Jump to content
FORUMS
Sign in to follow this  
Starym

Exorsus' (Harsh) Reaction to Recent KJ Nerfs

Recommended Posts

7JYxglU.jpg

 

With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:

We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:

 

What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?

Share this post


Link to post
Share on other sites

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

  • Like 4

Share this post


Link to post
Share on other sites
34 minutes ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

Maybe you should wipe on a broken boss and not even get past the first phase for 14 hours a day and see how you feel about it. The raiding scene is nothing like it was in the old days, it is completely reasonable for a tier to be finished in 2 resets. The boss was clearly not tested properly, it was not even remotely possible to kill and Blizzard should not allow that to happen, imagine how demotivating it is to wipe endlessly on a broken boss. 

  • Like 4

Share this post


Link to post
Share on other sites

I'll say the same thing I did on Twitter on this - they should have waited for the first kill of each region. We have 2 CN guilds pushing hard in 3rd and 4th trying to get the kill on KJ and the KR guild looking to get their region first. 

  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Oxygen said:

Perhaps Exorsus should have paid attention to the bottom part of this label on their game box:

Image result for game experience may change during online play

The entitlement displayed by these players is mind boggling. Raid boss changes are about as old as the game is, dating back to C'thun days (and probably before, but that's all I can recall), and it seems like some self-important microdrama like this emerges with every new raid tier. It takes a special kind of special to somehow think that Blizzard isn't making these changes in the best interests of the game. The game these very players love and have devoted an unreasonable amount of time playing. Just, what do they feel like they're losing out on, exactly? You got your kill. All is well in the world.

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

  • Like 2

Share this post


Link to post
Share on other sites

Blizzard needs to start putting in some real effort to make sure raids are properly tested and ready to go at launch, especially this far into the games life. If any of you have spent a good amount of time in tomb you'll have noticed how unfinished it seems. Some of the bosses seem really half assed and quickly thrown together, unlike nighthold where each boss had an interesting and unique design. Some bosses like maiden, host, inquisition. Seems so half assed. And this mythic end of things is no better. In the past mythic has always meant new and difficult mechanics that changed the way you did the fight. In tomb it just means everything does double damage and theres more of it. More adds spawn, more hydra shots, more glaives.

  • Like 2

Share this post


Link to post
Share on other sites

It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

Share this post


Link to post
Share on other sites
1 hour ago, enviousmtg said:

I'm glad you mentioned C'thun. The comparison is quite apt, actually - both bosses were literally unbeatable until Blizzard took action to fix the fights. However, C'thun released in 2006, that sort of thing would be unacceptable in today's raiding environment. There's a reasonable expectation for a game not to be broken, and I have no idea how you can call that entitlement. 

If the top raiding guilds in the world say that a fight is unbeatable, I believe that it is. Saying that they're just complaining that it's hard is ridiculous - they have been raiding since the days of C'thun. They know what hard looks like, and what broken looks like. Better than you, better than me, and better than Blizzard, who doesn't test these fights on PTR - and understandably so, not to ruin the mystery of the mythic endboss - but at the same time, the possibility that an untested boss is broken is very real, and I don't know why people have to hate on the top guilds for saying so. Jealousy, perhaps? I have no idea. 

It's not so much as them saying it, it is how it is said. Granted most of these comments are out of frustration, but then again when you really get to the point of the matter all of this stress is self-inflicted just to be first. As SMOrcMan stated, they should instead feel good knowing they beat it before the heavy nerfs.

Share this post


Link to post
Share on other sites
2 hours ago, Oxlotus said:

It's funny that people complain more about one boss over another. Xavius was simple on Mythic difficulty (well under tuned.) To all of these guilds, however, he was a less important entity to kill than Kil'jaeden. People are more drawn to this raid boss, and they expected him to remain hard.

What cutting edge raiders don't understand is testing. They know their job, and they know it well: kill the boss. The tuning and testing happens internally, and it has to. That's the whole point to a QA team. Blizzard doesn't have these raiders on their QA team. Slootbag and several others have been offered the job, but they turn it down because they're not ready yet. The QA team is far better (and readily available) than it has ever been before, and they're improving. Given more time, perhaps more cutting edge raiders will slowly join the ranks at Blizzard Entertainment and bring more raiding knowledge to the scene than Blizzard currently has. Hell, maybe we'll even see less cheesing and more mechanical behavior like Siegecrafter Blackfuse and Paragons of the Klaxxi (pre-nerfs).

