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Starym

Garrosh Patch Notes: July 31

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Garrosh has arrived on the PTR today and will be staying until August 7th, so head on over and check out the latest addition to the Nexus! There's also the usual patch stuff included, like the new map rotation, bug fixes and hero balancing for Ragnaros, The Butcher, Probius, Auriel, D.Va and Sonya.

Blizzard LogoPTR July 31 (source)

Our next Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until August 7. During this time, we kindly request your assistance in trying out some of the new content it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.

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General

VS. A.I. Team Composition

  • Removed Mirror Matches: Players will no longer face duplicate enemy A.I. Heroes in this game mode.


New Hero: Garrosh

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

 

 

Trait

  • Armor Up
    • Garrosh gains 1 Armor for every 2% of maximum Health missing.

Basic Abilities

  • Groundbreaker (Q)
    • Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
  • Bloodthirst (W)
    • Deal damage to an enemy and Heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
  • Wrecking Ball (E)
    • Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage enemies near the impact and slowing them by 30% for 2.5 seconds.

Heroic Abilities

  • Warlord's Challenge (R)
    • Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
  • Decimate (R)
    • Deal damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
    • Stores up to 3 charges.

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Art

Artanis

  • Daelaam Artanis' Twin Blades activation effect is now green to match the color of his warp blades.

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User Interface

General

  • Armor Indicators:
    • Armor buff and debuff indicators have been added next to Hero healthbars.
  • Cursor Cooldown Notifications:
    • An option to display ability cooldown indicators near your mouse cursor has been added.
      • This feature can be enabled or disabled in the options menu
  • MVP Banners:
    • The MVP player’s Banner will now show in the initial MVP screen.
  • In-Game Chat Improvements:
    • The in-game chat box can now be moved by clicking and dragging the directional arrow indicator seen when the chat box is open.
    • In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.
    • A timestamp option has been added to display in-game times before chat messages.
    • Hero names will now display as Hero icons to the left of messages in chat.

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Battlegrounds

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Braxis Holdout
    • Battlefield of Eternity
    • Sky Temple
    • Cursed Hollow
    • Blackheart's Bay
    • Towers of Doom
    • Warhead Junction
    • Dragon Shire
    • Garden of Terror

Cursed Hollow

  • Audio and visual indicators have been added to alert players when there are 10 and 5 seconds remaining on the Raven Lord’s Curse.

Heroes

Assassin Specialist Support Warrior
Ragnaros Probius Auriel D.Va
The Butcher     Sonya

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Assassin

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Living Meteor (W)
    • Damage reduced from 72 to 68
  • Blast Wave (E)
    • Cooldown reduced from 10 to 9 seconds

Talents

  • Level 1
    • Shifting Meteor (W)
      • Additional Functionality:
        • Each time an enemy is hit by Living Meteor, they take an additional 3% damage from subsequent hits by the same Meteor
    • Engulfing Flame (E)
      • Adjusted functionality:
        • No longer grants cooldown reduction on Blast Wave
        • Now also increases the damage of Blast Wave by 75%
  • Level 7
    • Superheated (E)
      • Removed
    • New Talent: Blistering Attacks (Passive)
      • Every 10 seconds, your next Basic Attack deals 60% bonus damage. Enemies hit by your Basic Abilities reduces this cooldown by 1 second
    • Molten Power (W)
      • Damage bonus increased from 15 to 20% per enemy Hero hit
  • Level 20
    • Lava Surge (R)
      • Cooldown reduction increased from 10 to 30 seconds

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage lowered from 140 to 130

    Abilities

    • Fresh Meat (Trait)
      • Meat required to complete his quest increased from 125 to 200
      • Damage bonus per Meat stack decreased from 1 to .5
      • Meat dropped by enemy Heroes increased from 5 to 25
      • Bonus damage on quest completion increased from 100 to 125
      • Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected

    Talents

    • Level 1
      • Abattoir (Trait)
        • Removed

    Return to Top


    Specialist

    Probius

    Divider_Hero_Probius_crop.png

    Abilities

    • Worker Rush (Z)
      • Worker Rush can no longer be activated while the Worker Rush buff is still active. This will prevent players from accidentally placing the ability on cooldown when leaving the Hall of Storms.

    Return to Top


    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    • Auriel’s resource bar will now glow when at maximum Hope.

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    Warrior

    D.Va

    Divider_Hero_DVa.png

    Talents

    • Level 4
      • Diverting Power (W)
        • Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.

