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Heroes of the Storm Malthael

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Guest Steel Hydra

Thanks for the quick posting of the guide! I recommend some proof reading of the guide though, Raper's Mark sounds a bit disturbing. 

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Guest Guest

A build centered around Reaper's Mark also works very well, if you take Fear the Reaper for level one you get a pretty good escape (except from Naz's zombies, not sure if that is a bug or not), followed by Black Harvest that simply increases your base dmg (which works well enough on its own but also pairs really well with Memento Mori at Lvl 16), then take Mortality so if your target runs you can close the gap so you can get more basic attacks with Reaper's Mark on it. Either ult works well, but if you really want to stick to the Reaper's Mark theme go with Tormented Souls, if used nearby a lot of enemy heroes you can easily get a bunch of seconds for your Black Harvest quest (however, Last Rites can be a good way to finish off heroes and if you finish the quest you can use it every 15 seconds, which is also very good in itself). Lvl 13 you grab Ethereal Existence which gives Malthael some much needed armor because sometimes he does feel a little squishy, as stated you take Memento Mori at Lvl 16 to deal 5% of a hero's max health after second 4 it's applied to them, then either heroic talent is a good choice, Reaper of Souls which allows you to apply Reaper's Mark to more heroes the more you kill, or Angel of Death which allows Malthael to heal a large amount in team fights so he can last much longer. 

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I love the reference to Revelation On a Pale Horse makes, too bad it's not considered a good option :/ Indeed tho, Fear the Reaper helps a lot offensively and defensively (chase/escape) and comes in handy in more situations. OaPH can be useful on large maps however, like the author says.

Tried both builds and the Black Harvest-->Memento Mori direction seems better to me. Didn't notice huge difference in self-sustain with Soul Rip build unless when Tormented Souls is active. That's why I prefer Angel of Death level 20; burst heal is best heal and when vs burst and/or sustained damage, Soul Rip's (even enhanced) may not be enough.

Guide's pretty well done, thumbs up :)

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13 hours ago, Guest Steel Hydra said:

Thanks for the quick posting of the guide! I recommend some proof reading of the guide though, Raper's Mark sounds a bit disturbing. 

I cannot find "Raper's Mark" anywhere. Where did you find it?

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Guest Angel Of Death as ?

With the 20 talent Angel of Death, should it be a consideration for high health compositions, such as dual tanks, or groups that have relatively good hp heroes? 

It seems a way to be a healing cursed bullet out of greymane, and with the lower re-use count on ensuring kills with it as a finisher, helps you back into a fight without needing to worry about others, and keeps you soaking for your team, or just saves you from ambushers as well. 

Malthael folds to Burst damage relatively quickly, and this seems like a good option to also keep his weakness from being so glaring and denying kills from the enemy team. (And your team losing a player for 70-ish seconds)

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4 hours ago, Guest Angel Of Death as ? said:

With the 20 talent Angel of Death, should it be a consideration for high health compositions, such as dual tanks, or groups that have relatively good hp heroes? 

It seems a way to be a healing cursed bullet out of greymane, and with the lower re-use count on ensuring kills with it as a finisher, helps you back into a fight without needing to worry about others, and keeps you soaking for your team, or just saves you from ambushers as well. 

Malthael folds to Burst damage relatively quickly, and this seems like a good option to also keep his weakness from being so glaring and denying kills from the enemy team. (And your team losing a player for 70-ish seconds)

If the enemy is able to rush you down within 2 seconds, the talent is nearly useless. It can be used against sustain, but most of the times a healer should be able to keep you alive.

Against tanky team, you want Final Curtain in order to keep Reaper's Mark up at almost all times, which is especially useful against the aforementioned tanky compositions.

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Guest Killerquo

This is the build I go with for a sticky and annoying Malthael focused on his passive dealing damage. Experienced great games with Kharazim as lane buddy aswell. Totally destroying big objectives, and dealing heavy team fight damage.

https://www.icy-veins.com/heroes/talent-calculator/malthael#26.0!1311233

 

Also would like to note that I found the Braxis Holdout not as bad as the guide would say it to be. Every time there I deal heavy damage to enemy Zerg wave, and have no problem with mercenaries. As mentioned above, the boss here is being destroyed by Malthael.

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19 hours ago, Guest Killerquo said:

This is the build I go with for a sticky and annoying Malthael focused on his passive dealing damage. Experienced great games with Kharazim as lane buddy aswell. Totally destroying big objectives, and dealing heavy team fight damage.

https://www.icy-veins.com/heroes/talent-calculator/malthael#26.0!1311233

 

Also would like to note that I found the Braxis Holdout not as bad as the guide would say it to be. Every time there I deal heavy damage to enemy Zerg wave, and have no problem with mercenaries. As mentioned above, the boss here is being destroyed by Malthael.

Even if he's not bad on Braxis, it's still his worse map by a pretty large margin. If he can't win the top lane, he'll pretty much be useless, as he offers too little to be on the bottom lane, and doesn't have much potential for ganks.

