Jump to content
FORUMS
Sign in to follow this  
Stan

First Look: Challenge Rifts

Recommended Posts

E229XMLDOGA21497316008102.jpg

Challenge Rifts are a weekly static version of a previously completed Geeater Rift. It's pulled directly from a player's account and you will need to beat the timer with the same skills, paragon levels, gear and layout as the original player to claim Blood Shards, and various Crafting Materials. This game mode will be introduced in Patch 2.6.0 and you won't need to purchase the Necromancer DLC Pack to unlock it.

Challenge Rifts will rotate every Monday. For more information, visit our Challenge Rifts Preview.

Blizzard LogoBlizzard (Source)

The breadth of build variety in Diablo III is vast, and it can take a lot of time to try them all. Challenge Rifts are a weekly opportunity to try a totally new build, receive a reward for your efforts, and compete with other players on a level playing field!

What Are Challenge Rifts?

Challenge Rifts are a weekly static version of a previously completed Greater Rift. To create a Challenge Rift, we pull a Greater Rift run directly from a player’s account. Once we have that snapshot, we make that exact character, including their items, paragon levels, skills, and gear available for everyone to play.

3FPJON4HD7FE1497316106845.jpg

This also includes an exact copy of the Greater Rift they completed with that character. Enemies, pylons, and the dungeons you encounter will all be exactly as they appeared when the original player completed their run. If you beat the original runner’s time, you’ll be rewarded with a weekly satchel filled with bounty and crafting materials and some Blood Shards.

F1A22RSFW1WR1497316107114.gif

Challenge Rifts will rotate every Monday, so each week you’ll have something totally new to try.

What’s the “Challenge” in Challenge Rift?

Diablo III is a game that embraces randomization. Environments, monsters, monster affixes, loot . . . these all have an element of randomness at their core. Challenge Rifts offer a break from that mold, putting every player on equal ground. With the same tools—and, with some builds, the same handicaps—it’s a different kind of contest.

To truly conquer Challenge Rifts and prove you’re the best of the best, you’ll need to be on top of your game by exhibiting your skills, game mastery, and class knowledge. While there is certainly strategy to pushing as far as you can in Greater Rifts, the strategy to becoming a champion of Challenge Rifts focuses on execution. Spending time to get to know the map, spawn locations of enemies, and pylon locations may completely change your approach to improving your time. A floor might be sparse on Elite packs and you find you need to focus on eliminating certain non-elite enemies to push your progress bar—or perhaps an Elite pack is worth skipping because it’s too far out of the way.

NCWY6K5Z8P231497316106995.jpg
It might even be worth putting together a little plan!

Builds are selected from live players, so you might get something totally different than the builds you’re used to seeing on fansites or your favorite streamer’s channel. A build from the start of a Season might be a mix of the first Legendaries someone happened to find, and you may need to capitalize on the effects of items or abilities you’re not used to using. Regardless of how the build came together, it’s the same set of tools every player in the Challenge Rift will be using—this puts every player on a level playing field, so you’ll play alongside the best in the world no matter your experience!

The choice is yours in how you approach, and when you’re pushing the limit amongst friends and other community members, there’s nothing more satisfying than eking out your buddy’s best score by a handful of seconds. 

Playing Your Way

Challenge Rifts were a long-incubated project from Senior Game Designer Adam Puhl, and it’s clear he’s passionate about it! Adam’s eyes light up when he thinks about the next challenge around the corner and how he’s going to dissect and conquer it. “It’s an adrenaline rush,” he says, and his excitement is contagious. “When you’re racing that clock, it can be some intense, heart-pumping action.”

8VCPX1P62GEO1497316107287.jpg

Adam hopes that Challenge Rifts accomplish a few feats. For one, they offer a level playing field for players to compete on. Secondly, it’s a different experience than the usual Diablo gameplay, and it’s nice to take a break to focus on your skill mastery, refining the details, and strategizing the best way to conquer a specific map. “I’m really hoping it’s an opportunity for players to hone their skills, sharpen their reactions, or polish their resource management,” he shares. “It’s also a great opportunity to highlight build diversity. Not every skill will be in a top build, but that doesn’t mean there aren’t a lot of fun ways to play Diablo.”

