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Blizzard has been inconsistent with Shard pricing of items and recently, players found out that some skins cost way more than they should, which caused an outrage on reddit.

Here's a quote from 2.0 launch patch notes:

Blizzard LogoBlizzard (Source)

Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
  • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.

The problem is that Xul's Bone Visage skin should cost 400 Shards, but it's at 600, Shadow Demonic Auriel, Kerrigan's MEKA skin and the Horrific Prime Evil Diablo skin should cost 1,600 Shards, but they cost 2,400 Shards. Spyrian responded that all new skins and mounts start at a higher shard price for several weeks following release and will have their price reduced after they've been in-game for a couple of weeks. Items from the Sun's Out, Guns Out will remain at their current prices throughout the event.

Blizzard LogoBlizzard (Source)

Hey guys, just so there’s more transparency on this, we changed our approach to new item shard pricing so that all new skins and mounts now start at higher shard prices for a couple of weeks following release. In part, we felt there were too many rules around which new items have higher shard prices and which don’t, and feel this will be more consistent.

As mentioned above, these items will receive a price reduction after they've been in-game for a couple of weeks. If you’re short on shards, waiting a bit before picking them up is an option as well. Waiting may also give you a little more time to earn shards from the Loot Chests you receive as progression rewards. However, special event items, such as our Suns's Out, Guns Out skins and mounts, will remain at their current prices throughout the event.

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Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

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I didn't have a problem with this. it honestly made sense. Though i will say 2400 shards is a lot. takes more than a month just to get 1600.

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1 hour ago, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

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4 minutes ago, Rashaall said:

Not sure I understand where you're getting at, all the loot boxes I've opened so far during the event had at least 1 item from said event, so that counts as 100% drop in my opinion..

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

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29 minutes ago, Valhalen said:

A lot of times I've opened and didn't get anything, not even a spray.

Also, it should be guaranteed to drop when you re-roll, which is not the case.

He is right, i've opened more than 50 chests, and not even half of them had an item of the event, so... its pretty unfair. Guys, not even 25/50, that's not cool. How come i have to lvl up more than 50 lvls to have all the things i want from an event? To people who dont have stim packs this is insane, its a lot of time playing... 

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I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

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4 minutes ago, HenrySteinway said:

I got to thank Blizzard for 5 (five!) legendary Tychus skins. I want them all because I got all others legs already. And thanks for not changing Odin skin in these legendaries. Who cares how their Odins look?

I got disappointed they didn't change Odin for those skins.

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What i hate about the new system is that for a skin to be legendary it used to have to be either changed attack animations or voice overs or both. But now they get away with just tossing in a new skin and not changing any of the animations or voice overs and calling it a legendary skin and making you farm a ton of shards for something that should be epic at best.

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So.... Shadow Demonic Auriel will be 1600 in a few weeks? I know a guy whos saving his shards then! :P

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On ‎7‎/‎13‎/‎2017 at 3:23 PM, Valhalen said:

Sure, technically we don't have to spend any real monies on these skins, but that is kind of a low blow from their part.

One thing that is really rustling my jimmies is how the Sun's Out, Gun's Out loot chests only have a chance of containing the items from the event; as far as I know, they were supposed to be a 100% drop, am I right? At least one item should be from the event. Or did I misread the blue notes?

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

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1 hour ago, Darkjester79 said:

Spot on sir.  I can't afford to spend a ton of money for skins and the fact that you are hiking shard prices is terrible in my opinion.  I play a lot of games and it is somewhat difficult to obtain enough shards.

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Edited by Valhalen

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On 15/07/2017 at 1:54 AM, Valhalen said:

Yeah, ever since 2.0 launched I've been saving shards for when Blizzard finally released The Lost Vikings announcer. I recently bought my very first skin, the Admiral Krakenov, so I'm sitting at 2000 shards. And everything costs so damn much.

Still saving for my Prime Evil Diablo skin :(

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If they are so worried about making money with the new gems and loot chests system since you can purchase 'packs' of each of those things. Then why not just throw some shards into each real money gem packs too. With the amount of shards that are a 'bonus' to purchasing them ascending with the cost of the packs too. It would act as further incentive for people to actually buy their real money stuff in the first place. Since you could use them to forge other skin variations you want that aren't able to be purchased by way of gems. Seems like a no-brainer business idea to appear more consumer friendly to the players to me. You of course wouldn't want to make it TOO high an amount that you could just forge the new gem/bundle based skins. So I suppose they could make it so you get a comparable amount of shards per gems that you buy. Since you have to spend gems to buy any bundles or packs of stuff. Again making it more appealing to buy gems in the first place. Maybe say 100 shards per 100 gems. Since I'm pretty sure it's 100 gems=$1 OR if they're really that worried about it then half the amount of shards to gems you purchase with real money. That seems fair enough. Better then none at all.

Edited by CyberDVonaven
Had some more ideas to better flush out

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13 hours ago, Blainie said:

Still saving for my Prime Evil Diablo skin :(

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

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8 hours ago, CyberDVonaven said:

That seems fair enough. Better then none at all.

I'd definitely be on board with having the shards included, yeah. I understand that they wanted to implement a slightly more RNG-element to the game with the boxes, but it sucks having to spend so much just to try and find enough shards to get the legendary you want.

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3 hours ago, Valhalen said:

The Prime Evil Diablo skin was the very first legendary I got from loot boxes in 2.0, and I don't even like his D3 design. And I've got all variations of Tychus summer skin from loot boxes as well, and I don't even play Tychus.

Meanwhile, I've been wanting to get the Bucaneer Falstad, Lumberjack Uther, Love Goddess Tyrande from loot boxes, but nothing. Life is fucking unfair.

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

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2 minutes ago, Blainie said:

Uhhh - so I have the ones you want (all of them), and you have the legendaries I want. Swap? :(

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

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2 hours ago, Valhalen said:

Man, I'd do it right now if I could. The RNG God trolls me a lot by giving me stuff from characters I'll never touch (I have ALL voice lines for Tracer and not a single one for Auriel, my main).

Would be nice if Blizzard implemented a system where you could gift other players with stuff you have in exchange for their duplicate value in Shards.

That'd be pretty awesome, but I imagine it'd lead to them seeing it as a hit on their profits, so it'll probably never happen :(

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      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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