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On 13/06/2017 at 7:25 PM, Guest Steel Hydra said:

Thanks for the quick posting of the guide! I recommend some proof reading of the guide though, Raper's Mark sounds a bit disturbing. 

Well, he is pretty much the Slim Shady.

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I have a question: does Reaper's Mark stack with other damage-over-time effects? Say, for example, Lunara's poison.

Or a better question: does damage-over-time effects stack with each other? For example Lunara's poison + Chen's Fire Breath + Sonya's Poison Tipped Spear.

This is something I've never stopped to think about.

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5 hours ago, Valhalen said:

I have a question: does Reaper's Mark stack with other damage-over-time effects? Say, for example, Lunara's poison.

Or a better question: does damage-over-time effects stack with each other? For example Lunara's poison + Chen's Fire Breath + Sonya's Poison Tipped Spear.

This is something I've never stopped to think about.

Played Lunara + Nazeebo combo yesterday, and it seems that different DoT effects stack.
Same DoT effects can stack as well, as can be seen with Gul'dan's CorruptionCorruption (which can stack three times with itself), but some DoT effects will not stack with themselves , like the Reaper's MarkReaper's Mark or Cho's Consuming BlazeConsuming Blaze, though these renew the DoT effect.

As for Reaper's MarkReaper's Mark, it seems that it does stack with other DoT effects, based on seeing a game with Xul and Malthael on the same team. 

I do have a question of my own - how does DoT work with effects that change max health. Does the damage stay the same when you pick Colossus SmashColossus Smash/TauntTaunt/Glass CannonGlass Cannon during the DoT duration, or does it change together with the max health? Does Reaper's MarkReaper's Mark work in the same way?

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15 minutes ago, positiv2 said:

I do have a question of my own - how does DoT work with effects that change max health. Does the damage stay the same when you pick Colossus SmashColossus Smash/TauntTaunt/Glass CannonGlass Cannon during the DoT duration, or does it change together with the max health? Does Reaper's MarkReaper's Mark work in the same way?

Or when you level up during the DoT duration. That is indeed a curious question. I wonder if the DoT ticks are compensated retroactively or if they maintain the current value.

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Guest MrMunMax

Hi, I was wondering reading this guide why you do not mention the potentiation of Throwing ShadeThrowing Shade with Final CurtainFinal Curtain .

As you mention, Death ShroudDeath Shroud is the best way (and should be used) to put Reaper's MarkReaper's Mark on as many targets as possible. So why should you not spam it ? (cooldown reduction 8 -> 4sec, Mana reduction 50 -> 25) and enlarge it's area of effect (+ 33% range) ; even more with Final CurtainFinal Curtain which leaves a trail of Death ShroudDeath Shroud active for 4 seconds.

So every 4 seconds, you get to spam a spell which leaves a trail that lasts... 4 seconds, greatly improving the number of targets under constant Reaper's MarkReaper's Mark .

This is the template I played with so far with a situational lvl7 and 13 skills.

https://www.icy-veins.com/heroes/talent-calculator/malthael#26.0!3212233

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(Apologies in advance; All the words below are a link to talents because I don't know how to stop the words after you put a talent in from also linking)

I'm wondering if Throwing ShadeThrowing Shade could be an alternate option for Black HarvestBlack Harvest if you're going for a reaper's mark build. A cooldown reduction of 50% is pretty big, and would increase the uptime of his Reaper's MarkReaper's Mark in a different way. It can also allow him to go in a lot more often with Wraith StrikeWraith Strike (it helps if you take Death's ReachDeath's Reach), which helps against ranged opponents. Theoretically, taking Final CurtainFinal Curtain would allow you to keep up a permanent Death ShroudDeath Shroud zone, which can be useful if the team fight stays in roughly the same area (and it'll trigger Memento MoriMemento Mori), and also allowing you to poke more effectively.

Edited by positiv2
Fixed tooltips

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16 hours ago, TwixTrix said:

(Apologies in advance; All the words below are a link to talents because I don't know how to stop the words after you put a talent in from also linking)

After adding a tooltip, you have to press Remove Format button (+PJc5ExPvnR65jaQfeNGCmQQEHJyP3Bo59po1ayg). I am not sure if the button shows on mobile devices though. This issue is on our to-do list.

16 hours ago, TwixTrix said:

I'm wondering if Throwing ShadeThrowing Shade could be an alternate option for Black HarvestBlack Harvest if you're going for a reaper's mark build. A cooldown reduction of 50% is pretty big, and would increase the uptime of his Reaper's MarkReaper's Mark in a different way. It can also allow him to go in a lot more often with Wraith StrikeWraith Strike (it helps if you take Death's ReachDeath's Reach), which helps against ranged opponents. Theoretically, taking Final CurtainFinal Curtain would allow you to keep up a permanent Death ShroudDeath Shroud zone, which can be useful if the team fight stays in roughly the same area (and it'll trigger Memento MoriMemento Mori), and also allowing you to poke more effectively.

