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Personally I would have preferred it if they changed Fiery War Axe such that you can't attack players with it, but left the mana cost at 2.

That way controllish Warrior decks keep their effective anti-aggro tool. 

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4 hours ago, WedgeAntilles said:

Oh, that's a pity for you Strongpoint :(

I like the nerf of the Warleader, because I still don't have a single copy of it *g*

(Talking about that, it seems time to nerf some other Epics from the Standardcards that I am missing like Ice Block or Cabal Shadow Priest

If I can't draw them, nerf them! :D)

If they keep nerfing standard cards, F2P players are just going to keep getting hit harder and harder :/ They're the ones that they are most likely to have. If we enter a meta where over 50% of the cards in each deck are made up of new cards, players that spend money will be at a huge advantage.

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44 minutes ago, Blainie said:

If they keep nerfing standard cards, F2P players are just going to keep getting hit harder and harder :/ They're the ones that they are most likely to have. If we enter a meta where over 50% of the cards in each deck are made up of new cards, players that spend money will be at a huge advantage.

I think the same. I think it's ok that players who spend money have an advantage but if that would happen more and more ppl who are free to play or simply can't /won't spent tons of money will leave. We already have this problem with the release of more expansions in a short time with more and more legends and epics required for good decks. If they keep it going like this it's not healthy imo but seems enough are spending money so why should they change it? ^^

Edited by Caldyrvan
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9 minutes ago, Caldyrvan said:

I think the same. I think it's ok that players who spend money have an advantage but if that would happen more and more ppl who are free to play or simply can't /won't spent tons of money will leave. We already have this problem with the release of more expansions in a short time with more and more legends and epics required for good decks. If they keep it going like this it's not healthy imo but seems enough are spending money so why should they change it? ^^

I think it's totally fine to maintain some kind of quick expansion rotation, as long as there is still a strong standard set behind it. There have always been certain classes that have an incredibly good standard set of cards that can be used with a few new cards to make a solid deck, but with the hall of fame being introduced and nerfs going out to standard/basic cards, I do think it could be rather worrying in the future. Either print new standard/basic cards or stop nerfing them.

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Yes, I have no problem with the release of new expansions. It brings new decks, changes and fun. I just think the amount of time and/or money you need to have top tier decks becomes to much. And maybe I am alone with this opinion or there are just to many "I have a big dick I'm great guys" but I don't like it when for example player A played better than player B and nearly won but then player B drops one damn legend and says "I win". I know that is not the case with all legendary cards but I had a lot of those games lately, won and lost games alike. This produces a lot of frustrating games when you lose to this and for myself when I noticed I made a few mistakes and my opponent played better and maybe he had more luck with card draws too but I won with a powerful legend, well it does not feel good to me.

Edited by Caldyrvan

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1 minute ago, Caldyrvan said:

I know that is not the case with all legendary cards but I had a lot of those games lately, won and lost games alike.

I know this is an ANCIENT example, but I just remember when I started Hearthstone and Antonidas was a complete game winner for me. I knew that I didn't always play well, but just by saving my Arcane Missiles and Antonidas, I would win the game as soon as he dropped. I was a huge fan of them giving everyone C'Thun. It meant everyone had a solid deck to work towards with huge game-winning potential. Then N'zoth/Yogg decks started and C'Thun just didn't matter in the slightest.

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Yea, N'Zoth, the Corruptor is a good example of a I win button. I know the decks around it are well constructed but you can have the worse deck, playing worse but somehow you manage to stay alive for long, then you drop this shi... , well no fun with this and a win is not really deserved through skill in constructing a good deck or playing well.

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11 hours ago, Kobal said:

Personally I would have preferred it if they changed Fiery War Axe such that you can't attack players with it, but left the mana cost at 2.

That way controllish Warrior decks keep their effective anti-aggro tool. 

Yeah, that would've been more interesting, instead of it just being an inferior King's Defender. Wouldn't hurt Control warriors at all. Pirate warrior it would hurt, but less. Normally you're keeping the board clear with it anyway, but would hurt against control decks where everything is going face to beat them to Reno/Mage quest finish/etc.

 

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5 hours ago, Strongpoint said:

I am curious if wild pirate warrior will stay good. Can something like 2x death bites +2xarcanite reapers work?

Seems clunky to me. I think you'd go with a Kings Defender or two instead of the second reaper. With Ship's Cannon shenanigans the wild deck has more strong early game options. But I feel it's too big a nerf for there not to be a better aggro alternative that becomes stronger. It's not just a nerf to the weapon, it's also a nerf to your tempo tools like bloodsail raider and dread corsair. And typically with 6 good 3-drop minions to play, having to run a 3 mana weapon is far from ideal.

Edited by Bozonik
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On 9/6/2017 at 11:15 PM, Caldyrvan said:

I don't play wild but I have a hard time to understand why ppl bother about the future of such a dull deck :D

It was effective though! If someone can find a way to replicate it to the extent that it prospered in Standard, Wild could have some issues.

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