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Stan

Balance Update Patch Notes: Aug 23

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A new patch was released in order to apply balance changes and bug fixes. Some of them were spotted by redditor Homicidal_HotS yesterday in a post about upcoming Hero changes. We'll need to wait two more weeks for Jaina, Leoric , Lt. Morales & Chromie reworks.

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Assassin

Alarak

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Talents

  • Level 4
    • Negatively Charged (E)
      • Damage bonus increased from 3 to 5%
  • Level 13
    • Blade of the Highlord (Passive)
      • Bonus Sadism increased from 6 to 7%. Cap increased from 30 to 35%

Illidan

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Abilities

  • The Hunt (R)
    • Cooldown increased from 60 to 100 seconds

Developer Comment: With his built-in cooldown reduction from Betrayer’s Thirst, we wanted to give his enemies a bit more time to prepare – I’ll bet he didn’t see that coming.

Kerrigan

2J7BGIC3KXS41417483334398.png

Abilities

  • Ravage (Q)
    • Damage reduced from 228 to 210
  • Impaling Blades (W)
    • Damage increased from 251 to 261
  • Primal Grasp (E)
    • Damage increased from 110 to 114

Talents

  • Level 1
    • Energizing Grasp (E)
      • Removed
  • Level 7
    • Adaptation (Q)
      • Removed

The Butcher

Divider_Hero_Butcher_crop.png

Stats

  • Basic Attack damage reduced from 130 to 125

Abilities

  • Fresh Meat (Trait)
    • Meat from Hero kills reduced from 25 to 20
    • Meat lost on death increased from 10 to 15

Talents

  • Level 7
    • Insatiable Blade (W)
      • Adjusted functionality:
        • Removed the bonus healing
        • Increased movement speed bonus from 20 to 25%
    • Victuals (Passive)
      • Heal increased from 4 to 5% per minion death
  • Level 16
    • Crippling Slam (Q)
      • Bonus duration increased from 25 to 30%
    • Enraged (Passive)
      • Armor bonus reduced from 25 to 15

Developer Comment: May his enemies rest in fewer pieces.

Thrall

FJ7AAFOTWHJ31417483335508.png

Abilities

  • Chain Lightning (Q)
    • Mana cost reduced from 45 to 40

Talents

  • Level 1
    • Crash Lightning (Q)
      • Damage per stack increased from 10 to 12
    • Rolling Thunder (Q)
      • Mana return per attack increased from 12 to 15
  • Level 4
    • Mana Tide (Trait)
      • Mana return reduced from 20 to 15
  • Level 16
    • Thunderstorm (Q)
      • Added functionality:
        • Damage from final quest reward now also applies to Chain Lightning bounces

Zul'jin

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Talents

  • Level 1
    • Boneslicer (Q)
      • Bonus damage increased from 20 to 30%

Specialist

Xul

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Abilities

  • Raise Skeleton (Trait)
    • Skeleton health reduced from 270 to 240
  • Skeletal Mages (R)
    • Cooldown increased from 70 to 90 seconds

Talents

  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Healing reduced from 1% to .5% per Skeleton Basic Attack
      • Mana return increased from .4% to .5% per Skeleton Basic Attack
  • Level 13
    • Echoes of Death (Q)
      • Damage reduced from 70 to 60% of Spectral Scythe’s damage

Zagara

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Talents

  • Level 16
    • Mutalisk (W)
      • Duration reduced from 45 to 30 seconds

Support

Auriel

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Abilities

  • Bestow Hope (D)
    • Hope generation ratio from hitting Heroes increased from 40 to 50%
  • Sacred Sweep (Q)
    • Outer damage reduced from 80 to 60
    • Center damage increased from 160 to 180
  • Detainment Strike (E)
    • Initial damage reduced from 115 to 58
    • Stun damage increased from 115 to 174
  • Resurrect (R)
    • Cooldown reduced from 120 to 100 seconds

Talents

  • Level 7
    • Bursting Light (W)
      • Removed

Developer Comment: These changes are designed to reduce the reliance that Auriel has upon a hyper-carry style character to be an effective healer.  By increasing the amount of Hope that she can generate but removing Bursting Light and its ability to reduce the cooldown of Ray of Heaven, Auriel will have more consistent healing output regardless of who is currently Bestowing Hope.  We’re also reducing the damage that Auriel does on average by gating it behind getting the most of her Basic Abilities.  By reducing the synergy that Auriel has with a single massive source of damage and reducing her damage output, we hope to make her less common in double support team compositions.

