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Starym

Patch 2.6.1 PTR Patch Note Updates: Aug 22nd

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The latest PTR patch is getting some updates, as Monks and Wizards get some skill tweaks, items get only a few changes, sets get a bit more and there's a whole lot more itemand adventure mode bug fixes.

Blizzard LogoPTR, August 22nd (source)

Table of Contents:

 

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CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed.
      • Can now be cast while moving.
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion

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ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% increased damage.
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200%.
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150%.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% increased damage and take 15% 20% 50% less damage.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry.
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% increased damage for every point of Discipline you have.
      • Monk
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.
      • Necromancer
        • Pestilence Master’s Shroud
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage.
      • Wizard
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18%.
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo.
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied

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    ADVENTURE MODE

    • Rifts
      • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset
      • Increased the amount of experience and Rift progress granted by the Hematic Disciple
      • Reduced the fog effect in the Shrouded Moors tilesets in Rifts
      • The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts
      • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased
      • Shield Pylons no longer reflects damage back to attackers
        • Note: Reflecting damage back to attackers caused performance issues when encountering high density.

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    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

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1 hour ago, Starym said:

The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts

This brings joy to me <3

Interesting how Natalya went from 500% -> 750% and result apparently being "Nah, did nothing, let's big!" *2500%* :)

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20 minutes ago, Arkpit said:

Interesting how Natalya went from 500% -> 750% and result apparently being "Nah, did nothing, let's big!" *2500%* :)

That's basically their entire design philosophy at this point.

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6 hours ago, Arkpit said:

This brings joy to me <3

Interesting how Natalya went from 500% -> 750% and result apparently being "Nah, did nothing, let's big!" *2500%* :)

Funny enough, tho, it is exactly the number that was running around my head when I was looking at the earlier patch notes.

I'm somewhat new at Diablo 3, but I'm pretty good at eyeballing numbers once I get going, and the whole time, "It needs to be at least 2500% or its not even worth considering for end game." was screaming in my brain.

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9 hours ago, Starym said:

That's basically their entire design philosophy at this point.

Which is a pity. I am glad they're making other sets more competitive with the top tier sets, that's something I'd always encourage. Sunwuko for example, both got a damage upgrade but also a major QOL upgrade. No longer have to worry about spending all your winds stacks, and bringing the set closer to the others. similar with Uliana, natalya, IK, Akkhan (Finally gets that 50% damage reduction now!) and other sets.

 

They may still not be top-tier competitive, but at least it raises their grift levels into the 90's.

 

On the other end of the spectrum, I'd rather have seen already high/top tier sets (Such as EQ, raekor, archon etc) have stayed at their powerlevel. If Blizzard wanted to increase the maximum grifts people can do, wouldn't it have been better to just decrease the grift scaling by say, 25-35%? This way you do not endanger making top tier sets super OP again with some of these buffs they're getting while making sure the weaker ones that are getting buffed, can really catch up to the high tier sets.

 

Also, I think LoN needs its damage per ancient item doubled to be competitive with all these sets.

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I feel though as they are still not considering us HC players when they make changes.

I've been a Witch Doctor nearly every season up to 11 and my favorite is Jade Harvester so I'm happy to see it's getting a nudge in the right direction, however, it's raw damage wasn't really the main problem. This goes for almost all WD builds.

When you are GRifting at 75+ bosses start taking it's time to die and if, for any reason, your Soul HarvestSoul Harvest stacks run out? Well, feels like you gotto start the GR all over. Losing 30% Int and all the damage reduction is a massive hinderence in late GR bosses due to WDs mechanics of needing to stack Souls. Sad that there are so many changes but no thought to the core problems with builds.

I've lost a few doctors due to lack of Soul Harvest stacks when trying to get a boss down.

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42 minutes ago, Arkpit said:

I've lost a few doctors due to lack of Soul Harvest stacks when trying to get a boss down.

If they'd make it work like Bone Armor does for Necromancer, you'd instantly solve the problem. In case you haven't played a Necro, Bone Armor refreshes the duration but not the number of stacks. So if you were at 10 stacks and cast it near the boss, it'd go back to full duration while still being at 10 stacks. If they'd do that for Soul Harvest, it'd be a great QOL change and a boon to the set.

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5 minutes ago, Yridaa said:

If they'd make it work like Bone Armor does for Necromancer, you'd instantly solve the problem. In case you haven't played a Necro, Bone Armor refreshes the duration but not the number of stacks. So if you were at 10 stacks and cast it near the boss, it'd go back to full duration while still being at 10 stacks. If they'd do that for Soul Harvest, it'd be a great QOL change and a boon to the set.

Yeah I've played Necro this entire season on HC and up to 870 paragon, been loving the Necro this season with many different builds :)
I agree completely though, if you could just get the refresh to work the same it would solve so much.

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1 hour ago, Yridaa said:

If they'd make it work like Bone Armor does for Necromancer, you'd instantly solve the problem. In case you haven't played a Necro, Bone Armor refreshes the duration but not the number of stacks. So if you were at 10 stacks and cast it near the boss, it'd go back to full duration while still being at 10 stacks. If they'd do that for Soul Harvest, it'd be a great QOL change and a boon to the set.


"Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest."

https://us.battle.net/forums/en/d3/topic/20758647896

If confirmed, should be good ?

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Unmentioned in patch notes:   Game now refuses to run on WinXP, alas you find that out at the END of all the patching and loading.  Seems like the OS check could have been done eariler, a poor soul that gets a boxed game from a store (been sitting on the shelf for a year) thinks that all those hours spent downloading the latest stuff will be worth it....

