Jump to content
FORUMS
Sign in to follow this  
Stan

Ana PTR Patch Notes: Sep 18

Recommended Posts

PYMMQIBMCL0H1493136481309.jpg

The latest patch is now available for testing on PTR. A few balance tweaks were applied in this build. Blizzard added a sandbox version of Volskaya Foundry to Custom Games (similar to Cursed Hollow) and updated the map rotation in Ranked.

This patch also contains changes that will be deployed to live realms later this week. You can find those notes here.

Ranked Map Rotation

After the patch goes live (week of September 25), Ranked map rotation will be as follows:

  • Battlefield of Eternity
  • Cursed Hollow
  • Dragon Shire
  • Haunted Mines
  • Infernal Shrines
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry
  • Warhead Junction

Many Heroes received tactical AI improvements. Full patch notes can be found below.

Blizzard LogoBlizzard (Source)

General

New Special Event: Pachimari Mania

  • Open Loot Boxes and be the first team to find the Golden Pachimari!
    • At the beginning of a match, Loot Boxes will spawn around your starting area. Open as many as you can, and try to find the legendary Golden Pachimari!
      • Opening a Loot Box will grant you a movement speed boost, enabling you to open even more boxes.
      • The player to open the most Loot Boxes on each team will be announced when the event ends, so be sure to always try your best!
    • The first team to find the Golden Pachimari will win the event and earn credit toward their Pachimari Mania quest progress!
  • Quests and Rewards
    • Pachimari Mania is a four-part quest chain. All quests must be completed in order, and only one quest will be active at a time.
      • Part 1: Find 2 Golden Pachimaris to earn a set of Pachimari in-game Emojis
      • Part 2: Find 5 Golden Pachimaris to earn a Pachimari-themed Banner
      • Part 3: Finding 8 Golden Pachimaris will unlock the Golden Pachimari spray
      • Part 4: Finding 10 Golden Pachimaris will unlock the Pachimari Portrait
  • PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

New Hero: Ana

As a founding member of Overwatch and one of the world's best snipers, Ana Amari uses her skills to protect the innocent. Though she went MIA after losing her eye, Ana's sense of duty and responsibility has brought her back to the fight.

Trait

  • Shrike
    • Basic Attacks apply a Dose to non-Structure enemies, dealing an additional 44 damage over 5 seconds, stacking up to 5 times.

Basic Abilities

  • Healing Dart (Q)
    • Fire a dart which heals the first allied Hero hit for 250 Health.
  • Biotic Grenade (W)
    • Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
  • Sleep Dart (E)
    • Fire a dart that Sleeps the first enemy Hero hit, rendering them unable to act for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds.
    • Cannot be used on Vehicles.

Heroic Abilities

  • Nano Boost (R)
    • Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
    • Cannot be used on Ana.
  • Eye of Horus (R)
    • Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% damage to Structures.
    • Ana is unable to move while Eye of Horus is active.

