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Garrosh Hellscream Hero Reveal

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1 hour ago, Valhalen said:

There is Chromie. Sure, she is actually a Bronze Dragon, but still in Gnome form regardless. Also, Gelbin Mekkatorke is on development for 2 years or more.

Timbersaw 2.0 - get hype

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41 minutes ago, Plergoth said:

I hope this guy has a talent called "Three Sunders" 

He has only 1 ability, three sunders. His ultimate lets you reset the sunder stacks to re-apply.

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I heard he's going to be Multiclass (then again, idk how much twitch chat can be trusted). If anything, a Horde Multiclass after an Alliance Multiclass seems legit.

19 hours ago, Valhalen said:

Another Orc and not a single Draenei. Talk about diversity, eh, Blizzard?

Regardless, I'm curious to see how he will play.

I'd love me some Cairne or a Tauren representative.

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7 minutes ago, SteveFrost said:

I heard he's going to be Multiclass (then again, idk how much twitch chat can be trusted). If anything, a Horde Multiclass after an Alliance Multiclass seems legit.

I'd love me some Cairne or a Tauren representative.

Technically the Tauren representative is E.T.C., but yeah, he is not part of the lore.

We need Gamon. He will save us.

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28 minutes ago, Valhalen said:

Technically the Tauren representative is E.T.C., but yeah, he is not part of the lore.

We need Gamon. He will save us.

Whoops, forgot about that. But yeah, he's more of an inside joke if anything. Plus, most teasers/spotlights depict him on the IIIIIIIIVILLL side :v

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25 minutes ago, SteveFrost said:

Whoops, forgot about that. But yeah, he's more of an inside joke if anything. Plus, most teasers/spotlights depict him on the IIIIIIIIVILLL side :v

I'd like to see Cairne, though. The problem is that the Tauren lack any figures that stand out. But would be nice to see one of the Highmountain Tauren, for example.

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18 hours ago, Valhalen said:

I'd like to see Cairne, though. The problem is that the Tauren lack any figures that stand out. But would be nice to see one of the Highmountain Tauren, for example.

For sure, I love Cairne and he's one of the quintsessential heroes of Warcraft imho- one that should be in

Edited by SteveFrost
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50 minutes ago, SteveFrost said:

For sure, I love Cairne and he's one of the quisessential heroes of Warcraft imho- one that should be in

Cairne followed by someone like Putress to represent the actual Forsaken (Sylvanas, I know, but I mean an actual Forsaken model) would be awesome.

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5 minutes ago, Blainie said:

Cairne followed by someone like Putress to represent the actual Forsaken (Sylvanas, I know, but I mean an actual Forsaken model) would be awesome.

Oh man, Professor Putricide is one character I really want to see in this game.

"Good news, everyone! I think I perfected a plague that will destroy all life on Azeroth!"

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16 minutes ago, Valhalen said:

Oh man, Professor Putricide is one character I really want to see in this game.

"Good news, everyone! I think I perfected a plague that will destroy all life on Azeroth!"

Something like this would be so amazing... Or for them to add mobs from ICC - bring in Blood Queen Lan'athel, give her vampire abilities and let her play similar to Vladimir from LoL. She'd be my main in an instant!

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9 minutes ago, Blainie said:

Something like this would be so amazing... Or for them to add mobs from ICC - bring in Blood Queen Lan'athel, give her vampire abilities and let her play similar to Vladimir from LoL. She'd be my main in an instant!

I can totally see Blizzard bringing those characters in the future. I mean, c'mon, we got Stitches in this game and he's not even a Dungeon/Raid Boss. We got Murky who is nothing more than a Pet in WoW. I say Putricide and Lan'athel got a chance.

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Just now, Valhalen said:

I can totally see Blizzard bringing those characters in the future. I mean, c'mon, we got Stitches in this game and he's not even a Dungeon/Raid Boss. We got Murky who is nothing more than a Pet in WoW. I say Putricide and Lan'athel got a chance.

When it happens, I'll be thinking back to this moment and getting sad because they'll have added something like a random pet rather than our two suggestions :(

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16 hours ago, CyberDVonaven said:

So... you do realize you basically just described Sonya, most of her abilities in some form before or after some talents, and her trait too, right?

No no. this guy is going to be useable unlike Sonya ;)

Edited by 50m8r4
miss spell

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19 hours ago, Valhalen said:

There is Chromie. Sure, she is actually a Bronze Dragon, but still in Gnome form regardless. Also, Gelbin Mekkatorke is on development for 2 years or more.

My point was exactly the one on Chromie being a Bronze Dragon since i believe the talk was about races, not models. Sorry if I got that wrong.

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23 minutes ago, Rashaall said:

My point was exactly the one on Chromie being a Bronze Dragon since i believe the talk was about races, not models. Sorry if I got that wrong.

Funnily enough, despite Chromie having a gnome model, she isn't a gnome - BUT, the most likely gnome to be added will be Gelbin, who actually won't have a gnome model, but instead one of a mech most likely. 

Pretty funky stuff!

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26 minutes ago, Blainie said:

Funnily enough, despite Chromie having a gnome model, she isn't a gnome - BUT, the most likely gnome to be added will be Gelbin, who actually won't have a gnome model, but instead one of a mech most likely. 

Pretty funky stuff!

Well, the model of Mekkatorque shown at Blizzcon has him on his flying machine, where at least his head is seen.

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On 20.7.2017 at 5:39 PM, Dejo93 said:

I was hoping for Grom tbh. It'd be a real dick move if they made a Grom skin for Garrosh ( like they did with Widow and Nova)

 

They did an Amazon Skin for Nova. Yet we got the Amazon :) The other hero is most likely years away again

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Would have loved to see a Ghom, who would be based around poison clouds, that he leaves around the map or something like that. Would also have liked to see an Izual who would be based around freezing similar to if Jaina and Arthas root would have a baby. Or maybe even an Imperius another multiclass support/assassin, you could go shield build or pure mid-range dmg build. But Grommash will be interesting to see, perhaps he will be another multiclass, i get the feeling blizzard is going to be adding quite a couple of those in the near future.

Edited by Darkathian

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Enrage, Recklessness, Anger Management, Mighty Blows, Cleave, Bash, Execute is something that might fit him and unique enough, but I can't think of a gap closer much different than Sonya, Butcher, Varian

Edited by BobTheHuman

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On 7/20/2017 at 6:39 PM, Dejo93 said:

I was hoping for Grom tbh. It'd be a real dick move if they made a Grom skin for Garrosh ( like they did with Widow and Nova)

 

How so? They fight in the exact the same way(like nova and window as you pointed out) hell even with the same weapon.They cant release both heroes seperately.But as a skin you can  have both instead of losing from forever

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On 21/07/2017 at 4:51 PM, Valhalen said:

Well, the model of Mekkatorque shown at Blizzcon has him on his flying machine, where at least his head is seen.

Ah, so not Timbersaw 2.0, but Gyrocopter 2.0 :D - well, I guess they are Gelbin 2.0.

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      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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