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D.Va PTR Patch Notes: May 8

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The upcoming patch with D.va and Hero reworks is already live on test realms until May 15. A new Welcome Bundle purchasable for real money will be added and contains a Stimpack, Gems, a new mount and loot chests - one of which a guarantees a random Hero.

Below are full patch notes of the PTR build.

Blizzard LogoBlizzard (Source)

New Hero: D.Va

Hana Song, also known as “D.Va,” is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea’s elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.

Trait

  • Mech Mode
    • When D.Va’s Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight in Pilot Mode. Destroying D.Va’s Mech only awards 50% of a normal Hero’s XP.
  • Pilot Mode
    • Each Basic Attack reduces the cooldown of Call Mech by 0.5 seconds. As a Pilot, D.Va only awards 50% of a normal Hero’s XP upon death.

Mount

  • While in Mech Mode, D.Va can shoot while moving, but her Movement Speed is reduced by 15%.
  • D.Va can only use Mounts while in Pilot Mode.

Basic Abilities

  • Boosters (Q)
    • Increases D.Va’s Movement Speed by 125% for 2 seconds. Enemies that are hit take damage and are knocked away.
    • D.Va cannot be Slowed while Boosters are active.
  • Defense Matrix (W)
    • Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.
    • Damage dealt to the Mech by enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  • Self-Destruct (E)
    • Requires Mech Mode.
    • Eject from the Mech, setting it to self-destruct after 4 seconds. Deals medium to massive damage in a large area, depending on distance from the center of the blast. Deals 50% damage against Structures.
    • Gain 1% Charge for every 2 seconds spent using Basic Attacks, and 30% Charge per 100% of Mech Health lost.
  • Call Mech (E)
    • Requires Pilot Mode.
    • Call a new Mech and enter Mech Mode. 45 second cooldown. While in Pilot Mode, each Basic Attack lowers this cooldown by 0.5 seconds.

Heroic Abilities

  • Bunny Hop (R)
    • Requires Mech Mode.
    • D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing damage and Slowing enemies by 40%. Lasts 4 seconds.
  • Big Shot (R)
    • Requires Pilot Mode.
    • Deal damage to all enemies in a line. Call Mech’s cooldown is reduced by 8 seconds for each enemy Hero hit.

Art

Heroes, Abilities, and Talents

  • Questing Talents: Visual effects that appear upon completing a Talent Quest have received updates and should now be much more apparent.
  • The following Heroes have received updated visual effects to coincide with Talent updates:
    • Alarak
    • Tyrande

Collection

New Bundles

  • Welcome Bundle
    • Jumpstart your Collection with the Welcome Bundle, which contains a large amount of Gems, a Stimpack, a new Mount, and several Loot Chests —one of which guarantees a random Hero!
    • The Welcome Bundle can be only be purchased once, and only using real money.
      • 800 Gems
      • Welcome Loot Chest – A special Loot Chest that guarantees at least one random Hero
      • Rare Loot Chest
      • Epic Loot Chest
      • 7 Day Stimpack
      • Zebra Mount
  • D.Va Heroic Bundle
    • Contains D.Va and all three Goliath D.Va skins. Available for a limited time.

New Skins

  • D.Va
    • Goliath D.Va
    • Hazard Goliath D.Va
    • Sharkmouth Goliath D.Va
    • Major D.Va
    • Fiery D.Va
    • Pro D.Va
    • Competitive Pro D.Va
    • Elite Pro D.Va
  • Kerrigan
    • Dorm Cheerleader Kerrigan has been added in honor of UTA HOTS, the 2017 Heroes of the Dorm champions!

New Mounts

  • The Dorm 2017 Championship Banner has been added in honor of UTA HOTS, the 2017 Heroes of the Dorm champions!
  • Zebra – Available exclusively by purchasing the Welcome Bundle.

New Announcers

  • D.Va
  • Genji

New Banners

  • D.Va Banner
  • Iconic D.Va Banner
  • D.Va Warbanner
  • Iconic D.Va Warbanner

New Emojis

  • D.Va Pack 1
  • D.Va Pack 2

User Interface

In-Game

  • Emojis
    • In-game chat messages are now limited to 10 Emojis per message.
    • A notification will display on-screen when attempting to enter more than 10 Emojis in a single message.
  • Score Screen
    • The “Role” column in the Stats tab on the in-game score screen has been split into “Healing/Shielding” and "Damage Taken" columns.
    • Certain Heroes, such as Tyrael, Uther, and Zarya, as well as E.T.C. with the Prog Rock Talent, or Chen with the Enough to Share Talent, will display values in both columns.