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

  • Like 1

Share this post


Link to post
Share on other sites

I think the difficulty shouldn't be changed. Just change the difficulty next patch or smth, but not on progression. If it's hard it is  a hell of an acomplishment to defeat KJ so you can be proud of yourselves. Exorsus kind of went "angry kid" mode but the frustration shouldn't wonder anyone. I would at least save the fixes for TOP10 Kills

  • Like 2

Share this post


Link to post
Share on other sites
56 minutes ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

Share this post


Link to post
Share on other sites

I think they have a lot of pent up frustration and sarcasm that isn't helping their point, but nonetheless, I sympathise with them to an extent but there is only so much internal testing that Blizzard could possibly do and try to plan ahead for all the classes, specs and available talents in the game while keeping encounters challenging while mechanically interesting, but as we all know, soak soak soaky McSoak for most of the bosses, and the numbers in WoW are so ridiculous that I wouldn't be surprised they were relying on top guild's progress to tune out a bit more because how do you calculate billions upon billions of numbers in a single tests accurately to tune? 

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, SMOrcMan said:

if anything, I'd be happy if I were them, they can proudly say that they beat it on mythic before the nerf

I actually came here to say this. Yes okay they had to work harder than other groups who will later attempt it but in many ways they already are with all the pre grinding ap and gear farm to even attempt to be in the top world first rankings. So, to that end to beat it before the nerf is really an accomplishment. One thing I reference a lot to friends is the molten core anniversary raid a couple years back. Initially it was awful, it was really over tuned, and was all but impossible. With my group we spent more hours than I would admit grinding it until we beat it. Then the next day there was a nerf to it. People were mad but I was saying "guys we did it when it was harder". It made my mount feel like more of an accomplishment. Yes others have it and can go "oh yeah I did that event too" and I can always flex my internet wow muscles (because no one else in real life would care) and say "yeah but i beat it pre nerf".

So yeah I understand their frustrations in some ways but I feel the could have taken a different path and made themselves seem more awesome.

Share this post


Link to post
Share on other sites

Heeey, entitled (whatever the Russian version of a snowflake is - vodkaflake?) pro gamers - just because you don't like how something is done, doesn't mean that it wasn't done according to plan.  Maybe they wanted to see how long it would take you shut-ins to beat it as designed so they could get an idea of how to down-tune it for everyone else?  

Whiners.

Share this post


Link to post
Share on other sites
4 hours ago, MarcHethrusWaters said:

Balanced classes doesn't mean they're all equally good. If ever spec did the same dps in every situation, every spec had the same mobility, utility, self healing then the game would be dull. You don't seem to understand they're doing this at the VERY highest edge. Doing mythic content. They stacked rogues cause of their cheezy mitigation and their amazing ability to soak the swirls on kiljaedan. You'll notice there were a lot less rogues on all the other mythic kills the guilds have been doing. If you watched the kill video you'll actually notice how much less dps the rogues were doing then the warriors, boomkins and warlock. Even though the average ilvl for the group is close.

WHEN YOU'RE DOING CONTENT WITH AN OVERALL UNDERGEARED GROUP YOU TAKE EVERY SMALL ADVANTAGE YOU CAN GET. When the bulk of the guilds start to do mythic KJ in about 2 months and their average ilvl is 930 you will see that EVERY spec is capable at doing that fight. Its just when you're all going in 910-920 a rogue is better then a mage. Doesn't mean the mage is shit though.

For most mythic guilds, their average ilvl is 930 already if not more. 

 

5 hours ago, Xenofaul said:

My favorite is when they stack 6 of one class in a 20 man raid and think they're not cheesing still.  Pretty sure the QA team didnt have 6 rogues in mind when they made the encounter.  Maybe think outside the box a little bit and have players be good on real classes instead of third string alts that do 10% less than their counterparts. 