On a personal note, the moment I saw Challenge Rifts, I knew I was going to fall in love with them. To me, Challenge Rifts are the game design answer to what I wanted to explore with the original Play Your Way series. Build diversity doesn’t have to mean min/maxing. One of my favorite memories from a past season was watching a friend of mine giggle maniacally as he decimated enemies with the chain spawned by his Maximus. He decided that’s what he was going to build around, and it was silly, fun, and still a great memory I hold dear.

We come together in Sanctuary to slay monsters and collect loot. While Challenge Rifts are more focused on the former, it’s a great way to explore so much more of what the game offers when we take off our optimization blinders.

Ready for a Challenge?

What do you think of Challenge Rifts? Are you looking forward to climbing the leaderboards? What’s your strategy for tackling them? Have you tried them on the Necromancer Beta and knocked a pro off their pedestal? Let us know in the comments and stay tuned; we’ve got more Patch 2.6.0 information on the way!

Share this post


Link to post
Share on other sites
Guest

I think that could actually be interesting.

I haven't played Diablo since several month, but I will definitly try this out.

How do they decide which GR-Run they take? Balancing that could be realy difficult. If they take a very good player you won't have much chance to beat his highscore (especially if you aren't familiar with the build), but on the other hand you have several tries. And you can learn the rift, making better time with knowing where enemies are located.

 

I admit I am quite surprised, that looks like something new and promises a lot of fun.

And you don't need to buy the Necro-Pack for it :)

Thx Blizzard!

Share this post


Link to post
Share on other sites
1 hour ago, WedgeAntilles said:

I think that could actually be interesting.

I haven't played Diablo since several month, but I will definitly try this out.

How do they decide which GR-Run they take? Balancing that could be realy difficult. If they take a very good player you won't have much chance to beat his highscore (especially if you aren't familiar with the build), but on the other hand you have several tries. And you can learn the rift, making better time with knowing where enemies are located.

 

I admit I am quite surprised, that looks like something new and promises a lot of fun.

And you don't need to buy the Necro-Pack for it :)

Thx Blizzard!

i think that, part of Blizzard's intent with releasing this was subtly hinted to in the text above. 

Cookie cutter builds from fansites and streamers are great, but a too much of the player base relies entirely on that. Challenge rifts are an opportunity for players to try out an entirely new play style without first having to grind for the gear for that playstyle, and if they like it then they can focus on it.

Share this post


Link to post
Share on other sites

I'm actually excited for the first time in maybe 2 years. I've played Diablo for a long time and it was quite fun. But when you are starting to spend exponentially more time to get exponentially less improvement in each gearslot it tends to get tedious, boring and a chore I'm not interested in. This on the other hand, is not focussed on GRIND, but focussed on FUN, FRIEND-FRIENDLY CONTENT, EQUAL CHANCES and SKILL.

Now that does sound appealing. Even casual Diablo III players can feel strong and empowered because of this mode.

Share this post


Link to post
Share on other sites

This is supposed to be Diablos kind of weekly Brawl as Hearthstone, Heroes and Overwatch got it. So that is a nice touch.

But I am not so sure if it is exciting when the only way to make your personal change in a challange rift is making decisions on the route and which monsters to fight. 

It is the pure time based goal that also makes the ladder so boring. Half of the players quit the season after three weeks because the game is only based on that once they already got their full equip.

My idea that might be better for Diablo:
Weekly Dungeons that have completely different goals. Similar to Set Dungeons but with less restrictions and tough bosses.

Week 1: Realm of the Lightning Knight (Kill 100 Monsters in each Level, but you may not stay longer than 60 seconds in each level.)
Week 2: The Seven Hells (Kill seven bosses in seven different rooms whithout taking any healing.)
Week 3: A Pact with the giants (Do not kill any Mallet Lords while completing the rift.)
Week 4: The Shattered Heavens (Witness the aftermath of Diablos destruction. Rescue all Angels. but beware. The Demonic General is walking around and kills you instantly.)
Week 5: Gold Rush (Reach the end of the mines within 200 seconds while collecting 3 million gold.)

