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Druid Nerf Announcement Seemingly Imminent.

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Ben Brode has suggested that there will be an upcoming nerf to Druid.

In a short, but precise Tweet, Game Director Ben Brode says that there will be more information later in the week.

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Although there is always dislike for the top tier decks, the dislike for Druid on social media since the start of  Knights of the Frozen Throne has been up there with the highest ever.

At the recent HCT Summer Playoffs, each of the 77 competitors brought Druid in their lineup. Any Druid nerf will need to be handled carefully however. It seems very likely that if Druid is taken down too far, then Priest will replace it as an overwhelmingly strong deck.

With that in mind it seems likely that Druid will still be left as a powerful class. My own thought is that nerfing Spreading Plague alone might be enough to give Aggro a way to beat Druid again, and stop the dominance.

This would be an unpopular option with some, as Ultimate Infestation is perceived to be the problem card, but I feel that if Aggro can keep Druid in check, then that problem would not leave people feeling powerless to do anything about.

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10 minutes ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

It's hated this expansion because it is the strong class that feels unfair to play against a lot of the time.

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I hope two things: first, that if they nerf druid, they don't leave it unplayable as they did with quest rogue; second, that if they nerf druid, they don't make a pirate meta again.

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2 minutes ago, Synesthesy said:

I hope two things: first, that if they nerf druid, they don't leave it unplayable as they did with quest rogue; second, that if they nerf druid, they don't make a pirate meta again.

Quest rogue isn't the only thing that has gotten nerfed to oblivion, RIP Hunter Class

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52 minutes ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

I'm not sure if you're aware with the basic mechanics of Hearthstone, like getting mana each turn and the way turns work. Depending on that this explanation might either totally confuse you or be understandable:

 

Druids have a "ramp" option, this means they can spend their turn on mana to gain more mana the next turns. They can do this more often than once depending on their current cards and turn. This might mean that by turn 5, you have 5 mana while the druid has 9 or even 10.

 

While that has been "fair" in the past, because the druid skips their entire turn for a more favorable later turn, KFT turns things a bit too painful with catch-up mechanisms. So while the druid loses boardcontrol and is set back on health compared to the opponent, their massive lead in mana and powerful cards can turn things around too fast in KFT. Their late-game cards are extremely high value so ramping up to those cards quick enough can alleviate their early-game disadvantage a bit too fast.

 

So what I think Blizzard is considering nerfing is either the ramp cards themselves (Say, make them cost 1 mana more) or nerf the end-game cards. The latter is a lot more work while the former also affects later expansions and even wild.

 

So that's a rough position blizzard is in. Maybe they'll just nerf one or two late game cards slightly so that it only affects this expansion while making sure priests don't get the upper hand.

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1 hour ago, Valhalen said:

I  don't play Hearthstone, but I'm curious. Why is the Druid so hated?

Jade Golem decks in my experience, not sure how it goes at higher levels though. 

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Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

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I am totally ok with nerfing new powerful cards but I really hope they will not mess around with the basic/classic cards.

Balancing is always a hard job, no matter which game. But here they mostly "balance" to keep ppl happy and paying. That means the balancing is not always balanced :D

No idea how often I lost games I thought I have won to Bloodreaver Gul'dan will they nerf it next ? :D

Oh wait, Warlock is still not really strong, leave it ;)

Edited by Caldyrvan

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1 hour ago, WedgeAntilles said:

Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

Blizzard is not doing this out of an economic motivation, but it will certainly drive players in a similar situation to you to possibly buy packs with $$$

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If they nerf cards you take back full dust there is no reason to complain for that.

Btw druid need a nerf to the ground treatment since like 9/10 of the people i match play some kind of druid either aggro jade 10 mana cards ... need heavy nerf to stop this druid spam before all other class get completely wiped from the game, right now is just 1 class with a ton of viable decks and some classes with absolutely no deck viable (rogue, warlock)

Moving Innervate to wild will be the best thing they could ever do to fix it once for all, also ultimate need a nerf because right now is 10 mana battlecry: win the game, and is kinda too much for a single card that can be dropped at turn 5 with ease.

