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Blizzard has been inconsistent with Shard pricing of items and recently, players found out that some skins cost way more than they should, which caused an outrage on reddit.

Here's a quote from 2.0 launch patch notes:

Blizzard LogoBlizzard (Source)

Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
  • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.

The problem is that Xul's Bone Visage skin should cost 400 Shards, but it's at 600, Shadow Demonic Auriel, Kerrigan's MEKA skin and the Horrific Prime Evil Diablo skin should cost 1,600 Shards, but they cost 2,400 Shards. Spyrian responded that all new skins and mounts start at a higher shard price for several weeks following release and will have their price reduced after they've been in-game for a couple of weeks. Items from the Sun's Out, Guns Out will remain at their current prices throughout the event.

Blizzard LogoBlizzard (Source)

Hey guys, just so there’s more transparency on this, we changed our approach to new item shard pricing so that all new skins and mounts now start at higher shard prices for a couple of weeks following release. In part, we felt there were too many rules around which new items have higher shard prices and which don’t, and feel this will be more consistent.

As mentioned above, these items will receive a price reduction after they've been in-game for a couple of weeks. If you’re short on shards, waiting a bit before picking them up is an option as well. Waiting may also give you a little more time to earn shards from the Loot Chests you receive as progression rewards. However, special event items, such as our Suns's Out, Guns Out skins and mounts, will remain at their current prices throughout the event.

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Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

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I didn't have a problem with this. it honestly made sense. Though i will say 2400 shards is a lot. takes more than a month just to get 1600.

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1 hour ago, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

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4 minutes ago, Rashaall said:

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

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29 minutes ago, Valhalen said:

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

He is right, i've opened more than 50 chests, and not even half of them had an item of the event, so... its pretty unfair. Guys, not even 25/50, that's not cool. How come i have to lvl up more than 50 lvls to have all the things i want from an event? To people who dont have stim packs this is insane, its a lot of time playing... 

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I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

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4 minutes ago, HenrySteinway said:

I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

I got disappointed they didn't change Odin for those skins.

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What i hate about the new system is that for a skin to be legendary it used to have to be either changed attack animations or voice overs or both. But now they get away with just tossing in a new skin and not changing any of the animations or voice overs and calling it a legendary skin and making you farm a ton of shards for something that should be epic at best.

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So.... Shadow Demonic Auriel will be 1600 in a few weeks? I know a guy whos saving his shards then! :P

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On ‎7‎/‎13‎/‎2017 at 3:23 PM, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

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1 hour ago, Darkjester79 said:

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Edited by Valhalen

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On 15/07/2017 at 1:54 AM, Valhalen said:

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Still saving for my Prime Evil Diablo skin :(

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If they are so worried about making money with the new gems and loot chests system since you can purchase 'packs' of each of those things. Then why not just throw some shards into each real money gem packs too. With the amount of shards that are a 'bonus' to purchasing them ascending with the cost of the packs too. It would act as further incentive for people to actually buy their real money stuff in the first place. Since you could use them to forge other skin variations you want that aren't able to be purchased by way of gems. Seems like a no-brainer business idea to appear more consumer friendly to the players to me. You of course wouldn't want to make it TOO high an amount that you could just forge the new gem/bundle based skins. So I suppose they could make it so you get a comparable amount of shards per gems that you buy. Since you have to spend gems to buy any bundles or packs of stuff. Again making it more appealing to buy gems in the first place. Maybe say 100 shards per 100 gems. Since I'm pretty sure it's 100 gems=$1 OR if they're really that worried about it then half the amount of shards to gems you purchase with real money. That seems fair enough. Better then none at all.

Edited by CyberDVonaven
Had some more ideas to better flush out

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13 hours ago, Blainie said:

Still saving for my Prime Evil Diablo skin :(

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

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8 hours ago, CyberDVonaven said:

That seems fair enough. Better then none at all.

I'd definitely be on board with having the shards included, yeah. I understand that they wanted to implement a slightly more RNG-element to the game with the boxes, but it sucks having to spend so much just to try and find enough shards to get the legendary you want.

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3 hours ago, Valhalen said:

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

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2 minutes ago, Blainie said:

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

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2 hours ago, Valhalen said:

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

That'd be pretty awesome, but I imagine it'd lead to them seeing it as a hit on their profits, so it'll probably never happen :(

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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