Portrait

  • Player levels displayed in portraits have received visual updates, and should be easier to distinguish while using the progression portrait border.

Rejoin

  • The Rejoin screen has been updated to provide a smoother experience when reconnecting to an ongoing match.

Design and Gameplay

Hearthstone

  • Using Hearthstone (Default: B) will no longer automatically snap the camera back to the allied Hall of Storms unless Camera Lock is enabled (Default: L).

Heroes

Assassin

Alarak

Divider_Hero_Alarak_crop.png

Abilities

  • Sadism (Trait)
    • New Functionality:
      • Alarak now gains 3% Sadism per enemy Takedown, up to 30%.  This bonus is lost on Death.
      • Now also affects self-healing vs. enemy Heroes.
  • Discord Strike (Q)
    • Now has Double Cross functionality baseline.
    • Mana cost reduced from 55 to 45
  • Lightning Surge (E)
    • Mana cost reduced from 30 to 25
    • Damage reduced from 100 to 62
    • Adjusted Functionality:
      • Enemies hit by the center of the beam now take 100% bonus damage
      • Healing is no longer based on the amount of damage done to enemy Heroes
        • Enemy Heroes hit now heal Alarak for 70 Health

Talents

  • Level 1
    • Power Conduit (E)
      • Removed
    • Without Effort (W)
      • Removed
    • Sustaining Power (E)
      • Moved from Level 16
      • Bonus Healing reduced from 30% to 25%
    • Extended Lightning (E)
      • Moved from Level 4
      • Adjusted functionality:
        • Reduce the damage bonus of Sadism by 10%. 
        • !Quest: Hit 5 enemy Heroes with the center portion of Lightning Surge. 
          • Reward: Increase the range of Lightning Surge by 20%. 
        • !Quest: Hit 15 Heroes with the center portion of Lightning Surge. 
          • Reward: Enemy Heroes hit with the center portion of Lightning Surge are slowed by 50% for 2 seconds. 
        • !Quest: Hit 3 enemy Heroes with the center portion of Lightning Surge in a single cast. 
          • Reward: Gain 10 Sadism and complete all quests on this talent.
    • New Talent: Ruthless Momentum (Passive)
      • While above 80% Health, your Basic Abilities cooldown 20% faster.
  • Level 4
    • Double Cross (Q)
      • Removed
    • Reckless Strike (Q)
      • Removed
    • Cycle of Discord (Q)
      • Removed
    • Negatively Charged (E)
      • Moved from level 16
      • New functionality:
        • Increases the bonus damage from hitting the center portion of Lightning Surge to 200%
        • Quest: Each time you hit an enemy Hero with the center portion of Lightning Surge, increase the center damage bonus by an additional 5%
    • Chaos Reigns (Q)
      • Moved from Level 7
      • New Functionality:
        • !Quest: Hit 15 enemy Heroes with Discord Strike. 
          • Reward: Increase Discord Strike's damage by 60. 
        • !Quest:  Hit 2 enemy Heroes with Discord Strike in a single cast. 
          • Reward: Increase Discord Strike's damage by 60. 
        • !Quest: Hit 3 enemy Heroes with Discord Strike in a single cast. 
          • Reward: Increase Discord Strike's damage by 60 and complete all quests on this talent.
    • New Talent: Show of Force (Passive)
      • Hitting an enemy Hero with 3 abilities within 2 seconds causes them to take an additional 70 damage.
  • Level 7
    • Endless Energy (E)
      • Removed
    • Thunderstruck (E)
      • Removed
    • Dissonance (Q)
      • Moved from Level 13
      • No longer reduces Sadism by 10%.
    • Hindered Motion (W)
      • Moved from Level 13
      • No longer reduces Sadism by 10%
      • Slow amount reduced from 40% to 25%
    • Applied Force (W)
      • Moved from Level 1
      • Added functionality:
        • Reduce the damage of Sadism by 10% but Telekinesis’s range is increased by 20% and it pushes 20% further.
  • Level 13
    • Psychokinesis (W)
      • Removed
    • Pure Malice (Passive)
      • Sadism bonus reduced from 8% stacking up to 40% max to 6% stacking up to 30% max.
      • Hasty Bargain can now reduce this Sadism bonus
    • New Talent: Blade of the Highlord (Passive)
      • Your Basic Attacks against enemy Heroes grant you 6% Sadism for 4 seconds, stacking up to 30%.
    • New Talent: Rite of Rak’Shir (Active)
      • Activate to mark an enemy Hero.
        • Using Discord Strike on your marked target increases your Sadism by 3%
        • Killing the enemy Hero gives you 6% bonus Sadism and sets the cooldown of Right of Rak’Shir to 10 seconds
        • Dying removes all bonuses from this talent
        • 300-second cooldown and duration
  • Level 16
    • Projected Force (W)
      • Removed
    • Quick Mind (W)
      • Removed
    • New Talent: Lethal Onslaught (Q)
      • For 4 seconds after hitting an enemy hero with Discord Strike, your Basic Attacks gain 50% of Sadism’s benefit.  Attacking enemy Heroes refreshes the duration of this buff.
    • New Talent: Lightning Barrage (E)
      • If Lightning Surge hits an enemy Hero with its center portion, then it can be cast again with no Mana cost or cooldown within 2 seconds of being cast.  This second cast cannot target the same enemy.
    • New Talent: Mocking Strikes (Passive)
      • Your Basic Attacks against enemy Heroes who are Stunned, Slowed, Rooted, or Silenced reduces your Basic Ability cooldowns by 2.5 seconds
  • Level 20
    • Last Laugh (Active)
      • Cooldown increased from 20 to 30 seconds
      • Range decreased by 15%
      • Adjusted functionality:
        • Activate to remove all roots, slows, and damage over time effects and teleport to the chosen location
        • After 4 seconds, reduce Alarak’s Health to 1
        • If Alarak damages 3 enemy Heroes with Basic Abilities within 4 seconds after teleporting, his Health is not reduced

