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Balance Update Patch Notes: Sep 20

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A new patch will be released later this week in order to apply balance changes and a few bug fixes.

TL;DR

  • Chromie's Sand BlastSand Blast quest is easier to complete and her Time TrapTime Trap [E] has an increased cast range.
  • Expected Kel'Thuzad nerfs.
  • Butcher's late-game health has been increased.
  • Brighting's Soothing MistSoothing Mist range has been increased and she received tweaks in order to increase parity amongst her talent tiers.
  • Leoric's EntombEntomb cooldown has been reduced.
  • Garrosh's mana costs have been adjusted.
  • Chen's Grounding BrewGrounding Brew has been removed and its functionality has been added to Purifying BrewPurifying Brew. The cooldown of Purifying BrewPurifying Brew has been drastically decreased.

Full patch notes:

Blizzard LogoBlizzard (Source)

Assassin

Cassia

Divider_Hero_Cassia.png

Stats

  • Basic Attack damage increased from 125 to 130

Abilities

  • Blinding Light (W)
    • Passive damage bonus to blinded targets increased from 15 to 20%

Talents

  • Level 1
    • Thunderstroke (Q)
      • First quest reward damage bonus increased from 75 to 100
    • True Sight (W)
      • Removed
    • Seraph’s Hymn (W)
      • Moved from Level 13
      • Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds

Chromie

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60

Talents

  • Level 2
    • Timely Surprise (E)
      • Now also increases the cast range of Time Trap by 33%

    Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

    Kel'Thuzad

    Divider_Hero_Chromie_Crop.png

    Abilities

    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Talents

    • Level 4
      • Phylactery of Kel’Thuzad (Active)
        • Quest requirement increased from 10 to 12 Regen Globes
    • Level 7
      • Accelerated Decay (Q)
        • Bonus damage increased from 20 to 25%
      • Glacial Spike (Active)
        • Damage reduced from 220 to 60
        • Delay before the spike spawns increased from .5 to 1 seconds
    • Level 13
      • Chains of Ice (E)
        • Slow duration reduced from 1.25 to 1 second
        • Slow amount decreased from 70 to 60%
    • Level 16
      • Hungering Cold (W)
        • Bonus damage reduced from 60 to 55

    Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage increased from 125 to 130
    • Health scaling per level increased from 4 to 4.5%
    • Health Regeneration scaling per level increased from 4 to 4.5%

    Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.

    Thrall

    FJ7AAFOTWHJ31417483335508.png

    Stats

    • Base Maximum Health increased from 1787 to 1876
    • Base Health Regeneration increased from 3.7 to 3.9

    Developer Comment: FOR THE HORDE!

    Support

    Brightwing

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Soothing Mist (Trait)
      • Healing aura range increased from 6 to 7
    • Blink Heal (R)
      • Cooldown reduced from 10 to 9 seconds

    Talents

    • Level 1
      • Dream Shot (Q)
        • New functionality:
          • Increases the range of Arcane Flare by 50%
          • Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
      • Hyper Shift (Z)
        • Cooldown reduction per Hero healed increased from 2 to 3 seconds
      • Unfurling Spray (Trait)
        • Removed
    • Level 4
      • Arcane Barrage (Q)
        • Removed
      • Peekaboo (Z)
        • Revealed area radius reduced from 20 to 15
        • Added functionality:
          • Pixie Dust is now applied to the target of Phase Shift
    • Level 7
      • Phase Shield (Z)
        • Added functionality:
          • Now applies Shield to Brightwing and her target

    Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.

    Lt. Morales

    Divider_Hero_LtMorales_cropped.png

    Stats

    • Base Maximum Health increased from 1528 to 1605
    • Base Life Regen increased from 3.18 to 3.34

    Abilities

    • Healing Beam (Q)
      • Energy Regeneration cooldown reduced from 3 to 2 seconds
      • You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam

    Talents

    • Level 1
      • Caduceus Feedback (Passive)
        • Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets.

    Stukov

    Divider_Hero_Stukov.png

    Talents

    • Level 1
      • Spine Launcher (Passive)
        • Basic Attack damage reduction decreased from 50 to 30%

    Tyrande

    L326XNRFITE41417483335724.png

    Talents

    • Level 7
      • Huntress’ Fury (D)
        • Added functionality:
          • Now also increases the range of Hunter’s Mark by 50%
    • Level 13
      • Empower (W)
        • Base cooldown reduction decreased from 4 to 2 seconds

    Warriors

    Chen

    0WB1N574QT991417483333970.png

    Talents

    • Level 1
      • Grounding Brew (D)
        • Removed
    • Level 7
      • Purifying Brew (D)
        • Cooldown reduced from 45 to 15 seconds
        • Added functionality:
          • Chen now gains 30 Spell Armor while channeling Fortifying Brew

    Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Dark Swarm (W)
      • Damage per tick reduced from 50 to 47

    Garrosh

    7DDW9GCJ6TPK1501096598432.png

    Abilities

    • Groundbreaker (Q)
      • Mana cost increased from 30 to 35
    • Wrecking Ball (E)
      • Mana cost increased from 60 to 70
    • Decimate (R)
      • Mana cost decreased from 30 to 25

    Talents

    • Level 1
      • Body Check (Active)
        • Cooldown decreased from 20 to 16 seconds
    • Level 7
      • Into the Fray (Active)
        • Cooldown increased from 30 to 40 seconds

    Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.

