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Malthael Talents, In-development Video

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We have all of Malthael's talents and an in-development video featuring new skins, sprays and more.

It seems Destructoid got a hold of all of Malthael's talents, then removed them from the article, and then put them back, with the usual intrepid redditors keeping them live in the meantime. Before we get to that, though, there's also the official in-development video, featuring Malthael's new stuff, plus skins, mounts, sprays for various heroes and more!

Blizzard LogoBlizzard (source)

It’s almost time for some new additions to the Nexus, including our upcoming Hero, Malthael! Check out the video below to catch a glimpse of the Aspect of Death and his Skins, along with many other awesome items coming to Heroes of the Storm in the near future:



While not every item in the video is coming to the game with our very next patch, we’ll be sure to share more details with you before they do. Let us know what you think of the new items in the comments below, and, as always, we'll see you in the Nexus!

And now the main event, all of Malthael's talents. Obviously these are the early versions, so take them with a grain of salt (no, not THAT kind of salt):

Level 1

[W] Death's Reach

  • Increase Wraith Strike's range by 35%.

[Z] On a Pale Horse

  • Gain an additional 20% Movement Speed while mounted.

[Active] Fear the Reaper

  • Activate to increase Movement Speed by 25% and pass through other units for 4 seconds.

Level 4

[Q] Die Alone

  • Soul Rip deals 75% more damage if it hits only one Hero.

[E] Throwing Shade

  • Quest: Hit 20 Heroes with Death Shroud. Reward: Permanently increase Death Shroud's range by 33%, and reduce its cooldown by 2 seconds.

[Trait] Black Harvest

  • Quest: Apply Reaper's Mark to Heroes for a total of 150 seconds. Reward: Permanently increase Reaper's Mark's duration by 2 seconds.

Level 7

[Q] Cold Hand

  • Soul Rip Slows enemies by 20% for 2.5 seconds.

[W] Mortality

  • When damaging a Hero, Wraith Strike deals bonus damage equal to 4% of the Hero's maximum Health.

[Active] Touch of Death

  • Activate to reduce healing received by Heroes afflicted by Reaper's Mark by 50% for 4 seconds.

Level 10

[R1] Tormented Souls

  • Gain 20 Armor and unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds.

[R2] Last Rites

  • Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health.
  • Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.

Level 13

[Q] Soul Siphon

  • Increase Soul Rip's bonus healing from Heroes to 4% of the Hero's maximum Health.

[Trait] Ethereal Existence

  • Gain 15 Physical Armor per enemy Hero afflicted by Reaper's Mark, up to a maximum of 45.

[Active] Inevitable End

  • Activate to become Unstoppable for 2 seconds, but remove all active Reaper's Marks.

[Active] Shroud of Wisdom

  • After 2 seconds, gain 50 Spell Armor for 4 seconds.

Level 16

[Q] Soul Collector

  • Reduce Soul Rip's cooldown by 0.5 seconds and increase its range by 50%.

[W] Massacre

  • Wraith Strike now damages and applies Reaper's Mark to enemies around its target.

[Trait] Memento Mori

  • Reaper's Mark deals 100% increased damage after afflicting an enemy for more than 4 seconds.

Level 20

[R1] Reaper of Souls

  • While Tormented Souls is active, Hero Takedowns extend its duration by 4 seconds.

[R2] Angel of Death

  • Last Rites heals for 100% of the damage dealt, and its current and future cooldown reduction bonuses are doubled.

[E] Final Curtain

  • Death Shroud leaves a trail in its wake for 4 seconds, applying Reaper's Mark to enemies in its area.

[Active] No One Can Stop Death

  • Activate while dead to immediately respawn at the Altar but increase Malthael's next respawn time by 25%.

(Source.)

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Tychus skin is INCREDIBLE. I will have to craft one I think. Very few skins I want that badly.

Still curious about Malthael. Looks like his talents give him a fair amount of mobility. Even a self cleanse. He does still lack a lot of siege, but you'll always out siege the other team if they're dead and you get objectives...

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I haven't been this excited to play a Hero since Lunara was announced. He looks very interactive though I feel like his trait might get taken down a notch.  We will see. 

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After that Tychus skin we need one of Raynor with a Nerf Gun.

I can't wait to play Malthael. His skillset and talents look very interesting.

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So, a lot of nudity in development :D Maybe they should add a Nova skin wearing only panties too :P

Sad most of the other skins look pretty like "less work recolored skins"

Malthael looks really interesting, the last about 10 heroes have been pretty boring to me.

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Black harvest and Memento Mori are gonna be terrifying together. Just imagine - that's just 1 application and it takes away 20% of ANYONE'S max health. A good cast of Death Shroud followed by Tormented Souls and Wraith Strike to apply the mark to every enemy hero in a fight and you can take away massive amounts of health. Seems a little strong to me, but then again it isn't stackable, so I guess it's still in check. Even still, though, picking up really high health heroes like Azmodan or Stitches is not a great idea against him. Just my thoughts :)

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The problem with Malthael is that all heroes that lane against him will loose. He will harrass every hero. Strike, retreat 5 seconds, strike retreat. rinse and repeat. He needs to be priority in team fights.

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  On 6/3/2017 at 7:23 AM, KinU said:

The problem with Malthael is that all heroes that lane against him will loose. He will harrass every hero. Strike, retreat 5 seconds, strike retreat. rinse and repeat. He needs to be priority in team fights.

Expand  

I dont think he will be a problem on lane, as most heroes with decent sustain can survive the slow % based damage and he will not have much waveclear and will be easy to gank. In team fights he will arguably be stronger, but potentially very vulnerable considering most of his abilities have very mediocre range and he has no defensive gap closers (unless you wrath strike into enemy minions or walls). The main thing that scares me is that he will have a renamed Resurgence of the Storm on his lv20. Resurgence was one of the most broken things in the game and made games last forever as no team was able to go core as enemy tanks and what not that were focus fired just instantly respawned at their own core. As Malthael will be the only hero in the game having that talent, it wont be much of an issue to majority of games but I still think bringing it back is a bad move and its going to be one of the most broken lv20s we have gotten in a long time.

Edit: Examples of laners who will probably destroy Malthael

-Zagara can just push the lane and sit back and can force Malthael to take lot of free damage from banelings and hunter killer as he tries to apply Death Shroud to minions to clear them as well as heal himself.

-Thrall doesnt have that high max hp to be harrassed severely from % based damage and recovers health very quickly with his trait

-Sonya can just spin on the waves and heal for infinite amount of hp as well as harrass Malthael every time he gets to melee range or Sonya lands a spear on him.

-Dehaka can burrow to get to stasis and remove mark from himself, has sustain from essence and can just push the waves in way faster than Malthael can clear and if gets too low can just Hearth home and brushstalker back on lane.

Edited by BrightwingMain
Examples to clarify the situation
  • Like 2

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  On 6/2/2017 at 8:13 PM, Valhalen said:

After that Tychus skin we need one of Raynor with a Nerf Gun.

I can't wait to play Malthael. His skillset and talents look very interesting.

Expand  

New brawl - Tychus and Raynor only at the beach :D

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  On 6/6/2017 at 10:50 PM, Valhalen said:

Actually this would be pretty darn fun, kinda like the Overwatch Xmas event with Mei snowballs.

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You could even make it so that Raynor can only use his Q, Tychus can only use his Bomb if you want it even more like the event :p

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      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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