 

Developer Comment:  Your Highlord has returned! Alarak has received a large update that he has deemed “acceptable”, targeted at making him more rewarding for players who take the time to master him.  Baseline changes include reworking his Sadism to be increased upon getting Takedowns and putting bonus damage into his Lightning Surge baseline for hitting enemies in its center beam.  We’re also experimenting with some new talent ideas with Extended Lightning and Chaos Reigns, where players can gain huge benefits for the rarely accomplished feat of hitting 3 enemy Heroes with a single ability.
LEVEL (TIER)   ALARAK TALENTS    
1 (1) Sustaining Power (E) (!) Extended Lightning (E) Ruthless Momentum (Passive)  
4 (2) (!) Chaos Reigns (Q) (!) Negatively Charged (E) Show of Force (Passive)  
7 (3) Dissonance (W) Hindered Motion (W) Applied Force (W)  
10 (4) Deadly Charge Counter-Strike
13 (5) Blade of the Highlord (Passive) Pure Malice (Passive) Rite of Rak-Shire (Active)  
16 (6) Lethal Onslaught (Q) Lightning Barrage (E) Mocking Strikes (Passive)  
20 (7) Counter-Strike (R) Deadly Charge (R) Last Laugh (Active) Hasty Bargain (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Cassia

Divider_Hero_Cassia.png

Abilities

  • Ball Lightning (R)
    • Damage reduced from 200 to 180
  • Valkyrie (R)
    • Damage increased from 190 to 225

Talents

  • Level 1
    • Charged Strikes (Active)
      • Damage bonus reduced from 25 to 20%

Genji

Divider_Hero_Genji.png

Talents

  • Level 4
    • Dragon Claw (Passive)
      • Damage activation requirement reduced from 415 to 375
         
  • Level 7
    • Cyber Shield (D)
      • Spell Armor duration increased from 2 to 2.5 seconds
    • Dodge (Passive)
      • Cooldown increased from 5 to 8 seconds

Illidan

Divider_Hero_Illidan_Crop.png

Talents

  • Level 1
    • Unending Hatred (Passive)
      • Increased the amount of Basic Attack damage gained from killing Minions from .1 to .2

Nova

Divider_Hero_Nova_Crop.png

Talents

  • Level 7
    • Snipe Master (Q)
      • Stacks are no longer lost when hitting non-Heroes.
    • Anti-Armor Shells (Passive)
      • Custom UI has been added to show the cooldown before your next attack