    Leoric

    Divider_Heroes_Leoric_Cropped.png

    Abilities

    • Entomb (R)
      • Cooldown reduced from 75 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes, Abilities, and Talents

    • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status. 
    • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame. 
    • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor. 
    • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw. 
    • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent. 
    • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
    • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.

    Sound

    • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned. 

    User Interface

    • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar. 

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    What a patch. But where was the mana cost increase to Garrosh's abilities taken from? Tyrael, anything to say?

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    1 hour ago, Stan said:

    Level 1

    • Spine Launcher (Passive)
      • Basic Attack damage reduction decreased from 50 to 30%

    Meh... That still won't make the talent more appealing. One of the fun things about Stukov is slapping the fuck out of anyone fool enough to think "Oh, he is just a harmless Support".

     

    Edited by Valhalen
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    1 hour ago, Stan said:
    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50

    I don't think this will be that bad. It's really just a small nerf to his mana management. He ends up dealing with mana a bit better than some other mana hungry heroes too imo, even though he struggles. 

    1 hour ago, Stan said:
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds

    A nice change to a somewhat underwhelming heroic. Probably not enough to make it better than Shadow Fissure, even after it's nerfs.

    1 hour ago, Stan said:
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    1 hour ago, Stan said:
    • Phylactery of Kel’Thuzad (Active)
      • Quest requirement increased from 10 to 12 Regen Globes

    This might hurt KT's ability to revive and sustain himself, especially into the late game when regen globes are more difficult to collect, but it's such a good talent that it's unlikely to become worse than the other two options. I'd say it's more in line with the other options, but still probably better.

    1 hour ago, Stan said:
    • Accelerated Decay (Q)
      • Bonus damage increased from 20 to 25%

    Nice for newer players who may want to go with a Q build. Meh for advanced players.

     

    1 hour ago, Stan said:
    • Glacial Spike (Active)
      • Delay before the spike spawns increased from .5 to 1 seconds
      • Damage reduced from 220 to 60

    Certainly one of the more impactful nerfs here. The damage reduction isn't a huge deal if you can execute your combo correctly, but the increased delay could certainly give opponents a chance to react to it, and deny you an obstacle to chain them to. It seems far more in line with the other talent options now, but still very rewarding in some cases.

    1 hour ago, Stan said:
    • Chains of Ice (E)
      • Slow amount decreased from 70 to 60%
      • Slow duration reduced from 1.25 to 1 second

    I still see this being more than enough to follow up with a frost nova and then some more. Still likely the best choice on it's row by far.

     

    1 hour ago, Stan said:
    • Hungering Cold (W)
      • Bonus damage reduced from 60 to 55

    Blizzard basically took a busted talent and made it slightly less busted but not enough to make it not busted. Still an absolutely devastating talent that is far too good to overlook.

    Pretty much my take on the KT changes. Butcher is now replayable... again lol.

    Edited by Maxkitty

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    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

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    18 hours ago, Maxkitty said:

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

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    1 hour ago, Blainie said:

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

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    1 hour ago, Valhalen said:

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    Edited by Maxkitty

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    10 hours ago, Fliits said:

    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    Edited by SteveFrost

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    10 minutes ago, SteveFrost said:

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    I was going to add both of those, but wasn't sure about either of them.

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    2 hours ago, Maxkitty said:

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

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    23 minutes ago, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

    What makes me think is why they thought a 50 sec cooldown on her 'mage type stim drone' ult would not be brokenly powerful with heroes such as Kael and Jaina. Imho it should be at least 80 sec like stim drone, as it's impacts are about the same, if not better. That's broken on paper and ingame. How they thought that was fine, I have no damn clue. 

    Edited by Maxkitty

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    On 19/09/2017 at 8:14 PM, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

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    5 minutes ago, Blainie said:

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

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    23 hours ago, Valhalen said:

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

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    1 hour ago, Blainie said:

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

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    On 9/23/2017 at 4:50 PM, Valhalen said:

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

    Yeah - being capable of winning a 1v1 is fine. Perhaps introducing a damage reduction when his spells hit a certain amount of heroes? If it's more than one, then the damage is split between all hit.

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        Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
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        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
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        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
        We expect the patch to be available for testing for one week before it goes live.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
        Balance Update
        Heroes
        Auriel
        Talents
        Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
        Talents
        Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
        Base
        Shield Glare [E] Mana cost increased from 45 to 55. Talents
        Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
        Talents
        Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
        Base
        You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
        Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

        Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


        Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
      • By Staff
        Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Update Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Map Update
        Snow Brawl has been added to Custom Games. Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
        (Source)
        NOTE: New changes are highlighted in Orange text.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Map Update Hero Updates Balance Update Bug Fixes Map Update
        Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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