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Stan

Senior Game Designer on Warriors

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The development team sought to establish a more clear definition of tanks around the time frame between D.Va and Garrosh. With a predefined list of Warrior qualities they found out that Warriors who lack peel are used as bruisers to harass the enemy backline.

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From a Hero Design perspective, this is something we've talked about a lot on the team. In years past the conventional wisdom was that a "tank" had to be hard to kill, and do things that are sufficiently disruptive (damage/CC) that you can't simply ignore them - which in turn allows them to soak damage for their team.

However, around the time frame between D.Va and Garrosh, we sought to establish a more clear definition of what's required to "tank" for your team and what tools a Warrior needs to do that effectively.

This isn't a comprehensive list, but I believe we landed on something like the following:

  • Durability/Mitigation (so they're not easy to blow up)
  • Self-sustain (so they can stay in a fight)
  • Peel (so they can protect vulnerable allies)
  • Interrupt (so they can disrupt cast/channeled abilities)

We've found that Warriors who don't have enough of one or more of these qualities end up being used as bruisers to harass the enemy backline. Most of the time it's "peel" that's lacking, as this is the aspect that wasn't as clearly defined in the past. Even now I'd say it's hard to say precisely where that line is, and that it's subjective based on what other heroes are capable of. 

If you look at someone like Sonya with 2 stuns, you'd think she could be a tank - and indeed to some extent she can, but other aspects of her kit push her to be more aggressive and limit how effective she can be at protecting a squishy backline (compared to someone like Muradin or Arthas). I think this is something we're trying to be much more aware of earlier on in the development and playtesting process for new Warriors. Do we want them to be able to tank? If so, do they have all the necessary tools? Are there aspects of their kit that make it unintentionally more difficult for them to do so?

This is something I'd encourage all of you to think about (and feel free to disagree with us on!) when discussing whether a Hero can tank for their team, and what they need to be doing to tank effectively.

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E.T.C. may be a tank by these standards, but Tyrael sure as hell isn't. Have you ever been in a game where Tyrael was able to out-tank anyone while being the second tank on his team? I doubt anyone ever has.

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18 minutes ago, Fliits said:

E.T.C. may be a tank by these standards, but Tyrael sure as hell isn't. Have you ever been in a game where Tyrael was able to out-tank anyone while being the second tank on his team? I doubt anyone ever has.

Tyrael was never a tank. He is a Bruiser with a supportive kit.

I think Blizzard needs to start sorting better their classes with sub-classes (i.e.: Bruiser). Not only that would help with matchmaking, but also prevent people from saying stuff like "Tassadar is a healer" or "D.Va is a tank". Just like they need to further emphasize that Specialists are not exclusively siegers; heck, they even changed the icon and description of the Specialist class since the Chromie / Medivh patch.

Edited by Valhalen

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I actually believe that since the opening of the game and the addition of SO many new heroes throughout the few years, that it has become impossible to label something a "warrior", even if just for QM matching. I think there should be a clear cut TANK and a WARRIOR separation. I.E.

 

Tank:

Muradin, Johanna, Garrosh, ETC

 

Warrior:

Sonya, Tyrael, Rexxar (which at this point is a glorified SPEC), Dehaka

 

Now I guess the question becomes, what about the stuff that's kit COULD become TANK rather than warrior - Varian comes to mind, as well as Anub. Well what's wrong with pruning based on 2 different labels rather than try to fit things under 1? As your game grows I think you'll find you're going to run into this more and more. Obviously this is mostly about QM and how matchmaking searches (getting a game with sonya as your only "warrior" vs a team that has johanna as theirs). Also, for new players completely to the game - or even the genre in general, it's a bit confusing that "Hey, Muradin is a warrior, but I want to "tank" on Sonya, it says she's a warrior too!" I believe you're setting them, and the veteran players they come into contact with, for failure, whether that be abusive chat or just never really giving the game a chance because of the obvious difference in the actual "warrior" roles.

 

TLDR: Why can we not split the Warrior role into Tank and Warrior (Bruiser), would that not better service the design team in fitting certain things into certain roles based on kits?

 

-- Obviously this would open the door to the way healers are combined when you could make a case about having a Healer role and a Support role, but the above would also apply to all of that as well.

Edited by Savagefaction

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6 minutes ago, Savagefaction said:

getting a game with sonya as your only "warrior" vs a team that has johanna as theirs

Actually, the new algorithm Blizzard introduced prevents you from getting in a group of a true Tank VS a group without a Tank (it can happen, but it is very very rare).

Sonya and D.Va are classified in the game's data as Bruisers, so at least there is that. I've ran countless Quick Matches with Sonya as the sole Warrior and never got in a match against a Tank Warrior like Johanna or Muradin.

Edited by Valhalen

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52 minutes ago, Valhalen said:

Tyrael was never a tank. He is a Bruiser with a supportive kit.

He was taken as a tank earlier on in HotS life, but now he's a Sanc bot ): I still view him as a tank, but more along the lines of a Support / Tank hybrid, similar to Uther. 

Losing uncapped Regen Master on him hurt his frontline before they removed the level 13 talent and turned his niche into a dive and utility driven "bruiser" who couldn't put a dent in a house of cards, but, unlike Johanna, he still has access to it, so that's a bonus, I guess? Or maybe just a symptom of the weird design decisions going into these reworks and the inconsistency as they address generic talents at an agonisingly slow rate? 

