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Malthael Hero Preview

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Malthael is the next Assassin to join the Nexus. Our preview goes through his skins and abilities.

Yesterday, Blizzard started teasing us with candles. At first, we thought the new Hero is either Deckard Cain or Leah, but it's actually Malthael! 

Updates

Hero Details

Once the Aspect of Wisdom, Malthael abandoned heaven after the Worldstone's destruction. In secret, he had resolved to end the Eternal Conflict by becoming a Reaper of Souls and eliminating everything affected by demonic corruption, including humanity.

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Skins - Gravewarden Malthael

With every corpse interred in his mausoleum, the Grave Warden gains power and influence. His unholy alliance with the Grave Keeper ensures that his collection of souls will continue to grow.

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Abilities

Trait

  • Reaper's Mark - Basic Attacks afflict non-Structure targets with Reaper's Mark for 4 seconds. Marked enemies are revealed and take damage equal to 2.5% of their Health every 1 second.

Primary Abilities

  • [Q] - Soul Rip - Extract the souls of nearby enemies afflicted by Reaper's Mark, dealing 100 damage and healing Malthael for 44 per target hit. Heroic targets heal Malthael for an additional 3% of the Hero's maximum Health.
  • [W] - Wraith Strike - Instantly teleport through an enemy afflicted by Reaper's Mark, dealing 59 damage and refreshing Reaper's Mark.
  • [E] Death Shrould - After 0.25 seconds, unleash a wave of dark mist that applies Reaper's Mark to enemies it hits.

Heroic Abilities

  • [R1] - Tormented Souls - Gain 20 Armor and unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds.
  • [R2] - Last Rites - Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health. Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.

Screenshots

Primary Abilities

soul-rip.jpgwraith-strike.jpgdeath-shroud.jpg

Heroic Abilities

tormented-souls.jpglast-rites.jpg

(Source)

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Malthael looks like a strong anti-tank hero. So much %-based damage will make him a very strong tool for tearing down high-health targets, such as Diablo. At least it seems that he won't be good at sieging and won't have any reliable escape options, though his talents might change that.

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His lack of siege will be the big difference. But since most maps win off objectives anyways, that's hardly a draw back. I'm nervous. 10% is HUGE let alone his ultimate that is as hard a finisher as cursed bullet is an engage. His attack speed and the cool down on moves will make a big difference.

I'm also worried he might unintentionally push out some heroes that were picked for giant killer (tychus) into lower tiers. He seems really really strong, but not necessarily OP, yet. Have to see the talents before we judge too hard. Especially the level 20 heroic improvements.

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5 minutes ago, MurkyFelix said:

I don't get this:  enemy Hero that, after 2 seconds, deals damage to 50% of their missing Health.

Could someone explain? Missing health?

Possibly a typo of some sort, I would assume it means dealing damage equal to 50% of their missing health.

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1 hour ago, MurkyFelix said:

I don't get this:  enemy Hero that, after 2 seconds, deals damage to 50% of their missing Health.

Could someone explain? Missing health?

I have another suggestion that might be the case

if the target health is 100 % it deals NO damage

If the target is missing 50% of his health it deals damage equals to 25% of the target's health

If the target is missing 67% of his health it deals damage equals to 33% of the target's heath (Instantly killing the target)
So if an enemy's health is less than 1/3 of his total health, it's instant kill

This might explain the quest for the Heroic Skill

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Holy shit, his trait is just insane. I guess that is compensated by his lack of gap-closer, which is unusual for Melee Assassins. Still, I can already see him shitting all over the tanks. Goodbye, Tychus.

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ah totally called it, i knew it was adria........ >_> she just..... has a robe on....... and a different name....

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So, dual tanks is the current meta, introduces hero that seems built to kill tanks.

 

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

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1 hour ago, gamerk2 said:

So, dual tanks is the current meta, introduces hero that seems built to kill tanks.

 

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

Actually the current meta is dual healer, if I'm not wrong.

I feel you, though. I was expecting another Support or Specialist.

Edited by Valhalen

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1 hour ago, gamerk2 said:

Really tired of all the Assassins though.  We don't need one assassin for every possible in-game situation.

 

31 minutes ago, Valhalen said:

I feel you, though. I was expecting another Support or Specialist.