Battlegrounds

New Battleground: Volskaya Foundry

  • Objective
    • Control Points
      • Throughout the match a Control Point will activate at one of three locations, beginning in a neutral capture state.
      • Once a player stands on the control point without any enemies, they gain control progress for their team at a steady rate.
      • If an enemy enters the point, the point becomes contested and will not gain or lose control progress.
      • When a team's control progress hits 100, they gain control of the point.
      • As long as a team has control of the point, they gain victory progress at a steady rate.
        • Victory progress does not decay for any reason.
      • Overtime: When a point is at 99% victory progress about to tick over to 100%, it will stay at 99% and enter the overtime state if there are any enemy heroes on the point or the point just flipped from the enemy's control.
      • When a team's victory progress hits 100%, they win the event. The control point deactivates and a two-person Triglav Protector spawns on the point for the winning team after a short delay.
    • Triglav Protector
      • Pilot Abilities
        • Charge (Q)
          • After .5 seconds, charge to the target unit's current location and deal damage in an area.  Deals double damage to structures and minions. 8 second cooldown
        • Rocket Fist (W)
          • Launch a Rocket Fist that impacts the first Hero or Structure hit.  Roots Heroes for 1 second.  Disables Structures for 2 seconds.  Destroys all minions in its path. 14 second cooldown.
        • Shield Emitter (E)
          • Grants 25 armor to vehicle and grants a Shield to all nearby allies equal to 25% of their maximum health. 16 second cooldown.
      • Gunner Abilities
        • Particle Cannon (Q)
          • Enables the Particle Cannon ability and increases its range over 3 seconds. Reactivate to launch an orb dealing damage in an area. 5 sec cooldown.
        • Gatling Cannon (W)
          • Fires a barrage of cannon fire at the location of your cursor for 4 seconds. 11 second cooldown.
        • Scorching Laser (E)
          • A laser quickly cuts a line across the terrain dealing light damage. A secondary explosion triggers 0.75 seconds later for heavy damage. 10 second cooldown.

New Sandbox Custom Game: Volskaya Foundry

  • A sandbox version of Volskaya Foundry has been added to Custom Games.
    • Much like Sandbox version of Cursed Hollow, this Battleground allows up to 10 players at once to use a variety of “cheats” to test the limits of their Heroes, and the Battleground.
    • Sandbox Volskaya Foundry also features a “Triglav Protector” button, which allows a player to immediately spawn a Protector at their Hero’s location.

Vehicles

  • All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

Ranked Battleground Rotation Update

  • Added to Rotation
    • Volskaya Foundry
    • Haunted Mines
    • Towers of Doom
  • Removed from Rotation
    • Blackheart’s Bay
    • Braxis Holdout
    • Sky Temple
  • The full Ranked Battleground Rotation is now as follows:
    • Battlefield of Eternity
    • Cursed Hollow
    • Dragon Shire
    • Haunted Mines
    • Infernal Shrines
    • Tomb of the Spider Queen
    • Towers of Doom
    • Volskaya Foundry
    • Warhead Junction

AI

General

  • AI Heroes will now perform more dynamic strategies.
  • Many Heroes have received tactical AI improvements, including:
    • Anubarak
    • Arthas
    • Azmodan
    • Brightwing
    • The Butcher
    • Falstad
    • Illidan
    • Kael’Thas
    • Kerrigan
    • E.T.C.
    • Li Li
    • The Lost Vikings
    • Malfurion
    • Muradin
    • Nazeebo
    • Raynor
    • Stitches
    • Sylvanas
    • Thrall
    • Uther
    • Valla
    • Xul
    • Zul’jin
  • Read our recent blog, “Under the Hood: AI” for an in-depth look at these and upcoming AI improvements.

Sound

Voice Lines

  • Voice lines that have been selected for use in players’ Loadouts have had their volume increased in-game.
  • Now have a larger 3D falloff, increased sound exclusivity, and can interrupt other voice lines.

User Interface

In-Game UI

  • Banners
    • Banners that are placed after completing an objective, capturing Mercenaries, etc., will now display the name of the player who owns that Banner.
  • Healing Indicators
    • Increased and Decreased Healing indicators have been added and will now appear next to Heroes’ healthbars when they are affected by healing modifier effects, such as Ana’s Biotic Grenade.
  • Minimap
    • Hero icons on the Minimap now indicate which direction that Hero is facing.

Daily Quests

  • A new “Play 2 Games as an Overwatch Hero” Daily Quest has been added.

Social

  • Players under level 5 can no longer whisper non-friends using chat channel player lists.
  • However, players under level 5 who receive a whisper from a non-friend can whisper that player back.

Collection

  • It should now be easier to differentiate between Owned and Unowned Items in your Collection.
    • Additionally, item prices are now always displayed on unowned items.
  • Item backgrounds and borders have received visual improvements and rarity coloring to help players more easily distinguish between items of different rarities.