"Classes feel balanced" - Quoted from another thread via interview with I THINK Exorsus.   Really? Then why do you have zero mages and 25% of the raid as one class.  If you think the "top players" in these guilds have perfectly performing players, they don't.  A majority of them are good sure, but I PROMISE you that regardless of whatever skill they think they have, they don't play 100% of classes to the best of their ability.   Watch the kill vids and watch the difference between a main rogue and an alt rogue, and then try to lecture the public about how the encounter itself was the problem the whole time. 

Get off your high horse and stop cheesing content and complaining about it. 

You my friend are a casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a damn what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

Edited by Luthixx
Language is entirely unnecessary.

Share this post


Link to post
Share on other sites

 

10 minutes ago, Daemon said:

For most mythic guilds, their average ilvl is 930 already if not more. 

 

You my friend are a fucking casual and have no idea what you are talking about. Classes are pretty balanced this tier with the exception of Arms warriors, sub rogues and boomies. Rogues are exceptionally good at doing mechanics and can take huge amounts of damage. They have been used extensively this expansion in every raid just for that fact, ToS is no different. Why on earth would you take any less than 5 rogues on KJ if you have them in your roster, these guys are going for world first, why the fuck would they make the boss harder for themselves? There is no rulebook that says , you are not allowed to cheese any mechanics. These guilds will do whatever it takes to get world firsts (with the exception of exploiting bugs in the raid) , they dont give a shit what plebs like you think about the morals of the high end raiding scene. If you dont like when people cheese mechanics then stick to heroic raiding cause thats probably whats best for you. And btw, that Q&A was with Method not Exorsus.

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

Edited by MrEdren

Share this post


Link to post
Share on other sites
11 minutes ago, Daemon said:

(with the exception of exploiting bugs in the raid)

Might want to check your history.

Share this post


Link to post
Share on other sites
20 minutes ago, MrEdren said:

 

And your'e an e-peen waggling troll with zero credibility.

Which 'elite' guild are you in that you're so mortally offended by opinions on a message board?  Don't worry, I'll figure it out if you don't tell us.

I am not in an 'elite' guild but people here have no idea what they are talking about, complaining about cheesing mechanics. Mechanics have been cheesed since the dawn of time why do casuals get offended by it, clearly jelousy. And how am i troll? 

Edited by Daemon

Share this post


Link to post
Share on other sites
10 minutes ago, Daemon said:

I am not in an 'elite' guild but people here have no idea what they are talking about

Neither do you, it seems.

Share this post


Link to post
Share on other sites
1 minute ago, MrEdren said:

Neither do you, it seems.

Sure mate i have no idea what im talking about, git gud casual

Share this post


Link to post
Share on other sites

They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

Share this post


Link to post
Share on other sites
17 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

Still waiting for any sort of a supporting argument.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, Prophet001 said:

They have a multitude of people working on this game. I don't understand why they can't tune the bosses? Also, I can sympathize with grinding a boss out and then having it nerfed. That seems a bit undermining. The boss would effectively get nerfed through multiple lockouts with increases in gear.

You can't really tune up a boss fight after it's been released - do that and you risk stonewalling tons of guilds that may not be up to the increased challenge (or would require a recruitment drive/roster revamp).  When they release something that's ultra-hard (which, come on, a mythic final boss should be), they get to see exactly what aspects of the fight are problematic and might need incremental (or more) adjustments.  

Suppose I should just git gud though.

Share this post


Link to post
Share on other sites
24 minutes ago, Daemon said:

Sure mate i have no idea what im talking about, git gud casual

I bet you're one of those charmers who list groups asking for (genitalia references).  Must be something in the water over there.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
    • By Stan
      MoP Remix characters that will transfer over to retail will receive a gear boost!
      With Patch 11.0.2 now live on Public Test Realms, you can copy over MoP Remix characters from retail! It appears all MoP Remix characters will receive a character boost so you can dive straight into action when the War Within expansion launches.

      We can't unfortunately log in to the game with the MoP Remix char on the PTR so we can't confirm the Item Level of gear for max level characters. However, keep in mind that the gear boost will scale with your level, so if you're below max cap, you will receive gear appropriate to your current level.
      When Can We Expect MoP Remix Characters to Transfer to Retail?
      MoP Remix ends on August 19, so we assume the characters will need to be transferred to retail by August 22 when Early Access begins.
×
×
  • Create New...