    Sonya

    Divider_Hero_Sonya.png

    Abilities

    • Whirlwind (E)
      • The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.

    Return to Top


    Collection

    New Bundles – The following new Bundles and Skin Packs are available for a limited time!

    • Garrrosh Heroic Bundle
    • Mad Axe Garrosh Skin Pack
    • StarCrossed Bundle
    • Warcraft Armory Bundle

    New Skins

    • Garrosh
      • Shattered Hand Garrosh
      • Blackrock Garrosh
      • Glorious Garrosh
      • Deadly Garrosh
      • Mad Axe Garrosh
      • Biohazard Mad Axe Garrosh
      • Frozen Mad Axe Garrosh
      • Mutant Mad Axe Garrosh
      • Horde Axe Garrosh
    • Anub'arak
      • Anub'alisk
      • Kaldir Anub'alisk
      • Omega Anub'alisk
      • Venomous Anub'alisk
      • Enraged Anub'alisk
    • Li-Ming
      • Templar Li-Ming
      • First Ascendant Li-Ming
      • Dark Templar Li-Ming
      • Onyx Templar Li-Ming
      • Void Templar Li-Ming
    • E.T.C.
      • L800 E.T.C.
      • Spectre L800 E.T.C.
      • Jungle L800 E.T.C.
      • Shock L800 E.T.C.
      • Horde L800 E.T.C.
      • Angelic L800 E.T.C.
    • The Butcher
      • Grendel Butcherlisk
    • Valeera
      • Ivory Demon Hunter Valeera
      • Crimson Demon Hunter Valeera
    • Zul'jin
      • Arcane Emberlord Zul'jin 
    • D.Va
      • Devil Dogs Goliath D.Va
      • Spectre Goliath D.Va 
    • Abathur
      • Feral Swarm Abathur 
    • Dehaka
      • Savage Pack Leader Dehaka 
    • Varian
      • Deadly Lo'Gosh Varian 
    • Samuro
      • Warsong Hellblade Samuro 
    • Rehgar
      • Saronite Ironclaw Rehgar 
    • Probius
      • Solarite Probius Prime
      • Sargas Probius Prime 
    • Samuro
      • Amethyst Highlord Alarak 

    New Mounts

    • Wretched Illidan's Nightmare
    • Road Boar
      • Road Boar
      • Biohazard Road Boar
      • Frozen Road Boar
      • Horde Road Boar
      • Mutant Road Boar

    Return to Top


    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Battlegrounds

    • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
    • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
    • Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
    • Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent. 
    • Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
    • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures. 
    • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane. 

    Heroes, Abilities, and Talents

    • Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
    • Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
    • Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast. 
    • Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
    • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously. 
    • D.Va: Now properly contests Objective Capture Points while exiting her Mech.
    • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
    • D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
    • D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode. 
    • Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct. 
    • Genji: X-Strike can now be properly self-cast. 
    • Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech. 
    • Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen. 
    • Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
    • Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage. 
    • Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect. 
    • Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands. 
    • Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start. 
    • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
    • Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
    • Sylvanas: Can cast Possession on units spawned by Bosses on Warhead Junction.
    • Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
    • The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war. 
    • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes. 
    • Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator. 
    • Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught. 
    • Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure. 
    • Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish. 
    • Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine. 

    Sound

    • Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
    • Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens. 
    • Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode. 

    User Interface

    • Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
    • Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl.

    Return to Top

    G6G0N80EOC941426801305139.png

    Live Balance Update July 26th.

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    Really? That is it? Other than The Butcher's changes, nothing else of substantial value? I was expecting some reworked Heroes...

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    Well, I'm quite disappointed here. Many changes that should be done yet none had happened nor we know anything of them going to take place in any near future.

    Raynor's talents are jurassical at best, and I'm pretty sure that's one of the reasons he has fallen completely out of competitive gameplay.

    Sgt. Hammer badly needs a rework too, not only because of her incredibly primitive set of talents (might be even older than Raynor's), but also because she needs an improvement on her life conditions (and maybe something that makes her gameplay more interesting, because right now there is little else to do than place on siege mode and run away from things attacking you).

    Nova has been needing a good rework long before Blizzard made the last big-scale rework. The best thing is, at least when they rework stealth heroes in general they can't ignore her, but still, no idea of when will a change for good happen.

    Lost Vikings are a troll hero at best, and badly need something to stop them from being an autolose button in 90% of the situations.