Zul'jin

Divider_Hero_Zuljin_crop.png

Stats

  • Basic Attack damage reduced from 110 to 106

Talents

  • Level 13
    • Voodoo Shuffle (Active)
      • Cooldown from 30 to 10 seconds

Multi-Class

Varian

Divider_Hero_Varian_crop.png

Stats

  • Basic Attack damage increased from 87 to 91 

Talents

  • Level 1
    • Overpower (W)
      • Reduced the damage bonus after Parrying a Basic Attack from 25 to 20%
      • High King’s Quest (Passive)
        • Increased the Basic Attack damage bonus from completing all 3 quests from 30 to 45
  • Level 4
    • Warbringer (E)
      • Added functionality:
        • Now also reduces the Mana cost of Charge by 50%
  • Level 7
    • Live by the Sword (W)
      • Increased the amount of Parried Basic Attacks needed to reduce the cooldown of Parry from 2 to 4

    Specialist

    Probius

    Divider_Hero_Probius_crop.png

    Abilities

    • Pylon Overcharge (R)
      • Health bonus decreased from 50 to 30%
      • Damage decreased from 55 to 52
    • Null Gate (R)
      • Damage increased from 16 to 17

    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    Abilities

    • Bestow Hope (D)
      • Hope generation from damage dealt to non-Heroes reduced from 8 to 5%

    Li Li

    Divider_Hero_LiLi_Crop.png

    Abilities

    • Cloud Serpent (W)
      • Damage reduced from 29 to 25
    • Blinding Wind (E)
      • Cooldown increased from 8 to 9 seconds
      • Mana cost increased from 30 to 35

    Talents

    • Level 1
      • Gale Force (E)
        • Damage bonus reduced from 50 to 40%
    • Level 7

      • Lightning Serpent (W)
        • Damage reduced from 15 to 14
    Developer Comments:  While we’re happy that we’re seeing more Lili due to her recent buffs, they have gone a bit far in making the hero too powerful, particularly in double-support compositions. We’re reverting part of her Blinding Wind buff, and reducing the power of her Cloud Serpent so that she is not putting out quite as much damage in games.

    Lúcio

    Divider_Hero_Lucio.png

    Abilities

    • Healing Boost (W)
      • Heal amount reduced from 3 to 2

    Talents

    • Level 16
      • Heliotropics (Q)
        • Removed

    Tyrande

    Divider_Hero_Tyrande_Crop.png

    Stats

    • Basic Attack damage reduced from 87 to 82

    Abilities

    • Light of Elune (Q)
      • Adjusted functionality:
        • No longer heals yourself while healing allies
        • The cooldown is now lowered by 2 seconds every time you land a Basic Attack
      • Heal amount reduced from 320 to 270
      • Cooldown increased from 8 to 12 seconds
      • Mana cost reduced from 45 to 25
    • Sentinel (W)
      • Added functionality:
        • !Quest: Hit heroes with Sentinel
          • Reward: Every 8 Heroes hit with Sentinel allows it to pierce one target and lowers the Mana cost by 10 
    • Shadowstalk (R)
      • New functionality:
        • Tyrande gains stealth and 30% Movement Speed. When stealth is lost, she keeps her Movement Speed and gains 50% Attack Speed for 5 seconds
      • Cooldown reduced from 60 to 30 seconds
    • Starfall (R)
      • Radius reduced from 6 to 5