Heroes

Assassin

Chromie

Divider_Hero_Chromie_Crop.png

Abilities

  • Time Trap (E)
    • Now has a unique minimap icon.

Falstad

Divider_Hero_Falstad_Crop.png

Miscellaneous

  • Flight (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
  • Flight (Z) now has an allied chat announcement upon activation. 

Nova

Divider_Hero_Nova_Crop.png

Abilities

  • Holo Decoy (E)
    • Sight range increased from 6 to 12 (now matches Heroes)

Talents

  • Level 4
    • Remote Delivery (E)
      • Removed
    • Holo Stability (E)
      • New functionality:
        • Increases the cast range, sight range, and duration of Holo Decoy by 100%
  • Level 7
    • Anti-Armor Shells (Passive)
      • Added functionality:
        • Basic Attacks also decrease the physical Armor of your target by 10 for 3 seconds
  • Level 13
    • Psionic Efficiency (Q)
      • Range increase from 10 to 15%
Developer Comment:  We made a few changes to our resident Ghost - mostly targeted at fixing some under-performing talents. Alongside that, we figured that we may as well point Anti-Armor Shells, you know, into a direction more befitting its name.

Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Miscellaneous

  • Deep Tunnel (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities, including self-cancelling.
  • Deep Tunnel (Z) now has an allied chat announcement upon activation. 

Support

Brightwing

Divider_Hero_Brightwing_Crop.png

Miscellaneous

  • Phase Shift (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.
  • Phase Shift (Z) now has an allied chat announcement upon activation. 

Kharazim

Divider_Heroes_Kharazim_Cropped.png

Abilities

  • Breath of Heaven (W)
    • Cooldown increased from 8 to 10 seconds
    • Mana cost increased from 60 to 65

Talents

  • Level 1
    • Transcendence (Passive)
      • Healing increased from 73 to 96 per 3 Basic Attacks
    • Insight (Passive)
      • Cooldown reduction increased from 1 to 1.5 seconds per 3 Basic Attacks
  • Level 16
    • Dash of Light (Q + W)
      • Increased bonus healing from 50% to 75% for dashing to an ally
Developer Comment:  These changes are designed to increase the power of Insight and Transcendence by shifting more of Kharazim's healing power pie into them. We want to encourage the same active gameplay that Iron Fist Kharazim's have, but increasing healing and utility instead of damage when the other Talents are chosen.

Rehgar

Divider_Hero_Rehgar_Crop.png

Abilities 

  • Chain Heal (Q)
    • Cast range reduced from 8 to 6
    • Bounce range reduced from 8 to 7
    • Primary target healing reduced from 334 to 250
    • Secondary bounce healing increased from 167 to 250
Developer Comment:  We'd like to make positioning for Rehgar's Chain Heal matter more, so that we reward players and teams that can get the most of it. To do this we're reducing the range and radius of the heal, while also making the jumps a greater portion his overall healing.

Warrior

Dehaka

Divider_Hero_Dehaka_crop.png

Miscellaneous

  • Brushstalker (Z) will now go on a 10 second cooldown when interrupted by enemy or allied abilities.

Johanna

Divider_Hero_Johanna_Crop.png

Abilities

  • Falling Sword (R)
    • Mana cost reduced from 100 to 90
    • Damage reduced from 365 to 183
    • Added functionality:
      • Now applies a 50% slow for 2.5 seconds after enemies are knocked into the air.

