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Patch 7.3: Invasion Points (Official Preview)

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In the official Invasion Points preview we learn that Invasion Points are scenarios intended for 3-10 players. Standard Invasion Points have three stages and randomized content (NPCs / environmental hazards). An Invasion Point is finished after you take down a Legion Commander.

Blizzard describes Invasion Points as "other worlds attacked by Legion". Every 6 hours, different Invasion Points will be available on the map of Argus. Players will unlock Invasion Points during the week of September 5.

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Greater Invasion Points are up for an entire week and contain six new world bosses that drop item level 930 loot. Don't forget that in Patch 7.3, there will be a fixed world boss rotation, so no boss should be up twice in a row (Withered J'm nightmare).

Invasion Points Preview

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We did a preview of some Invasion Points during testing on PTR. Click the image to learn more about environmental hazards, mobs or watch our gameplay videos.

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In Patch 7.3, the forces of Azeroth will undertake a journey most perilous. Not only will they travel to the eredar home world, Argus, but they will also have opportunity to strike even deeper at the Burning Legion by shutting down Invasion Points on other worlds.

Players will first be introduced to Invasion Points through a quest that challenges them to enter and defeat the demonic forces inside. Each Invasion Point can be accessed without a queue to enter and while no group is required, additional players will be able to enter the Invasion Point instance within a short period of each other. No queue is required to enter.

There are two tiers of Invasion Points that will not only increase in difficulty, but also increase in rewards—and you’ll need to bring along extra help if you want to complete the highest tier. 

  • Tier 1 Invasion Points will allow anywhere from 3–10 players within the instance. While you can enter alone, you’ll ideally want to recruit at least two other friends to join you in order to complete the scenario.
  • Tier 2 Invasion Points or Greater Invasion Points, will require a raid to bring down the boss within, but with greater risk, also comes greater reward.

Several Invasion Points will be available on Argus at any given time along with one Greater Invasion Point. The portals into these encounters will be visible on your world map and each player will need to click on the portal to enter (even when in a group.)  Each Invasion Point will cycle within a couple of hours and despawn, so you’ll want to keep an eye on the timers indicated on your map.  You and your party will face some additional challenges from location to location, whether it’s contending with the extremes of cold or playing in fire. Completing these Invasion Points will provide Argus Waystones which can be used toward earning a weekly reward.

Greater Invasion Points

Greater Invasion Points will provide access for you and your raid to one of the new World Bosses and the chance to get some great loot starting at ilvl 930. If you don’t have a raid at your beck and call, there’s always the Group Finder (I) where you’re sure to be able to recruit some heroes to join you. Bosses will only award loot once per week.

Invasion Points Bosses

From its stronghold on Argus, the Legion employs a vast array of portals to spread across the cosmos like a plague. Countless worlds have been plundered for resources, their inhabitants forced to serve the Dark Titan or endure a slow, agonizing death.

Unless these worlds can be liberated, the Burning Crusade will consume everything it touches and leave the universe in ashes.

Matron Folnuna
Matron Folnuna destroys worlds by infecting them with her spawn. These vile creatures spread like a plague over the landscape, corrupting and devouring anything in their path.

Mistress Alluradel
All those who gaze upon Mistress Alluradel fall under her sinister control. She commands victims of her dominance to inflict gruesome torments upon themselves. A thrall’s only hope of escape is death, and Alluradel will not allow that release until their agonized screams have ceased to amuse her.

Inquisitor Meto
Inquisitor Meto’s mastery over fel magic is rivaled by few in the Legion. Meto uses this power to sow chaos and destruction across the cosmos, leaving countless burning worlds in his wake.

Occularus
Occularus feeds on the minds of his enemies, savoring their despair as he sears their flesh. This malevolent creature has devoured worlds, yet his hunger remains insatiable.

Sotanathor
Sotanathor’s legendary strength was forged through countless burning campaigns across the cosmos. A brutal general, this demon commands vast legions that have never known defeat.

Pit Lord Vilemus
Pit Lord Vilemus’ brutality is renowned even among the Legion. He delights in setting his foes aflame in fel fire, then laughing at their despair as they beg for the mercy of death.

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1 hour ago, PatrickHenry said:

I'm happy the story is progressing....
...but it's sure disheartening knowing the progress you're making in H-ToS is already going to be paled by rando World Bosses.  

At least you're still going to have a solid lead and, given drop rates, people won't be outclassing heroic raiders. I'd be angrier if there was another Arcano that was starting at 930.

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2 hours ago, Blainie said:

At least you're still going to have a solid lead and, given drop rates, people won't be outclassing heroic raiders. I'd be angrier if there was another Arcano that was starting at 930.

Don't forget the "relinquished" version of Argus tokens will give 910 ilvl gear which is 5-15 ilvls lower than heroic.  If it titanforges then heroic raiders can be passed by.

I agree on the drop rates though, on 10 chars including bonus rolls I get approximately 2-3 pieces of gear per world boss.  2-3 pieces out of 20 rolls, yeah to get fully geared would take  you longer than finding a guild to raid with.

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On 8/24/2017 at 7:57 PM, DeathsDesign said:

Don't forget the "relinquished" version of Argus tokens will give 910 ilvl gear which is 5-15 ilvls lower than heroic.  If it titanforges then heroic raiders can be passed by.

I agree on the drop rates though, on 10 chars including bonus rolls I get approximately 2-3 pieces of gear per world boss.  2-3 pieces out of 20 rolls, yeah to get fully geared would take  you longer than finding a guild to raid with.

Exactly. I think it's just something that adds a nice drop for players that don't raid and, if you do raid each week, you'll very quickly surpass them. If there are players that don't raid, but farm tokens every day for 8 hours per day, and surpass heroic raiders without raiding, I still think it's fine. It's still a huge amount of time invested and should be rewarded IMO.

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2 hours ago, Blainie said:

Exactly. I think it's just something that adds a nice drop for players that don't raid and, if you do raid each week, you'll very quickly surpass them. If there are players that don't raid, but farm tokens every day for 8 hours per day, and surpass heroic raiders without raiding, I still think it's fine. It's still a huge amount of time invested and should be rewarded IMO.

Exactly.  I can't tell you how many alts I saw in full relinquished gear during 7.2.5.  I would be worried if people were putting in less than a few hours a week into the token grind and surpassing raiders.  I mean the average casual guild raids 2 nights a week for 2-3 hours each night,  so 4-6 hours a week with on average each person getting 1-2 pieces per week, semi-hardcore guilds this goes up and for true hardcore guilds they will see the most progression gearwise.  

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