    Talents

    • Level 1
      • Ranger’s Mark (D)
        • New functionality:
          • !Quest: Basic Attacks lower the cooldown of Hunter’s Mark by 1 second
            • Reward: For every 60 Basic Attacks against Heroes, increase the duration of Hunter’s Mark by 1 second
      • Lunar Blaze (E)
        • Moved from Level 7
        • New functionality:
          • !Quest: Every Hero hit by Lunar Flare increases its damage by 3%
            • Reward: After hitting 10 Heroes, remove the Mana Cost
            • Reward: After hitting 20 Heroes, increase the range by 40%
      • Ranger (W)
        • Moved from Level 16
        • Adjusted functionality:
          • Sentinel deals up to 75% more damage based on distance traveled
          • !Quest: Hit Heroes with Sentinel
            • Reward: Every enemy hit with Sentinel increases the damage at maximum range by 3%
      • Seasoned Marksman (Passive)
        • Removed
    • Level 4
      • Pierce (W)
        • Removed
      • Focused Attack (Passive)
        • Removed
      • Protective Shield (Active)
        • Removed
      • Healing Ward (Active)
        • Removed
      • Searing Arrows (Active)
        • Removed
      • Celestial Attunement (Q)
        • Moved from Level 1
        • New functionality:
          • Light of Elune removes stuns. If a stun is removed this way, Light of Elune can be recast for free within 3 seconds.
      • New Talent: Moonlit Arrows (Q)
        • Basic Attacks reduce the Cooldown of your Light of Elune by an additional .75 seconds
      • New Talent: Kaldorei Resistance (Q)
        • Light of Elune grants 15 Spell Armor for 6 seconds. This can stack up to 4 times
    • Level 7
      • Trueshot Aura (Active)
        • Moved from Level 16
        • Adjusted functionality:
          • Nearby allies have 10% increased Basic Attack damage
          • Activate: Double this bonus for 5 seconds
      • Huntress’ Fury (Trait)
        • Moved from Level 13
        • New functionality:
          • Basic Attack’s against targets with Hunter’s Mark will damage all nearby enemies
      • Lunar Momentum (Passive)
        • Removed
      • Calldown: MULE (Active)
        • Removed
      • New Talent: Darnassian Archery (Passive)
        • Each consecutive attack against an enemy Hero deals 5% more damage. This lasts for 4 seconds or until you target a non-Heroic unit
    • Level 13
      • Empower (W)
        • Moved from Level 1
        • New functionality:
          • Every Hero hit by Sentinel lowers its Cooldown by 4 seconds
      • Quickening Blessing (Q)
        • Moved from Level 7
      • Sprint (Active)
        • Removed
      • Shrink Ray (Active)
        • Removed
      • New Talent: Harsh Moonlight (W)
        • Enemies hit by Sentinel are slowed by 30% and have their damage reduced by 30% for 4 seconds
    • Level 16
      • Mark of Mending (Trait)
        • New functionality:
          • Tyrande’s Basic Attacks heal her for 2% of her maximum Health
          • Allied Heroes Basic Attacks against targets with Hunter’s Mark will heal for 3% of their maximum Health
      • Overflowing Light (Q)
        • Moved from Level 13
        • New functionality:
          • While above 60% life, Light of Elune heals for 30% more
      • New Talent: Elune’s Chosen (Active)
        • Target an allied Hero. For the next 5 seconds, you will heal them for 200% of the Basic Attack damage you deal
    • Level 20
      • Celestial Wrath (R)
        • New functionality:
          • Enemy Heroes within Starfall have Hunter’s Mark applied to them
      • Shooting Star (E)
        • Moved from Level 16
        • New functionality:
          • Increases Basic Attack range by 20%
          • After every 10th Basic Attack against enemies, a Lunar Flare will fire at a nearby enemy Hero
      • Hunter’s Swiftness (R)
        • Removed
      • Nexus Frenzy (Passive)
        • Removed
      • Storm Shield (Active)
        • Removed
      • Rewind (Active)
        • Removed
      • New Talent: Eyes of the Huntress (R)
        • Casting Shadowstalk also reveals the enemy team for 2 seconds.
      • New Talent: Iceblade Arrows (Passive)
        • Gain 25% Attack Speed. Basic Attacks against enemy Heroes reduces all damage they deal by 5% for 3 seconds. This can stack up to 10 times
    Developer Comment:  During one of our design meetings many months ago, we came to the consensus that we wanted to swap the heal functionality between Tyrande and Uther. It felt like the self-heal mechanic was better suited on a front-line melee Healer, so we gave it to our favorite paladin in his latest rework. Instead of simply removing functionality from Light of Elune, we decided to add a large amount of cooldown reduction with every Basic Attack. This will reward players that can stay in combat and has allowed us to shift some of her power from healing output into more utility and offensive-based areas. Overall, we are extremely excited to see what our players can do with her new kit and look forward to hearing any feedback you have!
    LEVEL (TIER)   TYRANDE TALENTS    
    1 (1) (!) Ranger's Mark (D) (!) Lunar Blaze (E) (!) Ranger (W)  
    4 (2) Moonlit Arrows (Q) Celestial Attunement (Q) Kaldorei Resistance (Q)  
    7 (3) Huntress' Fury (D) Darnassian Archery (Passive) Trueshot Aura (Active)  
    10 (4) Shadowstalk Starfall
    13 (5) Quickening Blessing (Q) Empower (W) Harsh Moonlight (W)  
    16 (6) Overflowing Light (Q) Mark of Mending (D) Elune's Chosen (Active)  
    20 (7) Eyes of the Huntress (R) Celestrial Wrath ( Shooting Star (E) Iceblade Arrows (Passive)
    • (!) indicates a Questing Talent.
    • Italic text indicates a NEW Talent.
    • Bold text indicates a MOVED Talent.

