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HotS Balance Patch: October 11, 2017

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The Heroes of the Storm team pushed out an extensive balance patch.

This patch brings to live servers most of the balance changes that were introduced in the Junkrat PTR patch. These changes affect Genji, Kel'Thuzad, Lunara, Malthael, Abathur, Probius, Nazeebo, Zagara, Ana, Brightwing, Kharazim, Lt. Morales, Stukov, D.Va, Garrosh and Johanna. There was also a small tweak for Cho. Therefore, the only elements of the Junkrat patch, that are still on PTR, are the new hero himself and the Zul'jin and Muradin reworks. They are expected to be released next week, along with the Halloween event.

Today's patch also contains some bug fixes.

Blizzard LogoBlizzard Entertainment

We just released a new patch for Heroes of the Storm in order to apply balance changes alongside a few bug fixes.

 


Heroes

ASSASSIN SPECIALIST SUPPORT WARRIOR
Genji Abathur Ana D.Va
Kel'Thuzad Nazeebo Brightwing Garrosh
Lunara Probius Kharazim Johanna
Malthael Zagara Lt. Morales  
    Stukov  

 


Assassin

Genji

Divider_Hero_Genji.png

Talents

  • Level 20
    • The Dragon Becomes Me (R)
      • Duration increase per swing reduced from 1 to .75 seconds

Kel'Thuzad

Divider_Hero_Genji.png

Abilities

  • Frost Blast (R)
    • Cooldown reduced from 80 to 70 seconds
    • Mana cost reduced from 70 to 60

Talents

  • Level 4
    • Strip Shields (E)
      • Shield amount increased from 112 to 120
  • Level 13
    • Icy Grasp (W)
      • Increased slow duration from 1.5 to 2 seconds
    • Chain-Link (E)
      • Added functionality:
        • Also refunds the Mana cost of Chains Of Kel’Thuzad

Lunara

Divider_Hero_Lunara_crop.png

Abilities

  • Wisp (E)
    • Move cooldown reduced from 5 to 1 seconds
    • Number of attacks required to kill the Wisp increased from 1 to 2

Malthael

Divider_Hero_Malthael.png

Abilities

  • Reaper’s Mark (Trait)
    • Damage reduced from 2.25 to 2% of enemy Hero maximum Health


Specialist

Abathur

Divider_Hero_Abathur_Crop.png

Abilities

  • Spike Burst (W)
    • Damage increased from 116 to 120
  • Ultimate Evolution (R)
    • Cooldown increased from 50 to 70 seconds

Nazeebo

Divider_Hero_Nazeebo_Crop.png

Stats

  • Health reduced from 1638 to 1502
  • Health Regeneration reduced from 3.4125 to 3.1291

Abilities

  • Corpse Spiders (Q)
    • Damage increased from 35 to 36
  • Plague of Toads (E)
    • Damage reduced from 20 to 18
  • Voodoo Ritual (Trait)
    • Health per stack of Voodoo Ritual increased from 4 to 6
  • Ravenous Spirit (R)
    • Cast range increased by 1

Talents

  • Level 13
    • Superstition (Passive)
      • New functionality:
        • Gain 40 Spell Armor, taking 40% less damage from Abilities.  Basic Attacks from enemy Heroes remove this bonus for 3 seconds
  • Level 16
    • Spider Colony (Q)
      • New functionality:
        • Every time a Spider attacks an enemy Hero, reduce the cooldown of Wall of Zombies and Plague of Toads by .25 seconds
Developer Comment: We want to shift more of Nazeebo’s Health into the amount of Voodoo Ritual stacks he has, as the reward for Voodoo Ritual was mostly felt in unlocking Vile Infection at level 20. We’re changing Spider Colony to no longer reduce the cooldown of Corpse Spiders, because the synergy between the Spider Talents were so high that if you picked any one of them the rest of your Talent choices were locked in. Since we are changing the level 16 Talent to now affect Plague of Toads instead of Corpse Spiders, we’re shifting some of the damage out of Plague of Toads into Corpse Spiders. For Superstition, we wanted to get most of the spirit of what the old Talent did, but have more gameplay interactions. Often the only counter play to Superstition lied in what the enemy team composition was, and we’d rather have more counter play relying in decisions made during the course of the game.

