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Heroes 2.0 Launch Patch Notes

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Global rollout for Heroes 2.0 has started and we bring you the latest patch notes and a guide for Genji!

Blizzard LogoBlizzard (Source)

Heroes of the Storm 2.0

Mega Bundles: Get 20 FREE Heroes!

  • Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles.
  • Each Mega Bundle contains 20 Heroes and has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.
    • All players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice.
    • Choose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable.
  • Explore each Mega Bundle and take our quiz to find out which one is right for you.

Nexus Challenge 2.0

  • Starting with the launch of Heroes 2.0, and lasting until May 22, all players will receive the Nexus Challenge 2.0 quest chain.
  • Each quest will offer epic in-game rewards in both Heroes of the Storm and Overwatch to players who complete Heroes of the Storm games while partied with a friend!
  • A new quest will begin each week during the Nexus Challenge 2.0 event.
    • Only one Nexus Challenge 2.0 quest will activate in players’ Quest Logs at any given time.
    • Subsequent quests will not appear until their start dates have passed, and all of the player’s previous Nexus Challenge 2.0 quests have been completed.
    • For example: Players who wait until the final day of the event to begin their Nexus Challenge 2.0 quests (not recommended!) can still complete all four quests, but must do so one at a time.
  • Learn about each quest below, check out our Nexus Challenge 2.0 page for more details, and be sure to complete your quests before May 22, 2017.
    • Quest 1: Starts after April 25
      • Complete 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Oni Genji Skin, Portrait, and Spray.
      • Heroes Rewards: Orochi Hovercycle Mount, Oni Genji Banner, Portrait, and Spray.
    • Quest 2: Starts after May 2
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Skin.
      • Heroes Rewards: Busan Police Hovercycle Mount.
    • Quest 3: Starts after May 9
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Portrait and Spray.
      • Heroes Rewards: Overwatch Nexagon Mount, Officer D.Va Banner, Portrait, and Spray.
    • Quest 4: Starts after May 16
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: 10 Loot Boxes.
      • Heroes Rewards: 10 Loot Chests (one of which is Rare).

Veteran Loot Chest Rewards

  • All players who completed at least one Heroes of the Storm match prior to the release of Heroes 2.0 will receive a number of Loot Chests based on their converted Player Levels in the new progression system.
    • The most dedicated players will receive a few "Veteran" Loot Chests, which are a unique reward created for the launch of Heroes 2.0. Each Veteran Chest guarantees at least one Legendary item, and contains 5 Nexus Coins, rather than 4.
    • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 30 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.
PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

General

New PC Minimum Specifications

  • The minimum system specifications required to play Heroes of the Storm have been updated:
    • Minimum CPU
      • Intel® Core™ 2 Duo E6600
      • AMD® Phenom™ X4
    • Minimum GPU
      • NVIDIA® GeForce® 8600 GT
      • ATI® Radeon™ HD 4650
      • Intel® HD Graphics 3000 (no change)
  • Please Note: Minimum specifications on Mac have not changed.

New Hero: Genji

Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.

Trait

  • Cyber Agility (D)
    • Activate to jump to the target area.

Basic Abilities

  • Shuriken (Q)
    • Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits.
    • Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.
  • Deflect (W)
    • Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
  • Swift Strike (E)
    • Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.

Heroic Abilities

  • Dragonblade (R)
    • Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
  • X-Strike (R)
    • Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.

New Battleground: Hanamura

Objectives

  • Protected Cores
    • Both Cores are protected by a barrier that cannot be attacked by Heroes.
    • Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
  • Escort Payloads
    • The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
    • Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
    • Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
  • Empowered Payloads
    • Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
    • Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
    • Deal a total of 7 damage the opposing Core to claim victory!

Mercenary Camps

  • Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
    • Instead, captured Mercenary Camps will each award one of three consumable power-ups.
    • Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
  • Recon Camp
    • Reward: Dragon Spirits
      • Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Fortification Camp
    • Reward: Turret
      • Place a Turret on the ground or on your team’s payload.
  • Support Camp
    • Reward: Healing Pulse
      • Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer
    • Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Progression System

Player Progression Updates

  • Player level progression is no longer capped at 40.
  • Existing Hero levels have been converted to match new XP requirements without loss of Hero level.
  • Player level is now the sum of all Hero levels earned beyond 1.
    • Example: If you have 5 heroes at level 5, your player level will be 20.
  • Player progression badges in the Profile, Score Screen, and Quest Log will display the player’s current level up to 99.
    • Player progression badge art will receive more decoration every 25 player levels.
    • Every 100 player levels, the level displayed in the progression badge will reset, and the badge will upgrade with even more ornate artwork.
  • The Basic Portrait Border no longer displays the player’s current level.
    • Instead, the Basic Portrait Border will update every 100 levels with new art that matches the player’s progression badge.
  • Players can still view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus.