Talents

  • Level 1
    • Laws of Hope (Active)
      • Moved from Level 4
        • Health Regeneration reduced from 10 > 1.5
        • Heal increased from 20% > 30% Maximum Health
        • Cooldown reduced from 60 > 40 seconds
    • Regeneration Master (Passive)
      • Removed
    • Righteous Smash (Q)
      • Removed
    • Hold Your Ground (D)
      • Moved from Level 13
      • No longer requires Iron Skin’s shield to be broken for the 4-second cooldown reduction
  • Level 4
    • Conviction (W)
      • Moved from Level 7
    • Sins Exposed (E)
      • Moved from Level 7
      • Damage increased from 68 > 90
    • Eternal Retaliation (W)
      • Cooldown reduction decreased from .75 seconds to .5 seconds 
  • Level 7
    • The Crusade Marches On (D)
      • Removed
    • (New Talent) Zealous Glare (E)
      • Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds 
    • Subdue (Q)
      • Moved from Level 13
        • New functionality:
          • Hitting 2 enemy Heroes with Punish causes the slow to be increased to 80% and no longer decay.
          • !Quest: Hit 4 enemy Heroes with a single cast of Punish. !Reward: Punish now always slows enemies by 80% and no longer decays.
  • Level 13
    • Roar (Q)
      • Moved from Level 4
      • Damage bonus reduced from 50% > 25%
      • Additional Functionality:
        • Punish deals 125% increased damage if it hits 2 or more enemy Heroes
    • Burning Rage (Passive)
      • Removed
    • Blessed Hammer (Active)
      • Moved from Level 16
        • New Functionality: Activate to create 2 hammers that spiral around Johanna. Hitting enemy Heroes with Shield Glare reduces the cooldown of this ability by 8 seconds. 30-second cooldown
        • Damage increased from 41 to 80
    • (New Talent) Holy Fury (W)
      • Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds
  • Level 16
    • Fanaticism (D)
      • Additional Functionality: Now also increases the duration of Iron Skin by 2 seconds
  • Level 20
    • Heaven’s Fury (R)
      • Cooldown reduction increased from 2 to 3 seconds
    • Indestructible (Passive)
      • Duration reduced from 5 to 4 seconds
    • Storm Shield (Active)
      • Removed
    • (New Talent) Blinded by the Light (Active)
      • Activate to grant nearby allies a shield equal to 25% of their maximum Health for 3 seconds. Hitting enemy Heroes with Shield Glare reduces this cooldown by 8 seconds. 60-second cooldown
Developer Comment:  To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers.

Collection

Collection Adjustments

  • Loot Chests
    • Loot Chests purchased via the Loot tab will now only grant Rare Loot Chests, rather than Normal Loot Chests.
      • Please note: This only applies to Loot Chests purchased after this patch is applied to the live version of the game in each region. Normal Loot Chests the player already owns will not convert to Rare Loot Chests.
  • Rewards
    • The Celestial Steed Mount has been removed and replaced by the Celestial Raptor as a reward for purchasing Loot Chests.
    • The 1,000 Gem reward for reaching level 5 has been removed.
      • Please note: Veteran players who have not logged in following the release of Heroes 2.0 earlier this year will no longer be able to claim this reward once this patch is applied to the live version of the game in each region.
  • Bundles
    • The Welcome Bundle has been removed from the Collection.

New Skins

  • Ana
    • Midnight Ana
    • Burnished Ana
    • Sunset Ana
    • Twilight Ana
    • Medic Ana
    • Shrike
      • Agent Shrike
      • Aquamarine Shrike
      • Rescue Shrike
      • Stealth Shrike
  • Varian
    • Commandant Varian
    • Grand Commandant Varian
    • Recon Commandant Varian
    • Stealth Commandant Varian
    • Tundra Commandant Varian
  • Anub’arak
    • Deatholme Underking Anub’arak
  • Auriel
    • Kuroi Sakura Auriel
    • Sora Sakura Auriel
  • Azmodan
    • Lucky Azmodunk
  • Cassia
    • Aranoch Warmatron Cassia
    • Askari Warmatron Cassia
  • Dehaka
    • D.Haka
  • D.Va
    • Camo D.Va
    • Global Pro D.Va
    • Perfect Pro D.Va
    • X-Treme D.Va
  • Lúcio
    • Prime Ribbit Lúcio
    • Rosa Ribbit Lúcio
  • Nova
    • Moonlight Widowmaker Nova
  • Tracer
    • Hot Rod Turbo Tracer
  • Valeera
    • Emerald Bloodfang Valeera
    • Moonstone Bloodfang Valeera
  • Zarya
    • Golden Cyberdemon Zarya
    • Restored Cyberdemon Zarya