Edited by Alkasar991

Share this post


Link to post
Share on other sites
Guest
13 hours ago, Alkasar991 said:

My idea that might be better for Diablo:
Weekly Dungeons that have completely different goals. Similar to Set Dungeons but with less restrictions and tough bosses.

Week 1: Realm of the Lightning Knight (Kill 100 Monsters in each Level, but you may not stay longer than 60 seconds in each level.)
Week 2: The Seven Hells (Kill seven bosses in seven different rooms whithout taking any healing.)
Week 3: A Pact with the giants (Do not kill any Mallet Lords while completing the rift.)
Week 4: The Shattered Heavens (Witness the aftermath of Diablos destruction. Rescue all Angels. but beware. The Demonic General is walking around and kills you instantly.)
Week 5: Gold Rush (Reach the end of the mines within 200 seconds while collecting 3 million gold.)

 

Mh, to be honest I dont think most of these ideas add anything new at all.

Week 1: Well, absolutly nothing new, that is with a char like DH Multishot. You just kill everything and move on.

Week 2: A bad idea, I am sorry. Yeah, it sounds good - but you have to get tons of new gear. (Because of LoH and similiar effects) Sorry, getting new gear just because of a weekly challenge? How many player would enjoy that?

Week 3: Again, nothing new. Lots of builds skip lots of enemies already. Archon Firebird Sorc e.g.

Week 4: That sounds interesting.

Week 5: Again, nothing exceptional. You equip your farming char with Boon of the Hoarder and you get ten times that much gold, even if you would try to avoid it.  That isn't any different from a farming run (e.g. for GR Keystones) you already did a thousand times.

 

The challenge rifts seem way more interesting to me, because it truly adds something different. Especially if they dont use standard runs, and I am very sure we won't see lots of these. This way you need to learn a realy different playstyle.

Your ideas fit perfectly in the existing meta, you just have to pick the proper char. (DH for Week 1, Sorc for week 3...).

Share this post


Link to post
Share on other sites
4 hours ago, WedgeAntilles said:

 

Mh, to be honest I dont think most of these ideas add anything new at all.

Week 1: Well, absolutly nothing new, that is with a char like DH Multishot. You just kill everything and move on.

Week 2: A bad idea, I am sorry. Yeah, it sounds good - but you have to get tons of new gear. (Because of LoH and similiar effects) Sorry, getting new gear just because of a weekly challenge? How many player would enjoy that?

Week 3: Again, nothing new. Lots of builds skip lots of enemies already. Archon Firebird Sorc e.g.

Week 4: That sounds interesting.

Week 5: Again, nothing exceptional. You equip your farming char with Boon of the Hoarder and you get ten times that much gold, even if you would try to avoid it.  That isn't any different from a farming run (e.g. for GR Keystones) you already did a thousand times.

 

The challenge rifts seem way more interesting to me, because it truly adds something different. Especially if they dont use standard runs, and I am very sure we won't see lots of these. This way you need to learn a realy different playstyle.

Your ideas fit perfectly in the existing meta, you just have to pick the proper char. (DH for Week 1, Sorc for week 3...).

Yes. It is all pretty basic. Yet I see more in it than just making decisions on routes and monsters. You are already forced to have certain skills and items in the challange rifts. The concept of those is too straight forward and one sided.

But with these weekly Brawl things you are actually putting your mind and collected gear into it. 

Edited by Alkasar991

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 34 is underway and we're here to ensure you have all the guidance you need. Let's dive in!
      Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers.

      Barbarian:
      Leveling and Fresh 70 Guide
      Top Tier
      Support GR Build with Raekor and HotNS Sets Boulder Toss Build with the Raekor Set Hammer of the Ancients GR Build With LoD High Tier
      Hammer of the Ancients Build with the Immortal King Set Leap/Earthquake Build with Might of the Earth Set Rend Build with Wrath of the Wastes Set Mid Tier
      Frenzy Build with the Horde of the Ninety Savages Set Seismic Slam Build with Might of the Earth Set Low Tier
      Furious Charge Build with Immortal King and Raekor Sets
      Crusader:
      Leveling and Fresh 70 Guide
      Top Tier
      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
×
×
  • Create New...