Hero Progression Updates

  • Individual Hero levels are no longer capped at 20.
  • Every time players gain a Hero level their player level will increase accordingly.

Hero Level XP Requirements

  • XP requirements have been slightly increased during the first few Hero levels.
    • This should make early levels feel more meaningful by limiting cases where a Hero could gain multiple levels after a single game.
    • Low level Heroes will not lose any levels after transitioning to these new XP requirements.
      • Example: A Hero who had progressed 50% into level 3 prior to release will not be adjusted down to level 2 in the new system. Instead, that Hero will remain at level 3 with 50% of the XP needed to get to level 4.
  • XP requirements have been significantly reduced during later Hero levels.
    • This will decrease the amount of play time needed to progress through higher Hero levels by approximately 75 – 80% for the average player.
    • As a result, Heroes who were above level 5 in the previous system will gain one or more Hero levels.
      • Example: Heroes who were level 10 should adjust to approximately Level 15 in the new progression system. A former level 20 Hero will convert to about level 54.

Progression Rewards and New Items

Loot Chests

  • Loot Chests are a new way to unlock cosmetic items and other rewards in Heroes of the Storm, and players will now receive a Loot Chest every time they level-up!
    • Open Loot Chests, or purchase new ones, by heading to the new Loot screen added to the top navigation bar in the game’s menus.
  • Each Loot Chest will award 4 randomized items of varying rarity: Common, Rare, Epic, or Legendary.
    • Click on an available Loot Chest to open it, revealing 4 Nexus Coins, which will shimmer and glow with a color that matches the rarity of their items.
    • Click each coin to unveil the treasures they hide.
  • There are currently 4 different types of Loot Chests: basic Loot Chests, Rare, Epic, and Hero-specific.
    • While all Loot Chests may drop items of any rarity, Rare and Epic Loot Chests are guaranteed to contain at least one item that matches that chest’s rarity level, or higher.
    • Hero-specific Loot Chests are guaranteed to contain at least one item associated with that Hero.
  • Re-Roll Loot Chest Rewards
    • The items awarded by a Loot Chest can be re-rolled using Gold.
      • Each Loot Chest can be re-rolled up to 3 times.
      • The first re-roll costs 250 Gold, and the price increases by 250 per additional re-roll on the same Chest.
    • Upon confirming a re-roll, that Loot Chest’s original contents will be permanently discarded, and replaced by a new set of 4 randomized Nexus Coins. Re-roll carefully!

Loot Chest Rewards and New Items

  • Loot Chest rewards may include Heroes, Mounts, Skins, Stimpacks, and many new items being introduced with Heroes of the Storm 2.0:
  •  