Skulking Geist is now a must play in every deck to destroy druid decks a little but is a 6 mana card they have already 10 mana when you drop it so is not even that good if you already lost the game from all the stuff they dropped for free while you wait to drop it and remove idols and 20 hp from his deck, making skulking a 1-3 mana card woulda have really more helpful to stop druid domination

 

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7 minutes ago, Hanz39 said:

If they nerf cards you take back full dust there is no reason to complain for that.

 

If they nerf Jade-Druid that he isn't Tier 1 any longer - do I get my dust for Fandral Staghelmback too?

No?

Well, seems like I could have reasons for complaining...

 

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13 minutes ago, WedgeAntilles said:

If they nerf Jade-Druid that he isn't Tier 1 any longer - do I get my dust for Fandral Staghelmback too?

No?

Well, seems like I could have reasons for complaining...

 

I know your question is rhetoric and made in spite. However, I'd like to clarify to anyone else that nerfing cards does not always yield a return in dust. Of course, decks built around one or two cards that get nerfed will not get their dust returned either, only those nerfed cards have a chance to get your dust returned.

 

And I agree with a few posts above that dabbling and nerfing long-standing cards (Basic/classic etc) is really not a nice thing to happen. But if Blizzard deems it mandatory, it will happen regardless (They'll try to avoid it but if not possible then to hell with it).

 

Buzzard, azure drake, ragnaros, charge minions (or minions that affect charge) for warrior for example, among other nerfs and buffs to classic/basic cards do happen.

 

 

I feel your pain if you have a few decks built around specific cards and then have the entire deck get crushed because you no longer have those cards. Truly an awful feeling :(

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Players always start to complain when a deck/class gets to strong, others when cards get nerfed. Sometimes they complain for good reasons. sometimes not. I agree that druid is a little to strong atm, but a nerf should still be done carefully.

But right now we can just be patient until they reveal what they will do with druid, hopefully it will make more people happy than angry :)

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Doesn't seems Fandral is a Jade card to me, it works with any druid deck and exist way before jade was invented.

I crafted Krul to try Demon deck (make warlock playable Blizz someday we still wait from Reno times) nobody will give me back the dust but I was aware that i was throwing my dust doing so.

Now is clear as sun that druid need a brutal nerf because when you play 10 matches and find 9 druids need a brutal treatment otherwise we keep this mono class meta until a new release and it makes no sense.

If in competitive play 100% of players use druid even Blizzard have to hurry up and fix it before it become a joke with coin toss matches with same decks

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3 hours ago, WedgeAntilles said:

Yeah, nerf Druid.

I just spent quite a lot of dust to have at least one Tier 1 deck.

If they nerf this now - hey, I just dump a few thousand dust in the next deck.
Maybe they won't nerve this...

Luckily I have an unlimited supply of dust. Oh, wait...

They always give the option to disenchant cards for full value when they're changed so you won't lose anything

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39 minutes ago, Mknissan said:

They always give the option to disenchant cards for full value when they're changed so you won't lose anything

Sure I will, since I had to craft several cards especially for the deck.

Cards I would have never crafted if not for Druid-Jade decks.

If (only if) Jade-Druid stops being a Tier 1 deck ALL THESE CARDS I crafted for the deck are useless for me. Not just the specific cards they changed.

 

And Hanz39, I don't know where you got your figures, but all stats I see (be that from my own games, be it from statistics from different websites) show not nearly 90% off all decks being Jade-Druids.

On how many games are the 90% based?

 

And your reference to competitive play (again, based on how many tournaments? 1? Wow, great...) - a vast majority had Pirate Warrior in their deck list. Or - earlier on - Midrange Shaman.

Edit: I just checked the HCT EU SUmmer Playoffs.

Even there isn't a 100% Druid-Play.

