Jump to content
FORUMS
Sign in to follow this  
Starym

Pre-ToS Tier 20 Set Bonus Tuning

Recommended Posts

HeaPUq9.jpg

 

More tuning going on ahead of next week's Tomb of Sargeras grand opening, and this time we have set bonus changes for a whole lot for specs. There's buffs, nerfs and a surprising amount of 2 and 4 piece bonuses getting swapped around so close to the raid release, so let's just get into it:

Blizzard LogoSeph (source)

Greetings,

Along with the launch of Patch 7.2.5 we are making tuning adjustments to a number of soon-to-be-available Tier 20 set bonuses. The target is as usual, relative power balance between Tier 20 set bonuses of different classes/specs and with the previous tier's set bonuses.

Note that this is the round of Tier 20 tuning we're doing before Tomb opens, and we may make further adjustments as needed once Tomb opens and we have more live data.

Death Knight - Frost


Druid - Balance


Druid - Feral


Mage - Frost

  • Item - Mage T20 Frost 2P BonusT20 Frost 2P Bonus: Critical strike damage bonus granted reduced to 20% (down from 30%).


Hunter - Marksmanship


Monk - Windwalker

  • 2pc: Swapped with 4pc and is now: Rising Sun KickRising Sun Kick critical strikes reduce the cooldown of Fists of FuryFists of Fury by 3 sec (up from 2 sec).
  • 4pc: Swapped with 2pc and is now: "When Fists of FuryFists of Fury ends, the critical strike chance of Rising Sun KickRising Sun Kick is increased by 65% (up from 50%) for 5 sec."


Paladin - Retribution


Priest - Shadow


Rogue - Assassination

  • 2pc: Swapped with 4pc and is now: "GarroteGarrote costs 25 less Energy and has 12 sec reduced cooldown."
  • 4pc: Swapped with 2pc and is now: "GarroteGarrote deals 60% (up from 30%) increased damage."


Rogue - Outlaw


Shaman - Elemental


Warlock - Affliction


Warrior - Arms

June 13th hotfixes / 7.2.5 Patch notes.

Share this post


Link to post
Share on other sites

And again, Blizzard gives MM a 50% nerf before the effects are even seen on live. Why do this PTR nonsense if they're to afraight to try and see how it works out for real instead of simulations?

Last time it was the Unerring Arrows trait 50% nerf before people had the chance to try its full effect, now Tier20 4P bonus.... makesmefeelsad :(

Edited by AartS
  • Like 1

Share this post


Link to post
Share on other sites

Another nerf to T20 for frosts :C? Is this some kind of joke? For extra 15 sec of pillar i need 60 sec breath? With so heavy movement fights,lose from T19 where it will be possible to cast long enough breath? From the possible middle of the pack to very bottom,thx blizz.

Share this post


Link to post
Share on other sites
1 hour ago, Arhol said:

Another nerf to T20 for frosts :C? Is this some kind of joke? For extra 15 sec of pillar i need 60 sec breath? With so heavy movement fights,lose from T19 where it will be possible to cast long enough breath? From the possible middle of the pack to very bottom,thx blizz.

I can easily cast 60 sec breaths without the t19 4 piece... u should still be able to get 50%+ uptime from pillar on most fights. It just means you'll have to work in Frost Strike more often between BoS CDs (and maybe see if u can sneak some in during BoS).

Edited by alleraz

Share this post


Link to post
Share on other sites
4 hours ago, alleraz said:

I can easily cast 60 sec breaths without the t19 4 piece... u should still be able to get 50%+ uptime from pillar on most fights. It just means you'll have to work in Frost Strike more often between BoS CDs (and maybe see if u can sneak some in during BoS).

^This.

The change is kind of poopy but not earth shatteringly bad. 

Share this post


Link to post
Share on other sites
1 hour ago, demonardvark said:

^This.

The change is kind of poopy but not earth shatteringly bad. 

To be honest I'm surprised they didnt put a cap on how much STR increase the T20 4 piece gives... Right now it seems we could get 20%+ more str from pillar (though that'll be hard to do).

Edited by alleraz

Share this post


Link to post
Share on other sites
7 hours ago, AartS said:

And again, Blizzard gives MM a 50% nerf before the effects are even seen on live. Why do this PTR nonsense if they're to afraight to try and see how it works out for real instead of simulations?

Last time it was the Unerring Arrows trait 50% nerf before people had the chance to try its full effect, now Tier20 4P bonus.... makesmefeelsad :(

Because the potential effects are too serious to risk.  If they leave things too powerful, Mythic gets farmed in the first week.  If they nerf things too much, you end up with C'thun 2.0 where nobody can kill anything.  

Share this post


Link to post
Share on other sites
57 minutes ago, alleraz said:

To be honest I'm surprised they didnt put a cap on how much STR increase the T20 4 piece gives... Right now it seems we could get 20%+ more str from pillar (though that'll be hard to do).

that may actually be intentional, with the nerf to blast radius, and the loss of Tier 19 bonus, having the Tier 20 4 set be powerful could be intentional to help offset power loss. even then although blizzard said i believe in WoD they dont' like there being huge gaps in player dps (ie some boomkins were doing 80k others were doing 300k (example)) skillful use of the bonus may be a reward kind of thing. so yes it can be powerful but you have to work harder to make better use of it

ultimately just musing i s'pose *shrugs*

Share this post


Link to post
Share on other sites
12 minutes ago, demonardvark said:

that may actually be intentional, with the nerf to blast radius, and the loss of Tier 19 bonus, having the Tier 20 4 set be powerful could be intentional to help offset power loss. even then although blizzard said i believe in WoD they dont' like there being huge gaps in player dps (ie some boomkins were doing 80k others were doing 300k (example)) skillful use of the bonus may be a reward kind of thing. so yes it can be powerful but you have to work harder to make better use of it

ultimately just musing i s'pose *shrugs*

The nerf to blast radius only affected my AoE dps, my single target is the same so interms of power loss on raid bosses I dont really have any, thats not including the lost of the T19 4 piece though which will be a slight power loss.

I do agree it does make Frost more intresting to play with the T20 set bonuses since you actually have to work to get the best out of the set, but thats not a bad thing since Frost is generally easy to play and this added layer just spices things up a bit.

Share this post


Link to post
Share on other sites
2 hours ago, alleraz said:

I do agree it does make Frost more intresting to play with the T20 set bonuses since you actually have to work to get the best out of the set, but thats not a bad thing since Frost is generally easy to play and this added layer just spices things up a bit.

I agree with your agreement 

giphy.gif

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...