Mounts

  • Illidan’s Nightmare
    • Wretched Illidan’s Nightmare
    • Crimson Illidan’s Nightmare
  • Invisible Horse
  • Celestial Raptor – As mentioned above, this Mount is awarded upon purchasing Loot Chests with Gems.

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

Art

  • Zeratul: Zeratul’s mask will no longer stretch and bend oddly during Hero Select or in the Collection on low graphic settings.

Battlegrounds

  • Blackheart’s Bay: Fixed an issue that could allow Medivh and Falstad to enter and stand in certain areas inside the enemy Hall of Storms.
  • Haunted Mines: The right-side team’s top Keep can no longer hit enemy Heroes who path into the Gate.
  • Try Mode: The You Want Axe? Talent will now correctly grant bonus Basic Attack range after using the Complete Quest button.
  • Try Mode: Garrosh will no longer continue to benefit from the Warbreaker Talent after clicking Reset Talents.
  • Try Mode: Toggling off Minion spawns will no longer cause AI Heroes to wait at their Fort Gates indefinitely.

Heroes, Abilities, and Talents

  • Alarak: Rite of Rak’shir will no longer be placed on a dead target if it was cast just as that target took fatal damage.
  • Diablo: Fixed an issue that could prevent Diablo from traveling with his Shadow Charge target if another Hero stood between Diablo and his target.
  • D.Va: Using Boosters to smash destructible barrels on Blackheart’s Bay will no longer place the Ability on full cooldown.
  • D.Va: Fixed an issue that could cause D.Va to inconsistently activate Healing Wells while using Boosters.
  • D.Va: Dying while casting Call Mech will no longer create an untargetable Mech that persists until D.Va respawns.
  • D.Va: Mech deaths that occur while no enemy Heroes are nearby will now correctly grant XP and update D.Va’s death count on the in-game score screen.
  • D.Va: A Nuke’s area of effect indicator will no longer disappear if D.Va finishes channeling Nuke in the same moment that her Mech is destroyed.
  • Garrosh: Wrecking Ball will no longer end Rehgar’s Ghost Wolf.
  • Garrosh: Using Body Check with the Brute Force Talent on a Boss no longer causes the Healing debuff icon to appear next its Health bar.
  • Garrosh: Bloodthirst will no longer cause Garrosh to automatically retarget his Basic Attacks to the closest enemy.
  • Garrosh: Into the Fray will no longer place targeting indicators on attacking Hydralisks on Braxis Holdout.
  • Genji: Fixed an issue that could prevent Fort attacks from Slowing Genji if he has Dodge charges remaining, and there is another Genji on the opposing team.
  • Genji: Fixed an issue that could cause Dodge to behave inconsistently against Sylvanas’ and Lunara’s Basic Attacks.
  • Illidan: Abilities that can interrupt Dive, like Li-Ming’s Wave of Force, will no longer cause Illidan to become briefly unresponsive.
  • Jaina: Fixed an issue that prevented Jaina from casting Water Elemental if unpathable terrain existed between Jaina and the desired casting location.
  • Jaina: Fixed a typo in the Icy Veins tooltip which incorrectly stated that the Talent provided a 300% cooldown recharge rate , rather than 200%. This only affected the tooltip, and the Talent's functionality has not changed.
  • Johanna: Abilities that block pathing, such as Sonya’s Arreat Crater and Tassadar’s Force Wall, will no longer block Johanna’s movement during Falling Sword.
  • Leoric: Fixed an issue that could prevent the Mithril Mace Talent from granting bonus Attack Speed for Minion and Hero kills.
  • Leoric: Percentage damage dealt by the Spectral Leech Talent will now properly count as Ability damage rather than Basic Attack damage.
  • Probius: Floating Combat Text will now indicate the amount of Shields granted to Probius by a Pylon after learning Shield Battery, rather than displaying zero for each tick.
  • Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero.
  • Sylvanas: Withering Fire can no longer target destructible barrels on Blackheart’s Bay.
  • The Lost Vikings: Can no longer clip into Gates on Braxis Holdout during the pre-game countdown.
  • The Lost Vikings: Casting Longboat Raid immediately after one of the Vikings is killed will no longer prevent the player from using Mortar during the Heroic Ability’s duration.
  • Tychus: The That’s the Stuff! Talent’s Heal indicator will no longer disappear if Tychus stops attacking before Minigun expires.
  • Tyrande: Sentinel can no longer leave the starting zone during the pre-game countdown.
  • Valla: Enemy Heroes who were broken out of Stealth by Hungering Arrow can now correctly be hit by subsequent Hungering Arrow strikes.
  • Valla: Caltrops dropped by the Vault Talent will no longer display Health bars, and are no longer selectable.
  • Zagara: Creep Tumors no longer exhibit a short delay before granting vision of the area affected by Creep.