    New Legendary Skin: Prime Evil Diablo

    • Prime Evil Diablo has joined the Nexus as a new Legendary Skin.
  • Announcers
    • Replace many in-game announcements with voiceover from one of a variety of Heroes.
    • Hero Announcers will call out takedowns, kill streaks, destroyed structures, and much more.
  • Voice Lines
    • Equip a line of dialogue from the selected Hero and play it in-game for all nearby players in a match to hear.
    • Voice lines can be played at any time while alive. Default hotkey: I
    • All Heroes will start with one “Nexus” Voice Line unlocked and automatically selected for use in-game.
  • Banners
    • Automatically plant a stylized flag upon destroying Keeps and Forts, capturing Merc Camps, or completing Battleground Objectives.
    • All Heroes will start with one “Nexus” Banner unlocked and automatically selected for use in-game.
  • Sprays
    • Tag the terrain with unique icons and artwork that are visible to all players in a match.
    • One Spray per Hero can exist on the terrain at any given time, and will last approximately 8 seconds. Default hotkey: T
    • All Heroes will start with one “Nexus” Spray unlocked and automatically selected for use in-game.
  • Emoji Packs
    • A massive collection of stylized and Hero-specific chat icons have been added, and can be used during in and out-of-game messages.
    • Each Emoji Pack contains 5 Emojis.
    • View all available Emojis by clicking the new Emoji button added to the out-of-game Chat bar.
      • Up to 10 Emojis can be set as Favorites. Right-click Emojis to add or remove them from Favorites.
      • Use Favorites during a match by clicking the heart button added to the right side of the in-game Chat bar.
    • Players’ Emojis will automatically convert to match the Heroes they are currently using, so long as they own that Hero’s Emoji Packs.
      • This will occur in-game, as well as after choosing a Hero during Hero Select or in Draft Lobbies.
  • Portraits
    • Many new Portraits, featuring unique artwork and a variety of art styles, have been added to the game.
  • Shards
    • Shards are a new crafting material that can be used to Forge unowned cosmetic items.
      • All cosmetic items that can be found in Loot Chests can be Forged, and all Forgeable items can be found in your Collection.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

Revamped Progression Rewards

  • Player Level Progression Rewards
    • Certain progression milestones will award Loot Chests of different rarities:
      • Loot Chest: Every player level that does not award a Rare or Epic Loot Chest.
      • Rare Loot Chest: Every 5 player levels.
      • Epic Loot Chest: Every 25 player levels.
    • The level requirements to unlock Free Hero Rotation slots have been adjusted:
      • Slots 1 – 10: Are still immediately available at player level 1.
      • Slots 11 – 14: Now unlock at player levels 5, 10, 15, and 20, respectively.
    • Players will earn additional rewards upon reaching the following levels:
      • Player level 5: 1,000 Gems
        • This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system.
      • Player level 10: 7 Day Stimpack
      • Every 25 player levels: 150 Gems
      • Gems are a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them by clicking here.
  • Hero Level Progression Rewards
    • Hero progression rewards have also received significant changes, and can be earned at the following milestones:
      • Hero level 5: Hero Portrait
      • Hero level 15: Master Hero Portrait
      • Every 5 Hero levels: 500 Gold
      • Every 10 Hero levels: Hero-specific Loot Chest
        • Hero-specific Loot Chests are guaranteed to drop at least one item that’s usable by the Hero who earned it.

Collection

Introducing Your Collection

  • The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don’t.
  • Switch among item categories using the row of tabs found along the top of your Collection screen.
    • Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail.
    • Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items.
    • The Bundles tab has been removed, and all available Bundles will now appear on your Collection’s Featured tab.
  • Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar.
    • Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page.
    • Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.”
    • Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item.

New Currency: Gems

  • Gems have replaced real money as the primary currency in Heroes of the Storm.
    • Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items.
    • Additional Gems can be purchased using real money in the Gem Shop.
      • Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game’s menus.

Existing Currency: Gold

  • Gold can be used to purchase Heroes and Loot Chest re-rolls.
  • Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls.

New Crafting Material: Shards

  • As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

New Items

  • The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time.
  • New Skins
    • Genji
      • Oni Genji, Vengeful Oni Genji, Moss Oni Genji
    • Auriel
      • Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel
    • Zarya
      • Cyberdemon Zarya, Indigo Cyberdemon Zarya, Cyborgdemon Zarya
  • New Bundles and Skin Packs
    • Genji Heroic Bundle
    • Sakura Auriel Skin Pack
    • Cyberdemon Zarya Skin Pack

Skin and Mount Changes

  • Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items.
    • Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression.
    • Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release.
      • In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items’ variations —whether or not they had previously unlocked them through progression.
  • Featured and New Items
    • In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection.
      • To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis.
    • Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus.
    • Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
      • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.
  • Seasonal Items
    • Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow’s End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays.
      • Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.  

User Interface

General

  • Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen.
  • The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen.
  • Attack Move Target Point
    • Attack Move Target Point has been added to the Gameplay Options menu.
      • If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point.
      • If disabled, attack move concentrates on the closest enemy to your Hero.
  • Quest Log
    • A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards.
    • Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed.

Loadouts

  • Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game.
  • A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies.
    • Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout.
      • Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items.
      • Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards.
    • The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button.
  • Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made.
    • Switch among a Hero’s Loadouts using the dropdown menu in the upper-left corner of the customization window.
    • Enter a name for each loadout using the text bar at the top of the customization window.