Normally the withdrawing of Support means if it don't work, too bad - as has been true for those souls still needing to run XP.  In this case, Blizz meant TERMINATED any chance of running.

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5 minutes ago, SangFroidy said:

Normally the withdrawing of Support means if it don't work, too bad - as has been true for those souls still needing to run XP.  In this case, Blizz meant TERMINATED any chance of running.

Aww that sux m8. Sadly in software when you are refactoring code whatever isn't supported is what is removed first which could have been the case here considering how big the scope of changes is.

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1 hour ago, SangFroidy said:

Unmentioned in patch notes:   Game now refuses to run on WinXP, alas you find that out at the END of all the patching and loading.  Seems like the OS check could have been done eariler, a poor soul that gets a boxed game from a store (been sitting on the shelf for a year) thinks that all those hours spent downloading the latest stuff will be worth it....

Normally the withdrawing of Support means if it don't work, too bad - as has been true for those souls still needing to run XP.  In this case, Blizz meant TERMINATED any chance of running.

Actually it is mentioned in the notes, I just cut that part off since it's part of the long ass disclaimer etc intro :(
I thought everyone knew since there were several news posts about it for all Blizz games etc.
Sorry!

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I am so sad. These changes look great. Really excited for my WD and Necro. The wife just had my first child though, so I doubt I will get to try them any time soon.  =(

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23 hours ago, Starym said:

Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.

Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.

Increase the damage of your Exploding Palm by 250% 1800% and your Seven-Sided Strike detonates your Exploding Palm.

So, overall Exploding Palm will hit 8 times harder. Damage reduction goes up from 49% to 63% as well.

I'm playing a Monk next season for sure.

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This is almost all pretty cool.  Especially the buffs for some of my old fave Builds, like the Wand of Woh Wiz.

But I hope they add a few more Torment Levels, otherwise it's all endgame stuff, which is boring for me.  I'm not into just speeding through GRs for Points.

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16 hours ago, Sharknad0 said:

I am so sad. These changes look great. Really excited for my WD and Necro. The wife just had my first child though, so I doubt I will get to try them any time soon.  =(

"My child"? So it's not hers? ;)

Big congratulations on the added family and my condolences for your lost gaming time!

8 hours ago, albabe said:

But I hope they add a few more Torment Levels, otherwise it's all endgame stuff, which is boring for me.  I'm not into just speeding through GRs for Points.

This is my worry as well, with all the increased damage everywhere the T13 won't be nearly enough honestly. We could really use a nother torment level or 2.

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18 hours ago, Sharknad0 said:

The wife just had my first child though, so I doubt I will get sleep any time soon.  =(

Fixed it for you!

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18 hours ago, Khallid said:

So, overall Exploding Palm will hit 8 times harder. Damage reduction goes up from 49% to 63% as well.

I'm playing a Monk next season for sure.

Aren't they removing the passive damage boost on some of the EP items, like Fist? Which means it's not that much of a damage buff?

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6 hours ago, Blainie said:

Aren't they removing the passive damage boost on some of the EP items, like Fist? Which means it's not that much of a damage buff?

No, the FIst of Az'Turrasq is getting a buff. I quoted it: from 300% to 500%. There's no additional buff to Exploding Palm on that item. The combined buffs of the Fist and Uliana's set is what makes the x8 multiplier.

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On 8/24/2017 at 8:33 PM, Khallid said:

No, the FIst of Az'Turrasq is getting a buff. I quoted it: from 300% to 500%. There's no additional buff to Exploding Palm on that item. The combined buffs of the Fist and Uliana's set is what makes the x8 multiplier.

Yeah, I was thinking of the wrong item - a buff is long overdue anyway. Uliana's is great fun, but it's just awful to actually play. Even with a near perfect ancient Fist and a primal Lion's Claw, the damage output is still dreadful compared to generator with the same weapon setup on Shenlong's.

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On 8/23/2017 at 1:40 AM, Arkpit said:

Aww that sux m8. Sadly in software when you are refactoring code whatever isn't supported is what is removed first which could have been the case here considering how big the scope of changes is.

 

Well, LordFluffys PTR Pesty build created desire, and I managed to recover a broken startup Win7 disc without Windoze recovery disks, and I've played it.  It's the best necro build yet, feeling like a LQ S8 barb blowing thru a grift or S7 WoL monk same.  I just dual boot the machine for now.  In addition to improvements to favorite builds, S12 has a good selection of Hadrigs and easy Conquests, so maybe not so many players lost during Journey this time.

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From reading Lizzard's Patch Notes, I'm a little confused.  Once 2.6.1 is installed, will our Older Gear show all the New Stats or do we have to loot for it all all-over again?  Serious drag if that's so.

I wonder if we can take our older Gear and Roll them in the Cube to get the New Stats.

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On 9/3/2017 at 4:44 PM, SangFroidy said:

 

Well, LordFluffys PTR Pesty build created desire, and I managed to recover a broken startup Win7 disc without Windoze recovery disks, and I've played it.  It's the best necro build yet, feeling like a LQ S8 barb blowing thru a grift or S7 WoL monk same.  I just dual boot the machine for now.  In addition to improvements to favorite builds, S12 has a good selection of Hadrigs and easy Conquests, so maybe not so many players lost during Journey this time.

I'm just waiting for that Pestilence build to get nerfed into the ground. As soon as something that feels as good as this appears, it's 99% sure that it'll die in a balance patch before the season release. Pray that it doesn't and we don't spend another season spam-rolling gear for CDR and every build running Land of the Dead.

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