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Heroes 2.0 Veteran Loot Chests Update

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Veteran players will receive exclusive loot chests that cannot be earned through progression when 2.0 goes live. The number of Veteran chests depends on your total, converted Player Level in the new system.

Veteran chests contain up to five coins and at least 1 Legendary item per chest.

Even More Rewards

  • If you play at least one game before 2.0 release, you receive 5 Common Loot Chests
  • At Player Levels 10 & 25, Common & Rare Chests were replaced with Epic Chests that offer at least one Epic quality (or higher) reward
  • All players that reached Player Level 40 before Heroes 2.0 goes live, will receive a 30-day Stimpack

Blizzard LogoBlizzard (Source)

Over the past few days, we’ve seen many conversations in the community surrounding the Loot Chests we’re awarding to our veteran players when Heroes of the Storm 2.0 goes live on April 25. After reading through the feedback that many of you have shared, we’ve decided to improve upon the plan we posted in our initial Heroes 2.0 announcement.

Progression and Loot Chests

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Whenever we roll out a new system, we strive to ensure it will help the game continue to evolve in a positive direction. We also do our best to strike a balance between creating features that are fun and rewarding for all players, and recognizing those of you who have been doing battle in the Nexus since the beginning. We’re very excited to bring the new progression and rewards systems to Heroes of the Storm and feel that they will accomplish all of these goals quite well.

With the changes we’ve made to Hero Level XP requirements, new players and veterans alike will be getting more meaningful rewards more often. Some of these include new mechanics and reward types that didn’t exist in Heroes when we first launched the game, and we can’t wait to see what you’ll do with them. Since we’ve also uncapped progression, you’ll be able to continue playing the Heroes you love, and receiving meaningful rewards, indefinitely.

One aspect of the Heroes 2.0 launch that we’d like to “level-up” is how we’re thanking the most dedicated Heroes players among you. We are incredibly grateful for your support, your enthusiasm, and all the fun matches we’ve played together since launch.

Updated Loot Chests for Current Players

Here are the updated rewards you will receive as a celebration of Heroes 2.0 and a gift to recognize your dedication to Heroes thus far:

Loot Chest Adjustments

If you’ve finished at least one Heroes of the Storm match before 2.0 is released, you’re going to receive five Common Loot Chests—but that’s just the beginning. Additionally, we’ve replaced all of the Common and Rare Loot Chests awarded at every 10 and 25 Player Levels (as outlined in our previous announcement) with Epic Loot Chests. Each Epic Loot Chest guarantees at least one item of Epic rarity, or higher, and you’ll receive up to 55 of them based on your converted Player Level after the Heroes 2.0 release. 

PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

Veteran Loot Chests

Our most dedicated players will receive special “Veteran Chests” that contain five coins, rather than four, and guarantee at least one Legendary item per chest. Veteran Chests are a unique type of Loot Chest we’ve created specifically for our most dedicated players as part of the Heroes 2.0 launch, and cannot be earned through progression in the new system. Like the Epic Loot Chest rewards above, the number of Veteran Chests you will receive is based on your total, converted Player Level in the new progression system.

30 Day Stimpack

In order to give you a boost heading into our newly revamped progression system, players who reached level 40 prior to Heroes of the Storm 2.0 will also receive a 30-Day Stimpack! The 100% XP bonus it offers means you’ll level up and unlock Loot Chests even faster!

Whether you’re entering the Nexus for the first time in Heroes 2.0, or you’ve been with us for years, we believe you’re going to love the future of Heroes of the Storm we have in store. Thank you to everyone who has been with us on this epic journey; we hope you’ll continue sharing your constructive feedback about Heroes 2.0 over the coming weeks. See you in the Nexus!

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6 minutes ago, Valhalen said:

Not trying to sound greedy, but would be nice if Beta and Alpha players would get even more stuff.

... that's completely greedy... I'm an alpha, but really these rewards seem fine. gives a whole lot to anyone that has put in time to the game. Us beta and alpha had more time to do that than others, but if someone sinks every gaming moment into this they deserve the top rewards.

