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Necromancer Beta Patch Notes: May 23

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This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.

Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.

NOTE: Red text indicates a change between the last and live patch notes.

Blizzard LogoBlizzard (Source)

PTR Patch 2.6.0 - v2.6.0.45704

Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.

Please note that content availability during the beta will vary depending on testing needs.

TABLE OF CONTENTS:

GENERAL

  • New Feature: Challenge Rifts
    • Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
      • Note: New Challenge Rifts may be available more frequently during the beta.

CLASSES

  • New Class: Necromancer
    • As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
  • Necromancer Skills
    • Army of the Dead
      • Base Rune
        • Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius
      • Frozen Army
        • Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
      • Dead Storm
        • Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds
      • Unconventional Warfare
        • Damage increased to 50,000% total weapon damage
      • Catatonic Grasp
        • Has been renamed to Blighted Grasp
        • Has been redesigned
          • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds
    • Bone Armor
      • Harvest of Anguish
        • Now deals Cold damage instead of Physical
      • Dislocation
        • Now deals Poison damage instead of Physical
      • Limited Immunity
        • Now begins its cooldown once the immunity effect ends
    • Bone Prison
      • Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds
    • Bone Spear
      • This skill should now more reliably hit targets, especially moving targets
    • Command Skeletons
      • Kill Command
        • Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards
      • The active ability for this skill now lasts until the target dies or you change the target of your command
      • Skeletons summoned after issuing the command will also attack the target
    • Corpse Explosion
      • Base Rune
        • Target an area exploding all corpses within 11 yards dealing 150% 250% 350% weapon damage to enemies within 20 yards
      • Close Quarters
        • Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
    • Corpse Lance
      • Base Rune
        • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target
      • The attack rate for all runes has been increased
    • Land of the Dead
      • Base Rune
        • All corpse skills can be used at will for 5 10 seconds
    • Skeletal Mage
      • Contamination
        • Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration.
  • Necromancer Passives
    • Blood for Blood
      • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times.
    • Blood Is Power
      • Has been redesigned
        • After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
    • Dark Reaping
      • While using a scythe gain 1% 2% Essence and Life per kill
    • Final Service
      • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds
        • This passive does not require active pets to prevent death and grant immunity
        • Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health
    • Serration
      • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20%
  • Wizard Skills
    • Mirror Image
      • Simulacrum
        • This rune has been renamed to "Hard Light"
  • Bug Fixes
    • Decay Golem
      • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead
      • Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played
      • Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage
      • Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable
      • Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed

ITEMS

  • General
    • Scythes and Phylacteries are now sold by some of the vendors throughout the world
  • Legendary Items
    • Funeral Pick
      • Siphon Blood drains blood from 2 additional targets
    • Trag’oul’s Corroded Fang
      • The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200%
    • Scythe of the Cycle
      • Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds
    • Dreadgolem Spike Maltorius’ Petrified Spike
      • Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage
    • Bloodtide Blade
      • Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards
        • Note: The previous damage range listed (125-150%) was incorrect
    • Reilena’s Shadowhook
      • Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have
    • Death’s Scythe Nayr’s Black Death
      • Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds
    • Spear of Jesseth Jairo
      • Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
    • Lost Time
      • Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
    • Bone Ringer
      • The damage bonus of Command Skeletons is increased by 25-30% each second while active
    • Leger’s Disdain
      • Grim Scythe deals an additional 7-10% damage for each point of essence it restores
    • Iron Rose
      • Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova
    • The Johnstone
      • Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends
      • Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
    • Haunted Visions
      • Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long
    • Wisdom of Kalan
      • Increases the maximum number of Bone Armor stacks by 5
    • Bloodsong Mail
      • While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
    • Requiem Cereplate
      • Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds
    • Mask of Scarlet Death
      • Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse
    • Fate’s Vow
      • After consuming 15-20 corpses you unleash a free Death Nova
      • Army of the Dead gains the effect of the Unconventional Warfare rune
    • Moribund Gauntlets
      • Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy
      • Your Golem sheds a corpse every second
    • Grasps of Essence
      • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
    • Golemskin Breaches
      • Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive
    • Defiler Cuisses
      • Your Bone Spirit’s damage is increased by 75-100% for every second it is active
    • Steuart’s Greaves
      • You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
    • Bryner’s Journey
      • Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location
    • Dayntee’s Binding
      • Decrepify gains an additional 20-30% damage reduction for attacks against you
      • You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
    • Razeth’s Volition
      • Skeletal Mage gains the effect of the Gift of Death rune
    • Circle of Nailuj's Evol
      • You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
    • Prayer of Briggs
      • Uncursed enemies are pulled to the target location when a curse is applied to them
    • Krysbin’s Sentence
      • Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded
      • You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
    • Lornelle’s Sunstone
      • Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
    • Corpsewhisper Pauldrons
      • Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks
    • Hellfire Amulet
      • Necromancer passives have been added for this item
    • Halcyon’s Ascent
      • Added skills to this item for the Necromancer
  • Class Sets
    • Bones of Rathma
      • (2) Set Bonus
        • Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
      • (4) Set Bonus
        • You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks.
      • (6) Set Bonus
        • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250%
    • Trag’Oul’s Avatar
      • (2) Set Bonus
        • Blood Rush gains the effect of every rune
      • (4) Set Bonus
        • While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more.
      • (6) Set Bonus
        • Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%.
          • Healing from skills consumes one stack regardless of how many targets are hit
          • Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing
        • Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
    • Grace of Inarius
      • (2) Set Bonus
        • Bone Armor’s damage is increased by 1000%
      • (4) Set Bonus
        • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit
      • (6) Set Bonus
        • Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions
    • Pestilence Master’s Shroud
      • (2) Set Bonus
        • Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage
      • (4) Set Bonus
        • Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
      • (6) Set Bonus
        • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000%
        • This effect stacks up to 30 100 times
    • Jairoan Jesseth Arms
      • (2) Set Bonus
        • Army of the Dead gains the effect of the Unconventional Warfare rune
        • When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
        • While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
  • Legendary Gems
    • Zei’s Stone of Vengeance
      • When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy
        • Note: This change went into effect in a previous beta patch
  • Bug Fixes
    • Fixed an issue causing phylacteries to roll only the lowest possible damage value
    • Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear
    • Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target

ADVENTURE MODE

  • New Zones: The Moors & The Temple of the Firstborn
    • The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
  • General
    • (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map.
  • Set Dungeons
    • The user interface has been updated to better explain tier completion requirements.
      • With this, the basic completion tier must be finished within the given time limit.
    • The time limit to complete a Set Dungeon has been increased to 5 minutes
    • Necromancer Set Dungeons have been added to Adventure Mode
    • Set dungeon monsters are now tracked on the mini-map when the dungeon begins
    • All Basic Tier monster kill requirements have been lowered
  • Bounties
    • Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens
    • (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text
  • Greater Rifts
    • Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
  • Bug Fixes
    • Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty

ACHIEVEMENTS

  • Terror In The Blood
    • Now requires the player’s health to be at 10% or below instead of 9% or below
  • Bug Fixes
    • Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets
    • Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated
    • Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed

MONSTERS

  • Skeleton Mage
    • Has had its fire damage reduced slightly

PTR ONLY

  • D'jank Miem
    • Players can exchange Blood Shards with this vendor for bags containing gear
      • The cost per bag has been set to 500 200.
      • Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items

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46 minutes ago, Arkpit said:

Soooo, Dank Meme is handing out goodies on PTR?

Absolutely.

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      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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