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Core Concepts: Team Leveling Part I

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Core Concepts provide great information for all new players. In previous episodes, we read about Heroes of the Storm in general and battleground basics. The third installment of Core Concepts talks about team leveling and experience.

In Heroes of the Storm, leveling is a team effort and you won't level individually like in other MOBAs. All earned XP is deposited toward the team's total XP pool. Experience is earned from killing minions, completing map objectives, killing enemy Heroes, capturing Mercenary camps and taking down Structures. Early game begins at the start of a match until your team reaches Level 10 and unlocks Heroic abilities. Mid-game is from 10-19 and late game begins as soon as a team reaches level 20 to take full advantage of the most impactful talents.

Blizzard LogoBlizzard (Source)

Greetings, friends! In the previous issues of Core Concepts, we’ve talked about what sets Heroes of the Storm apart from other MOBAs, and offered a few Battleground basics. In the first of this two-part issue which focuses on Team Leveling, we’ll cover the following topics:

As you digest the information and suggestions we present here, we encourage you to check out the tutorial within the game and start playing. Before no time at all, you’ll be smashing Cores with the best of them.

EXPERIENCE (XP) IN THE NEXUS 

In Heroes of the Storm, any XP earned by the players on your team earn is deposited toward your team’s total. In turn, all Heroes on the team will level together, and will level faster when their efforts are focused and in-sync.

XP in the Nexus is acquired from defeating minions, destroying enemy fortifications, capturing Mercenary camps, taking down opposing heroes, and completing the Battleground Objectives. Of these, minion kills (a.k.a. “soaking”) are the easiest and most effective way to rank up in the early game.

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Tip #1

  • Structures will always grant full experience to the team once destroyed, whether or not an ally is in range at the time.

Tip #2

  • Only structures that use ammunition grant experience. Killing gates and walls offer only strategic advantages.

Tip #3

  • Hero-summoned units do not grant experience. Examples include Gazlowe’s Rock-It! Turrets, Probius’ Pylons, Zagara’s Hydralisks and Roaches, and others.

Tip #4

  • Mercenary camp experience is split between killing the Mercenaries and capturing their beacon. Stealing a camp from your enemy not only grants you the extra pushing power, but some coveted experience points.

LEVELING: THE FLOW OF THE GAME 

Matches in Heroes of the Storm can be summarily broken up into three different sections: the early game, mid-game, and the late game. If you’re new to the Nexus, understanding matches in this way can help you ease into complexities that present themselves in more advanced levels of play. It’s important to note that each of these three sections of the game can offer significant opportunities for teams to achieve victory.

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Early Game

The early game begins at the start of the match, and lasts until the Team reaches Level 10. Upon reaching that point heroes will unlock their Heroic Abilities, which are the most powerful abilities in the game.

During this early part of the game, it is essential that your team makes maximum benefit of the XP sources available. The easiest and most accessible way to acquire XP during this time is to clear the waves of minions which advance across the lanes. In most cases, you’ll want at least one ally covering each lane to soak up the most XP for the team as they can in the race to reach level 10 before your opponents. A lane should generally only be abandoned if a more beneficial opportunity to acquire XP presents itself.

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Tip 1

  • Some Heroes with excellent wave clear, such as Xul, can quickly take down a minion wave in one lane and travel to another to “double soak” XP alone. This is most effective on battlegrounds with minimal distance between lanes, such as Blackheart’s Bay and Tomb of the Spider Queen.

Tip 2

  • If the allied minions in your lane are pushing up to the enemy gate, consider briefly “rotating” to another lane to help allies set up a gank or assault a tower. Remember to rotate back to your lane as soon as you’ve finished assissting your teammates —you wouldn’t want to miss out on too much XP!

Tip 3

A missing enemy hero in a lane can be a double-edged sword. The longer that hero is absent, the more XP his team will miss out on, which can give your team a slight lead. On the other hand, that player may be helping to set up an ambush should you or an ally over-extend in lane. Play cautiously until the missing hero reappears on your minimap.

Mid-Game

As soon as level 10 has been achieved, the next phase of the game begins. This period is where you’ll get one of the biggest power spikes during the match, objectives become much more effective, and team compositions can shine as heroic ability synergies are utilized.

After level 10, acquiring XP continues to be integral for unlocking new talents. In addition to killing minions, your team will gain XP along the way as you work together to expediently raze fortifications, capture Mercenary camps, take down opposing Heroes, and complete the Battleground Objectives. Acquiring XP in the mid-game is still important, but soaking in lanes can be neglected to some extent for big power plays. Depending upon which Battleground you’re fighting on, different opportunities will present themselves as the battle progresses. Be attentive to which Battleground you’re fighting on, and be aware of Mercenary Camp and Objective timings.

Tip 1

  • Take advantage of Heroes with global movement abilities, such as Dehaka, Brightwing, and Falstad, to soak lane XP while the enemies are gathering for an objective. These Heroes can show up just as a fight starts without needing to waste time traveling across the map.

Tip 2

  • As the match progresses, look for opportunities to group up with your allies and pick off solo enemy Heroes. Doing so can give your team a player advantage heading into the next objective, or more freedom to roam the map and gain an XP lead.

Late Game

Upon reaching level 20, your team is provided with options for upgrading their Heroic abilities to make them even more impactful during team fights. Since level 20 brings your final power spike, the acquisition of XP will continue to be of less priority. Careful team fighting, acquiring objectives, and keeping lanes pushed will be the primary foci.

After level 20, it’s time to start looking for ways to end the game. At this stage, many Battleground Objectives become quite powerful, and capitalizing on them can bring you victory. Your team should also be on the lookout for opportunities to take down individual heroes. Oftentimes, gaining a player advantage at this stage of the game will result in doom for your enemies.

Tip 1

  • If your opponents reach level 20 first, it’s critical to catch up before engaging in the next fight. Find ways to quickly earn XP in pursuit of that final talent, but do your best not to die in the process.

Tip 2

  • If you reach level 20 first, try to capitalize on your talent advantage by grouping up and starting a fight before the other team can catch up.

TO THOSE WHO DESTROY CORES, WE SALUTE YOU!

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Thanks to all for checking in! Very soon we’ll publish Part 2 of this installment which will focus on further strategies for acquiring and utilizing XP. As ever, please be sure to let us know about what you thought of the information provided so that we can stay on track for bringing you the most helpful hints and tips that can improve your experience. Until then, we’ll see you in the Nexus!

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1 hour ago, SteveFrost said:

Sorry for the irrelevant question but is Malthael patch today? Or next week? Thanks in advance.

Today/Tomorrow for EU :)

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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