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Heroes of the Storm Cassia

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So what is generally the safest/most successful option for quick match? We all know how important it is to wreck opponents in those wacky QM games ;-P

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Guest Icipher

Valkyre is far better than Ball lighting. Pretty useful to repostion enemy heroes or to catch fleeing ones. Well played it is always a sure kill.

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8 hours ago, Guest Icipher said:

Valkyre is far better than Ball lighting. Pretty useful to repostion enemy heroes or to catch fleeing ones. Well played it is always a sure kill.

The meantime between casting the spell and the spell taking effect can sometimes be too long if your opponent has quick reflexes and is able to keep their cool-headedness. In lower leagues where players aren't that good, or when you face a team full of channel abilities, Valkyrie can be quite useful, but since you also get advantage of people not splitting with Ball Lightning in the former case, and the latter case is very rare, you want to go for Ball Lightning, as it gives you much higher damage output.

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19 hours ago, FriskyBear said:

What tier is Cassia in? Will she be competitive in ranked?

I haven't seen her that much yet to be able to fit her into a tier with precision, and a lot of players still need to get used to her, but she seems to be underperforming quite a bit. I would put her into one of the lower tiers, probably tier 5 out of 6. 

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22 hours ago, FriskyBear said:

What tier is Cassia in? Will she be competitive in ranked?

According to our tier list descriptions, she belongs in Niche tier. She can be very useful in (and against) the correct comps. However, she is not first pick material at this time.

On 4/8/2017 at 4:59 AM, Skyewalker said:

So what is generally the safest/most successful option for quick match? We all know how important it is to wreck opponents in those wacky QM games ;-P

It will really depend on what team compositions look like, as well as the map you get. If you are playing on a map that has two lanes and you are in the 4 player lane, Charged Strikes will get a lot of value. If your team needs poke, Lightning Fury is a good bet. If the enemy team lacks interrupts and you can get in close, the Fend Build can perform very well. If you aren't sure, I would recommend the Charged Strikes build. It is fairly useful in most situations. Be sure to try them all! This way, you can get a feel for what each of them can and cannot accomplish.

 

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18 hours ago, Straften said:

 

It will really depend on what team compositions look like, as well as the map you get. If you are playing on a map that has two lanes and you are in the 4 player lane, Charged Strikes will get a lot of value. If your team needs poke, Lightning Fury is a good bet. If the enemy team lacks interrupts and you can get in close, the Fend Build can perform very well. If you aren't sure, I would recommend the Charged Strikes build. It is fairly useful in most situations. Be sure to try them all! This way, you can get a feel for what each of them can and cannot accomplish.

Thanks!

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What is really taking me a long time to get used to is Cassia's basic attack range. A lot of times I end up overextending a bit because I'm already used to the "default" long range.

I really like the Lightning Fury build, it feels so much like the Javazon build in D2. I think the Charged Strikes build tends to perform better overall, but Lightning Fury build is definitely useful when the enemy team doesn't have many Auto Attackers, so you keep poking around.

But as said in the guide, she is really a niche Assassin, and will underperform if there are no additional sources for blinds in the team, sadly, specially given the limited number of heroes that can blind (Li Li, Johanna are the only ones that can inflict blind by default, where the rest require specific talents, such as Artanis' Supressing Pulse and Auriel's Blinding Flash). Let's hope Blizzard adds more Heroes that can blind in the future.

She is still one of the most amusing Assassins to play, though.

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Cassia was my last purchase for the currently complete set. Played with her a bit more and after a guy I played with gave me some suggestions, I agree that the Fend build is the best with his slight modification of Thrunderstroke at level 1. Fend is opportunistic but also nihilistic, while Thrunderstroke offers much needed poke to create those openings. Ball lightning is definitely the better choice. Especially when you get a map location that creates a small walled in stretch where fleeing or attacking enemies simply cannot separate. Cast your ball and then stay away and poke until they're down to lower in health then wipe them all with fend. Pretty fun to play. Not sure why encouraging basic attack at such a short range is a suggestion to be honest. She has enough problems surviving just using Fend. Fend, don't Feed! :p

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Charged strikes does not apply to structures anymore, so is all this guide useless, now? I see it mentioned everywhere like it's all that makes her good.

Edited by SpiderZeal

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18 hours ago, SpiderZeal said:

Charged strikes does not apply to structures anymore, so is all this guide useless, now? I see it mentioned everywhere like it's all that makes her good.

Lightning Fury is the first recommended build; it does not include Charged Strikes. However, there were some obsolete mentions of Charged Strikes in her list of Strengths and in the discussion about maps. I will remove those; thank you so much for the feedback! 

More updates to come soon.

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Guest Zujola

Build not complete. It is out of date. Please reupdate. ?

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Guest Razhag

Just a small thing. The guide says autoattack + Lightning Fury will reset/cancel our Avoidance. That's not true.

You should autoattack first and cancel animation with Q, then move a bit and auto attack again. This gives you 2 very fast auto attacks, as you cancel the animation of both autos (the auto after Q flies out with no animation). And Avoidance will not be cancelled if this is done correctly.

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Guest Grounding Rod

In lightning fury build Grounding Rod should be considered as a situational alternative to surge of light. You sacrifice that dmg, yes, but that slow combined with Power Strike simply wrecks certain team compositions by making it easier for your teammates. If enemy has certain heroes who rely on hitting and running away or a tank like Garrosh or a healer like Li Li it certainly is worth considering to take it.

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Guest Fend Cassia simp

So I think it's worthwhile saying that, while it doesn't appear here, Cassia's fend build is very much viable depending on the situation. It sits in an odd spot of having the highest winrate in the most populated brackets for ranked*, but a far lower pickrate. Don't get me wrong, this guide's builds are more consistent, both in their number of games played, and with damage in game - but they lack options for making impact through plays that will decide the outcome of the game. Basic attack, and poke build Cassia damage the enemies; but Fend Cassia kills the enemies.

If you can go fend, you should go fend.

If they can't punish or knock you out of a protected fend, then there's no reason to give them the option to disengage by going a different build. There are so few heroes that can finish kills without relying on teammates to set you up; there are so few assassins who can self sustain as well as fend Cassia. She is a quintessential soloq powerhouse when she takes advantage of fend; rather than just being another one in the roster of "top dmg/3 kills/lose game" copes.

*50.6% wr for Silver, Gold, Plat over 16.2% pr; versus the 49% and 47% wr's of this guide's builds. Even more so ! - If you look at brackets individually, fend's winrate goes from almost even at plat, then higher at gold, and even higher at silver. Yeah the players are worse, but so is the reliability that allies will synergise to impair escapes long enough for Cassia to matter.
Bonus: It's also the highest wr, lowest pr in Diamond.

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      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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