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Upcoming Map Rotation: May 15

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Map rotation will change every three weeks. Latin American's Heroes of the Storm Facebook page revealed the rotation for next week and it has 9 battlegrounds.

Update - The official map rotation was announced today by Blizzard. It seems there will be 9 maps. 

Map Rotation (May 15)

The following maps will be available for gameplay during the week of May 15

  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Hanamura
  • Haunted Mines
  • Sky Temple
  • Tomb of the Spider Queen
  • Warhead Junction
  • ???

Missing maps

Maps we won't be playing for the next three weeks

  • Blackheart's Bay
  • Dragon Shire
  • Garden of Terror
  • Infernal Shrines
  • Towers of Doom

(Source)

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 I'm glad that Tomb is finally back, one of my all-time favorites. Hope that Blizzard will rethink this idea of map rotations, though. It's kinda getting boring to play a limited battleground pool, revisiting all the maps is what keeps the game more interesting.

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5 minutes ago, VitaminC said:

 I'm glad that Tomb is finally back, one of my all-time favorites. Hope that Blizzard will rethink this idea of map rotations, though. It's kinda getting boring to play a limited battleground pool, revisiting all the maps is what keeps the game more interesting.

I miss Dragon Shire.

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I understand Blizzard wanting us to play more Hanamura to both make us more experienced on the map leading to better game experience in Hero League and Blizzard wanting to get better sample size of games on Hanamura to improve the map (it really needs some rebalancing, for example a bigger downtime for payloads to make losing the race to lv10 be less punishing, as in the current iteration of Hanamura gettings 10s first leads to inevitable snowball. But still, hoping we would get to the map rotation, where all maps are avaiable, as soon as possible.

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43 minutes ago, VitaminC said:

 Hope that Blizzard will rethink this idea of map rotations, though. It's kinda getting boring to play a limited battleground pool, revisiting all the maps is what keeps the game more interesting.

Yeah, the idea of map rotation is really bad. Heroes of the Storm is a MOBA that differs due the huge amount of maps with different mechanics, which is one of the selling points of the game. Adding map rotation contradicts this idea.

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Gee, Dragon Shire still out and now Infernal Shrines is gone too? Those are the standard maps. Instead we get to play Haunted Mines more frequently, ugh.

I also prefer the variation of having all the maps available.

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Ugh, they swapped out two of the better ones on the current rotation for another couple two lane maps and while I'm glad to see Tomb, Shrines and Towers were swapped out for it, and still no Dragon Shire. 

Sigh, AFK. 

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2 hours ago, Primici said:

Still no Dragonshire! I'm so sad.
Also Hanamura needs a complete rework IMO, worst new map yet!

Why is it the worst? Plz explain

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Bummed to see infernal shrines go away. Really glad sky temple didn't go away! Now we have all new maps for the new/returning players to relearn... Warhead will be a huge headache for this reason.

19 minutes ago, MurkyFelix said:

Why is it the worst? Plz explain

I find it the worst because the snowball is so easy and early. Get early picks, win a boss because you have 10 first, gg other team. They tried to put a comeback mechanic in with the boss and fort capture mechanic, but at 7 health the game is barely long enough for these to kick in, and they are too available for the other team to steal and lock you out of if they have a lead. The boss eating mechanic and being in the middle of a two lane map makes it REALLY hard to race and sneak it if you're behind. You can never catch the other team that far out of position to not at least contest. Bribe is also broken, 1 stack buys you a "bruiser" camp with a massive heal mechanic. Most heroes with bribe also have some sort of global, so you can steal the other teams camp with essentially no threat of being punished because you global out with the token.

There is a portion that is still people drafting the wrong heroes, but that's not all of it, and that's the only part that can fix over time. The rest needs a rework. The thing that makes me disheartened is that all of this should have been caught in beta or play testing.

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I agree that map rotation is a bad idea. Of course I have maps I do not like too but with a full map pool the diversity of game experiences is so much greater. The huge amount of sweets In a supermarket is too much, you are barely able to make a choice but here a limitation is the wrong way.

And yes, kick out Hanamura or rework it, always boring too short games no matter who wins. I feel like a babysitter for a car and the fact that an enemy in stealth can block the movement is strange, the payload has no idea that there is an enemy close, so why would it stop? :D

Edited by Caldyrvan
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I really dislike the idea of Map Rotations as well. I want to play all of the maps and have fun, but instead I am stuck with the same maps, all over again for the whole week. At least my favourite map is back - Battlefield of Eternity, here I come!
I don't really miss Dragon Shire, I never really liked the map. Then again, I'd take it over Hanamura anytime.