One of the key things about Warriors that tank and those that either suck at it or aren't considered main tanks is bodyblocking. Both Dehaka and Sonya are classic case examples where they have a lot of tanky attributes and talents, but besides both being too unreliable (how many Warriors have a way to shut down Whirlwind, Sonya's main sustain?) to be a front line and initiator, enemy players can ghost through them when they use certain abilities. Compare this to, let's say, Anub, who has one of the biggest collision circles in the game bar Cho'gall, and can win fights or get picks for his team purely down to a Burrow cutting an enemy hero from retreating past their own gate because Anub is so wide, not to mention that it innately helps to soak skill shots for your team. 

There is a lot of things that make a tank... a tank, besides just being tanky and some hard cc. 
 

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So let me get that straight... hots dev team first make a huge basket called "warriors" and puts there so many different chars (some of them are not even close to each other) and then they come and say "Oh wait, we thought a lot about it and we think that good "tank" should have this and this and this... but we will call him warrior anyways and throw him into the warrior's basket to confuse players! Yeah, that is a great idea!"

-__-'

Srsly all we need is just make much more diversity in naming. So many good players and streamers suggested it years ago and still nothing. I can't understand why tye have such problem with that.

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It's been a long time coming. If blizz is too busy to sit down then they can just use the sub roles from hotslog. I very rarely disagree with their designations. 

Edited by Orshova
Auto correct is a douche

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5 hours ago, Orshova said:

It's been a long time coming. If blizz is too busy to sit down then they can just use the sub roles from hotslog. I very rarely disagree with their designations. 

that would leave the support category with only tassadar and medivh, so I'm thinking their not going to do that, at least not exactly like hotslogs.

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1 hour ago, Fliits said:

that would leave the support category with only tassadar and medivh, so I'm thinking their not going to do that, at least not exactly like hotslogs.

And maybe lets think for a minute here why is that ?
Maybe it means that there are to little SUPPORT chars in game ??
Maybe blizz should make more support chars instead of warriors and assasins ???
Nah, that couldn't be it... or maybe ? ;)

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13 hours ago, Plergoth said:

He was taken as a tank earlier on in HotS life, but now he's a Sanc bot ): I still view him as a tank, but more along the lines of a Support / Tank hybrid, similar to Uther. 

Losing uncapped Regen Master on him hurt his frontline before they removed the level 13 talent and turned his niche into a dive and utility driven "bruiser" who couldn't put a dent in a house of cards, but, unlike Johanna, he still has access to it, so that's a bonus, I guess? Or maybe just a symptom of the weird design decisions going into these reworks and the inconsistency as they address generic talents at an agonisingly slow rate? 

One of the key things about Warriors that tank and those that either suck at it or aren't considered main tanks is bodyblocking. Both Dehaka and Sonya are classic case examples where they have a lot of tanky attributes and talents, but besides both being too unreliable (how many Warriors have a way to shut down Whirlwind, Sonya's main sustain?) to be a front line and initiator, enemy players can ghost through them when they use certain abilities. Compare this to, let's say, Anub, who has one of the biggest collision circles in the game bar Cho'gall, and can win fights or get picks for his team purely down to a Burrow cutting an enemy hero from retreating past their own gate because Anub is so wide, not to mention that it innately helps to soak skill shots for your team. 

There is a lot of things that make a tank... a tank, besides just being tanky and some hard cc.

Even in his Alpha days I considered him more of a Bruiser with Support skills. He can do a surprisingly amount of peel and interrupts, though. I really hope they give him a deserved rework to define better his role/niche.

Your points regarding the tanks are very valid. I think despite all nuisances and inconsistences here and there, Blizzard made a great job by adding very different types of tanks. They're polishing the edges really well.

2 hours ago, Godeyes said:

And maybe lets think for a minute here why is that ?
Maybe it means that there are to little SUPPORT chars in game ??
Maybe blizz should make more support chars instead of warriors and assasins ???
Nah, that couldn't be it... or maybe ? ;)

Blizzard has been hearing the community on more Supports. And we've got plenty of really meta-changing Supports this year (Ana herself makes the Double Support meta even more powerful).

Don't get me wrong, I'm all for more Supports in this game.

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19 hours ago, Stan said:

This isn't a comprehensive list, but I believe we landed on something like the following:

  • Durability/Mitigation (so they're not easy to blow up)
  • Self-sustain (so they can stay in a fight)
  • Peel (so they can protect vulnerable allies)
  • Interrupt (so they can disrupt cast/channeled abilities)

We've found that Warriors who don't have enough of one or more of these qualities end up being used as bruisers to harass the enemy backline.

This is really scary to read 3 years after the game's release. What the hell did they think tanks were meant to do?

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1 minute ago, Oxygen said:

This is really scary to read 3 years after the game's release. What the hell did they think tanks were meant to do?

But isn't E.T.C. pretty much all of that combined in one Hero?

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12 minutes ago, Valhalen said:

But isn't E.T.C. pretty much all of that combined in one Hero?

It is; I'm just wondering why they're even bothering stating it. It makes it sound like it's some kind of deep discovery.

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10 minutes ago, Oxygen said:

It is; I'm just wondering why they're even bothering stating it. It makes it sound like it's some kind of deep discovery.

Well, to the newbs and noobs, maybe? There are still people who claim that Tassadar is a Healer.

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Inb4 Tyrael screams "REWORK ME!" "UPDATE ME!" in a corner...

They could also make a Mage class and put the appropriate people/elves/liches/fire elementals/idk what else there to make the Assassin class less crowded (Mage Wars hello?) since game could be called Assassins Creed right now.

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5 hours ago, SteveFrost said:

Inb4 Tyrael screams "REWORK ME!" "UPDATE ME!" in a corner...

They could also make a Mage class and put the appropriate people/elves/liches/fire elementals/idk what else there to make the Assassin class less crowded (Mage Wars hello?) since game could be called Assassins Creed right now.

Maybe divide the Assassin Class in two sub-ranks: Physical Damage and Ability Damage.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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