Seriously dude, where do you get your numbers from? Out of thin air? Quite hard to discuss if one party just makes up numbers.

 

Maybe Jade-Druid is a little too strong atm, that is a possibility.

But since Tier 1 decks have become horribly expensive it is just not possible for me (F2P Player) to craft several of them - in the hope that one of them won't get nerfed. And if I loose the one I have (after investing a lot of dust) that would realy suck.

Edited by Guest

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I agree, with the release of more expansions in a short time it became nearly impossible to keep up with tier 1 decks (except for those playing for so long that they have tons of dust or do not mind to spend hundreds of $ / € per expansion.

I doubt they will nerf druid to the ground (as some demand :D ) and there is no need to do that. Just a bit to bring druid back in line.

And again I have to say I really hope they will not do something like "Move Innervate to Wild". but I have the feeling they will keep nerfing and moving cards to wild from the basic and classic set, so people have to rely more and more on the newest expansions to play standard and therefor make even long time players pay again/more.

Edited by Caldyrvan

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2 hours ago, Caldyrvan said:

And again I have to say I really hope they will not do something like "Move Innervate to Wild".

I think this would cause such an upset from Druid players... I hope they'll consider something a bit more creative and less impactful than move a staple card out of the game.

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I'll be happy with a Spreading Plague nerf. The harder they hit it, the better imo.

Wouldn't mind innervate being changed to refill 2 already existing mana crystals either. This at least stops bullshit like turn 1 flappy bird.

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Expecting them to change UI to 5 mana and claim that it counts as a nerf because it gives you a worse minion off medivh.

Nah, I honestly expect them to just move Innervate to HoF and maybe change plague to 6 mana. This would probably be enough for aggro decks to keep Jade Druid in check, and Aggro Druid to not just blow people up on turn one with broken innervate turns(although there's a chance it will actually be enough to kill the archetype).

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No idea what you all have with Innervate. It was fine in the past and will be. The problem is the synergy with cards of new expansion. Yesterday I had a game against a druid who played 2x Vicious Fledgling on turn 1. I could remove one but the other was my death. Who cares?... that happens not every game, I would rather nerf the stupid Fledgling 

When I think about Spreading Plague I'm not so sure they will nerf exactly this because as opponent you know he can have this card and play around it, If you feed the druid with a ton of small minions it's your fault not the druids' or the fault of a card :)

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8 hours ago, Dustintime said:

I watched disguised toast on his stream last night play 14 druids in a row...

Nuff said

Let's talk about some real numbers, shall we?

I have played 151 games in the last week (I was on vacation and had a lot of time...) with Jade-Druid decks.

Ranked games.

30% of these games were against Druid. The majority of those were Jade-Druid, but not all.

Around 1/4 or 1/3 were Aggro-Druid.

That leads us to less then 1/4 of all games against Jade-Druid.

 

Not quite the 90% or 100% you guys like to make up.

 

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The interesting question is: will Innervate be targeted with some change? There are good arguments for both yes and no. I am more inclined to yes, since they have nerfed vanilla and classic cards in the past (like Force of Nature) or they have removed them from Standard. I think removing Innervate from Standard is a little too extreme. If my memory doesn't fail me, Blizzard had sort of admitted quite a long time ago (when the game was less than a year old) that they see 0 mana cards causing problems in the future. A little after that they made Soulfire and Hunter's Mark cost 1 mana. Will they make Innervate work like The Coin?

I will have to agree with L0rinda that if they target one of the new cards, it will be Spreading Plague and not Ultimate Infestation. The latter is only broken when it's used earlier than turn 10. Ramping is what makes UI overpowered and that goes back to my hypothesis in the previous paragraph that Innervate might be targeted in some way.

When I saw the KoFT card reveals and during the first week of the new expansion, I thought that the new expansion wasn't that impactful and it was only slightly better than TGT. Apart from Druid and the new Highlander Priest, I didn't see any new decks. On the contrary, the ones that still dominated - like Jade Druid, Murloc Pala and Pirate Warrior - had cards from MSG and Un'goro. That's why I think that the Jade mechanic should also be looked upon somehow.