Lúcio

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Stats

  • Base Maximum Health increased from 1380 to 1518
  • Health Regen increased from 2.86 to 3.16

Tassadar

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Stats

  • Basic Attack Damage reduced from 15 to 14
  • Based Maximum Health reduced from 1426 to 1355
  • Health regen reduced from 2.97 to 2.8

Talents

  • Level 1
    • Khaydarin Resonance (Passive)
      • Bonus Mana from Regen Globes increased from 50 to 100%

Tyrande

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Talents

  • Level 4
    • Celestial Attunement (Q)
      • Added functionality:
        • Also removes Silences
    • Kaldorei Resistance
      • Max Spell Armor stacks reduced from 4 to 3
  • Level 13
    • Empower (W)
      • Added functionality:
        • Also lowers the base cooldown of Sentinel by 4 seconds
    • Harsh Moonlight (W)
      • Slow amount reduced from 30 to 25%
      • Damage reduction amount from 30 to 25%

Uther

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Abilities

  • Eternal Vanguard (Trait)
    • Armor for healing allies with Basic Abilites reduced from 25 to 15
  • Holy Light (Q)
    • Healing increased from 360 to 380
    • Self-healing increased from 180 to 190
  • Holy Radiance (W)
    • Healing and damage increased from 160 to 185

Talents

  • Level 1
    • Wave of Light (W)
      • Bonus duration to Armor buff on Quest Completion reduced from 1 to .5 seconds
      • Mana return reduced from 8 to 5 per Hero hit
  • Level 4
    • Holy Fire (Passive)
      • Damage reduced from 16 to 14 per second

Developer Comment:  We’ve found that by increasing the niche of Uther, players could easily build teams with 2 Supports that were incredibly difficult to counter, thereby creating a slow gameplay trend that could be frustrating to play against.  We think it’s great to see double support every once in a while, but Uther enabled it too well when paired with almost any other healer.  By reducing the Armor he grants via his Trait and getting a little more healing throughput, Uther should feel slightly more well-rounded.

Warriors

Chen

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Stats

  • Base Maximum Health reduced from 2550 to 2473
  • Health regeneration reduced from 5.31 to 5.15

Talents

  • Level 7
    • Refreshing Elixir (Passive)
      • Removed
    • Purifying Brew (Passive)
      • Moved from Level 20
      • Cooldown increased from 10 to 45 seconds
  • Level 16
    • Flying Leap (Q)
      • Bonus range reduced from 20 to 15%

Garrosh

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Abilities

  • Warlord's Challenge (R)
    • Taunt duration increased from 1.5 to 2 seconds

Talents

  • Level 1
    • Unrivaled Strength (E)
      • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%
  • Level 4
    • In for the Kill (W)
      • Increased bonus damage from 60 to 70%
  • Level 7
    • Into the Fray (Active)
      • No longer costs Mana

Bug Fixes

Heroes, Abilities, and Talents

  • Auriel: Resurrecting Uther before Eternal Vanguard expires will no longer prevent him from respawning.
  • Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.
  • Genji: Fixed an issue that prevented Fort attacks from slowing Genji’s Movement and Attack Speeds if he had Dodge stacks remaining.
  • Kharazim: Fixed an issue that could cause Kharazim to dash to unexpected locations after casting Radiant Dash.
  • Tassadar: Fixed an issue causing some Attack Speed modifier effects, such as Xul’s Cursed Strikes, to persist indefinitely if the effect expired during Dimensional Shift.
  • Xul: Waiting 4 or more seconds to attack after activating Cursed Strikes will no longer cause the Ability’s visual effects to out of sync with Xul’s attack animations
  • Tychus: In the Rhythm Talent will now correctly display quest progress on the in-game Score Screen’s Talents tab.

User Interface

  • Emojis: Sending an “Embarrased” Emoji (:oops:) as Garrosh, or while he is selected for play, will now correctly display the Garrosh Embarrased Emoji if the player owns the corresponding Emoji pack.

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Lucio's healing wasn't buffed...

 

 

 

Never mind, Alarak got buffed and The Butcher is no longer the noobs tool for ridiculous triple kills!

Never thought Auriel was that good, then again I've never seen one in a double support team play well, neither have I seen Uther in a double support team, but the ban hammer had been definitely hanging over Uther's head for a long time.

Kerrigan is greater, Xul is no longer the bane of the Bay and Thrall is now Emperor Palpatine's favourite hero. There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way, but I don't work at Blizzard so who am I to judge.

Then there's the obligatory changes that don't affect the meta in any meaningful way (Zul'jin, Zagara, Tassadar, Illidan) and lastly Tyrande is stronger again, since no one under the sun (moon?) was able to play her without resorting to playing her like an AA assassin, so now she's more like one? Why is she still then classified as a support? Blizzard please, decide what you're going to do with her already. 

