Jump to content
FORUMS
Sign in to follow this  
Stan

Havoc Demon Blades Changes

Recommended Posts

28870-patch-72-demon-hunter-class-mount.

Blizzard shared their thoughts on why the 7.2.5 PTR change to Demon BladesDemon Blades got reverted on short notice. The PTR version had a 100% chance for auto attacks to deal additional Shadow damage and generate fury. The devs thought this would be a good QoL change for players that found themselves unable to use any abilites. It was an effective change, but made Havoc Demon Hunters dull to play.

Demon BladesDemon Blades isn't ideal and will probably receive tweaks before the Tomb opens.

Blizzard LogoBlizzard (Source)

Thank you for all the feedback, and apologies for the delayed response.

We agree that there are moments of frustration with the live version of Demon BladesDemon Blades, and are continuing to look into how to address them, but also think that a smooth resource income is not the best solution.

For Havoc, we wanted to create a style of play that used fewer core abilities in favor of having deeper gameplay in other areas (e.g. a higher reliance on movement and battlefield awareness, and higher variation in resource generation). Part of what makes Demon's BiteDemon's Bite, a spammable resource generator, work for Havoc is that its interaction with Chaos StrikeChaos Strike is not static. You need to monitor how much Fury it generates, and react with Chaos StrikeChaos Strike when appropriate.

We tried out having Demon BladesDemon Blades at 100% on the PTR mostly as a quality of life change, and to reduce the periods of time where players running Demon BladesDemon Blades found themselves unable to use any abilities. However, in practice, that change took an already simplified rotation and made it almost completely predictable. Though effective, it made the spec very dull to play. Reacting to your Fury bar is a core aspect of Havoc gameplay, and we don't want to lose that gameplay with Demon BladesDemon Blades.

All that said, we still agree that the current version of Demon BladesDemon Blades is not perfect, and we will continue to iterate. The version we tried on the 7.2.5 PTR was just not the right direction for Havoc.

Share this post


Link to post
Share on other sites

You know whats dull to play? Auto attacking a boss for 10 minutes cause you get no procs

Edited by Daemon
  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, Daemon said:

You know whats dull to play? Auto attacking a boss for 10 minutes cause you get no procs

totally agree, I love my demon Hunter but i hate the time it takes for everything to cool down once you have used the attacks and having to rely on Auto attack which is boring...

Edited by xBlueBlaze
poor punctuation

Share this post


Link to post
Share on other sites
13 hours ago, Daemon said:

You know whats dull to play? Auto attacking a boss for 10 minutes cause you get no procs

Agreed.  I mean Blizzard has tried to "simplify" the specs by tuning abilities into other abilities, however, sometimes it's the simple things in life that are fun.  I don't mind playing a complicated class from time to time, but I also want to play a simple class.

I remember a time in WoW where you spent 75% of the time looking at the fight and your surroundings because you knew your class, the cooldowns etc...  It feels like in the last few expansions I spend more time looking at my hotkeys so I don't miss that crucial "reaction with chaos strike or any other abilities" they're saying we need because I've spent the last 15 seconds waiting for a fury proc or just trying to make sure I don't miss abilities and waste resources.

Reactive classes = good and fun

Complex classes = good and fun

Simple classes = (according to blizzard dull) (but I think are still good and fun)

We are all different shapes and sizes.  I think the biggest problem with this whole situation is that if you truly want to maximize your damage on a Havoc Demon Hunter for Boss fights you are locked into one spec with 0 variant because nothing else can compete.  Havoc DH is some of the highest ST burst I have seen with the exception of DoS Fury Warriors.

I originally thought the reversion was because they felt like the damage was taking the spec too over the top.  To this I would have suggested leave the 100% fury gen and reduce the chance of bonus damage so that the increased damage from Chaos Strike would balance out.

I'm not sure about others but I get a crazy rush from constant Chaos Strike crits and just being able to go crazy spamming it.  It's like I'm saying "yeah come at me, get some"  and then I stop critting and have nothing to do so i'm like the jeopardy theme music lol.

I mean for example... Look at BM hunters they are really simple.  The hardest part is if you don't have the boots and managing your focus to make sure you can get as many Kill Commands into one Bestial Wrath.  Yet Blizzard gives them a resource buff (intentional or not) to smooth the playstyle.  Yet why not so for DH?

Share this post


Link to post
Share on other sites

The reason why I got into Demon Hunters was because of the Fel Rush/momentum build. It was just really satisfying to play with. I never really liked the Demon Blades as a talent nor the build that came with it (spam chaos strike = win). Nonetheless I had to go with it since I needed to keep the raid satisfied by carrying my weight.

When I first heard of the change that they were going to do with Demon Blades, making it 100% I had hopes that it might get a bit more fun to play with because it made it more consistent, but now with it being reverted I'm feeling less and less hopeful for Demon Hunters.

I'm just hoping that there will be either a revamp of Havoc Demon Hunters, or just a new build that is more fun for me to play (or just contains more Fel Rush awesomeness) Because having to keep this build till the end of the expansion is not really something I'm looking forward to.

 

Share this post


Link to post
Share on other sites
19 minutes ago, Deathini said:

The reason why I got into Demon Hunters was because of the Fel Rush/momentum build. It was just really satisfying to play with. I never really liked the Demon Blades as a talent nor the build that came with it (spam chaos strike = win). Nonetheless I had to go with it since I needed to keep the raid satisfied by carrying my weight.

When I first heard of the change that they were going to do with Demon Blades, making it 100% I had hopes that it might get a bit more fun to play with because it made it more consistent, but now with it being reverted I'm feeling less and less hopeful for Demon Hunters.

I'm just hoping that there will be either a revamp of Havoc Demon Hunters, or just a new build that is more fun for me to play (or just contains more Fel Rush awesomeness) Because having to keep this build till the end of the expansion is not really something I'm looking forward to.

 

I can get on board with that.  I really enjoyed the fel rush build as well.  The constant movement having to pay attention to positioning, It was thrilling and captivating, and the biggest thing is that it was different from other builds.  I think part of my issue is that I got used to the demon blades build and that's why I still enjoy it, but it's not what it could or should be imo.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...