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Upcoming Hero Changes from Gamescom 2017

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Kel'thuzad is hitting PTR next week and Chromie, Jaina, Leoric & Morales are receiving reworks. Find out more about all Hero changes spotted by the community so far.

An in-development video will be published Wednesday (August 23).

Redditor ToastieNL compiled a list of all changes over at /r/heroesofthestorm. You can check the full article here. We'll be focusing on Hero changes in this article and report on new skins/sprays/announcers after the in-development video is live tomorrow.

Obey the Call Event

Kel'thuzad's patch brings new skins, bundles, sprays, announcers and event quests to the Nexus. All data was obtained from community contribution at /r/heroesofthestorm. Some changes may be innacurate and we'll have to wait until next week for full patch notes.

New Skins

  • Death Knight Sonya
  • Dreadlord Jaina
  • Crypt Queen Zagara

Hero Changes

The following Heroes will receive updates in next week's PTR patch. 

Chromie

  • Sand BlastSand Blast damage decreased. It's now a baseline quest. Every successful hit +5 damage permanently and at 80 hits, Past and Future MePast and Future Me activates.
  • Chromie has a hits counter with how many Q's you hit in a row. On two consecutive hits, Q deals double the damage, on 3 the damage is tripled.

Talent Changes

  • Compounding AetherCompounding Aether (Level 1 Talent) removed and replaced with a talent that makes Q deal triple bonus damage when you hit an enemy three times in a row.
  • Piercing SandsPiercing Sands (Level 4 Talent) removed. New talent: When Time TrapTime Trap is activated, the cooldowns of Sand BlastSand Blast and Dragon's BreathDragon's Breath is reset.
  • Reaching through TimeReaching through Time (Level 13 Talent) removed. There's a new spell allowing you to swap locations with a Sand Clone (Q baseline quest). Apparently, you can use your Hearthstone, teleport back to the base, replenish your Health/Mana & teleport back.
  • Past and Future MePast and Future Me (Level 20 Talent) became a baseline Q quest and got replaced with Piercing SandsPiercing Sands. It pierces through all enemies, but there are no quest procs for multiple hits.
  • LoopholeLoophole (Level 20 Talent) Temporal LoopTemporal Loop can be cast immediately one more time after it finishes.

Credits go to /u/StephOddish (Source)

Jaina

  • BlizzardBlizzard cooldown reduced to 14 sec.
  • Ice Block is now baseline and you will gain it upon dealing 15,000 Critical Damage (Trait). It's on a 40 second cooldown.

Talents

Level 1

  • Deep ChillDeep Chill (Level 1 Talent) removed. There's a new quest called Fingers of Frost that increases Mana regeneration per globe, capping at 20, when it increases damage bonus of her trait by 10%.

Level 7

  • FrostbittenFrostbitten (Level 7 Talent) removed. Replaced with Icefury Wand: Auto attacks deal 75% bonus damage to Chilled targets. Every auto attack reduces BlizzardBlizzard's cooldown by 1 sec.

Level 10

  • Summon Water ElementalSummon Water Elemental (Level 10 Heroic Ability): Cooldown decreased to 60 sec (down from 80 sec), Mana cost decreased from 75 to 60.

Level 20

  • Bolt of the Storm: Ice Blink & AoE Chill application.
  • Deep ChillDeep Chill: Slow stacks.
  • Ring of FrostRing of Frost (upgrade): reduces its cooldown by 10 sec per Hero hit in the center.

Leoric

  • Skeletal SwingSkeletal Swing (Q) cooldown increased to 14 seconds. has 7 sec. cooldown and 50% Mana refunded when hitting a Hero.
  • Drain HopeDrain Hope (W) baseline healing down to 20% (from 25%).
  • Every 1st / 2nd basic attack cleaves and the 3rd hits for double damage.

Talent Changes

Level 1

  • Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).
  • Fealty Unto DeathFealty Unto Death: Gain Health / Mana when minions die.
  • Ossein RenewalOssein Renewal: Heal 20% maximum Health over 4 sec.