On the other hand, with Druid being banned in almost all games in this weekend's EU playoffs, I thoroughly enjoyed most games. The games were long enough to be challenging for the players and not boring for the viewers, they offered some good highlights and overall the matches seemed well balanced and - what's more important for Blizzard, I guess - enjoyable to watch. By promoting a class that gets instantly banned, Blizzard created the perfect tournament meta (lol).

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      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
    • By Staff
      A new Hearthstone update prepares the Tavern for United in Stormwind, launching August 3. Here are the official patch notes.
      (Source)
      The 21.0 patch prepares the Tavern for United in Stormwind, launching August 3. It also brings a new Hero and cosmetics for Battlegrounds, a major update for Duels, an Arena rotation, and more.
      You can check out all 135 new cards included in United in Stormwind on the card library here.
      Battlegrounds Updates
      NEW HERO
      Galewing Dungar’s Gryphon Choose a flightpath. Complete it to get a bonus!
      Players with Battlegrounds Perks will have early access to Galewing before it's formally released on August 10.
      Duels Updates
      When the 21.0 patch goes live on July 27, all players’ Duels ratings will be reset and the pool of eligible cards you can use to build your 15-card start deck will be updated as follows:
      (NEW) United in Stormwind Wailing Caverns Mini-Set Forged in the Barrens The Darkmoon Races Mini-Set Madness at the Darkmoon Faire Scholomance Academy (NEW) Kobolds & Catacombs Journey to Un’Goro One Night in Kharazan Whispers of the Old Gods Curse of Naxxramas Legacy (Basic/Classic) Core NEW PASSIVE TREASURES
      Party Replacement At the start of your turn, summon a 2/2 Adventurer with a random bonus effect.
      Inspiring Presence After you play a Legendary minion, reduce the cost of a random minion in your hand by (1).
      Greedy Gains Your minions have +2/+2 but cost (2) more (up to 10).
      Meek Mastery Your Neutral minions cost (1) less and have +1/+1.
      Legendary Loot At the start of the game, equip a random Legendary weapon.
      Deathly Death! After a friendly Deathrattle minion dies, destroy the minion with the lowest Health.
      Ooops, All Spells! At the start of the game, destroy all minions in your deck. Your spells cost (1) less and gain +2 Spell Damage.
      BANNED CARDS & BUCKETS
      The following cards have been banned from between-game card buckets and will not be Discoverable:
      Final Showdown              Lost in the Park Defend the Dwarven District       Sorcerer's Gambit            Rise to the Occasion        Seek Guidance  Find the Imposter            Command the Elements The Demon Seed             Raid the Docks  Other Banned cards:
      Unstable Evolution is banned from card buckets but will still be Discoverable. Maestra of the Masquerade is banned from deckbuilding, card buckets, and will not be Discoverable. Seven new designer card buckets have been added as well:
      Furious Fel (Demon Hunter) AHHHH RATS!!!! (Hunter) Fire!!! (Mage) SI:7 (Rogue) ARRRRRRG! (Warrior) Auction House (Neutral) Live to Win (Neutral) Smart buckets have also been updated to include the two new card sets, and two previously missed card sets: Legacy (Classic/Basic) and Demon Hunter Initiate. Lastly, you’ll be able to find United in Stormwind cards in Duels card buckets after the patch goes live and before the expansion launches.
      Arena Rotation

      When United in Stormwind launches on August 3, the Arena will include cards from the following sets:
      United in Stormwind Forged in the Barrens Wailing Caverns Mini-Set Madness at the Darkmoon Faire Darkmoon Races Mini-Set The Witchwood Saviors of Uldum Rastakhan's Rumble Core Book of Heroes Illidan – Coming August 10