    Uther

    Divider_Hero_Uther_Crop.png

    Talents

    • Level 1
      • Wave of Light (W)
        • Mana return reduced from 10 to 8

    Warrior

    Anub'arak

    Divider_Hero_AnubArak_Crop.png

    Abilities
    • Locust Swarm (R)
      • Damage reduced from 55 to 50

    Talents

    • Level 1
      • Nerubian Armor (Passive)
        • Cooldown increased from 8 to 12 seconds
           
    • Level 4
      • Bed of Barbs (Q)
        • Damage decreased from 23 to 21
           
    • Level 7
      • Chitinous Plating (W)
        • Cooldown reduction increased from .75 to 1 second

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Abilities

    • Dark Swarm (W)
      • Damage increased from 30 to 50
      • Damage is now universal to all units (no bonus damage to Heroes)
      • Cooldown increased from 9 to 10 seconds

    Talents

    • Level 1
      • Primal Aggression (W)
        • Removed
      • Enhanced Agility (Trait)
        • Movement Speed bonus per 50 Essence increased from 1.5 to 2%
        • Added functionality:
          • The duration of Brushstalker’s Movement Speed bonus after leaving brush increased from 1 to 3 seconds
      • Tissue Regeneration (Trait)
        • Added functionality:
          • Regeneration Globes grant 10 Essence
    • Level 7
      • Feeding Frenzy (Q)
        • Cooldown reduction per attack increased from 1.5 to 2 seconds
      • Essence Devourer (W)
        • Removed
    • Level 13
      • Swift Pursuit (Trait)
        • Removed
      • Ferocious Stalker (Trait)
        • New functionality:
          • Your abilities deal 25% more damage while you have the Brushstalker Movement Speed buff
      • New Talent: Primal Rage (Passive)
        • Gain 1% Basic Attack damage for every Essence you currently have
    Developer Comment:  These changes are based primarily on win and pick rates of some of Dehaka's talent tiers. We removed some unpopular talents and combined a few others to make them more attractive. Dehaka's talent tree should now be a little bit sharper and hopefully open a few new build paths for players.

    Sonya

    Divider_Hero_Sonya_Crop.png

    Abilities

    • Whirlwind (E)
      • Cooldown increased from 4 to 5 seconds

    Bug Fixes

    Art

    • Ghost Tracer: Recall visual effects will now correctly display on Ghost Tracer’s model when using Recall.
    • Lúcio: Will no longer appear elevated on the Ranked screen.
    • Prime Evil Diablo: Apocalypse visual effects will no longer persist on Prime Evil Diablo’s model when casting Apocalypse immediately after Hellgate.

    Battlegrounds

    • Braxis Holdout: Fixed an issue that could cause players to receive an AFK warning while contesting a Beacon.
    • Braxis Holdout: Beacon UI that appears below the minimap will now correctly appear neutral if they are not controlled by either team.
    • Towers of Doom: Heroes can no longer clip into the edges of the terrain when moving near the edges of the allied Hall of Storms.
    • Try Mode: The Refresh Forts button will no longer cause Malfurion to spawn when Allied Hero is set to None.

