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Genji Heroes of the Storm

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4 hours ago, Trensicourt said:

How is Dodge still a viable talent? It negates less than regular block.

Genji's high mobility makes DodgeDodge a decent talent. There are heroes that can add an effect to their AA, like Arthas and his trait, and dodging this is better than blocking % of damage, as you negate the bonus. If the opposing team features more heroes like this, DodgeDodge should be a real consideration.

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There aren't a lot of heroes that can debuffs to their basic attacks, so it's already a rare case. In addition, it's far more likely that the dodge gets used before an attack with a debuff is used. 

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19 hours ago, Trensicourt said:

There aren't a lot of heroes that can debuffs to their basic attacks, so it's already a rare case. In addition, it's far more likely that the dodge gets used before an attack with a debuff is used. 

It's not only about debuffs that get applied to you, but also buffs that are applied to the opposing hero, such as mana refill for Arthas. If the opponent attack with a regular attack, you have time to run away thanks to the high mobility of Genji. It is indeed a somewhat rare case, but DodgeDodge is currently marked as a Situational talent, which fits the actual usability of the talent, doesn't it? It is not the primary talent in any of the builds, so I don't see a problem with that either. Are you trying to say that it should be outright Not Recommended, rather than Situational?

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I perfectly understand the buffs/debuffs for AA. Even so, it is still rare. In most games, there are 1-2 heroes that uses a debuff/buff. In those cases, it's a rare situation where Genji's dodge would have prevented the debuff/buff one out of the multiple regular basic attacks. 

 

I do believe that it should be outright not recommend, since the other options give far more protection. If Genji has an issue with general AA, then Perfect Defense should provide enough value to cover the incidental bonuses of Dodge. Heck, a good Augmented Defense can soak more damage per second than dodge. 8 second charge on Dodge is only sufficient for soaking a poke. In an actual fight, an 8 second dodge would not save Genji, but the other choices will.

Edited by Trensicourt

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9 hours ago, Trensicourt said:

I perfectly understand the buffs/debuffs for AA. Even so, it is still rare. In most games, there are 1-2 heroes that uses a debuff/buff. In those cases, it's a rare situation where Genji's dodge would have prevented the debuff/buff one out of the multiple regular basic attacks. 

 

I do believe that it should be outright not recommend, since the other options give far more protection. If Genji has an issue with general AA, then Perfect Defense should provide enough value to cover the incidental bonuses of Dodge. Heck, a good Augmented Defense can soak more damage per second than dodge. 8 second charge on Dodge is only sufficient for soaking a poke. In an actual fight, an 8 second dodge would not save Genji, but the other choices will.

The problem is that DodgeDodgeCyber ShieldCyber Shield and Perfect DefensePerfect Defense should be used under different circumstances. If the opposing team has slow-hitting heroes, preferably those that can  boost their basic attack as I said before, DodgeDodge is the way to go. Perfect DefensePerfect Defense will not be as good because you won't deflect as many damage instances. Cyber ShieldCyber Shield will be useless, simply because the main source of damage will be AAs.

You can check HotS Logs. DodgeDodge is the second most picked and has the second highest pick win rate from the tier, surpassed by Perfect DefensePerfect Defense. I would say that the stats also speak in favour of DodgeDodge not being Not Recommended.

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Guest Vins
On 7/20/2017 at 11:34 PM, Trensicourt said:

I did more tests on Living Weapon, the level 20 upgrade for X-strike. In my games, a 2nd X-strike changed all my games from questionable or losing to winning. I find the talent to be a must pick if the enemy has "7 heroes" and situational if the enemy has "6" or have a tendency to clump up. For example, Living Weapon against Samuro or LTV and sometimes Rexxar is practically a free X-strike in any team fight. This works in duels against them too. I would put the talent to be situational, since a 2nd X-strike every 0-24 seconds allows Genji to dictate the pace of his team fights. This is especially true if Genji manages to pull an immediate 2nd X-strike that can be overwhelming to deal with.

Edit*

I also want to point about that Strike at the Heart is a trap talent for Swift Strike build, since the damage and reliability of the talent does not match Shuriken Mastery in any way.  The fact that Genji has to hit a target at the end of his incredibly long range swift strike for mediocre damage makes it hard to use in team fights. The only times where I found the talent useful is taking down a low health target, which Shuriken Mastery does just as good and can provide a 2nd set of shurikens if Genji fails to take the target down immediately. This is much more forgiving than the low burst provided by Strike at the Heart, which also promotes dangerous play style.

Totally agreed. I'd also like to add on that the CDR on Living Weapon is EACH TIME you hit a hero with EACH STRIKE of it. So either the description text is wrong or this is a bug (but I don't think they changed it so this seems intentional). So if you have Jaina, ETC or Zarya on your team, this might be the strongest pick, for if you can hit 2 heroes with first two strikes and 3 with the third, it's an instant reset(2+2+3)*12=84, and you can easily get 2 resets with Frost Ring, Mosh, Surge and Entomb. 

And another problem with Strike at the Heart is that in order to get the bonus damage, you'll end up with being in melee range with your target, which makes it basically suicidal in team fights. And when chasing down low health targets, it's quite rare that you can get the distance between you and your target that precise. Most of the time it's much closer, so it's much more efficient to just dash in front of them and block their retreating route for your teammates to follow up or to remain a safe distance while trying to finish them off.

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The build I now play with is:

Level 1: Agile Dismount or Swift as the Wind

Agile Dismount is great for baiting Deflect procs and charging up Dragon Claw. You jump in out of sight, bait Deflect procs, and Swift Strike out. My games usually end with ~20-25K damage protected. Swift as the Wind is an alternative if baiting within the enemy team is too dangerous or you feel like switching Shingan for Flow Like Water resets.

Level 4: Dragon Claw

I consider this talent to be superior to Strike at the Heart; if Deflect is timed well, you'll always have Dragon Claw available. The damage is instant, higher, and splashes; it's basically impossible to miss the follow up. However, this talent is not for the light of heart as you well never get the charge up without taking risks.

Level 7: Perfect Defense

The key component to this Deflect build.

Level 10: X-Strike

Dragonblade offers lower utility and burst damage. and X-strike grants temporary invulnerability. Simply, X-strike is the better option for such a high risk build.

Level 13: Shingan

This talent has incredible utility. Shuriken Mastery may seem necessary for this talent, but Shingan is very powerful by itself and the burst damage from Dragon Claw easily makes up for Shuriken Mastery's bonus damage.

Level 16: Reflect

Another key component to this Deflect build.

Level 20: Zanshin or Living Weapon

Zanshin deals an amazing amount of burst damage to several heroes at once; however, it forces even riskier play in order to deal damage to multiple heroes. Consider this talent if the opposing has no follow burst or cc. Furthermore, if you are not gaining value from multiple heroes, but only a select few - Tracer, Tassadar, and more - it's better to pick Living Weapon.

Living Weapon is the way to go for a bait deflect build. Jump in the middle, bait Deflect procs, use Living Weapon as they collapse on you, and Swift Strike away. This is an incredibly versatile talent and allows for consistent high damaging combos every 10-30 seconds. Furthermore, you can make Living Weapon plays with multiple resets in wombo-combo style.

Edited by Trensicourt

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The abilities and strategy section needs an update:

1) Dragonblade no longer reset Swift Strike's cooldown before acquiring The Dragon Becomes Me at lv 20.

2) Cyber Agility now has the same cooldown as Swift Strike (12s).

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      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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