Player Profile

  • The Player Profile has been reworked and received additional visual polish.
  • Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways:
    • Summary
      • The number of Most Played Heroes displayed has increased from 3 to 4.
      • A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window.
      • Current player level, and Ranked play badges have moved to the right side of the window.
      • The chart detailing the number of games played per Hero role can be found in the lower-right corner.
    • Progression
      • Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab.
      • Upcoming progression rewards will populate along the left-side of the window.
    • Roster (Formerly: “Hero Collection”)
      • All available Heroes, and their current Hero level progress, are visible on this tab.
      • Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode.
      • Favorite Heroes and a number of new statistics can now be found on the right side of the window.
    • Match History
      • Has received additional visual polish.
    • Statistics
      • Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data.
    • Portrait
      • This tab has been removed from the Profile.
      • Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection.

Mastery Taunts

  • Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects.
    • The Hero will also play its taunt animation and voiceover.
    • Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat.
  • Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100.
  • Read our recent blog on Mastery Taunts for more information.

Heroes Brawl

  • Completing matches in Heroes Brawl will now award Hero XP.
    • In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them.
  • Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold.

In-Game U.I.

  • The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen.
  • Expression Wheel
    • An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game.
      • Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression.
      • The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above.

Art

General

  • The Loading Screen displayed upon launching the game client has received new art!
  • Visual effects that indicate Movement Speed bonuses have received updates.
  • Sprays have received additional polish that should help them feel more integrated with battleground environments.

Heroes, Abilities, and Talents

  • Tassadar: Nullification (Talent) has received updated visual effects.

Battlegrounds

Layout Adjustments

  • The following Battlegrounds have each received a number of minor layout improvements in order to alleviate certain areas that could create awkward gameplay moments.
    • Sky Temple
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
  • These changes generally consist of small adjustments to the terrain, and some areas of brush have been pruned or removed.
  • Battleground art has been updated to match the areas where these changes were made.

Heroes

Assassin

Valeera

Divider_Hero_Cassia.png

Abilities

  • Eviscerate (E)
    • Damage reduced from 100 to 85 per combo point

Talents

  • Level 13
    • Death from Above (Q)
      • Teleport range reduced from 7 to 6
  • Level 20
    • Coldblood (E)
      • Removed
Developer Comment:  In an effort to reduce the frustration of playing against Valeera, we're reducing her burst damage potential. Especially in Quick Match when counter picking isn't an option, the ability for a stealth assassin with disabling effects and high burst damage isn't fun or healthy for the game, so we're toning it down some.

Specialist

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Photon Cannon (E)
    • Can now be self-cast

Support

Auriel

Divider_Hero_Auriel_Crop.png

Abilities

  • Resurrect (R)
    • New Functionality
      • Increased cooldown from 70 to 120 seconds
      • Reduced channel time from 3 to 0.5 seconds
      • Added a 5 second delay between finishing the cast and the Hero coming back to life

Talents

  • Level 20
    • Light Speed (R)
      • New Functionality
        • Removed the increased Health upon reviving
        • Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive

Brightwing

Divider_Hero_Brightwing_Crop.png

Abilities

  • Soothing Mist (Trait)
    • Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.

Uther

Divider_Hero_Uther_Crop.png

Stats

  • Removed passive Armor
  • Base maximum Health increased from 2054 to 2156
  • Health Regeneration increased from 4.28 to 4.49

Abilities

  • Holy Light (Q)
    • Healing amount reduced from 427 to 380
    • Now also heals Uther for 190 if cast on an ally
  • Holy Radiance (W)
    • Healing amount reduced from 219 to 160 (now matches damage)
    • Mana cost reduced from 65 to 60
  • Eternal Devotion (Trait)
    • Added Functionality:
      • When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself.

