Player12 0 Report post Posted August 16, 2017 (edited) I want to share my idea on not only new hero but new class and new buff effect as well. Class: Colonist (at a start off a game chose a fort that u will be working from. Fort will be unable to shoot and upon dying colonist will go on increased respawn timer and grant 3 kill worth of XPs. U cannot choose keep untill all forts are not destroyed (same with core).U have your co struction zone that u will be able to build structures in. New buff: Flying (imune to all mele basic attack Overmind will focus fully on late game. Surviving at ypur fort is crucial so u dont feed your opponents a lot of XPs. And also u will be using your number keys a lot. He has a lot of mana but low mana regeneration. All of his summons will grant 0.2 hero kill XPs and can use thier unique abilities.Pressing R while controlling a unit will send you back to overmind Trait: constantly spreads creep that will not go off a lane and will instead slowly advance to closest enemy tower. Trait: every 30 seconds spawn a drone. Trait: after living for 15 minutes without beilg destroed transform hostin fort into hive givin it anothe 600 hp and new units Q: spawn overseer: summon an overseer that can fly over terain but cannot attack. Hotkey:2 w: spawn queen: spawn a powerfull defensive unit that is overminds only abbility to heal. Moves much faster on creep. Hotkey:3 E: defense roaches: spawn 4 roaches that will patroll around overmind, if you allready have roaches abbility will sumon ravager that will bombart incoming attackers and patroll around oveemind R1: summon brutalisk: summon poverefull mele unit with devastating basic attack (and abilities that will unlock on lvl 20) Hotkey:1 R2: summon leviathan: summon poverefull unit that is passively flying while above 50% hp. Able to go over terrain. Armed with destructive pushing abbilities (from lvl 20).Hotkey: 1 After trasforming into hive you will get a defense viper. Next part will be dedicated to abbilities of summons. Overseer: Q: detect stealth W: spawn changeling that have greater vision raneg and will immitate first hero grantingvission for enemy team but without any heroes,block copied enemy from chat and will show him allive when he is dead.can type into enemy chat but will die afte 120 seconds E: infest enemy building spawning 5 broodlings with 1 hp (good for soaking tower shots) Queen: Q: spawn a crep tumor that will spread creep. Spread less off lane W: spawn larvae on friendly building. When enemy attack that building a swarm of zerglings with timed lives but high damage will attack him. Will instantpy dye off creep E:transfuse health to overmind Drone: Trait: after 30 sec. transformes into and if lvl 2 lives for 30 sec. he fortransformes to lvl 3 drone. Each level can use new ability and after reacing lvl 3 will gain a second biomass point (first 2 have only 1) Q: mutate into spine crawler that will dye off creep. Attack nearby enemyies. Another drone can sacrifice itself to add his biopoints to get: ability to attack 3 enemyies on 2 biomass, gain a spore crawler on 3 biomass that will cant do anythink but on 4 biomass spore crawler will start shooting from great range to opponents. Crawlers form a colony when upgraided. When sporcrawler waits in a plaxe he will root unrooted crawlers have -50 armor and cant attack W: lvl 2 drone can mutate into extractor that will regenerate mana to overmind and 1 other target when on 2 biomass gain abbility to generate mana for 4 targets and on 3 biomass start generating XPs and heal E: lvl 3 drone can mutate into spire that will periodically spawn mutalisks that will push down lane when on 3 biomass mutate into greater spire that will spaw coruptors with ability to poison towers. Can spawn broodlings do defend itself. After overmind mutates into hive lvl 3 drones can transform into infestation pit that will work as a spawnpoint for infestor BUILDINGS CAN BE SPAN ONLY NEXT TO OVERMIND! Ravager: Trait: instead of attackin fire a shot that will aply random CC effect on enemies in impact zone for 1 second Viper: Trait: after overmind has been attacked gain 100% speed bonus Q: Abduct an enemy hero targeting him and after 1.5 second draging him back W:create a cloud blinding enemyies inside for 1.5 second E: Create a parasitic cloud that will deal 3 dmg over 1 second and then spread to nearby enemies indefinetly. Infestor:D: burrov underground entering