I agree with both of you on this one. Though I do like the way he looks, I do feel like the game could use more Supports and or Specialists. Oh, and more Overwatch Heroes wouldn't be a bad thing either. I'd like to see Sombra come in as a Specialist. 

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7 hours ago, Valhalen said:

Holy shit, his trait is just insane. I guess that is compensated by his lack of gap-closer, which is unusual for Melee Assassins. Still, I can already see him shitting all over the tanks. Goodbye, Tychus.

I believe you mean he lacks reliable escape, because from the looks of his W description, his Gap closer is pretty solid, if I understand this correctly.

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Heroes of the Assassins Creed lul.

Seriously, not whining or anything, tho I believe it would be a wise move to make a "Mage" class and put the appropriate Heroes there since Assassin is getting overcrowded ('true' assassins, mages and marksmen/markswomen)- and there's a Mage Wars brawl so,,, :3

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Another interesting point to his trait that hasn't been hit on is the targets will be revealed for as long as death mark is on them. Makes it tougher to lose him by running through cover and will shut stealth heroes down pretty well. Guess you cant hide from death.

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1 minute ago, Nathex said:

Another interesting point to his trait that hasn't been hit on is the targets will be revealed for as long as death mark is on them. Makes it tougher to lose him by running through cover and will shut stealth heroes down pretty well. Guess you cant hide from death.

Yeah, atm he looks sweet. Very similar to alarak. 

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4 hours ago, Jonar said:

I believe you mean he lacks reliable escape, because from the looks of his W description, his Gap closer is pretty solid, if I understand this correctly.

I wouldn't say it's too solid as a gap-closer since you need mark them in the first place, which can be trick to do so on backline Heroes. But since he's basically a tankbuster, I guess it works.

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Guess its going to come down to what the range of death shroud will be. And i can see him having some thing in his talent tree that can turn wraith strike into some kind of escape. Guess we have to wait to see his full talent tree.

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14 hours ago, strategylord said:

I have another suggestion that might be the case

if the target health is 100 % it deals NO damage

If the target is missing 50% of his health it deals damage equals to 25% of the target's health

If the target is missing 67% of his health it deals damage equals to 33% of the target's heath (Instantly killing the target)
So if an enemy's health is less than 1/3 of his total health, it's instant kill

This might explain the quest for the Heroic Skill

Thank you for the explanation. I makes much more sense (then again I read it after a day of work xD)

I wonder from the description of his trait is it based off max health or current health. It just says "health" right now ;-;

EDIT: Found it on source; it's max health. Might be worth updating original post

Edited by MurkyFelix
Thought of something else

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On 6/3/2017 at 1:21 AM, CyberDVonaven said:

I team with Tychus & Maltheal are gonna melt down HP like crazy. 

 

You wouldn't take both though.  That's my big issue: Maltheal and Tychus now clash for the same job: Melting down high HP targets.  One will always end up falling out of favor as the other is considered more powerful.

This has been a bit of a recurring trend: Blizzard has been adding heroes that are similar in role, and it's rare both are viable at the same time.  Khaz and Rehgar, Jaina and KT, Greymane and Butcher.  And so forth.  There's too much overlap in terms of what heroes are built to do, and the roster is suffering for it.  Before anymore heroes are added, Blizzard needs to define what each hero is designed to do first and foremost, then rekit heroes that overlap to make them unique and both viable.

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54 minutes ago, gamerk2 said:

 

You wouldn't take both though.  That's my big issue: Maltheal and Tychus now clash for the same job: Melting down high HP targets.  One will always end up falling out of favor as the other is considered more powerful.

This has been a bit of a recurring trend: Blizzard has been adding heroes that are similar in role, and it's rare both are viable at the same time.  Khaz and Rehgar, Jaina and KT, Greymane and Butcher.  And so forth.  There's too much overlap in terms of what heroes are built to do, and the roster is suffering for it.  Before anymore heroes are added, Blizzard needs to define what each hero is designed to do first and foremost, then rekit heroes that overlap to make them unique and both viable.

Jaina and Kael'thas are absurd together. If your team has a solid frontline, they're unstoppable. 

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8 hours ago, Valhalen said:

Jaina and Kael'thas are absurd together. If your team has a solid frontline, they're unstoppable. 

Throw Li-Ming in there, a Rehgar and an E.T.C. Mages for life!

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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