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Starym

Class Tuning for September 13th

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In addition to the hotfixes today, we're getting a preview of some spec changes coming next reset. The main source of the inequality Blizz are trying to fix is the Netherlight Crucible, which gives different specs different boosts to the related artifacts, so there's going to be an overall buff to certain specs to compensate. Affected classes are DK, DH, Druids, Hunters, Monks, Rogues and Shamans, check out the blue post below for the details.
And if you're looking for more info on the Crucible itself you can check out our guide.

Blizzard LogoSeptember 13 (source)

With maintenance this week, we’re going to make several spec damage tuning adjustments. Given the nature of the class changes we made in 7.3, we’ve not needed tuning adjustments through the first two weeks of the patch. However, one change that is coming this week is a bonus to the item level of your Artifact weapon when you activate the Netherlight Crucible. That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon. This is something that we’d like to address in the future, but for now, we can deal with it via tuning.

Furthermore, there are a few specs that we’d like to outright buff.

We’ll implement the following damage increases to account for the Netherlight Crucible:

Death Knight - Frost +4%
Demon Hunter - Havoc +3%
Druid - Feral +2%
Hunter – Beast Mastery +6%
Hunter - Survival +5%
Monk - Windwalker +9%
Rogue - Assassination +5%
Rogue - Outlaw +6%
Rogue - Subtlety +1.5%
Shaman - Enhancement +3%

And as always, we’ll continue to keep a close eye on performance going forward.

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As a Arcane Mage i was hoping to also see some Buffs, since we are overall the "worst" Mage Spec ... from a Statistic with the new Netherlight Effects, Frost is at 1,49m - Fire is at 1,55m and Arcane only at 1,34m DPS ... Really hoping the see some love for Arcane ! :)

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1 hour ago, Hypersonic said:

As affliction warlock i'm crying again. Some buff should be nice for this class specialization as well.. 

For some reason a lot of people (including you) just see "+x% to some specs" and ignore 95% of the actual content of the post.

Everyone gets +15 item level on their weapon by default with the Netherlight Crucible. Casters benefit from this far more than melee classes do, hence the majority of melee specs needing a small buff to compensate.

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6 hours ago, Ammako said:

For some reason a lot of people (including you) just see "+x% to some specs" and ignore 95% of the actual content of the post.

Everyone gets +15 item level on their weapon by default with the Netherlight Crucible. Casters benefit from this far more than melee classes do, hence the majority of melee specs needing a small buff to compensate.

True but still i am happy myself that outlaw rogue got some buff anyway. Maybe they will see it again after opening Antorus as there is no changes in 7.3 for that spec and it's not good at all.

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17 hours ago, Hypersonic said:

As affliction warlock i'm crying again. Some buff should be nice for this class specialization as well.. 

Not sure what you're crying for, because Affliction Warlocks have been at the top of the charts, rankings, and sims for most of this expansion.  Affliction doesn't need a buff at all....

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Feral receiving another buff? Of all the classes listed as receiving a buff feral are the only one in the top half of classes.  You just reworked their spec and the current spec is running in the top 20% of specs in TOS.  I think the aura buff for kitties is a bit premature.  

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23 hours ago, Path989 said:

Feral receiving another buff? Of all the classes listed as receiving a buff feral are the only one in the top half of classes.  You just reworked their spec and the current spec is running in the top 20% of specs in TOS.  I think the aura buff for kitties is a bit premature.  

https://www.warcraftlogs.com/statistics/13#

For 75th percentile Mythic raiding, Feral is ranked 7 out of 24 which is in the top 3rd or top 30(ish)%.  As stated in the blue post and quoted below.

On 9/8/2017 at 8:41 PM, Starym said:

That bonus has a varying effect on certain specs, because not all specs’ abilities scale the same with the DPS of their equipped weapon.

In other words Blizzard sees a problem that has been prevalent throughout the expansion but is now being expounded upon by the implementation of a system that just gives a flat 15 ilvl increase that's not based on any stat generator or trait giving relic or anything of that nature.

And besides that, it's only a 2% buff.  Subtlety has been at the top of the charts (when played right) for the majority of the last patch and they are receiving a 1.5% buff.

I agree with these buffs but I feel like Blizzard could also spread the love a bit more across the board but that's just me and so I digress.

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On 9/12/2017 at 3:27 PM, DeathsDesign said:

https://www.warcraftlogs.com/statistics/13#

For 75th percentile Mythic raiding, Feral is ranked 7 out of 24 which is in the top 3rd or top 30(ish)%.  As stated in the blue post and quoted below.

I'm actually seeing them at #3, not sure if it'#s changed that much since your post, but yeah. They're pretty high up there.

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8 hours ago, Blainie said:

I'm actually seeing them at #3, not sure if it'#s changed that much since your post, but yeah. They're pretty high up there.

yeah it changed since my post, and I think a lot of it has to do with the pre-crucible to post-crucible numbers.  but that's good, Feral needed some love, before 7.3 Feral had one of if not the most complicated and least forgiving rotations, and if you could master it you were a god amongst gods, but heaven help you if you couldn't master it you were better off rerolling/respeccing.

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11 minutes ago, DeathsDesign said:

yeah it changed since my post, and I think a lot of it has to do with the pre-crucible to post-crucible numbers.  but that's good, Feral needed some love, before 7.3 Feral had one of if not the most complicated and least forgiving rotations, and if you could master it you were a god amongst gods, but heaven help you if you couldn't master it you were better off rerolling/respeccing.

Yep and, in honesty, I think that it needed to have its top end buffed. If a rotation is that complex, it needs to be rewarding when you get it right.

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