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Heroes of the Storm Garrosh

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Moving this to the proper thread:

5 hours ago, TSRD said:

I've been getting a number of games in with Garrosh and am a huge fan of In For The Kill at level 4.  In For The Kill does a ton of work helping fix Garrosh's weak wave clear and gives him slightly better objective/merc camp ability while also giving him excellent sustain between fights.

Compared to In For The Kill, Thirst for Battle is really lacking in my eyes.  Two seconds off only Bloodthirst and only when you're hitting a hero just doesn't feel like anywhere near enough payoff to me.  If you've pulled an enemy away to fight alone then your probably doing ok and don't need the cooldown as much (because you should have a numbers advantage against them and the fight will end quickly).  If you're hip deep in the enemy team you're probably either going to win/lose too quickly for the cooldown to matter (or just get CC'd).  It's only in those elongated running fights that it'll add up and even then I don't know if it'll add up to more than one or two extra swings (and that's assuming you have the opportunity to use the skill on cooldown to not waste the cooldown reduction).

Indomitable is the much better ability IMO if you're ok ignoring In For The Kill's PvE advantages and are focusing on team fights.  Where Thirst for Battle needs fairly specific situations to be good in and even then has uncertain value, Indomitable is almost always going to be extremely strong whenever you need it to be.  This sure value at exactly the time you want it is a big plus in my book (ignoring the fact that Unstoppable is a stronger effect than a conditional cooldown reduction).

In my experience I would be giving In For The Kill and Indomitable green check marks and Thirst for Battle a red X but that's just me.

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Guest XeaKon

On the first page the author uses both Armour Up and Double Up when talking about the level 13 talent.

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9 hours ago, TSRD said:

helping fix Garrosh's weak wave clear

Wow, when you don't read tooltips properly.
Thanks for this comment. I was like how does Bloodthirst help waveclear, then I reread the tooltip.

I was only using it to heal, but this makes so much sense.

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5 hours ago, Guest XeaKon said:

On the first page the author uses both Armour Up and Double Up when talking about the level 13 talent.

Hey, I am unable to find the issue you are describing. Could you please specify where it is?

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Garrosh is absurdly resilient in the two Tank + two Support meta, specially by going with the Main Tank build. Pair him with the likes of Zarya, Tassadar and Stukov/Malfurion and he never ever dies. I'd say that shielding him can be more effective than actively healing, as in a way his trait is very similar to Zul'jin's (the lower his HP the better he is).

I find Stukov particularly powerful when paired with Garrosh. With the right setup, you can throw an enemy with Garrosh into your team's backline and proceed to Massive Shove the victim with Stukov into the gates of the structures. It's hilarious.

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Can someone help me understand the math to body checks dmg boost? It raise dmg is raised by 200persent of your armor up bonus but wouldn't that mean itd do a huge amount of dmg?

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59 minutes ago, 50m8r4 said:

Can someone help me understand the math to body checks dmg boost? It raise dmg is raised by 200persent of your armor up bonus but wouldn't that mean itd do a huge amount of dmg?

If I understood the talent correctly, being at 2% HP means the bonus is 49 (98% HP missing with 1 armour per 2% missing). You get 200% increase, which results in +98 damage. The base damage of the talent is 111 (+4%/lvl) damage, so that means you are getting an 88% increase in damage while at 2% health. 
With Double Up, the armour goes up by 100%, so you are at 98 armour. 200% of 98 is 196 damage. 

The extra damage isn't great, but it is still a nice bonus. 

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Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

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4 hours ago, Trensicourt said:

Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

Body Check is a good talent, even though the damage is not amazing (not awful either, tough). It is indeed the weakest talent of the three, but it is still good enough to be competitive. Currently I would recommend the Main Tank build instead.

A change to the guide is coming tomorrow, which may address your concerns.

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On 8/29/2017 at 9:21 PM, Trensicourt said:

Is body check even a viable talent? I tried it several times, but it seems like a waste of a talent and time. The damage is barely noticeable and the slow barely counts as a peel. In addition, the range of body check is so small that's it's useless for a displacement hero that everybody avoids.

I would only go Body Check if the level 7 reduced healing talent would be exceptionally good that match.  Warbreaker is just too good to give up otherwise.  In situations where the reduced healing talent is very good however (multiple enemy healers and/or heroes with a lot of self sustain), Body Check can be viable there.

On a different topic, still not impressed with Thirst for Battle compared to In For The Kill.  I don't consider In For The Kill to be nearly as situational as the description says it is and I still have trouble seeing the supposed value Thirst for Battle brings to the table.

