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Heroes of the Storm Kel'Thuzad

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Hello readers,

I worked overtime throughout last week and braved hour-long PTR queues to bring you this guide right on time for Kel'thuzad's awaited release. I'll also be updating the tier list within the week, after some data is collected.

See you in the nexus!

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Great job, as always. Phylactery of Kel'ThuzadPhylactery of Kel'Thuzad is too good, man.

However... No Chains of Kel'ThuzadChains of Kel'Thuzad build? I know it is hardest skillshot to land in the game, but should be very rewarding in the right hands, right? I think a build around this ability could be at least situational, with Barbed ChainsBarbed Chains and Strip ShieldsStrip Shields being useful in teams featuring the likes of Tassadar, Chen and/or Zarya.

Also, I wonder if Chains of Kel'ThuzadChains of Kel'Thuzad works against any kind of object with collisions, rather than just structures. Say, for example, can you "stick" the chains into something like the Nazeebo's Zombie WallZombie Wall? Or Leoric's EntombEntomb? Or even the pot spawned by the Garden Terror? I say this since you can stick the chains into Kel'Thuzad's own Glacial SpikeGlacial Spike.

Edited by Valhalen

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Great build, completely agree on it. 

I think you should add garrosh to the list of heroes that counter him and work well with him. Even though he might not get to Kel'Thuzad, he may still put him into a situation that can be fatal. As an ally he can also easily throw enemies that would otherwise kill him, or throw Kel'Thuzad away from danger.

Edited by Maxkitty

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3 hours ago, Maxkitty said:

Great build, completely agree on it. 

I think you should add garrosh to the list of heroes that counter him and work well with him. Even though he might not get to Kel'Thuzad, he may still put him into a situation that can be fatal. As an ally he can also easily throw enemies that would otherwise kill him, or throw Kel'Thuzad away from danger.

I'll definitely consider it. I just don't have enough Garrosh experience for the moment, however. Also consider that without mobility, Garrosh is an easy target for chain combo.

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Guest Chrees

Fun hero, the ability to pull of some cool plays with Chains is great. I really hate how the Utility ult is on such an extreme cooldown compared to the pure damage one. They did that with Cassia too but then buffed Valkyrie's cooldown. I hope Frost Blast gets the same treatment but it can be game changing so maybe not. 100 seconds though ugh..

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The thing that I noticed the most when playing him tonight was that he is so much more fragile than I was expecting.  With a low health pool and no real escape options I find he really needs to play far back and cautiously.  It's actually the reason why I don't think his level 4 talent selection is completely one sided.  Phylactery of Kel'Thuzad is amazing, no question but it only helps so much vs burst damage and getting jumped on.  I'd still probably take it most of the time but after playing him I can actually see the value in the other two options.

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6 hours ago, TSRD said:

The thing that I noticed the most when playing him tonight was that he is so much more fragile than I was expecting.  With a low health pool and no real escape options I find he really needs to play far back and cautiously.  It's actually the reason why I don't think his level 4 talent selection is completely one sided.  Phylactery of Kel'Thuzad is amazing, no question but it only helps so much vs burst damage and getting jumped on.  I'd still probably take it most of the time but after playing him I can actually see the value in the other two options.

Definitely agreed; this is why we have the two other options as "?" (aka situational). Phylactery makes it so that you -need- to burst KT down, however, as otherwise, he'll just heal back right up.

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Looking at his placement in a tier list, personally I would judge him as tier 2, so core tier. While his utility is extremely devastating and his damage can wipe out enemies within seconds, most dive heroes counter him easily. However, what makes me love him, is that for those who have mastered him and can survive and punish dive teams, he quickly jumps to a tier 1 hero (for that player who mastered him). So while he is generally great, but not the absolute best, for experienced players, he might very well be one of the most devastating heroes to ever enter a match. 

Basically what I mean is he is tier 2 in general (imo), but way up in tier 1 to mastered players.

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10 hours ago, Maxkitty said:

Looking at his placement in a tier list, personally I would judge him as tier 2, so core tier. While his utility is extremely devastating and his damage can wipe out enemies within seconds, most dive heroes counter him easily. However, what makes me love him, is that for those who have mastered him and can survive and punish dive teams, he quickly jumps to a tier 1 hero (for that player who mastered him). So while he is generally great, but not the absolute best, for experienced players, he might very well be one of the most devastating heroes to ever enter a match. 

Basically what I mean is he is tier 2 in general (imo), but way up in tier 1 to mastered players.

That's where I had planned to place him. He's very feast or famine, as most casters tend to be. His Trait is obviously a factor.

Good insight.

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1 hour ago, Oxygen said:

That's where I had planned to place him. He's very feast or famine, as most casters tend to be. His Trait is obviously a factor.

Good insight.

Thank you! I love how he varies from situation to situation and can quickly scale up or down tiers depending on the player. He is a fun hero. I always love those heroes that you can master over time and are so rewarding and Kel'Thuzad is exactly that. The fact that he has counters makes him balanced and not as OP as he may have been. Overall, I'm pretty glad I saved my gold for him. Blizzard made an extremely well designed hero this time.

Edited by Maxkitty

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1 hour ago, Maxkitty said:

Thank you! I love how he varies from situation to situation and can quickly scale up or down tiers depending on the player. He is a fun hero. I always love those heroes that you can master over time and are so rewarding and Kel'Thuzad is exactly that. The fact that he has counters makes him balanced and not as OP as he may have been. Overall, I'm pretty glad I saved my gold for him. Blizzard made an extremely well designed hero this time.