Level 4

  • Ghastly ReachGhastly Reach: Increases the range of Skeletal SwingSkeletal Swing.
  • Paralyzing RageParalyzing Rage: Increases the Slow of Skeletal SwingSkeletal Swing.
  • Kneel, Peasants: Increases the damage of Skeletal SwingSkeletal Swing by 75% against PvE.

Level 7

  • Willing VesselWilling Vessel: Increases healing of Drain HopeDrain Hope by 5% and an additional 5% when you finish a full cast.
  • Drain MomentumDrain Momentum: Gain 30% Movement Speed for 4 seconds upon completion.
  • HopelessnessHopelessness: Drain HopeDrain Hope's range increased.

Level 10

  • EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.).
  • March of the Black KingMarch of the Black King: Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

Level 13

  • Unyielding DespairUnyielding Despair: Reduces the cooldown of Drain HopeDrain Hope.
  • Hardened BonesHardened Bones: Gain Armor during and 3 sec. after Drain HopeDrain Hope.
  • Ominous Wrath: Increases the duration of Wraith WalkWraith Walk by 100%. Wraith Walk through enemies to reduce their damage by 50% for 4 sec.

Level 16

  • Royal FocusRoyal Focus: Your next Skeletal SwingSkeletal Swing deals 50% increaed. damage. Hitting Heroes reduces cooldown of Wraith WalkWraith Walk by 7 sec.
  • Crushing HopeCrushing Hope: Deal damage equal to 15% of an enemy's maximum Health when Drain HopeDrain Hope is cast for its full duration. Does not heal.
  • Mithril Mace: Increases Attack Speed by 20% + 3% per 10 minion kills or 1 Hero kill, capping at 50% total.

Level 20

  • Burning Despair: Deals 175% damage of Burning RageBurning Rage. AoE and damage is doubled when Drain HopeDrain Hope is active.
  • Spectral LeechSpectral Leech: Deals damage equal to 2.5 % of Leoric's maximum Health and heals Leoric for double. Heroes caught in EntombEntomb are now silenced.
  • Hardened ShieldHardened Shield removed, replaced with Shroud of the Dead King: Activate to gain Protected for 3 sec. (75 sec. cooldown).

Credits go to /u/Spazzo965 (Source), /u/Homicidal_HotS, /u/Ignisami & /u/m05513

Lt. Morales

  • Mana removed, replaced with Energy. 3 seconds after not using Healing BeamHealing Beam, Morales will regenerate 6 Energy every 1 sec. Using Healing BeamHealing Beam depletes 6 Energy every 1 sec.
  • Trait updated: Caduceus ReactorCaduceus Reactor now restores 2% maximum health every 1 sec. when channeling Healing BeamHealing Beam.
  • SafeguardSafeguard & Displacement GrenadeDisplacement Grenade are now CD-based.

Talent Changes

Level 1

  • Life Support: Gain 2 Energy (20 cap) each time SafeguardSafeguard reduces damage.
  • Caduceus Feedback: Auto attacks generate 1 Energy (4 Energy against Heroes).

Level 7

  • CleanseCleanse removed. Replaced with Vanadium Plating: Gain +25 Armor on Caduceus ReactorCaduceus Reactor and the duration of Caduceus ReactorCaduceus Reactor is extended when Stunned.
  • Physical Therapy: SafeguardSafeguard removes all Slow effects from the target. If SafeguardSafeguard removes a Slow from the target, the cooldown of SafeguardSafeguard is decreased by 4 sec.

Level 13

  • Second Opinion: Cooldown of Displacement GrenadeDisplacement Grenade is reduced to 1 sec if it hits at least 2 Heroes.
  • EMP Grenade: Deals damage to Shields and additional damage over 2 seconds.

Level 16

  • Extended Care: Healing BeamHealing Beam range increased by 40%.
  • First Responder: Healing BeamHealing Beam healing is increased by 25% if Morales is above 70 Energy.
  • Shield Sequencer: SafeguardSafeguard gains an additional charge.