      After regaining his freedom, Illidan was eager to prove himself once and for all. But even as he journeyed far from his homeland and joined forces with new allies, the thirst for power never left him. It was only a matter of time before it interfered with his judgment, resulting in more dire consequences than ever before…Defeating all 8 bosses in this linear adventure will reward 1 Demon Hunter pack, containing only Demon Hunter cards from Standard.
      United in Stormwind Rewards Track & Tavern Pass
      When the Rewards Track refreshes when United in Stormwind launches, all players will automatically be granted any unclaimed rewards on both the free track and the Tavern Pass track (if purchased), and a completely new Rewards Track of unlockable loot will take its place.

      The Forged in the Barrens Tavern Pass will expire with the launch of United in Stormwind and a new Tavern Pass will be made available for purchase—offering a host of brand-new cosmetic rewards and XP boosts.

      Learn more about the United in Stormwind Rewards Track and Tavern Pass here.
      As a reminder, Battlegrounds Perks are now available as a standalone purchase, separate from the Tavern Pass.
      New Cosmetic Coins
      Two new Cosmetic Coins are being added with United in Stormwind, the Stormwind coin and the Lordaeron coin. The Stormwind coin is obtainable by completing the first 90 levels of the Rewards Track with the Tavern Pass. The Lordaeron coin is obtainable by collecting 135 unique United in Stormwind cards.

      Keep in mind that United in Stormwind will have a 35-card Mini-Set that will make it easier to reach both the 25 total United in Stormwind Legendary cards for the Archbishop Benedictus Diamond card reward and the 135 total United in Stormwind cards for the Lordaeron Cosmetic Coin. We’ll have more information to share about the United in Stormwind Mini-Set in the coming months.
      Bug Fixes & Game Improvements
      Fixed a bug where Shenanigans would not transform Soul Fragments into Bananas. Fixed a bug where Wicked Stab could be upgraded by cards that temporarily increase mana. Fixed a bug where Shan’do Wildclaw would not lay flat on the board. Fixed a bug where Defender would not play its VO when summoned by Noble Sacrifice. Fixed a bug where golden Soul of the Forest would not summon golden Treants. Fixed a bug where golden Ancestral Spirit would not summon a golden minion. Fixed a bug where golden Grave Rune would not summon golden minions. Fixed a bug where golden Primal Talisman would not summon golden minions. Fixed a Battlegrounds bug where Y’shaarj’s Battlegrounds Hero Power would not take its newly summoned minion into account when deciding which warband attacked first. Fixed a Battlegrounds bug where Baron Rivendare was causing visual issues when in a warband with golden Kaboom Bot. Fixed a Battlegrounds bug where Galakrond’s Greed was missing a tooltip for Discover. Fixed a Battlegrounds bug where Come One, Come All! Was missing a tooltip for Discover. Fixed a Battlegrounds bug where Avatar of N’Zoth was missing a tooltip for Deathrattle. Fixed a Battlegrounds bug where Sprout It Out! Was missing a tooltip for Taunt. Fixed a Battlegrounds bug where Hero Powers for Aranna Starseeker, Infinite Toki, Millhouse Manastorm, Nozdormu, and Tess Greymane were missing a tooltip for Refresh. Fixed a Duels bug where Diamond cards would only be Diamond in appearance for the first game of a run. Fixed a Duels bug where Lone Champion and minions summoned by Gift of Luminance were not buffed by Hold the Line. Updated the description of the Roguish Maneuvers Hero Power in Duels to be more accurate. Fixed a bug with Book of Mercenaries Guff where A Party of Adventurers will cast Against All Odds, even if they have board control. Fixed a bug where one of Lady Katrana Prestor’s emotes was showing incorrect text. Searching “Refund” in the Collection will now populate with cards eligible for a dust refund. Pressing and holding on the Rewards Track page arrows will now flip through the pages quickly. Fixed a bug where if a player disconnected from a ranked match, they’d get a message stating they won their last ranked game upon relogging.  


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