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Warp in Pylon (D)
    • Health increased from 380 to 400

Talents

  • Level 1
    • Gather Minerals (Passive)
      • Damage bonus increased from 25 to 35%
  • Level 13
    • Shield Battery (D)
      • Shield duration after leaving Pylon field reduced from 4 to 2 seconds
      • Shield amount increased from 12 to 14

Zagara

Divider_Hero_Zagara_Crop.png

Stats

  • Base Maximum Health reduced from 1643 to 1575
  • Health regen reduced from 3.4 to 3.3

Abilities

  • Devouring Maw (R)
    • Cooldown reduced from 100 to 80 seconds

 


Support

Ana

Divider_Hero_Ana.png

Stats

  • Basic Attack Damage increased from 30 to 33

Talents

  • Level 4
    • Overdose (Passive)
      • Adjusted functionality:
        • No longer applies to Biotic Grenade
        • Sleep Dart now applies 3 Doses to targets hit
Developer Comment: Ana has had an incredibly successful launch into the Nexus, and seems to be falling into a great place balance-wise. We are still light on high-level data for her, so our changes this patch are very light. We realize that she has some synergy concerns and wanted to get a small jump on the largest catalyst to those – Overdose. While playing her internally before launch, we knew she had the potential to single-handedly shift the meta, not to mention increase the amount of double-support we see. Rest assured that we are keeping a close eye on both of these concerns and are prepared to act accordingly if the need arises.

Brightwing

Divider_Hero_Brightwing_Crop.png

Abilities

  • Pixie Dust (E)
    • Spell Armor reduced from 30 to 25
  • Emerald Wind (R)
    • Soothing Mist bonus healing amount reduced from 8 to 5%

Talents

  • Level 7
    • Phase Shield (Z)
      • Shield amount reduced from 400 to 350

     

    Kharazim

    Divider_Heroes_Kharazim_Cropped.png

    Talents

    • Level 1
      • Transcendence (Trait)
        • Healing increased from 96 to 103 per 3 Basic Attacks
      • Insight (Trait)
        • Cooldown reduction increased from 1.5 to 1.75 seconds per 3 Basic Attacks

     

    Lt. Morales

    Divider_Hero_LtMorales_cropped.png

    Stats

    • Base Maximum Health reduced from 1605 to 1550
    • Health regen reduced from 3.34 to 3.23

    Talents

    • Level 1
      • Clear (E)
        • Cooldown Reduction from first quest unlock reduced from 4 to 3 seconds
    • Level 4
      • Blast Shield (E)
        • Shield amount reduced from 8 to 6% of maximum Health
    • Level 13
      • Second Opinion (E)
        • Cooldown reduction for hitting 2 Heroes increased from 1 to 2 seconds

    Stukov

    Divider_Hero_Stukov.png

    Stats

    • Health reduced from 1682 to 1590
    • Health regen reduced from 3.5 to 3.31

    Abilities

    • Healing Pathogen (Q)
      • Heal amount reduced from 40 to 37

    Talents

    • Level 1
      • Spine Launcher (Passive)
        • Damage reduction increased from 30 to 40%
      • Poppin Pustules (D)
        • Added functionality:
          • Now increases the final damage of Weighted Pustule by 50%
    • Level 16
      • Superstrain (Q)
        • Added functionality:
          • Now also applies to targets who are Rooted while under the effect of Healing Pathogen
      • Universal Carrier (Q)
        • Heal reduction decreased from 60 to 50%
      • Eye Infection (W)
        • Removed

     


    Warrior

    D.Va

    Divider_Hero_DVa.png

    Talents

    • Level 1
      • Rush-down (Q)
        • Cooldown reduction from avoiding dealing or taking damage increased from 5 to 7 seconds
      • Crash Course (Q)
        • Number of Heroes hit to complete Quest reduced from 25 to 20
      • Pro Moves (Passive)
        • Duration of the Movement Speed bonus increased from 1.25 to 1.5 seconds
    • Level 4
      • Diverting Power (W)
        • Movement Speed penalty reduced from 50 to 30%
    • Level 7
      • Nuclear Option (E)
        • Damage bonus increased from 50 to 70%
    • Level 20
      • Stop and Pop (R)
        • Damage bonus increased from 150 to 200%
      • Concussive Pulse (Active)
        • Cooldown reduced from 8 to 7 seconds

    Garrosh

    Divider_Hero_Garrosh_crop.png

    Talents

    • Level 20
      • Death Wish (R)
        • No longer increases the duration of Warlord’s Challenge

     

    Johanna

    Divider_Hero_Johanna_Crop.png

    Stats

    • Base Maximum Health increased from 2179 to 2350
    • Health regen increased from 4.5 to 4.9

    Abilities

    • Falling Sword (R)
      • Slow duration increased from 2.5 to 3 seconds

    Talents

    • Level 1
      • Hold Your Ground (D)
        • Additional Shield amount increased from 20 to 30%
    • Level 13
      • Roar (Q)
        • Damage for hitting 2 or more Heroes increased from 125 to 150%
      • Blessed Hammer (Active)
        • Damage increased from 80 to 84

     


    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    AI

    • AI Heroes controlling the Garden Terror will no longer become unresponsive.