stealth but reducing movement speed by 30% Q: Root all enemies in a small area for 2 seconds W: cause an enemy hero to damage alies as well as enemies E: Spawn infested terran with timed live. Can be used when burrowed Brutalisk: Q: Become unstopabble and chanell for 3 seconds then charge with swarm of zerglings doing heavy dmg E: Your next basic attacks in 5 seconds will cleave W:Carge to an enemy herp grabing him silencing him for 5 seconds and taunting him. Taunted hero will gain imunity to any other source of damage(being able to fight only brutalisk) Trait: when dead spawn 2 brutalings that cant use abilities. Each brutaling will spawn 2 brutlings and they will explode for heavy dmg. Leviathan: Trait: periodicaly spawn broodlings with timed lives Q: spawn broodlord that spawns broodlings with timed lives W: throw an acidic bomb that will leav poison on ground for 3 seconds E: Quicly fly with all the summons to chosen area. So thats all. I wanted to male something original and I achived it. I know its totally OP hero but I at least shown my idea. Please leave your toughts on new buff or class. Thanks for reading. Edited August 16, 2017 by Player12 Quote Share this post Link to post Share on other sites
JenZHS 0 Report post Posted August 18, 2017 I kinda like youre idea but the thought of being stuck with 1 building... Mehhh... Quote Share this post Link to post Share on other sites
Player12 0 Report post Posted August 20, 2017 (edited) On 18. 8. 2017 at 6:05 PM, JenZHS said: I kinda like youre idea but the thought of being stuck with 1 building... Mehhh... I started making hero that could mimic other heroes then I realised that overseer changeling from sc is ideal and then I just created this And u could swith building after dead Edited August 20, 2017 by Player12 Quote Share this post Link to post Share on other sites
Fliits 112 Report post Posted August 22, 2017 (edited) On 16.8.2017 at 8:07 PM, Player12 said: Class: Colonist (at a start off a game chose a fort that u will be working from. Fort will be unable to shoot and upon dying colonist will go on increased respawn timer and grant 3 kill worth of XPs. U cannot choose keep untill all forts are not destroyed (same with core).U have your co struction zone that u will be able to build structures in. Why the new class? Just make the colonist one of his passive abilities and his class specialist. On 16.8.2017 at 8:07 PM, Player12 said: New buff: Flying (imune to all mele basic attack 100 physical armor is the same thing. On 16.8.2017 at 8:07 PM, Player12 said: Trait: after living for 15 minutes without beilg destroed transform hostin fort into hive givin it anothe 600 hp and new units Bad idea. Think of the situation where you die after over 10 minutes have gone through the game and then you die. You'll be basically useless for the rest of the game. This encourages a playstyle where you protect yourself at all costs, completely ignoring all other players or exp gathering. Maybe It'd be better, if you revamped the concept. It's really good, but requires refining. For example, you start with a very low maximum mana amount, but for every Overlord you control, your max. mana becomes higher and you can activate your trait to upgrade to a lair and later into a hive, each giving you and your spawnlings a maximum health boost and damage boost and a mana regeneration boost. On 16.8.2017 at 8:07 PM, Player12 said: Q: spawn overseer: summon an overseer that can fly over terain but cannot attack. Hotkey:2 Maybe Overlord would be better, since the Overseers abilities will be mostly useless. I've explained it in a bit more detail down the list On 16.8.2017 at 8:07 PM, Player12 said: R1: summon brutalisk: summon poverefull mele unit with devastating basic attack (and abilities that will unlock on lvl 20) Hotkey:1 Kerrigan already has the same ult, I think a better ult would be "Zerg Rush", which summons 10 zerglings, 5 hydralisks and sends them attacking the enemy fort, similar to Braxis Holdout and at level 20, you can pick the talent Aberrition, which makes your ult also summon one aberrition, that deals 50% more damage to forts. On 16.8.2017 at 8:07 PM, Player12 said: Next part will be dedicated to abbilities of summons. Overseer: Q: detect stealth W: spawn changeling that have greater vision raneg and will immitate first hero grantingvission for enemy team but without any heroes,block copied enemy from chat and will show