Sound

  • Li-Ming: Templar Li-Ming will now correctly play death sounds when killed.
  • Valeera: Enemy Heroes will no longer hear when Valeera primes her activated Talents, like Crippling Poison, when she is Stealthed.

User Interface

  • Hotkeys: The Dragon Knight and Garden Terror will now correctly follow Force Move commands.

Share this post


Link to post
Share on other sites
37 minutes ago, Stan said:

 

Vehicles

  • All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

Honestly surprised it took them this long to make this a thing.

Edited by Fliits

Share this post


Link to post
Share on other sites
19 minutes ago, Fliits said:

All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

I'm not sure I like it. On the one hand, it means that heroes like Arthas don't have an immediate and powerful advantage over other picks, but on the other, it also means that they have even more of a potential to go stompy stomp stomp through to early keeps or at least gates. Out of all of them, the Dragon Knight feels the most balanced but no other changes to reflect this buff for them? Wasn't all cc halved by 50% enough, or was it too hard to make things like Diablo's Overpower work with them? 

Also curious if Void Prison will work on them still? 

Share this post


Link to post
Share on other sites

Developer Comment:  To her credit, Johanna has not needed many changes since she was first released into the Nexus. Her talent pick and win rates have been fair compared to most heroes, and she has almost always had a place in the meta. While she is not in dire need of changes, we saw an opportunity to spruce up her talent tree and give her some more interesting options to choose from on various tiers."

This seriously tilts me. "We have a hero that is reasonably balanced, and always has a place in the meta. So we changed her just because she was in line to do so." I really hope this "sprucing up" which looks like a massive adjustment doesn't hurt her.

Share this post


Link to post
Share on other sites

The change from normal to rare loot boxes when purchasing chest was about time, it was barely worth to buy loot chests :D

I wonder why they will remove the Welcome Bundle.

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

All vehicles, including the Dragon Knight, Garden Terror, and Triglav Protector are now Unstoppable.

I'm not sure if like this or not.

 

1 hour ago, Stan said:

(New Talent) Zealous Glare (E)

  • Increases the Blind duration of Shield Glare by .5 seconds. Your auto-attacks against Blinded heroes increases their Blind duration by 1 second, up to a maximum of 3 seconds 

 

I like this! Now Johanna will synergize even better with Cassia and Li Li.

Her overall changes seems really nice. They merged some talents, removed the never used. It is a nice cleanup.

