcraft heroes in a row wasn't enough, on top of there already being more Warcraft heroes than everything else combined. I'd rather it be anything BUT a Warcraft hero.

Edited by PumpkinRow
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  On 3/31/2017 at 6:28 AM, PumpkinRow said:

Because five damn Warcraft heroes in a row wasn't enough, on top of there already being more Warcraft heroes than everything else combined. I'd rather it be anything BUT a Warcraft hero.

Expand  

There are always gonna be more Warcraft heroes, I think we can live with that. 

 

I'm secretly hoping for Jaraxxus, or C'Thun. HoTs always goes on about being different so what's wrong with a mass of tentacles and eyeballs xD

if it is OverWatch it makes sense since there aren't any battlegrounds for that (hoping OW new battleground for music) and they need more heroes. Though if they do a copy and paste of Genji (don't really know what D.Va can do) I wonder what he'd be like (thinking about Deflect, it could some thing as "Protected from basic attacks and reflect the damage you would take from them" or "f*ck Kael'thas' Pyroblast back at him" xD)

But I wonder, is the Launch Event on the 18th the actual patch launch or is it something on HoTs 1.0 to fluff up the event...

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It is nice to see, that the change is implemented so soon. About May 4 hero, well hope this is not an assassin.. Universe well does not matter as long as it will be somehow relevant to the game.

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  On 3/31/2017 at 11:57 AM, Plergoth said:

Really hoping for a couple more solid tanks and supports to balance out the roster a little bit. 

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If the next hero is from Overwatch, it could be Zenyatta.

If the new hero could be anything else, they could give us Emperor Tomator from The Lost Vikings, or even Blackthorne himself. We need more Blizzard Classics.

Edited by Valhalen
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  On 3/31/2017 at 8:48 PM, Valhalen said:

We need more Blizzard Classics.

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inb4 Blizzard adds a car from Rock'n'Roll Racing as a specialist. But yeah, more characters from classics would be nice, even though I'm not sure many players would be able to relate to the new character, which is why Warcraft is the most used franchise for heroes.

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  On 3/31/2017 at 9:54 PM, positiv2 said:

(...) more characters from classics would be nice, even though I'm not sure many players would be able to relate to the new character, which is why Warcraft is the most used franchise for heroes.

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They don't have to relate. In Super Smash Bros., for example, you have obscure characters like Captain Falcon, and Nintendo classics such as Mr. Game & Watch, Duck Hunt and even freaking R.O.B., and people love them all.

This proves that a character doesn't have to be instantly recognizable and famous to be loved. If anything, their presence would actually make people interested in playing their original games.

I actually downloaded a SNES emulator and played The Lost Vikings again, after over 10 years, just because they were added to Heroes of the Storm. They are my favorite hero(es) because of their lines and design (too bad I suck using them).

Edited by Valhalen
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  On 3/31/2017 at 12:32 PM, Jonar said:

Not too excited about this upcoming assassin, eh? Me neither.

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Upcoming AssassinS, yes. Apparently it's Genji, because after apologizing for giving us so many Assassins in a row, the best course of action is to give us two non-Assassin heroes, then start dumping Assassins into our laps again. #ForeverAssassinsOfTheStorm

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So HotS 2.0 will hit on this tuesday, right? With the 800mb pre-download we got, it probably is.

Edited by Valhalen

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  On 3/31/2017 at 6:28 AM, PumpkinRow said:

Because five damn Warcraft heroes in a row wasn't enough, on top of there already being more Warcraft heroes than everything else combined. I'd rather it be anything BUT a Warcraft hero.

Expand  

Diablo has 3 races, humans, demons, angels

Starcraft has 3 races, terran, zerg, protoss

overwatch has 2 races, robots and humans (and yes there is ones like winston but i mean... hes a monkey)

wow has how many races, and how much lore?

you have to understand wow is their biggest game charecter wise, it has so many charecters ,so many races, so much lore to pull from, it will allways be their biggest beast

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  On 4/3/2017 at 3:43 AM, Plaguestorm said:

Diablo has 3 races, humans, demons, angels

Starcraft has 3 races, terran, zerg, protoss

overwatch has 2 races, robots and humans (and yes there is ones like winston but i mean... hes a monkey)

wow has how many races, and how much lore?

you have to understand wow is their biggest game charecter wise, it has so many charecters ,so many races, so much lore to pull from, it will allways be their biggest beast

Expand  

Yeah, I see your point. I don't mind having more Warcraft characters. Once (if) they release all possible characters for the other franchises, there will still be a plethora of Warcraft characters anyway.

Edited by Valhalen

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  On 4/3/2017 at 3:43 AM, Plaguestorm said:

Diablo has 3 races, humans, demons, angels

Starcraft has 3 races, terran, zerg, protoss

overwatch has 2 races, robots and humans (and yes there is ones like winston but i mean... hes a monkey)

wow has how many races, and how much lore?

you have to understand wow is their biggest game charecter wise, it has so many charecters ,so many races, so much lore to pull from, it will allways be their biggest beast

Expand  

Even if that were a legitimate argument, they can split them up instead of giving us so many in a row, let alone all of the same class. I wouldn't mind so much if they gave us Specialists and Supports, hell, even tanks, but they're dumping ASSASSINS on us in huge clumps. Not just Assassins, but WARCRAFT ASSASSINS. After the amount of Warcraft Assassins we've been getting, I want neither.

 

PS: Zul'Jin is the worst Diablo hero.

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  On 3/31/2017 at 7:26 AM, MurkyFelix said:

I'm secretly hoping for Jaraxxus, or C'Thun. HoTs always goes on about being different so what's wrong with a mass of tentacles and eyeballs xD

 

Expand  

I'm hoping we get either a demon or Old God, but as far as i know neither C'Thun nor Jaraxxus are actually the most important characters of their respective factions. If my WoW lore doesn't betray me, Jaraxxus is just a lesser demonlord and not an important character for storyline at all. What comes to C'Thun, yes he actually has a big role in WoW lore, but Yogg-Saron arguably has bigger and thus wouldn't be surprised to see him over C'Thun. Still when it comes to new heroes, I would just be glad to get Old God or WoW demon and wouldn't whine about getting a lesser character over more important one.

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  On 4/12/2017 at 5:30 AM, BrightwingMain said:

I'm hoping we get either a demon or Old God, but as far as i know neither C'Thun nor Jaraxxus are actually the most important characters of their respective factions. If my WoW lore doesn't betray me, Jaraxxus is just a lesser demonlord and not an important character for storyline at all. What comes to C'Thun, yes he actually has a big role in WoW lore, but Yogg-Saron arguably has bigger and thus wouldn't be surprised to see him over C'Thun. Still when it comes to new heroes, I would just be glad to get Old God or WoW demon and wouldn't whine about getting a lesser character over more important one.

Expand  

Ah cool, I didn't actually know that about them, the only reason I know their names are from Hearthstone (never played WoW xD) But now that I think about it, Yogg would be quite awesome too. Whatever they do decide, at the end of the day they still have a humongous pool in WoW to choose from, so hopefully they'll do something like they did at Christmas with Rag and give someone very significant from WoW

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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