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Rewards Guide for New Players

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The guide contains useful information about the new reward system in Heroes 2.0 for both new and/or returning players.

Heroes 2.0 introduced loot chests and two new currencies - Gems (qmWE7jw.png) & Shards (cKH02v7.png).

Loot Chests

  • Contain random assortment of Heroes, Skins, Banners, Sprays, Announcers, Voice Lines and Emojis
  • Each loot chest contains four items of any quality, but type-specific loot chests (rare/epic) guarantee at least 1 item of that quality
  • You don't need to open them immediately. Loot isn't decided at the time of acquisition, but when they are opened
  • You can obtain 10 loot chests and other rewards in Nexus Challenge 2.0

Acquisition

There are several ways to acquire loot chests.

qmWE7jw.png Gems 

  • Reaching Player Level 5 rewards 1,000 Gems (qmWE7jw.png
  • Every 25 Player Levels, you get 150 Gems (qmWE7jw.png)
  • Heroes, featured items (Skins & Mounts) and loot chests can be purchased with Gems (qmWE7jw.png)
Amount Price
1 Chest cnocN53.png 100
5 Chests cnocN53.png 500
12 Chests cnocN53.png 1,000
25 Chests cnocN53.png 2,000
52 Chests cnocN53.png 4,000

Progression

Hero Brawls now reward 1 rare loot chest per week instead of 1,000 Gold (rTJbkKV.png). Rewards from progression are as follows

Type When? What?
Common Every Player Level that doesn't grant a Rare/Epic/Hero-specific chest Common quality items or higher
Rare Every 5 Player Levels At least 1 item of rare quality or higher
Epic Every 10 Player Levels At least 1 item of epic quality or higher
Hero-Specific Every 10 Hero Levels At least 1 item for that Hero

WoW Gold

WoW TokenWoW Token can be converted into Battle.net Balance, so you may use WoW Gold to buy loot chests (thanks to @Banard for mentioning).

Rerolls

  • Each loot chest can be rerolled three times. The first reroll costs 250 Gold (rTJbkKV.png), all subsequent rerolls cost additional +250 Gold (rTJbkKV.png) (up to 750 Gold (rTJbkKV.png) for the third reroll)
  • Rerolls for Epic loot chests start at 750 Gold (rTJbkKV.png) (thanks to @Caldyrvan)
  • The original contents will be permanently gone when rerolling a chest, so be careful

rTJbkKV.png Gold

  • Currency gained from playing matches and completing daily quests used to purchase (permanently unlock) Heroes and reroll loot chests
  • Every 5 Hero levels you receive 500 Gold (rTJbkKV.png)
  • Stimpacks increase Gold gain from playing matches by 150%

cKH02v7.png Shards

  • Used to forge Cosmetic items
  • You'll receive a random amount of Shards (cKH02v7.png) from loot chests
  • If a loot chest contains a duplicate item reward (thanks to @Caldyrvan for pointing out), you get
    • 400 cKH02v7.png Shards for a Legendary duplicate item
    • 100 cKH02v7.png for an Epic duplicate item
    • 20 cKH02v7.png for a Rare duplicate item
    • 5 cKH02v7.png for a Common duplicate item

(Source // Source)

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Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

Edited by Valhalen

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1 hour ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

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2 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

I would think that would depend on how much you yourself might want to use those gems instead to get any individual items at the cost of those gems rather then the random chance of getting it in a loot chest. And if the item you desire is even able to be bought with gems currently. Like for example the Arthus Vampire Count skin, which you can no longer buy with gems or forge with shards so, from the looks of it in-game since it's not shown anywhere at all anymore as if it doesn't exist, can only be acquired randomly as a legendary out of a loot crest. Or another example, that is shown in game as a skin you can get, is Diablo's new Prime Evil skin that you can only get as a a legendary from loot chest.

