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Blizzard has been inconsistent with Shard pricing of items and recently, players found out that some skins cost way more than they should, which caused an outrage on reddit.

Here's a quote from 2.0 launch patch notes:

Blizzard LogoBlizzard (Source)

Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
  • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.

The problem is that Xul's Bone Visage skin should cost 400 Shards, but it's at 600, Shadow Demonic Auriel, Kerrigan's MEKA skin and the Horrific Prime Evil Diablo skin should cost 1,600 Shards, but they cost 2,400 Shards. Spyrian responded that all new skins and mounts start at a higher shard price for several weeks following release and will have their price reduced after they've been in-game for a couple of weeks. Items from the Sun's Out, Guns Out will remain at their current prices throughout the event.

Blizzard LogoBlizzard (Source)

Hey guys, just so there’s more transparency on this, we changed our approach to new item shard pricing so that all new skins and mounts now start at higher shard prices for a couple of weeks following release. In part, we felt there were too many rules around which new items have higher shard prices and which don’t, and feel this will be more consistent.

As mentioned above, these items will receive a price reduction after they've been in-game for a couple of weeks. If you’re short on shards, waiting a bit before picking them up is an option as well. Waiting may also give you a little more time to earn shards from the Loot Chests you receive as progression rewards. However, special event items, such as our Suns's Out, Guns Out skins and mounts, will remain at their current prices throughout the event.

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Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

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I didn't have a problem with this. it honestly made sense. Though i will say 2400 shards is a lot. takes more than a month just to get 1600.

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1 hour ago, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

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4 minutes ago, Rashaall said:

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

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29 minutes ago, Valhalen said:

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

He is right, i've opened more than 50 chests, and not even half of them had an item of the event, so... its pretty unfair. Guys, not even 25/50, that's not cool. How come i have to lvl up more than 50 lvls to have all the things i want from an event? To people who dont have stim packs this is insane, its a lot of time playing... 

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I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

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4 minutes ago, HenrySteinway said:

I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

I got disappointed they didn't change Odin for those skins.

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What i hate about the new system is that for a skin to be legendary it used to have to be either changed attack animations or voice overs or both. But now they get away with just tossing in a new skin and not changing any of the animations or voice overs and calling it a legendary skin and making you farm a ton of shards for something that should be epic at best.

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So.... Shadow Demonic Auriel will be 1600 in a few weeks? I know a guy whos saving his shards then! :P

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On ‎7‎/‎13‎/‎2017 at 3:23 PM, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

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1 hour ago, Darkjester79 said:

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Edited by Valhalen

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On 15/07/2017 at 1:54 AM, Valhalen said:

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Still saving for my Prime Evil Diablo skin :(

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If they are so worried about making money with the new gems and loot chests system since you can purchase 'packs' of each of those things. Then why not just throw some shards into each real money gem packs too. With the amount of shards that are a 'bonus' to purchasing them ascending with the cost of the packs too. It would act as further incentive for people to actually buy their real money stuff in the first place. Since you could use them to forge other skin variations you want that aren't able to be purchased by way of gems. Seems like a no-brainer business idea to appear more consumer friendly to the players to me. You of course wouldn't want to make it TOO high an amount that you could just forge the new gem/bundle based skins. So I suppose they could make it so you get a comparable amount of shards per gems that you buy. Since you have to spend gems to buy any bundles or packs of stuff. Again making it more appealing to buy gems in the first place. Maybe say 100 shards per 100 gems. Since I'm pretty sure it's 100 gems=$1 OR if they're really that worried about it then half the amount of shards to gems you purchase with real money. That seems fair enough. Better then none at all.

Edited by CyberDVonaven
Had some more ideas to better flush out

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13 hours ago, Blainie said:

Still saving for my Prime Evil Diablo skin :(

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

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8 hours ago, CyberDVonaven said:

That seems fair enough. Better then none at all.

I'd definitely be on board with having the shards included, yeah. I understand that they wanted to implement a slightly more RNG-element to the game with the boxes, but it sucks having to spend so much just to try and find enough shards to get the legendary you want.

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3 hours ago, Valhalen said:

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

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2 minutes ago, Blainie said:

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

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2 hours ago, Valhalen said:

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

That'd be pretty awesome, but I imagine it'd lead to them seeing it as a hit on their profits, so it'll probably never happen :(

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      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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