Level 20

  • Caduceus ReactorCaduceus Reactor (Trait upgrade): Healing increased from 2% to 6% of maximum Health.
  • Medivac DropshipMedivac Dropship (upgrades):
    • Become Protected 2 seconds after exiting Medivac.
    • Create a check-in point at the spawn (B) area for teammates that aren't near you when using Medivac.

Credits go to /u/Ultrajante (Source) and /u/amitlevi45

Redditor Homicidal_HotS spotted differences between the live version of Blizzard's website and the current patch and he shared his findings.

Auriel

  • Bursting LightBursting Light (Level 7 Talent removed).
  • Detainment StrikeDetainment Strike damage was reduced when it does not stun an enemy and increased when it does.
  • Hope regeneration from hero damage was increased to 50% damage dealt (up from 40%).

Butcher

  • Meat gained from Hero kills was reduced to 20 (down from 25).
  • Meat lost upon death was increased to 15 (up from 10).

Garrosh

  • Warlord's Challenge (Heroic ability) taunt increased to 2 sec. (up from 1.5 sec.).

Lucio

  • Passive Crossfade - Healing BoostCrossfade healing increased from 16 to 25 Health per sec.

Uther

  • Armor gained from DevotionDevotion (Trait) reduced to 15 (down from 25).
  • Healing of Holy LightHoly Light (Q) was slightly increased.
  • Damage & healing of Holy RadianceHoly Radiance was slightly increased.

Don't forget to share your thoughts in the comments below!

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18 hours ago, Stan said:

EntombEntomb: Cooldown increased to 70 sec. (down from 50 sec.). Damage per swing increased to 548 from 400 (at Level 20). Healing increased to 12% of maximum Health (up from 7%).

I think this refers to March of the Black KingMarch of the Black King, right?

Wow, those reworks, man. Chromie will be even more annoying. Godamn.

But I think the Leoric rework kinda made him worse in some ways. I liked the changes to basic attack dealing more damage and splash as baseline, as well the talent that increase attack speed per minion clear. All in all, his PvE seems better but his PvP slightly worse. I'm not sure if that is what he needed.

 

Now the Morales rework seems very very interesting. Mana Hunger no more! Thank god!

But I've spotted some minor errors with linking the abilities. I think the OP meant SafeguardSafeguard below instead of Caduceus ReactorCaduceus Reactor, correct?

18 hours ago, Stan said:

Life Support: Gain 2 Energy (20 cap) each time Caduceus ReactorCaduceus Reactor reduces damage.

 

18 hours ago, Stan said:

Physical Therapy: Caduceus ReactorCaduceus Reactor removes all Slow effects from the target. If Caduceus ReactorCaduceus Reactor removes a Slow from the target, the cooldown of Caduceus ReactorCaduceus Reactor is decreased by 4 sec.

 

18 hours ago, Stan said:

Shield Sequencer: Caduceus ReactorCaduceus Reactor gains an additional charge.

 

 

 

Edited by Valhalen
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Yay. my gnomie waifu gets an update :D Though sad we don't have a WC3 map . Maybe later in time, according to that Axolotl leak (bless that guy)

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1 hour ago, Stan said:

Thank you @Valhalen. Fixed. 

They've added some changes for Jaina. I think it's worth adding them here. =)

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Losing Burning Rage on Leoric will hurt him the most, despite the wide range of changes to his kit. He's a solo laner and a bruiser who does well against other high health tanks; getting it at level 20, even with the HUGE power increase it gets, is too late for most games, and will be overshadowed by Spectral Leech if I am reading the talents right and it rolls the Entomb silence on top of the passive. 

Any change to March of the Black King? If you still can't steer his movement, or if they didn't increase the radius of the swings, then it will remain a situational ult and feel awkward to play with. 

Edited by Plergoth

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MOST ALL CAPS

LUCIO WILL BE PLAYABLE AGAIN

CHROM8E GETTING EVEN BETTER!

Edited by 50m8r4
I rushed to type before match :>

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Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

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So, with only number tweaks on March of the Black King and no design changes, it is still a huge trouble to hit anything without a specific team comp. And even then, you think twice before grabbing it.