Edited by Fliits
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whewww this patch, Get Nerfed Supports :DD

3 hours ago, Stan said:

Cassia: Casting Fend on a target who is near a wall will no longer cause her to path in unintended directions before the Ability fires.

I'm so glad they fixed this, it was frustrating me so much.

3 hours ago, Stan said:

Level 1

  • Unrivaled Strength (E)
    • Increased throw range from 20 to 30%, and bonus damage from 100 to 125%

 

Really, now Garrosh will throw people into the core with this

 

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9 minutes ago, MvonTzeskagrad said:

Mind telling me why has Chen been nerfed?

It makes no sense.

Most of the other changes make sense.

Chen was op man, best counter for Zagara

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I'm so glad Garrosh didn't get nerfed.  Instead they buff one of my favorite talents on him.

An even better In For The Kill?  IMO his best talent at level 4 already? Yes please.

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1 hour ago, Anastriana said:

Aww.. no more Falstad/Kerrigan taxi service. :<

I'm surprised it took Blizzard this long to remove that talent.

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1 hour ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

They are very slow for many things. Keep in mind they spent entire months nerfing Ragnaros until it stopped to be broken.

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16 hours ago, Valhalen said:

Godamnit those Auriel nerfs. There was no reason to do so. At least they increased the Hope Generation.

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

If anything, I believe Uther was hit rather hard (another victim of "being too meta"). The Armor from his Trait seems rather insignificant now and won't make much of a difference imho (deja vus of when Khala's LightKhala's Light was the go to talent pick for Tass, they decreased it to 15 and since then, it was sent to oblivion)

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23 minutes ago, SteveFrost said:

I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well... 

I've always preferred Energized Cord as well. I'm bummed with the nerfs to her damage output from her two other skills.

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16 hours ago, Fransoa said:

I'm so glad they fixed this, it was frustrating me so much.

It was pretty funny though, seeing cassia running against EntombEntomb walls at light speed.

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18 hours ago, Fransoa said:

Really, now Garrosh will throw people into the core with this

I'm 100% prepared to rage.

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8 minutes ago, Blainie said:

I'm 100% prepared to rage.

Illidan says otherwise. You are not prepared!

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21 hours ago, Fliits said:

There are some questionable buffs and nerfs, like nerfing Chen and buffing Garrosh. In my opinion it should have been the other way,

My thoughts exactly ;)

 

15 hours ago, Valhalen said:

I'm surprised it took Blizzard this long to remove that talent.

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

Edited by Godeyes

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2 hours ago, Godeyes said:

And that is why ?
You have to be extremely good with her to utilize her full potential but when that happens you don't pick Adaptation lol. AND even then she is still excluded from any high level team compos. Not to mention pro scene... So yeah - lets make normal/weak chars even weaker - especially for newer/worse players.

I just said that because of that exploit with Falstad. The talent itself was very useful for those clutch moments where you need that quick escape.

Sadly, Kerrigan is one of those Heroes that will always be in a Niche Tier because she requires very specific compositions to be really good. She is hard to balance without making her overpowered, but I wouldn't say she is weak at all.

Edited by Valhalen

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@Valhalen

Didn't know about this bug with falstad - just checked it on YT when you mentioned it, It really looks broken heh ;)
But I agree she isn't "weak" in a conventional meaning.

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10 hours ago, SteveFrost said:

You can thank pro players for that. Generally, the #1 reason something is nerfed or removed altogether is because it is spammed in comp play (near perma pick/ban status), which in turn causes many others to... "adopt" it (Copycats of the Storm). To me personally, it doesn't seem like she was hit that hard (could be wrong ofc). I never really understood why they ALWAYS went with Bursting LightBursting Light in tournaments; both Energized CordEnergized Cord and Empathic LinkEmpathic Link were always much better and all-around choices imho. Oh well...

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

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8 hours ago, Wolke said:

The thing with auriel is that, having a good battery like Valla or Guldan actuallly fills her energy bar reaaaally quick so the lower cd on the healing is really rewarding, specially if the players are good, the high ranks (GMs and Master) been really tilted about this kind of comps and yeah Blizzard is responding on that, I actually think is accurate.

Auriel might be really weak on QM or disorganized teams without a proper battery but with a capable one is really hard to play against and really easy to play with.

Pros do practice veeeery specific stuff and hang on to them. The issue is, reduced cd on W won't help that much if said battery can't Bestow Hope (Valla for example can be easily jumped on, chain cc'ed etc or just blinded). While it was the 'standard' build in comp play, I did see some.. deviations sometimes. And it didn't reassure that Auriel & her team would do well.

And that's why the other 2 aforementioned talents are better overall choices imho; if you can keep the Hope generation up, you don't really have to worry about having a reliable battery or not. You just keep throwing the heals in. W's cd is already not that big imho.

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      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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