    Heroes, Abilities, and Talents

    • Abathur: Fixed an issue in which Networked Carapace provided a lower than intended Shield amount.
    • Abathur: Secondary Shields granted by Networked Carapace will no longer benefit from Sustained Carapace.
    • Azmodan: When Demonic Invasion is cast on an area of terrain that is not pathable, the Demonic Grunts will now be placed as close as possible to the casting location, rather than failing to spawn.
    • Azmodan: Issuing a Move Command during All Shall Burn’s wind-up time will no longer cancel the Ability cast.
    • Cassia: Inner Light’s tooltip now consistently states that range is increased by 25% before and after taking the Talent.
    • Cassia: Martial Law will no longer apply bonus damage to slowed or stunned Minions and Mercenaries.
    • Cassia: Fixed an issue that could cause Valkyrie to pull its target farther than intended if Cassia was Stopped.
    • Dehaka: Basic Attacks will now correctly reduce Drag’s cooldown after learning Feeding Frenzy.
    • Gall: Can now properly cast Shove while channeling Shadow Bolt volley.
    • Gazlowe: Fixed an issue preventing Rock It! Turrets from being self-cast or placed beneath unit and Hero models.
    • Kerrigan: Bladed Momentum will no longer grant cooldown reduction for secondary targets hit by Basic Attacks after learning Fury of the Storm.
    • Leoric: Fixed an issue in which Renewed Swing dealt more damage than intended.
    • Tracer: Can now correctly attack Minions who are affected by Sylvanas’ Possession.

    Sound

    • Announcers: Will now play their “Prepare for Battle” voiceover lines during the opening moments of a match.
    • Hero Select: Fixed an issue that could cause some heroes’ voiceover to echo after clicking Ready during Hero Select.
    • Hero Select: Lúcio will now correctly play voiceover upon searching for a match in the Portuguese and Chinese game clients.

    User Interface

    • Collection: The Collection screen will no longer appear cut off when screen resolution is set to 1280x1024 or 1152x864.
    • Collection: Hovering the cursor over a truncated item name in the Collection will now correctly display a tooltip that states the item’s full name.
    • Emojis: Emojis whispered between Heroes of the Storm players will now display their shortcodes when the whisper is viewed in the Blizzard Launcher’s chat window.

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    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

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    24 minutes ago, VitaminC said:

    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

    Because her kit was very outdated with stuff like Calldown MULE and other generic talents that didn't fit the character flavor. I like what they did to her. She seems much more aggressive now, like she was always supposed to do: a Hunter that can heal.

    The Alarak changes are also very good, made his talent tree more versatile by including many of his old talents as baseline.

    I'm a bit sad with that small need to Auriel's Hope generation, though.

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    14 minutes ago, VitaminC said:

    Why the Tyrande rework?..

    I honestly thought she was fine as it is. But now... These changes are confusing to say the least.

    Tyrande was terrible as is. Her heals we too weak to do that, and he damage was too weak to do that. It is a lot like uther, who was too weak to heal but not tanky enough to be a melee, hence his rework which is showing really good results against any physical damage team.

    The rework is clearly focused on making her a damage dealer that heals (that level 4 cleanse heal looks CRAZY strong against stun comps). She will fit much better as an off support in pick comps: muradin, malf, Carry (KT, Valla, Li-Ming...), arthas and tyrande would be NASTY. Wipe someone off the board in 1 root/hammer while being able to keep your carry alive. She's much more defined now. Much like they did to Tassadar by making his damage beam nearly worthless without follow up. Rather than being medicore at everything, she will be really good as a support assassin. Won't cost you as much damage being double support. Especially on a map like immortals or sky temple where the objective wins the game. Maybe this will FINALLY stop people picking her as solo support in HL... it won't, but I can dream.

    Dehaka is interesting that they will be increasing the damage in team fights with the change in dark swarm. He won't be just a lock down and regen soak.

    All the other reworks seem pretty straight forward, slight damage changes and talent stream lining. Alarak's could be interesting, but I don't think it will make him anything more than a stronger niche hero.

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    4 minutes ago, Valhalen said:

    I'm a bit sad with that small need to Auriel's Hope generation, though.

    I think this does almost nothing to her overall though. She's built for team fight sustain, and it didn't nerf that at all. Just makes less hope of minion waves, so you can't bank on ALWAYS being at full hope between fights like you used to.

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    A lot of changes, very excited to see a lot of minor adjustments for multiple heroes. While a lot of people consider them probably unnecessary, I think they are very good to do some soft balancing to the game and improve the talent diversity. A lot of theese changes seem a bit brutal tho, hopefully Blizz will revert them if they ho wrong. Excited as the new Alarak seems superb, very challenging but with huge payouts. Also new Tyrande seems very powerful, not sure if her forced niche is the right nice for her tho. D.VA seems a bit underwhelming at first glance, probably too easy to counter to be viable without any buffs.

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    21 minutes ago, BrightwingMain said:

    D.VA seems a bit underwhelming at first glance, probably too easy to counter to be viable without any buffs.