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • Wave of Light (W)
      • No longer has a cap on the Mana return and Cooldown Reduction amounts
      • Now grants the benefits when enemy Heroes are damaged
      • Increased the amount of Mana returned from 8 to 10
      • Added a quest component:
        • !Quest: Heal or damage 60 Heroes with Holy Radiance
        • !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds
    • Hammer of the Lightbringer (E)
      • New functionality:
        • Uther’s Basic Attacks restore 1.5% of his maximum Mana
        • !Quest: Hit 75 enemy Heroes with Basic Attacks
        • !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
    • Fist of Justice (E)
      • Removed
    • (New) Silver Touch (Q)
      • !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect
      • !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
      • !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
  • Level 4
    • Beacon of Light (Q)
      • Moved to level 16
      • New functionality:
        • While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
    • Boundless Conviction (W)
      • Removed
    • Protective Shield (Active)
      • Removed
    • (New) Pursuit of Justice (E)
      • Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
  • Level 7
    • Burden of Guilt (E)
      • Removed
    • Holy Fire (Passive)
      • Moved to level 4
      • Damage reduced from 18 to 16 per second
    • Cleanse (Active)
      • Removed
    • (New) Armor of Faith (Trait)
      • Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
    • (New) Guardian of Ancient Kings (Trait)
      • Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
    • (New) Hand of Protection (Active)
      • Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds.
  • Level 13
    • Blessed Champion (Q)
      • Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal
    • Holy Shock (Q)
      • Moved to level 4
      • No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy
        • Holy Shock still heals Uther for 200 if cast on an enemy
    • Shrink Ray (Active)
      • Removed
    • (New) Well Met (E)
      • Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
  • Level 16
    • Hardened Focus (Passive)
      • Removed
    • Righteous Defense (Q)
      • Removed
    • Gathering Radiance (W)
      • Removed
    • (New) Tyr's Deliverance (W)
      • Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
  • Level 20
    • (New) Divine Protection (Trait)
      • Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
Developer Comment:  With Uther’s rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn’t mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you’ll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
LEVEL (TIER)   UTHER TALENTS    
1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)  
4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)  
7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)  
10 (4) Divine Shield Divine Storm
13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)  
16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)  
20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator

Bug Fixes

General

  • Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting.

Battlegrounds

  • Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time.
  • Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp.
  • Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
  • Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units.
  • Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500.
  • Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest.
  • Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button.

Art

  • Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted.
  • Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form.
  • Greymane: Restored missing visual effects during Go for the Throat.
  • Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection.
  • Valla: Strafe visual effects will no longer continue to play after the Ability expires.
  • Varian: Will no longer appear scaled-down on the Ranked Play screen.
  • Xul: Will no longer appear offset on the Ranked Play screen.

Heroes, Abilities, and Talents

  • Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended.
  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.
  • Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel.
  • Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it.
  • Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain.
  • Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen.
  • Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
  • Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison.
  • Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish.
  • Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
  • Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead.
  • Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
  • Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
    Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.
  • Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field.
  • Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
  • Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
  • The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest.
  • The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed.
  • The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand.
  • The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
  • Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
  • Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning.
  • Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
  • Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
  • Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave.
  • Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage.

Sound

  • E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects.

User Interface

  • Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key.
  • Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards.
  • Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.

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I am most definitely not reading this. Blizzard pls. Uther seems to have a lot of words, and those words seem quite interesting. I can't wait to see how the changes work out for him. Also it's nice to see that Probius got a buff 1.0

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Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

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Auriel is fast becoming one of my favourite Supports again with all her changes. Apart from having no cleanse, it can be VERY hit or miss if your team actually deals reliable damage to feed her with enough Energy to sustain them during any engagements, especially if you are behind, but recent games have been very satisfying with her and her tweaked level 1 talents. 

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6 hours ago, Caldyrvan said:

Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

I agree, Valeera has been one of the few exceptions of the rule "uninteractive and powerful needs to have a high skill cap". Compared to Zeratul she is way easier, and Zeratul very rarely scales ahead her in low level gameplay. The point click nature with no important skillshots and relatively high hp pool make her very easy to get value of considering she is a cloaker. Ofc Zeratul is way better in more coordinated and skill-intensive environment but that is completely deserved considering how hard Zeratul is.

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Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Edited by Caldyrvan

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  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

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5 hours ago, Oreo said:
  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

Updated, thank you.

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On 26. 4. 2017 at 8:22 AM, Caldyrvan said:

Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

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On 4/28/2017 at 8:45 AM, Oreo said:

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

Sounds like a roller coaster of emotions :p

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17 hours ago, Blainie said:

Sounds like a roller coaster of emotions :p

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

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18 minutes ago, Oreo said:

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

Just another sad story from playing HoTS - how could they do this?

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      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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