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Starym

Patch 2.6.1 PTR Patch Notes

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We have a brand new PTR up for D3 and there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work. There's also a LOT of legendary item and set number tweaks, the general gist of which is higher numbers! And finally we also get some bug fixes and some GR map tuning as well.

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Table of Contents:

 

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CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150%.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds.
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% less damage.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds.
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% increased damage and take 60% reduced damage for 10 seconds.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.
      • Monk
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.
      • Necromancer
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
      • Wizard
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2.
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.

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    ADVENTURE MODE

    • Rifts
      • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset.
      • Increased the amount of experience and Rift progress granted by the Hematic Disciple.
      • Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts.
      • Shield Pylons no longer reflects damage back to attackers.
        • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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I wish we had Dank Meme instead of Kadala in live.

 

Edit: It seems Yang's Recurve will be one of the very few remaining that still have a legendary modifier as a "normal" modifier on the weapon (-50-60% resource costs)

 

That may be an oversight. We'll see.

Edited by Yridaa
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"there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work."

 

it is alot, for a mere .1

 

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Holy buffs Batman!

Some of these changes will be great for meta changes but some of them are not warrented at all... 

Why buff Leapquake from 1200% to 3000% when there are already players in top 10 with it in current season?

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2 hours ago, Arkpit said:

Holy buffs Batman!

Some of these changes will be great for meta changes but some of them are not warrented at all... 

Why buff Leapquake from 1200% to 3000% when there are already players in top 10 with it in current season?

Leapquake is currently the weakest Barbarian build. Not that is bad, but the others are stronger. And this comes from someone mainly who plays Leapquake.

Edited by Valhalen

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3 hours ago, Arkpit said:

Holy buffs Batman!

Some of these changes will be great for meta changes but some of them are not warrented at all... 

Why buff Leapquake from 1200% to 3000% when there are already players in top 10 with it in current season?

The other barb sets also got buffed quite substantially, so they're making all these sets more appealing. I'm sure all barbs are happy with seeing all their sets buffed. ;)

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27 minutes ago, Valhalen said:

Leapquake is currently the weakest Barbarian build. Not that is bad, but the others are stronger. And this comes from someone mainly who plays Leapquake.

I don't play it myself so I can only relate to how the leaderboards are looking and right now 5 out of the top 10 in HC solo Barbarian in the season are all Leapquake, seems like the most popular build in the current HC ladder.

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12 minutes ago, Yridaa said:

The other barb sets also got buffed quite substantially, so they're making all these sets more appealing. I'm sure all barbs are happy with seeing all their sets buffed. ;)

Oh I'm sure everyone will enjoy some buffs I'm just not sure Leapquake was needed though given how the leaderboards are looking compared to the other sets. If you buff the top build on the ladder right now you kinda have to increase the less popular builds even more but they didn't, they buffed things equally which really doesn't change the meta which I'm assuming they want to do.

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A friend also pointed out a good question, what happened to Necro cheat death bugs? I see no mention of the immune to damage being fixed or the icon being changed :/

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45 minutes ago, Yridaa said:

The other barb sets also got buffed quite substantially, so they're making all these sets more appealing. I'm sure all barbs are happy with seeing all their sets buffed. ;)

 

32 minutes ago, Arkpit said:

Oh I'm sure everyone will enjoy some buffs I'm just not sure Leapquake was needed though given how the leaderboards are looking compared to the other sets. If you buff the top build on the ladder right now you kinda have to increase the less popular builds even more but they didn't, they buffed things equally which really doesn't change the meta which I'm assuming they want to do.

When you compare Barbarians with the other classes, they are at a really bad spot. Those buffs are very much needed.

Rhykker released a video with a more or so Tier List for the best builds for this Season, regarding all classes, where Leapquake, Charge and Thorns Barbarians sit at the lowest rank. Whirlwind still is the best Barbarian Build, sadly (because it is the most boring build, not as much as Lightining Archon Sorceress).

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4 minutes ago, Valhalen said:

Rhykker released a video with a more or so Tier List for the best builds for this Season, regarding all classes, where Leapquake, Charge and Thorns Barbarians sit at the lowest rank.

Yeah, it's low compared to other classes I agree but it's incorrect to say that the most popular build on Barbarian ladder, and again, 5 out of the top 10, is the weakest one which was your original comment on the matter. Leapquake is very much right now one of the stronger Barbarian options given what people are achieving regardless of what videos are telling you.

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45 minutes ago, Arkpit said:

Yeah, it's low compared to other classes I agree but it's incorrect to say that the most popular build on Barbarian ladder, and again, 5 out of the top 10, is the weakest one which was your original comment on the matter. Leapquake is very much right now one of the stronger Barbarian options given what people are achieving regardless of what videos are telling you.

I don't play HC myself. Perhaps LQ is a more safe build compared to the others that are more volatile? I also haven't checked the SC leaderboards in a while but I though raekor was highest there.. 98 or so? But again, it's been 4-5 days since I checked.