    Oh no, I think she will be very, VERY broken. She has two healthbars, akin to Tychus' ODIN before the nerfs. The fact you can Booster into Self-Destruct will have a huge impact during team fights, because as the spotlight showed, the damage of the explosion is absurd. A well timed Self-Destruct can probably wipe an entire team with less than 70% health.

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    I've a thought that maybe blizzard devs have never had...

    I've never seen someone picking Alarak talents that do stuff in the center of the lightning...why do you think someone will pick them after they nerf E damage by half?

    1 hour ago, Stan said:

    Lightning Surge (E)

    • Mana cost reduced from 30 to 25
    • Damage reduced from 100 to 62
    • Adjusted Functionality:
      • Enemies hit by the center of the beam now take 100% bonus damage
      • Healing is no longer based on the amount of damage done to enemy Heroes
        • Enemy Heroes hit now heal Alarak for 70 Health

     

    so if you hit them in the mid you barely do more damage than before not doing so... so why in the earth I shoulda pick those talents to buff a skill that is weaker than before and does extremely low damage with almost 0 chance of fulfill the requirement?

    And not only now healing is completely unrelated to damage dealt so hitting in the mid doesn't give any more heal than not doing so.

    They forced in that hero a mechanic nobody liked with the result that E build won't be played anymore because it lost the original purpose of being poke since its damage is cut by 40% I don't see any point of talent E at all.

    Maybe I'm wrong and this new E build is brokenly OP but from what I read seems they turned his E from useful to non existant

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    2 hours ago, Laragon said:

    Dehaka is interesting that they will be increasing the damage in team fights with the change in dark swarm. He won't be just a lock down and regen soak.

    Just want to clarify that he will be doing LESS damage to heroes. It used to do double damage to heroes (so 60 when it was 30) but with change his damage will be in line with how much damage he did to minions with primal aggression. It's not that huge of a deal because dark swarm was mostly a way to just kinda of slowly deal damage to the enemy rather than taking chunks off them (and then eventually reducing their armor). Even though they nerfed his dark swarm damage the fact I finally get to chose something else at level 1 is a godsend. Regenerative Tissue or Enduring Swarm are both amazing talents I always wanted to take (and they BUFFED regenerative tissue!!!) but couldn't because his laning ability was why you took him.
     

    The biggest thing hurting him, though, it losing that one addition tick of damage from primal aggression. So he is essentially losing 100 total damage from the nerf to his dark swarm and the removal of primal aggression.

    Edited by ShinnyMetal
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    Well, all that matters in this patch is the Hearthstone camera fix. It's so good. I was quite irritated, having to scroll back where I wanted to go, but not anymore! I am free at last!

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    11 hours ago, Laragon said:

    Tyrande was terrible as is. Her heals we too weak to do that, and he damage was too weak to do that. It is a lot like uther, who was too weak to heal but not tanky enough to be a melee, hence his rework which is showing really good results against any physical damage team.

    I dont think Tyrande was that terrible. From my perspective, she is a strong complimentary support and almost pure utility hero. She wasn't picked for the 'weak heals', but rather vision, her vulnerability trait, stuns, an amazing full-team invisibility and good shielding when investing into such talents.

    Rework makes some of the things better, which is not a bad thing. I really like the stun removal and spell damage reduction, those are better than shields for the most part. But honestly, I think she was great too before the rework. These changes are nice, but, as I see it, they turn her into utility-brawler damage dealer with some healing (R.I.P. old Shadowstalk) from utility support.

    Edited by VitaminC

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    In regards to any changes to the stealth Heroes, I ask myself; is Zeratul still better? 

    The short answer is yes, yes he is. 

     

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    There is a bug in the brawl, everyone gets Valeera, which makes offense terrible.

    I tried the Illidan talent in QM last night, and it works well.  But, he still needs something else to be ranked viable.  They either need to give him spell armor (built in or with a talent), or make his Hunt stronger in some way.

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    59 minutes ago, ArtVandelay said:

    There is a bug in the brawl, everyone gets Valeera, which makes offense terrible.

    That's not a bug actually - there is a chance of every player getting the same hero. I experienced full Zeratul, and getting the payload anywhere was near impossible, so I can feel the pain of 10-Valeera game.

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      • By Staff
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        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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      • By Staff
        Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
        (Source)
        NOTE: New changes are highlighted in Orange text.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Map Update Hero Updates Balance Update Bug Fixes Map Update
        Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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