Throwing ShadeThrowing Shade is an option if you are good at landing skillshots. However, because Death ShroudDeath Shroud travels slowly, it is easy to dodge, making auto-attacks a more consistent way of applying Reaper's MarkReaper's Mark, which results in Black HarvestBlack Harvest being the superior choice for that build. This changes at level twenty, when you can pick Final CurtainFinal Curtain and get Death ShroudDeath Shroud hits more consistently. However, waiting until level 20 to gain full advantage of Throwing ShadeThrowing Shade is bad, so the synergy is not something that should be considered.

Throwing ShadeThrowing Shade is recommended against compositions with several ranged heroes. This allows you to have a higher uptime of Reaper's MarkReaper's Mark without having to expose yourself too much. Indeed, it does have synergy with Wraith StrikeWraith Strike, but so does Black HarvestBlack Harvest.

Memento MoriMemento Mori has better synergy with Black HarvestBlack Harvest than with Throwing ShadeThrowing Shade simply because of the consistency.

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If you take No One Can Stop DeathNo One Can Stop Death use it once, then you don't die until it comes off cooldown and use it again, will the increased death timers stack or it will be just amplified once? I've been wondering for a while and it's kinda difficult to test (and quite the precarious position haha). I think it should be the latter, though I wouldn't bet on it.

Edited by SteveFrost

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On a Pale Horse gets lots of value in large maps, enough for it to make a contender for best level 1 talent in those maps. Cursed Hollow and Warhead Junction are examples of such maps. Generally, if in doubt, Fear the Reaper is slightly more useful (and is the right choice in small maps anyway), but the ability to move faster while mounted than the average hero shouldn't be underestimated in large maps.

I used to pick Black Harvest at 4, but actually it seems that Die Alone is far better. Black Harvest needs a lot of effort to put into it, and gives no immediate benefits, or even relatively short term benefits like Varian's High King's Quest for example. Die Alone seems worth even if you're going for a "multitarget build" with Tormented Souls -  you'll never know when you have to 1v1 someone, and you simply can't duel alone against a lot of other heroes like Falstad without this talent.

I also think that Angel of Death is very worth it if you already selected Last Rites and don't feel like needing a faster respawn.

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Faster respawn allows you to save a game. Let's say you died in a teamfight near your base. Knowing that you have a respawn and that you're going to die anyways, you've did not use tormenting souls. Instead, you've saved it so you can rejoin a fight. Let's you also have Riding on a Pale Horse. That allows you to get to the fight faster and at full health. This is one of the many examples a respawn could be very powerful. In every other game, consider taking the respawn, especially if you are built to dive real hard.

 

Also, Angel of Death has almost no value, due to Last Rites fairly high minimal cooldown. Tychus' minigun sustain from That's the stuff easily outdoes Angel of Death at several tiers lower, and it's more reliable.

 

However, I do agree that buffing Malthael's percentage damage is worthless. There are many situations where you do want to shutdown a single target hard, especially for chasing.

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On 10/12/2017 at 6:58 PM, Trensicourt said:

Also, Angel of Death has almost no value, due to Last Rites fairly high minimal cooldown.

And that is exactly why Angel of Death is good. It's an instant burst health (unlike Tychus' That's the Stuff) and since Last Rites has fairly low cooldown, you get lots of chances for healing after a fight. If a teamfight overextends, you might even be able to hit Last Rites twice, and getting your health back, twice in the same fight. Although, I agree it's more of a "winmore" talent unlike the instant respawn talent.

Edited by Leadblast

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On 7/21/2017 at 7:14 AM, SteveFrost said:

If you take No One Can Stop DeathNo One Can Stop Death use it once, then you don't die until it comes off cooldown and use it again, will the increased death timers stack or it will be just amplified once? I've been wondering for a while and it's kinda difficult to test (and quite the precarious position haha). I think it should be the latter, though I wouldn't bet on it.

Just once.

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These are the two builds I use based on team composition. Tracer is always the biggest threat for me. Everything else is fair game.

Melee build seeks to put enemies in respawn downtime while lowering his own to create a team number advantage.

Melee Malthael
1 Fear the Reaper
4 Black Harvest
7 Mortality
10 Last Rites
13 Inevitable End
16 Momento Mori
20 No One Can Stop Death

 

Range build seeks to keep pressure up and increase the ability to punish attackers brave enough to advance along with making it easier to finish runners.


Ranged Malthael
1 Fear the Reaper
4 Throwing Shade
7 Cold Hand
10 Last Rites
13 Inevitable End
16 Soul Collector
20 Final Curtain

Having lots of fun with him. Don't usually play the assassins, but this guy's pretty fun. The ability to clear mercs and bosses is a big win for this guy.

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Guest Jakkre

Is now, after Malthaels rework, Tormented Souls still the better ulti or does Last Rites perform better? Also, what level 20 talent is recommended with Last Rites?

ATIsorimentedi Souls

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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