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In-Development Video: Stukov, New Skins & Sprays

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In the latest in-development video, Blizzard shows off Stukov and various new Skins for existing Heroes that will go live with the patch next week.

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Here's the video showcasing all new Skins & Sprays.

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Horrific Prime Evil Diablo looks amazing.

Also, the sprays look very interesting, as they hint of possible upcoming skins:

0:56: upper left side. Pirate Greymane? Which transforms into a Hammershark?

0:56: upper right side. Pirate Sgt. Hammer on a deck ship with cannons?

0:56: lower left side. Pirate Probius???

1:00: upper right side. Pirate/Shark Dehaka?

If we get those skins in the future it will be awesome.

Edited by Valhalen

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Let's put a new color .... so we said, new Legendary items. We've been doing this for a long time and nobody's complaining! Now shades of blue ... now shades of green ..... now shades of pink ..... now shades of red .... how long ????

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Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

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1 minute ago, SteveFrost said:

Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

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This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

Edited by Jonar
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On 4/7/2017 at 7:42 PM, Jonar said:

This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

I'm not complaining about the free stuff per se (the new rewards system is the best in any game I've played so far and I'm pretty much a MOBA freak) but the oversaturation of them (if you read my post) and mostly that the Heroes who get them (some of them at least) are neglected.

On 4/7/2017 at 7:26 PM, Valhalen said:

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

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8 minutes ago, SteveFrost said:

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

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4 hours ago, Valhalen said:

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

Believe me, I know of that dreaded popularity factor all too well in many vidya games. Makes sense from the devs side and as a company policy but at the same time, many players will probably be really unhappy.

There's this conspiracy theory that someone gets a cool new skin/avatar/whatever and then gets nerfed (intentionally) or he/she is bad to begin with (especially in LoL of Legends). I'm not 100% with this (tho some cases seem to be on point) just that, having a cool new skin doesn't help much when you struggle in-game and have a negative experience most often than not.

The biggest point against Widowmaker coming is that, since there's that skin now (that looks EXACTLY like Widowmaker or close to that) there would be some very significant clarity issues (2 characters, skins involved or not should never look alike that much). Haven't played Diablo at all so I don't know if some characters were pre-existing or were just 'made up' to represent the class but imho, the other 2 cases weren't as big offenders. I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

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5 minutes ago, SteveFrost said:

I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

Edited by Valhalen
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2 minutes ago, Valhalen said:

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

I know and that makes me really sad cause I love Mercy and I'm unable to play Overwatch atm because of toaster for a laptop...:/ (funny story, Blizz did throw me an invite for a beta weekend, "error no compatible hardware found" despite them collecting info on players systems beforehand- I got for HotS too and could play without (many) problems, and so I went to an internet cafe, couldn't really pass the chance to play).

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

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5 minutes ago, SteveFrost said:

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, and I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility other than just healing.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Edited by Valhalen
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Just now, Valhalen said:

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, so I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

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36 minutes ago, SteveFrost said:

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

Edited by Valhalen
Fixed Talent Build link

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11 minutes ago, Valhalen said:

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

I think the link is broken, I don't see any talents selected but I don't mind, no worries

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      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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