All in all, I feel the Leoric changes are more nerf than a buff. I see no point in making his PvE stronger, we have specialists for this, and his PvE did not need a buff as it was already decent for a bruiser. With Xul on the rise, I see no reason in picking the new Leo over him. 

I'm a bit sad, cause Leo is one of my favorite heroes.

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6 hours ago, Plaguestorm said:

Kinda suprised no Johanna, hammer, varian skins, i thought they were chosen for the video because they would be made into creatures, cause well varian and johanna could have been ANY other hero in that video and it would have turned out the same.

But then we wouldn't have seen Sgt. Hammer sucker punch Zagara right in her spider mandibles! 

My take on it is that they wanted a bit of a mirror here; Varian and Jaina were pretty tight in WoW and Johanna is about the most righteous and virtuous out of the Diablo heroes save for the angels themselves; a nice counterpoint to Death Knight Sonya, but coincidentally, Jaina vs Johanna is an extremely one sided affair in the mage's favour as well. 

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Unlike everyone seems to be pointing out, Leoric hasn't really been nerfed in my opinion. He just has more options now. True, Drain HopeDrain Hope doesn't heal as much and EntombEntomb has to be used more carefully now, but overall I wouldn't call it a nerf. For example, there's now a solid Skeletal SwingSkeletal Swing build, focusing on AoE damage, making Leoric stronger in team fights and giving him more waveclear. Previously, Leoric had to focus on mostly one target (usually the enemy tank), but now he'll be able to deal damage to a bunch of enemies at a time in addition to healing himself. Speaking of which, even though I'm a Leoric main all the way, I'm glad they nerfed his self-healing. It was pretty ridiculous how you could walk into a crowd of at least 3 players and get out without a care in the world. And Shroud of the Dead King will be the most ridiculous thing when you couple it with one of the best escape methods in the game, Wraith WalkWraith Walk

Chromie is easier to play, yay! Butcher doesn't snowball the game in 12 minutes flat now, double yay! Morales no longer runs out of mana every 10 seconds, triple yay! Uther doesn't make people invincible any more, quadruple yay! Lucio is a viable healer again, mega yay! 

Edited by Fliits
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Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Edited by SteveFrost

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12 hours ago, SteveFrost said:

Jaina rework?? IS THIS REAL LIFE???? 

Now I just need one for Tyrael (and some others :p) and Fenix added and I can die happy

Can't just leave her to rot after giving he such a pretty skin!

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6 hours ago, Blainie said:

Can't just leave her to rot after giving he such a pretty skin!

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

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27 minutes ago, SteveFrost said:

If a Hero who (objectively) needs a rework has to wait for a meme skin to get it; gg... And she got plenty of b00tyful skins before that (her Master still remains my favorite; maybe because I did all the grind; on 2 accs. It does look awesome tho; and she's so purty :3).

And to me, she looks more like Illidan rather than a dreadlord there lul

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

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3 hours ago, SteveFrost said:

And to me, she looks more like Illidan rather than a dreadlord there lul

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

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On 22.8.2017 at 10:37 PM, Stan said:

Consume VitalityConsume Vitality:  Drain HopeDrain Hope's cooldown reduced by 2 sec. Heal for 4% maximum Health per enemy hit with Skeletal SwingSkeletal Swing).

Are you sure it's supposed to say Drain HopeDrain Hope?

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18 hours ago, Valhalen said:

Her Post-Theramore skin is amazing, though. I wonder if she will have different lines in that skin. Her expression doesn't look as broken as she is now  WoW.

15 hours ago, Blainie said:

Probably because they had to keep that very "humanoid" form rather than make her full-on dreadlord, since it's only a skin!

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

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On 8/25/2017 at 6:34 AM, Fliits said:

Are you sure it's supposed to say Drain HopeDrain Hope?

Error in the post, I believe!

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On 8/25/2017 at 8:21 AM, SteveFrost said:

If they really wanted to cater to the partucular meme fans, they could have done better imho. Oh well... It certainly looks eerie and creepy though (which is why I dislike it; ruining my waifu like that... >.<)

It's what I love most about it! I think it's such a perfect skin - I'm getting it ASAP :D

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      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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