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What's the threshold for veteran though? Like I feel like I've been playing for a good while but still, I doubt I'd class as veteran (I came in Auriel Patch)

 

Edit: Wait, I just saw that it's every 100 player level. I dunno how I missed it

Edited by MurkyFelix
I'm an idiot

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I am also an Alpha player. But I fear that so many Epic Loot Chests will give me too much, so the new system won't be fun for a while.

Edited by Alkasar991
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The Main issue is the 'loss' of potential chests because you leveled past it before 2.0.  the main way to fix this would be either 

1) Give the veretan players all the normal amount of chests they wwould for reaching that level and don't cap out (probably best)

2) cap 'newer' players when they reach the cap that the veterans got.

 

2 seems less likely to happen becasue then ppl would be mad that they can't get any more chests just because they played the game alot (hence the only other way to get chests would be to buy them)

 

edit:  just to be clear, I think this new way is a lot better and probably will be the way to go

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I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

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1 hour ago, Caldyrvan said:

I don't get it. What's there to complain about. "All the time put into the game" ... I mean it is a game you play for fun so you enjoyed it, right? Or was it more like a job for you for which you should get paid? :D

Anyway, newer players will get showered for a long time with (imo useless) emotes, sprays etc. while long time players more frequently get duplicate items which break down into shards they can use to get a specific skin. Additionally, if you play since alpha and most likely have all heroes you can go spent your Gems on new heroes or more chests and even reroll chests more often because you should have a good amount of gold while newer players barley have/get enough Gems to buy one hero or buy chests regularly. That results in a constant gain of shards for long time players while newer players get far less of those.

I get what you're saying and in some sense I'm inclined to agree with you, I don't see why people are so meh about not getting "all the chest they're owed". It's quite a substantial payout to get the 70 chests and now veteran chests are there because people on the official hots page were ultra salty about it (reddit was fine from what I saw, they were happier about the API xD) when the newer players are new and need a reason to stay (hence they get one every level). Anyway, if it isn't truly random (I doubt it is) then all you'll get from chests are the new stuff and some duplicates. 

For me the game is simply a game, but I still wouldn't like my account to get jacked since friends and peeps get the Blizzard vouchers for me occasionally ;3 Hence I aggro hard when the internet disconnects me and I get reported.

I'm just hoping I have enough for a few veteran chests since I don't have any legendary items o.O

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Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

Edited by Caldyrvan

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27 minutes ago, Caldyrvan said:

Btw, can someone clarify something (maybe I am stupid ^^) I know if you have a hero at level 10 now you will not get chests retroactively after 2.0 launches but if you have a hero at a level which will be pushed one or more levels after launch will you get chests for this progression or is just that is included in the chests you get for free? Mainly asking because of the hero specific chests at every 10 levels. Thanks in advance ^^

This has been a bit foggy on their explanation, especially when you work in the exp shift of higher level heroes. From what I understand the exp shift takes place, so your hero level and player level all get set to the new numbers, then all the retroactive milestone rewards kick in level 10 heroes, 10 and 100 player level chests, etc. So even though right now I'm around player level 400, I will go up and receive the rewards based on new hero levels (I have a bunch at 9, so I think they will all hit 10 in the new system).

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Ok I think I got it now, No chests granted for the levels you gain from the conversion to 2.0 at all. One with 10 Heroes at level 20 plus other heroes that would be a ton :D That is why you get the free chests and they capped it to 70.

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Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

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21 hours ago, Skyewalker said:

Hey ho!

Also a similar question about the experience and your 'total hero level':

I'm currently at total hero level 426. But I don't own every hero. I made it a chore to at least level all heroes to lvl5 during free-to-play weeks. There are 18 heroes I don't own but who are level 5 (or higher). Do they also count towards your total hero lvl after the conversion? Or not?

 

sidenote: 2.0 seems to be really cool. Eventhough they stole it all from their Overwatch-team collegues ;)

Personally I don't know but I don't see why not. I mean, your total hero level is based off of the heroes you've played so I hardly think it matters if you own them or not. If that was the case, your hero level would fluctuate based on who's on rotation (say Valla is on rotation and you have her at level 7. You're total level would be +7 when she's on rotation, and -7 when she isn't) which is frankly stupid. So yeah, I believe you'll get the chests you're owed from the heroes you don't actually own

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      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
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