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18 minutes ago, Yridaa said:

I don't play HC myself. Perhaps LQ is a more safe build compared to the others that are more volatile? I also haven't checked the SC leaderboards in a while but I though raekor was highest there.. 98 or so? But again, it's been 4-5 days since I checked.

I play Leapquake simply because it is the most fun build, to me.

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6 hours ago, SangFroidy said:

"there's quite a few skill changes for Barbarians, Crusaders and especially Necromancers, not just to their stats but to how the actually work."

 

it is alot, for a mere .1

 

I meant a lot of changes in total, not a lot for each class :D English is tricky!

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10 hours ago, Valhalen said:

The buffs to Might of the Earth and Ulliana makes me wanna play D3 again.

Agreed, Ulianna is prolly my favorite set overall and Monk my fav class. It's a bit weird they're PTRing these things though, it's just simple math changes, not sure why the need to test them for (presumably) a longer time.

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12 minutes ago, Starym said:

Agreed, Ulianna is prolly my favorite set overall and Monk my fav class. It's a bit weird they're PTRing these things though, it's just simple math changes, not sure why the need to test them for (presumably) a longer time.

They're probably PTR'ing so players can test before hand in case those builds need to be either further buffed or nerfed before going live. Regardless. Uliana has been deemed as the worst Monk build (which is sad, because it is the coolest Monk set to use). These huge buffs will probably give it a spotlight again.

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I love SSS but I personally don't like the EP mechanic. Its just one of those sets that favor big packs, and with EP the bigger the packs the better it is.

 

While that seems awesome, it is a simple "If it's anything less than X mobs, don't bother casting SSS." and that's just not my cuppa, because the higher the GRifts get, the higher X gets. I mean, it's true for pretty much anything when pushing GRifts, but I feel EP becomes exceptionally painful when you just get that one rift with low density.

 

I guess its the same for the Condemn build for the Crusader, although that hasn't been a viable build for over a year now. Seems like they want to buff that up a bit but I think it won't compete in the top tier yet. Damage *~2.0 (Over the old value)and then another ~*6.0 is definitely a huge boost over the old value. If you can combine that with the new akarat buff, you're probably looking at a T90 build (Which is still subpar of course, but much higher than 75-80 it could do before). The real issue with akarat - I feel - is survivability.

 

Speaking of survivability, do you realize that the Orb of Infinite Depth buff to toughness is doubled at max stacks? You go from 60% to 80% which is absolutely incredible. When you see "15% changed to 20%" it doesn't look like it at first glance, but it is by far the strongest single-item in the game in this PTR for defense. I'm expecting it'll get nerfed.

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On 8/16/2017 at 1:51 PM, Starym said:

Agreed, Ulianna is prolly my favorite set overall and Monk my fav class. It's a bit weird they're PTRing these things though, it's just simple math changes, not sure why the need to test them for (presumably) a longer time.

Probably needs to be tested in case they broke anything or didn't check the multiplies of other items and their interactions etc. They probably don't want a repeat of the 4-monk meta of Static Charge.

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You guys know a lot more about D3 than I do - I'm curious if most of these changes with just show-up on our 2.60 Gear when the Patch is applied by Blizz, or do we have to find the Gear all over again?

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It looks that Monk Sunwuko set has been downgraded :-( 
news in patch for this set :
Monkey King’s Garb
(6) Set
Has been redesigned.
Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.

but before patch looks stronger:
(6) Set:
Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% increased damage.
What does it means? Why they pull Monk down?

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11 hours ago, albabe said:

You guys know a lot more about D3 than I do - I'm curious if most of these changes with just show-up on our 2.60 Gear when the Patch is applied by Blizz, or do we have to find the Gear all over again?

I really hope it is retroactive. I spent a LONG time to find all my Ancient Gear.

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3 hours ago, Valhalen said:

I really hope it is retroactive. I spent a LONG time to find all my Ancient Gear.

I would be VERY surprised if it was not. Especially given how rare the "right" primal is, it would be hugely unfair to those that got lucky enough with primals.

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3 hours ago, StandaKTHOR said:

What does it means? Why they pull Monk down?

This is 100% a buff. You can have 10 stacks of SW and you will get a 600% increase for each stack. They are also not consumed anymore when used. Scarbringer is getting buffed too. This is a huge buff to the build.

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2 hours ago, Blainie said:

I would be VERY surprised if it was not. Especially given how rare the "right" primal is, it would be hugely unfair to those that got lucky enough with primals.

Blainie, since you have the expertise (and I'd love for these changes to be retroactive), do you really think it'll be the case, even though in D3's history changes to legendaries are not retroactives, except for set bonuses ? Don't wanna get my hopes up ! ?

However, this thread on Blizz forums seems to indicate that all modified legendaries will have to be looted again in order to enjoy the new benefits.

Edited by JotaEquis
Additions

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