Share this post


Link to post
Share on other sites
8 hours ago, Stan said:

Indestructible (Passive)

  • Duration reduced from 5 to 4 seconds

 

:'(

(New Talent) Holy Fury (W)

  • Deal damage to enemies around you. Each enemy Hero hit by Condemn increases the damage by 40% for 5 seconds

:)

Edited by Fransoa
  • Like 1

Share this post


Link to post
Share on other sites

This will make the Vehicles sure feel more.. significant and formidable. Still, out of everyone, Dragon Knight (casters always say Dragonite lul) feels at a loss compared to others imho and this saddening to me cause he's my favorite. I guess maybe cause Dragon Shire is a really straightforward map.

Mages will sure love first Ana Heroic. Nice seeing new Heroes not only bringing something new themselves but also enabling different strategies.

I loved Johanna from the get go; her teaser and spotlight were solid 5/7. And I liked how she was such a strong tank with the option to make her even more tanky via talent selection. I dislike the nerf to Laws of Hope passive regen (it's one of my favorite talents in the entire game); it allowed you to not be so reliant on a healer and do stuff like roam, help with merc camps etc. They also gave her an Alarak-like quest which is kinda impossibru to get unless vs Samuro clones lul. The other changes seem nice- particulary the ones to Blessed Hammer, it was one of my favorite talents on her, but kinda unreliable, seems much better now.

"Until our Faith is pure." <3

Share this post


Link to post
Share on other sites

 Didn't the Garden Terror/Dragon Knight automatically reduce CC duration by 50%? It should get a new trait now which wasn't stated here.

Edited by Xaethron
Wrong thread

Share this post


Link to post
Share on other sites
On 9/19/2017 at 12:19 PM, SteveFrost said:

Also, the Nova changes do little to nothing to address her still "feast or famine" gameplay imho...

I think someone that has such a hard kill-focused gameplay will unfortunately always have this, unless they add CC to her. But then you essentially just have a ranged Valeera.

Share this post


Link to post
Share on other sites
On 23/9/2017 at 3:32 PM, Blainie said:

I think someone that has such a hard kill-focused gameplay will unfortunately always have this, unless they add CC to her. But then you essentially just have a ranged Valeera.

They said her 'rework' was supposed to make her 'healthier' to play and less around the edges. I'd say it miserably failed for that. And she's only gotten number tweaks since that (and a change Snipe Master should have already)-which, while I certainly do appreciate, they still leave her way below average compared to most of the roster. Hope she'll get some bigger love soon (not tm) cause she clearly needs it imho

Share this post


Link to post
Share on other sites
3 hours ago, SteveFrost said:

They said her 'rework' was supposed to make her 'healthier' to play and less around the edges. I'd say it miserably failed for that. And she's only gotten number tweaks since that (and a change Snipe Master should have already)-which, while I certainly do appreciate, they still leave her way below average compared to most of the roster. Hope she'll get some bigger love soon (not tm) cause she clearly needs it imho

I'm hoping she's on their to-do list, but what they look at in regards to judging these things may be completely different from what we expect/see, unfortunately.

Share this post


Link to post
Share on other sites
On 24/9/2017 at 8:25 PM, Blainie said:

I'm hoping she's on their to-do list, but what they look at in regards to judging these things may be completely different from what we expect/see, unfortunately.