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4 hours ago, Laragon said:

I find it the worst because the snowball is so easy and early. Get early picks, win a boss because you have 10 first, gg other team. They tried to put a comeback mechanic in with the boss and fort capture mechanic, but at 7 health the game is barely long enough for these to kick in, and they are too available for the other team to steal and lock you out of if they have a lead. The boss eating mechanic and being in the middle of a two lane map makes it REALLY hard to race and sneak it if you're behind. You can never catch the other team that far out of position to not at least contest. Bribe is also broken, 1 stack buys you a "bruiser" camp with a massive heal mechanic. Most heroes with bribe also have some sort of global, so you can steal the other teams camp with essentially no threat of being punished because you global out with the token.

There is a portion that is still people drafting the wrong heroes, but that's not all of it, and that's the only part that can fix over time. The rest needs a rework. The thing that makes me disheartened is that all of this should have been caught in beta or play testing.

I see what you mean. Like the strat I generally go for if I'm playing with friends is for me to go someone with Bribe (usually Nova due to Stealth and Global; plus people have this mentality that even if you are dead you must push payload no matter what so bam), Lucio, a pusher (so Nazee or Zagara), tank (Leoric or Diablo) and some other hero. Me (briber) bride brusier camp when available for exp. Forget about 1st payload spawn and just push. Since people go crazy for payloads when they spawn, we win on exp from me bribing camps and from push. Level advantage (and possibly fort and thus payload spike) and kills for days. Worked every time so far.

But generally I just play lane on Hanamura unless I'm tank or support. I never do payloads and it's worked most of the time. I feel like it was just pushed (heh) out there really quickly and the team were like "ahhh OW, payload". It does definitely need a rework but I still feel that the snowball in the first release of Braxis was worse. I used to never be able to come back from games there whereas I've had times in Hanamura where we can come back really well.

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12 minutes ago, MurkyFelix said:

I see what you mean. Like the strat I generally go for if I'm playing with friends is for me to go someone with Bribe (usually Nova due to Stealth and Global; plus people have this mentality that even if you are dead you must push payload no matter what so bam), Lucio, a pusher (so Nazee or Zagara), tank (Leoric or Diablo) and some other hero. Me (briber) bride brusier camp when available for exp. Forget about 1st payload spawn and just push. Since people go crazy for payloads when they spawn, we win on exp from me bribing camps and from push. Level advantage (and possibly fort and thus payload spike) and kills for days. Worked every time so far.

But generally I just play lane on Hanamura unless I'm tank or support. I never do payloads and it's worked most of the time. I feel like it was just pushed (heh) out there really quickly and the team were like "ahhh OW, payload". It does definitely need a rework but I still feel that the snowball in the first release of Braxis was worse. I used to never be able to come back from games there whereas I've had times in Hanamura where we can come back really well.

Another problem is that people are still not used to this map mechanics and priorities, and it is mostly because of Overwatch itself, where pushing the payload is the only thing you have to do. In HotS it works a bit different since there are other factors such as levels and structures. While technically pushing the payload all the times equals to faster way to victory, sometimes I feel that laning or intercepting the enemy payload push is more viable, depending on situation of the game.

I agree with your strategy of ignore the first payload and push to get the XP bonus and get ahead the enemy team, while late game you focus on pushing and attacking the enemy payload push, since respawn timers are longer.

I hope Blizzard tweaks the issues with this map in the next patches, to at least reduce the snowball situations. I really want to like this map, since the aesthetics are a breath of fresh air and looks very appealing in general, but the frustration of every match makes me cringe whenever I queue into Hanamura.

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30 minutes ago, HenrySteinway said:

forgive me saying, the whole idea is nothing but sh*t. it'd make sense if we had 30-50 maps, now it's just boring as hell and stupid also

Do you mean that the game was boring when we just had 7 maps?

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Maybe an idea for an Overview of Maps her on Icy Veins, no matter how the map rotation (or not) will be in the future.

I thought about something like the overview for each hero showing, stronger, average and weak maps, an overview of each map that shows which heroes are strong, average or weak on it.

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I think this is fantastic. I'll know when to play and when not to.

Namely when Braxis Holdout is out of the pool and when it's in. I absolutely loathe that map.

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I think such an Map overview would help newer players in drafts, at least to avoid very useless heroes.

And for QM, if they continue to have a map rotation, you could choose a hero more likely to be helpful in the game.

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8 hours ago, Alkasar991 said:

Do you mean that the game was boring when we just had 7 maps?

nope. but it becomes boring when you know that there're more maps, but getting all the same sh*t. why!

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On 5/12/2017 at 0:53 PM, HenrySteinway said:

forgive me saying, the whole idea is nothing but sh*t. it'd make sense if we had 30-50 maps, now it's just boring as hell and stupid also

I agree.  I got sick of the same map.  Plus it limits some heroes/strategies when maps like Tomb are not in the rotation.  If the idea is to make the game more noob friendly,  just limit the maps in AI and maybe QM.  Don't put that in drafts where clueless people should not be anyway. 

 

Also, why did they not bump hero requirements up in ranked?  I see so many people playing heroes they have no clue how to play.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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