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New Hero Teaser at HGC China

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9 minutes ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

So many possibilities. Can't wait for it to be something completely unrelated to what everyone though, just like Deathwi- I mean, D.Va.

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54 minutes ago, Valhalen said:

Real talk, though. I wouldn't be surprised if the next Hero is Kil'jaeden, considering that Gul'dan has voice files of interaction with supposed Legion-related characters, where he says: "The Legion is here, my plans will have to accelerate."

This could also point to Malganis (He does summon him in Legion at Tomb of Sargaras). Not that it couldn't be KJ still, just that it has other options the community has been mentioning.

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More famous than Stukov eh? Many fill that bill. Though I don't think Lady Vasj does (if so, very slightly). I don't think it will be Ner'zul- Arthas is in as the Lich King, united with Ner'zul, yet he emerged as the dominating personality or Grom(mash) since Samuro is in already (maybe he'll come as a skin for him?) and he was a Blademaster in WC3. Unless they bring him as corrupted due to Mannoroth's blood. That leaves us with Maiev though I'm not sure how dark portal, shadowy figure with green eyes fit to this.

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

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I love seeing all these guesses come in and then coming back when it's announced to see who got it right! 

Maybe it might also be Turalyon? I don't know how famous people generally think he is, but it would make sense for him to be emerging from the Dark Portal given that he was "lost" through the portal after the explosion. The eyes wouldn't really make sense though, I guess. I also don't see him being all that different from Uther, so maybe not.

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2 minutes ago, SteveFrost said:

Kel'thuzad also utilized portals so this brings him up as a candidate imho-like to speak with Archimonde. Speaking of the Defiler, I'm surprised nobody brought him up. It could very well be him imho.

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

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Just now, Blainie said:

I still think there is the same issue with Archimonde and KJ - I don't see how they can be added given how their type of power seems to work. I just feel like they would be too similar if they were add-based to Azmodan, but they can't take advantage of their insane size and power on the field of battle because it would be so similar to what Ragnaros already does. 

It's kind of the argument behind why you have Chromie instead of Nozdormu, I guess. I expect HoTS to have Malfurion instead of Cenarius, Krasus instead of Alexstrasza, etc. By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

I think (and hope) that 'being similar' won't forbid some characters from coming. Like, you have Raynor and Tychus (I like how they use last and first name respectively lol) who are both in a Marine suit yet they play entirely differently. You have all those Mages with their differences. My only experience with Warcraft is WC3 and its expansion, haven't played WoW at all, only with the free pass that came with Wings of Liberty lol (just read some parts cause I'm a lore freak). I think they could be different in-game, like Kil-jaeden is more or less a 'fire daemon' (I don't think it would be much of a problem with Azmo, more with Ragnaros. Maybe have him call down Infernals or something) while Archimonde uses dark/fel, destructive magic. It is an issue tho, because truly, these characters are on a different plane, like seriously OP, you'll need to find a better explanation than "they can't just OHKO you because moba balance". I've seen people request Deathwing a lot, even Sargeras himself. I'd like them in too, but it's that thing again. Maybe make a special map where they'll be like a boss or something?

There are ways to circumvent that problem tho imho, if you double down on the characters identity and defining traits. Like, we already have Uther in, yet I believe there would be no issue bringing Tirion. He could be a more offensive version of a Paladin (Retribution Tree, retadin), especially if he had Ashbringer, maybe even Multiclass. And yeah, the size thing is definitely something to note if you know these characters beforehand. Take SC2 for instance, where Battlecruiser and Viking are pretty much the same size lol.

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55 minutes ago, SteveFrost said:

"they can't just OHKO you because moba balance".

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

1 hour ago, Blainie said:

By introducing these huge, otherworldly powerful characters, you start having to make things on a different scale. The Odin ultimate for Tychus should be big, but not as big as some of these other characters.

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

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24 minutes ago, Valhalen said:

 

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Not to mention that Archimonde and Kil'Jaeden are not always huge. They can change size but there normal size is that of any other eredar such as Prophet Vellen. They are mostly played up in size because Blizzard likes to have huge bosses to try and make things seem more epic. Arthas and Kel'thuzad are the same size but if you go to Naxx the boss version of KT is triple sized to play him up.

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2 hours ago, Valhalen said:

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

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21 minutes ago, TSRD said:

Sgt. Hammer is perhaps an even more obvious example of this.  Seeing the tank the same size as normal characters and then mini-sized Hammer popping out when in siege mode is a bit mind breaking if you don't wave it off as game perspective...  Or just the buildings/lane units in the nexus compared the size of the heroes.