Yeah, I hope they won't just leave her like that and just keep making skins for her (cause she's an obvious favorite)...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Knockback effects have been updated to be more consistent. Please check below for the Heroes that were affected. On death reveal duration on nearby units removed. Reduced the impact Roots have on knockback effects. Updated Homescreen and Startup Music. Return to Top
      Balance Update
      General
      The quest collection requirement for The Regeneration Master Talent has been reduced from 30 to 25. Heroes
      Alarak
      Base
      Basic Attack damage increased from 150 to 160. Lightning Surge [E] Healing increased from 70 to 75. Telekinesis [W] Knockback speed now slows down over the duration of the knockback. Push-to-point distance increased from 6.25 from where Telekinesis was targeted to 12.5. Talents
      Level 1 Overwhelming Power REWORK: Healing reduced from 50% to 15% of damage dealt. REWORK: Percent of damage converted to Healing is now increased by 50% of Sadism's bonus when attacking Heroes (For example: At 100% Sadism, this will be 65% of damage dealt). Level 7 Applied Force Now pushes targets 15% further. Level 20 Counter-Strike Talent Removed. Deadly Charge Talent Removed. Might of the Highlord NEW: Alarak gains access to his other Heroic which occupies the Trait slot. This also grants an ability to swap which slot each Heroic occupies. Wrath of the Highlord NEW: If Counter-Strike is Alarak's Heroic, Basic Abilities reduce its cooldown by 3 seconds for each enemy Hero they hit. NEW: If Deadly Charge is Alarak's Heroic, it reduces the Armor of enemy Heroes by 50 for 4 seconds. Auriel
      Talents
      Level 4 Repeated Offense Knockback strength increased from 28% to 30%. Brightwing
      Talents
      Level 10 Emerald Wind Targets will now be knocked back over the entire duration of the expanding nova. Deckard
      Talents
      Level 10 Lorenado Being hit by Lorenado while already knocked back will now refresh the duration of the knockback. Damage can only occur once every 0.1875 seconds per Lorenado per target. Knockback duration reduced by 33%. Distance pushed back from Lorenado is unchanged. Level 20 Morenados! Each Lorenado now has its own cooldown reduction. Dehaka
      Talents
      Level 7 Paralyzing Enzymes Basic Attacks now also sets the remaining duration to 2 seconds. Healing reduction increased from 40% to 50%. Falstad
      Talents
      Level 10 Mighty Gust Knockback duration is now dynamic, with targets closer to Falstad being knocked back for longer. Knockback will now expire when targets are outside of Might Gust's search path. Imperius
      Base
      Molten Armor [E] Now restores 1 Mana for each target hit by Molten Armor on expiration. Talents
      Level 7 Blaze of Glory Damage increased from 205 to 212. Holy Fervor Now resets Imperius' attack cooldown. Level 20 Molten Wrath Now also increases Molten Armor radius by 25%. Li Li
      Base
      Healing Brew [Q] Healing amount increased from 175 to 230. Lucio
      Base
      Soundwave [Q] Knockback point is now centered on a point 2 radius behind where Soundwave was cast. Talents
      Level 16 Up to Eleven Duration increase granted by Push Off increased from .5 to 1 second. Duration increase granted by Soundwave increased from 0.25 to .5 seconds. Muradin
      Talents
      Level 10 Haymaker Secondary knockback duration reduced, but the speed of the knockback has been increased. Murky
      Base
      Spawn Egg [Trait D] Health is reduced by 80% of its current value. Now has a Shield equal to the amount of Health removed. Shield starts regenerating after 5 seconds. Shield takes 8 seconds to re-fill from empty to full. Orphea
      Talents
      Level 4 Backbiter Duration reduced, but speed increased. Knockback is now instant. Sgt. Hammer
      Base
      Concussive Blast [W] Base duration reduced by 20%. Distance pushed back from blast is not reduced. Stukov
      Talents
      Level 10 Flailing Swipe Each iteration of Flailing Swipe now has its own knockback point. The first swipe knocks targets away from a point 3 radius behind Stukov, the second swipe will be a point 2 radius behind, and the third swipe will be a point 1 radius behind. Thrall
      Talents
      Level 10 Sundering Secondary knockback duration and speed reduced. Tracer
      Base
      Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
      Base
      Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
      Base
      Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
      Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
      Bug Fixes
      General
      Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
      Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
      Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
      On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
      (Source)
      Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

      It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

      We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

      We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
      We’ll see you in the Nexus.
    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
      Base
      Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
      Base
      Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
      Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
×
×
  • Create New...