    Is Azmodan expected to really have teleport? Maybe some improvement of the lvl20 talent of the circle?

    Morales should actually get some changes as well, maybe to make her gameplay more interesting.

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    3 hours ago, Starym said:

    New Mounts

    • Wretched Illidan's Nightmare

    Ok, this is cool but sounds like a single skin, different from the original 3 available pre-release which sucks.

     

    Edited by BobTheHuman

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    Quote

    • Meat dropped by enemy Heroes increased from 5 to 25
    • Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected 

     

    I'm hoping this means he gets five damage per kill after completing the quest. The wording immediately makes me think he gets 125 attack damage per kill.

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    20 hours ago, Starym said:

    In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.

     

    20 hours ago, Starym said:

    Whirlwind (E)

    • The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.

    These 2 changes, are absolutely FANTASTIC!

    Thank you Blizzard very much!!

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    19 hours ago, MvonTzeskagrad said:

    Well, I'm quite disappointed here. Many changes that should be done yet none had happened nor we know anything of them going to take place in any near future.

    Raynor's talents are jurassical at best, and I'm pretty sure that's one of the reasons he has fallen completely out of competitive gameplay.

    Sgt. Hammer badly needs a rework too, not only because of her incredibly primitive set of talents (might be even older than Raynor's), but also because she needs an improvement on her life conditions (and maybe something that makes her gameplay more interesting, because right now there is little else to do than place on siege mode and run away from things attacking you).

    Nova has been needing a good rework long before Blizzard made the last big-scale rework. The best thing is, at least when they rework stealth heroes in general they can't ignore her, but still, no idea of when will a change for good happen.

    Lost Vikings are a troll hero at best, and badly need something to stop them from being an autolose button in 90% of the situations.

    Is Azmodan expected to really have teleport? Maybe some improvement of the lvl20 talent of the circle?

    Morales should actually get some changes as well, maybe to make her gameplay more interesting.

    Raynor's talents have some diversity, if the enemy team has heroes like nova, zera, you'd go for a different build, though not too much, though Raynor is supposed to be a simple hero, I'd just buff his numbers, give him more damage to be on par with Valla, Falstad.

    Sgt. Hammer's talents need to be looked onto indeed, but she's a solid choice in the right setup, she can hard push lanes forcing the enemy team to send someone to deal with her and she is a mediocre teamfighter.

    Nova has had a couple of reworks if I remember and right now she is in a fine spot, her talents are diverse. Stealth is also a fine mechanic.

    Lost Vikings aren't that bad, they're in fact very difficult to play and you also need to coordinate your team, get the right draft and make the right shotcalls, so yeah 90% of the time it won't happen.

    Azmodan is fine, maybe some buffs to his level 13 and 16 talents but thats personal.

    Morales is made to be a simple hero, her skillcap comes from activating the grenade at the right time.

    Anyways, these are my opinions.

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    On 31/07/2017 at 2:39 PM, toyjazzer said:

    Quote

     

    I'm hoping this means he gets five damage per kill after completing the quest. The wording immediately makes me think he gets 125 attack damage per kill.

    If that's the case, my Butcher is ready to play all day!

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        Base
        Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
        Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
        Base
        Basic Attack damage increased from 122 to 125. Talents
        Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
        Talents
        Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
        Talents
        Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
        Talents
        Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
        Base
        Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
        Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
        Base
        Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
        Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
        Bug Fixes
        Heroes
        Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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      • By Staff
        A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Return to Top
        Hero Updates
        Chromie
        Talents
        Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
        Base
        Bloodthirst [W] No longer ignores vision limitations when queued. Talents
        Level 1 Body Check No longer ignores vision limitations when queued. Guldan
        Base
        Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
        Talents
        Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
        Balance Updates
        ARAM
        Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
        Blaze
        Base
        Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
        Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
        Base
        Basic Attack damage increased from 122 to 125. Talents
        Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
        Talents
        Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
        Talents
        Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
        Talents
        Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
        Base
        Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
        Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
        Base
        Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
        Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
        Bug Fixes
        Heroes
        Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Balance Update Hero Updates Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Balance Updates
        Heroes
        Brightwing
        Talents
        Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
        Talents
        Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
        Talents
        Level 4 Spite Spite has been disabled in ARAM. Qhira
        Base
        Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
        Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
        Talents
        Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
        Base
        Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
        Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
        Base
        Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
        Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
        Hero Updates
        Cassia
        Talents
        Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
        General
        Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
        General
        Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
        Talents
        Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
        Bug Fixes
        General
        Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
        Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
        Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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