I completely agree.  This is 100% a hero that takes mastery to really see his power.  I was watching a twitch stream of a better player (better than me anyhow) using him and frankly it put my level of play with him to shame.  Chain pulls into frost roots, awareness of chain pulls not just between heroes but also buildings and glacial spikes (not to mention the dexterity to see each option and perform them), building up decay stacks quickly (I saw a game where he had it done in under five minutes and that wasn't vs AI), and all of that while staying alive with such a fragile hero.  I can't think of many heroes I'd consider as demanding or rewarding to get the most out of as I would Kel'Thuzad.

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Guest Silvermane

Consider taking Armour of the Archlich against cloakers.  Its AoE is large enough that you can break it as they come close.  Especially useful against Valeera, and makes follow ups easier.

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7 hours ago, Guest Silvermane said:

Consider taking Armour of the Archlich against cloakers.  Its AoE is large enough that you can break it as they come close.  Especially useful against Valeera, and makes follow ups easier.

That's an excellent point I'll add to the guide. I already talked about it as a counter, but not specifically for its ability to remove stealth. We may have some of the most intelligent comment section I've ever seen. Making me so proud!

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I'd like to point that despite Samuro being listed as a counter to Kel'Thuzad, the opposite is valid. If anything, I'd say Kel'Thuzad is even more dangerous to Samuro (and the whole enemy team).

Kel'Thuzad can use Samuro's Mirror ImageMirror Image to his own advantage to quickly farm Master of the Cold DarkMaster of the Cold Dark by exploiting the clones' AI (I've managed to complete it roughly 6 minutes once). an astonishing rate. Also, you can use Chains of Kel'ThuzadChains of Kel'Thuzad to pin down the clones to Samuro himself or even other Heroes.

Against an unsuspecting Samuro, Kel'Thuzad can make him his bitch.

In a similar fashion, you can do the same thing to Rexxar and Misha, even more consistently as they are always together, therefore easier targets for the Chains. I assume it would be very hard for a Rexxar player be able to prevent Kel'Thuzad from farming his trait on Misha.

This is even more powerful when you combine it with Might of the ScourgeMight of the Scourge to repeatedly hit Misha and/or Samuro's clones.

AND he is a also a nasty bully to Abathur. Shadow FissureShadow Fissure all day, especially at level 20 with Might of the ScourgeMight of the Scourge.

Wouldn't be interesting to list in all guides opponents that said Hero is a counter to?

Edited by Valhalen

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Indeed, any "multi-part" hero is a great boon for KT.  You can easily add The Lost Vikings to that as well.  While they don't need to stay together like Samuro clones or Misha, they still add additional bodies to the field that wouldn't have been there otherwise.  The fact that the vikings aren't terribly threatening to KT just makes them even nicer to farm off.

Chromie is also exceptionally weak to KT thanks to her long casting animations.

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8 hours ago, TSRD said:

Indeed, any "multi-part" hero is a great boon for KT.  You can easily add The Lost Vikings to that as well.  While they don't need to stay together like Samuro clones or Misha, they still add additional bodies to the field that wouldn't have been there otherwise.  The fact that the vikings aren't terribly threatening to KT just makes them even nicer to farm off.

Chromie is also exceptionally weak to KT thanks to her long casting animations.

Yeah, exactly. I thought of them too, but since a good The Lost Vikings player will most of the time be doing split-push, the Vikings won't be clustered in skirmishes and team fights, where Kel'Thuzad truly shines.

As a Stukov main I can say that Kel'Thuzad stomps him his poor mobility and stationary position while channeling Lurking ArmLurking Arm.

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Is it just me or does anyone else not find kt ( Honestly idk what to abbreviate him as ) as hard as he was made out to be? I started to play him and I get my quest done faster then almost every other kt..

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Guest SacriJuts

Hi I found a little error (I believe) in the guide, on the Plaguelands build, The build lists Shadow FissureShadow Fissure while the explanation talks about the synergy with AoE damage of Frost BlastFrost Blast

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21 minutes ago, Guest SacriJuts said:

Hi I found a little error (I believe) in the guide, on the Plaguelands build, The build lists Shadow FissureShadow Fissure while the explanation talks about the synergy with AoE damage of Frost BlastFrost Blast

Thanks for pointing this out! I passed this onto Oxygen and will get this fixed soon.

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On 9/23/2017 at 1:26 AM, 50m8r4 said:

Is it just me or does anyone else not find kt ( Honestly idk what to abbreviate him as ) as hard as he was made out to be? I started to play him and I get my quest done faster then almost every other kt..

Nope. Its not just you. The quest is ridiculously easy.

So i've been using this build on kel"thuzad since he got released and i'm really kicking ass with it.

You would kick ass more if you would pick any other lvl 1 talent from the tier. Plaguelands is the worst one. Same can be said about Accelerated Decay. 
https://www.icy-veins.com/heroes/talent-calculator/kel-thuzad#29.7!3232222
Altough Kelthuzads PvE dmg is high, Hes a still "Teamfight Hero". Pick Talents that gives you advantage in teamfights. Plaguelands is basicaly a siege talent since its almost useless in teamfights. Accelerated Decays doesnt give any value either unless you have someone who can provide you with additional roots. 

Edited by xevex

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Guest Cryozeal

Is Hungering Cold really that effective since Frost Nova only roots for 1 second? That means, extra damage from Death and Decay only proc twice. And if you use Shadow Fissure in the combo Death and decay will come out a bit late after rooting effect and will have no extra damage from Hungering Cold. If more teammates have rooting skills, that's another story.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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