I would say personally if you were going to get the 52 loot chest for 4k gems then you would want to hoard up your gold like crazy too so you have the gold to spend on all the possible rerolls you'll want to make on all those chest. I myself still have 30 of my loot chest from the change over to 2.0 because I ran out of gold to make re-rolls with and so I'm not gonna roll any chest without the gold to make those re-rolls and give myself better chances at getting items I want from those chest. Of course to the same token you could always hoard those 52 chest if or when you get them. Or any chest you get for that matter as well since you can always open them later when new skins and heroes come into the game that you want. Since they roll at opening rather then when you are rewarded chest. 

To the same end of value in chest, one of my HOTS friends suggested that he has been forging lots of the 40 shard cost 'common'  voice lines and sprays so that when he opens chest and gets them he will at least get 5 shards on a regular basis from the duplicates. It's a decent idea considering there's 5 voice lines per hero and with 65 heroes currently in the game that's 325 voice lines. Which I know has been the majority of commons I've been getting in the chest I open myself.

So there's a few things for you to consider in general when it comes to loot chest and gems and gold and shards and getting the most value out of them.

Dana 'Cyber D' Vonaven

Edited by CyberDVonaven
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For the OP, you might want to add that epic chests cost more gold to re roll them.

Gems: Depending on how much you play it may be pointless to buy chests with gems:

If you can manage to gain at least one level per day (without any major xp bonuses) that would be 30 chests plus possible Hero chests in one month. Using a 30 days stim pack (costs 1000 gems) would earn you about 30 additional levels. This is already better than the chests you can buy for 1000 or 2000 gold. If you are a player that plays more you can easily get 4 levels per day with a stim pack which would be about 60 chests per month you get for 1000 gems.

Considering the time you would need to get 4000 gems this might be a better alternative. It boosts your gold gain from games by 150% as well which might help you to get new heroes or afford chest re rolls.

I know it is not an exact calculation because win bonus is not affected by Stim Pack.

Edited by Caldyrvan

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Rerolling chests costs different amount depending on quality. Beyond epic there is also a veteran chest or sth which is more expensive to reroll than epic chests.

Common chests have no minimum quality (4 common or better). Higher quality chests contain a minimum amount of a certain rarity. Epic chests have at least 1 rare item. Veteran chests 1 legendary item.

Thus if gold is available for rerolls it may be advisable to reroll chests at least once the attempt to get more than the minimum amount of higher quality items (or sth you like). If before reroll youre given only the minimum quality items for that chest you cant loose much (in terms of quality item numbers) by rerolling.

Reroll common chests for at least one rare item or better. Reroll Epic chests for at least 1 epic item or better or 2 rares or better. Reroll veteran chest for more than 1 Legendary item, e.g. 1 Legendary + minimum 1 rare or epic.

 

Also: Isn't the number of shards awarded not random but like in Overwatch determined by the quality of the duplicate item?

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There are no Veteran Chests, those were just created for dedicated players to compensate for the lost chest from lower levels. Players got them on launch day depending on they level there is (atm) no way to gain those chest.

Shards is simple, duplicate Items: Legendary 400, epic 100, rare 20, common 5.

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10 hours ago, KingMe said:

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

or just use wow gold.....

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12 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

i would just use wow gold....

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Thank you everyone! Great feedback as usual! I've updated the original post with credits :)

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11 hours ago, Banard said:

i would just use wow gold....

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

Edited by CyberDVonaven

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14 minutes ago, CyberDVonaven said:

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

It's a great suggestion. Earning gold in World of Warcraft isn't hard and you definitely don't need to farm several hours a day to earn 100K / month. Many HotS players are also WoW players (there was a quite popular promotion that gave you Primal FlamesaberPrimal Flamesaber mount in WoW). Many WoW players are sitting at millions of gold and don't know what to spend them on. Loot chests and Hearthstone cards are definitely a great sink right there, especially if you're playing more than one Blizzard title.

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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