Exactly. Blizzard makes units larger or smaller depending on their role within the game. Bosses and important NPCs in WoW are always a lot larger than normal characters to make them "stand out in the crowd" and be easy to identify from a distance.

Hammer in HotS uses a reverse logic because her Siege Tank is huge in Starcraft, so they made it and her smaller to fit with the other Heroes proportions.

Likewise, minions and Bruiser Mercenaries and Sapper Mercenaries are tiny because they would take too much space in the screen and end up obstructing the players' view, while Siege Mercenaries and Bosses are larger because they come in small numbers and need to pop out since their function plays a larger role.

Edited by Valhalen
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I'd honestly be very excited if it were Kil'jaeden. He is one of those characters that I always thought needed to make an appearance into HotS. We haven't gotten any WoW demons as heroes yet (aside from Jaina, of course) and the expansion of WoW currently is Legion so why not add one of the biggest bads of all the demons into the nexus? 

I'd love to see that.

Edited by Maxkitty

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In my opinion it will be Maiev. Shadowy figure here have same green eyes like her portrait in Hearthstone. Also lower part reminds me her cloak with sharp blade fragments. I can also see that similar ponytail sticking out from her helmet basicly. They could not show all helmet elements as elven ears would clearly tell us who it is.

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I think Maiev, maybeee Akama but Maiev is more probable. Kiljaeden is not related to Dark Portal.... He is not habitant of Outland or Draenor. He only can be summoned through powerful portals.... I know that Maiev didnt go through Dark portal but maybe is not about someone who did go through DP but DP is only a window here and we can see someone on the other side. And Maiev was in Outland. Akama even lives there.

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10 hours ago, Valhalen said:

Technically you can use that excuse. In what universe would a Murloc be able to go toe-to-toe with the God of the Fire Elementals?

I guess the 'explanation' supposedly is that, within the Nexus, there is a shift in power so everyone is on equal footing (OPs toned down, underdogs given an increase). It doesn't officially state that anywhere I reckon' just that the Nexus can take someone from every world/timeline (like Raynor is surprised he can talk while 'dead' and can respawn lol). I remember reading somewhere that, the premise is that each Battleground is under the jurisdiction of a powerful (over)lord who sets the rules each time- tho Hanamura really broke that mold. New SC maps as well but not that much imho. Thing is, characters like the ones mentioned (Kil-jaeden/Archimonde etc) don't feel like they really give any ground to be manipulated like that- unless the ruler of each Battleground is nigh-omnipotent/has reality warping abilities or the Nexus just straight nullifies their OPness (by a significant amount at least) lul. I mean, even Kerrigan is supposedly the strongest being in the universe.

And to answer your question, I guess in the same universe where Arthas/Leoric/Illidan/demons are seen riding rainbow-pooping unicorns haha (love that mount) Tho, given enough stacks I guess Rag COULD OHKO Murky :>

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14 hours ago, Valhalen said:

Similarly, Illidan supposedly has dialogues with Maiev for HotS too...

Spoilsport...

Even then, I'm pretty sure it's gonna be the portal, maybe a new map?

Edited by Ilonpilaaja

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If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

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15 hours ago, Valhalen said:

In Smash Bros. all characters are scaled to an approximate  size to fit the shared universe within the game. For example, Bowser is supposed to be at least 5x larger than Mario, yet he is as big as Donkey Kong. 

The same applies to Heroes of the Storm, where Ragnaros is tiny outside of his Molten Core form, all to meet the standards of the shared universe in the Nexus. 

Execpt Rosalina is 5th lightest character there but is a heavy is mk anyway?

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Pretty sure it's Garrosh, guys. Don't know my way around Warcraft lore at all, but the launcher has a GIF of him on it... Also just checked their twitter and it has his name with the GIF so :P

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7 hours ago, Erialis said:

If it's Garrosh or Gromm Blizz gonna fail. We already have barbarian and Varian using alot of different warrior skills. If we add to this Samuro which is typical Warcraft 3 warrior hero for orcs and use a bit different skills then nothing interesting can come from another boring orc warrior.

Maybe it will be a more aggressive Warrior-style, possibly how we saw the orc in the original WoW cinematic. Strong two handed blows, maybe bringing in some Iron Horde abilities too (Iron star etc.)?

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Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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