him allive when he is dead.can type into enemy chat but will die afte 120 seconds E: infest enemy building spawning 5 broodlings with 1 hp (good for soaking tower shots) Queen: Q: spawn a crep tumor that will spread creep. Spread less off lane W: spawn larvae on friendly building. When enemy attack that building a swarm of zerglings with timed lives but high damage will attack him. Will instantpy dye off creep E:transfuse health to overmind Drone: Trait: after 30 sec. transformes into and if lvl 2 lives for 30 sec. he fortransformes to lvl 3 drone. Each level can use new ability and after reacing lvl 3 will gain a second biomass point (first 2 have only 1) Q: mutate into spine crawler that will dye off creep. Attack nearby enemyies. Another drone can sacrifice itself to add his biopoints to get: ability to attack 3 enemyies on 2 biomass, gain a spore crawler on 3 biomass that will cant do anythink but on 4 biomass spore crawler will start shooting from great range to opponents. Crawlers form a colony when upgraided. When sporcrawler waits in a plaxe he will root unrooted crawlers have -50 armor and cant attack W: lvl 2 drone can mutate into extractor that will regenerate mana to overmind and 1 other target when on 2 biomass gain abbility to generate mana for 4 targets and on 3 biomass start generating XPs and heal E: lvl 3 drone can mutate into spire that will periodically spawn mutalisks that will push down lane when on 3 biomass mutate into greater spire that will spaw coruptors with ability to poison towers. Can spawn broodlings do defend itself. After overmind mutates into hive lvl 3 drones can transform into infestation pit that will work as a spawnpoint for infestor BUILDINGS CAN BE SPAN ONLY NEXT TO OVERMIND! Ravager: Trait: instead of attackin fire a shot that will aply random CC effect on enemies in impact zone for 1 second Viper: Trait: after overmind has been attacked gain 100% speed bonus Q: Abduct an enemy hero targeting him and after 1.5 second draging him back W:create a cloud blinding enemyies inside for 1.5 second E: Create a parasitic cloud that will deal 3 dmg over 1 second and then spread to nearby enemies indefinetly. Infestor:D: burrov underground entering stealth but reducing movement speed by 30% Q: Root all enemies in a small area for 2 seconds W: cause an enemy hero to damage alies as well as enemies E: Spawn infested terran with timed live. Can be used when burrowed Brutalisk: Q: Become unstopabble and chanell for 3 seconds then charge with swarm of zerglings doing heavy dmg E: Your next basic attacks in 5 seconds will cleave W:Carge to an enemy herp grabing him silencing him for 5 seconds and taunting him. Taunted hero will gain imunity to any other source of damage(being able to fight only brutalisk) Trait: when dead spawn 2 brutalings that cant use abilities. Each brutaling will spawn 2 brutlings and they will explode for heavy dmg. Leviathan: Trait: periodicaly spawn broodlings with timed lives Q: spawn broodlord that spawns broodlings with timed lives W: throw an acidic bomb that will leav poison on ground for 3 seconds E: Quicly fly with all the summons to chosen area. Love your enthusiasm, but sadly these are pointless. Starcraft is a slow paced game, where you have enough time to gather an army and completely overwhelm your enemy. A typical Heroes of the Storm match lasts approximately 20 minutes. You just don't have enough time to get into the intricate mechanics of each summon before the enemy beats you with objectives. There are also too many summons to my liking. The ravager isn't really a note worthy summon, and neither is the defense viper or the larvae or it's evolutions. There would just be too many summons and it would be too complicated considering the limitations that heroes have. I think the summons you can manually make would be enough and the summons don't need abilities apart from the queen's healing, which could be a passive abliity. Regarding the single building control, limit it down to your core and you get way more time to prepare your defenses and summons, since there are 2 lines of buildings defending you. The concept is great and you've done a fantastic job with this, but the summons make it way too complicated. Tone the RTS down and send the concept to Blizzard. I'd love to rush down the enemy lane with a zerg rush. Edited August 22, 2017 by Fliits Quote Share this post Link to post Share on other sites