Edited by TSRD

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I haven't played Garrosh before. Since he's on F2P rotation I played several games with him and I'm glad I didn't buy him. Definitely strong and I have no real things complain about him but he's a totally boring hero to play, at least for me :D

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10 hours ago, Caldyrvan said:

I haven't played Garrosh before. Since he's on F2P rotation I played several games with him and I'm glad I didn't buy him. Definitely strong and I have no real things complain about him but he's a totally boring hero to play, at least for me :D

His gameplay is quite engaging due his ability combo mechanics that can get a lot of easy kills, as you can punish mispositioning quite hard. But I don't really like playing as him either (but I more than welcome a good Garrosh player in my team).

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I don't think Oppressor talent is a great counter to heroes such as Kael'thas or Gul'dan. Garrosh, who lacks dive, is rarely available to get the value of this talent against such heroes, as if he gets close enough to squishy backliners to hit them with basic attacks, they normally get thrown-over and insta-killed.

I'd rather noted that Oppressor would be a great counter to the Melee Mage Heroes such as Sonya or Cho'gall as it allows to greatly reduce their damage output (as well as the ability to sustain themselves). 

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I believe there is an error on the main Garrosh Build  Guide page and on the Abilities page. Under the "TL;DR Tips" heading in the Quick Reference section, there is language on the second bullet point that reads as follows:

  • Groundbreaker Icon Groundbreaker can be used to pull an enemy Hero out of position towards Garrosh before throwing them into his allies with Wrecking Ball Icon Wrecking Ball.

This language is repeated on the "Tips on Ability Usage" on the Garrosh Abilities and Strategy page. Both seem to reflect Groundbreaker's original implementation before the rework that changed it into a stun.

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Guest 7GHz

Is it possible to talk about "Titanic Might", the level 20 upgrade for Wrecking Ball?

Is Titantic Might (without lvl1 Unrivaled Strength) still a valid alternative for Deadly Calm/Death Wish?

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9 hours ago, Guest 7GHz said:

Is it possible to talk about "Titanic Might", the level 20 upgrade for Wrecking Ball?

Is Titantic Might (without lvl1 Unrivaled Strength) still a valid alternative for Deadly Calm/Death Wish?

Titanic Might is the go-to Lv 20 talent right now. The current 'Meta' build is:

Lv 1: Warbreaker

Lv 4: Indomitable 

Lv 7: Into the Fray

Lv 10: Warlord's Challenge

Lv 13: Defensive Measures

Lv 16: Earthshaker

Lv 20: Titanic Might

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9 hours ago, ShadowerDerek said:

Titanic Might is the go-to Lv 20 talent right now. The current 'Meta' build is:

Lv 1: Warbreaker

Lv 4: Indomitable 

Lv 7: Into the Fray

Lv 10: Warlord's Challenge

Lv 13: Defensive Measures

Lv 16: Earthshaker

Lv 20: Titanic Might

Wouldn't Unrivaled StrengthUnrivaled Strength work better with Titanic MightTitanic Might than WarbreakerWarbreaker?

I personally like picking Unrivaled StrengthUnrivaled Strength at level 1 and Double UpDouble Up at level 13. But I can see how strong the combination of WarbreakerWarbreaker and Defensive MeasuresDefensive Measures is.

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1 hour ago, Valhalen said:

Wouldn't Unrivaled StrengthUnrivaled Strength work better with Titanic MightTitanic Might than WarbreakerWarbreaker?

I personally like picking Unrivaled StrengthUnrivaled Strength at level 1 and Double UpDouble Up at level 13. But I can see how strong the combination of WarbreakerWarbreaker and Defensive MeasuresDefensive Measures is.

The thing is, the original Wrecking Ball's maximum range is identical to Groundbreaker's Stun range. So picking Unrivaled Strength can make your usual E -> Q combo a bit trickier.

Besides, as you mentioned, the reduced Groundbreaker cooldown from Warbreaker synergises really well with Defensive Measures, making Garrosh extremely difficult to kill because of how shields work with Garrosh's trait. 

Edited by ShadowerDerek

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10 hours ago, ShadowerDerek said:

Lv 1: Warbreaker

Lv 4: Indomitable 

Lv 7: Into the Fray

Lv 10: Warlord's Challenge

Lv 13: Defensive Measures

Lv 16: Earthshaker

Lv 20: Titanic Might

Also, according to Hotslog, this build has 54% win rate, while Garrosh's overall win rate is 46.4%. And this build has more than 1400 games played. 

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Guest Cho Gall Killer

I usually build.

1: Unrivaled Strength

4: Thirst for Battle

7: Oppressor

10: Decimate

13: Bloodcraze

16: Rough Landing

20: Deadly Calm

This build is super fun against Cho Gall, who is usually overconfident at the start of the match and gets tossed a bunch. In the later game it simply neuters him, reducing spell power, speed, and damage.

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      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
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      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
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      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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