    Heroes, Abilities, and Talents

    • Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies.
    • Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted.
    • Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount.
    • Kel’Thuzad: Shadow Fissure can now be cast on the minimap.
    • Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground. 
    • Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent.
    • Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent. 
    • Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge.

    User Interface

    • Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field. 

     

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    One thing that stands out to me in particular is that survivability has been decreased almost across the board for these heroes. Max health reduced, shield strengths reduced, slightly more damage here and there.

     

    I remember LoL back in beta and the first year of launch where supports were really able to heal their targets really easily - LoL shifted away from the "restorative" path ever since and rather tries to focus on the "pro-active" paths (Shielding before damage, soraka heal nerfed by like 80% but also adding on a ton of armor/mres for example)

     

    Overall it did the meta in LoL a LOT of good. No longer were people passive because "well any damage I deal will get healed off anyway, no need to risk it". Perhaps this is also the route for HotS to take in due time. However, ofcourse we can still say that there are supports in HotS that can heal targets from 1% to 100% in mere seconds.

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    As a Support / Tank main I'm curious to see how the slight nerfs and changes on several of the supports pan out; on paper they make them less able to snowball in a double support comp unless played well due to the specific targets of the nerfs; making them easier to focus early on in rotations, removing the sheer sustain power that makes them virtually impossible to beat without direct counter picks and comps or a double support yourself without making them useless to solo support with, while reducing the number of answers to everything nature in the talent trees for some, such as Stukov, who, along with several newcomers to the Nexus recently was making it extremely tedious and unhealthy for many melee assassins to even think about being drafted; when you consider the nerf to Malthael in the same balance patch, taking some of the power away from many of the sustain batteries in the roster makes sense. 

    I could, of course, be entirely wrong and watch everything go tits up. 

    Good change to Ana. Definitely one to watch in coming weeks if she shows up at Blizzcon. Overdose still feels quite powerful but not quite as mandatory now or as obnoxious to play against when coupled with her grenade talent at 1 that just spread around a flat 20% spellpower debuff to any enemy heroes (and a dot to everything else) in a wide area straight off the bat, while also nerfing essentially her only wave clear; this is fine to me, considering how efficient she is when you are landing your shots - both healing and offensive. Q is still usable even without any mana left otherwise, albeit on a 2.something (think it's half a second? Not sure.) which is simply something the other supports, even the ones that don't use mana, can't boast about. I am already picking her on Volkskaya as my go to support for the map (comps allowing) due to the nature of the protracted objective, the relatively small map, the frequent stacking and the way the conveyors can really ruin someone's day with a good sleep dart. Replenishing nearly half of someone's else mana on a 50 second cd with a 30% sp and recharge buff with a virtually free way to bush check built into the Q is also something else I am thoroughly getting a lot of mileage from as well. 

    Also a fan of the DVA changes. While not huge at first glance, and her damage and robustness debatable, any buff is a good buff. More mobility is good and helps her peel a surprising amount of damage with Diverting Power which now synergies very nicely with Pro Moves and Dazer Zone, but is so big it works with other talents on the same tier too. It's also big and shiny and distracting which is always good for a sheer psychological boon in a game where big shiny things normally mean death. Still not sure where exactly she fits into the meta and not sure she can compete with the mobility in higher tiers either, but hey, a step in the right direction. 

     

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    I'm still confused on why they released this now and not when they told they would release it, which is during the Junkrat patch.

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    3 hours ago, Fliits said:

    I'm still confused on why they released this now and not when they told they would release it, which is during the Junkrat patch.

    This is just a balance patch that would have been ready to roll out regardless of a new hero, there's still the Mura and Zul reworks to come with Junkrat plus any further changes. 

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    2 hours ago, Plergoth said:

    This is just a balance patch that would have been ready to roll out regardless of a new hero, there's still the Mura and Zul reworks to come with Junkrat plus any further changes. 

    But why did they trick us by first telling the patch was coming with Junkrat and then released it separately?

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    37 minutes ago, Fliits said:

    But why did they trick us by first telling the patch was coming with Junkrat and then released it separately?

     

    xcVGsHN[1].png

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    42 minutes ago, Fliits said:

    But why did they trick us by first telling the patch was coming with Junkrat and then released it separately?

    Same reason they tricked pretty much everyone into thinking Deathwing was coming and then.. SURPRISE! D.Va

    Guess they wanted to get these changes on quick since they had made up their mind on them while maybe still iterating on some stuff with Junkrat and the 2 talent tree updates. Perhaps they want to make additional new changes- usually, a patch that brings a new Hero tends to be big.

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    I think Vile InfectionVile Infection should be a baseline quest. I know, "baseline quests are unimaginative and dull", but leaving it at the level 20 talent tier almost completely removes any other options at level 20. And yes, making it baseline would make Nazeebo horridly strong if he got it before level 20, but that could be fixed by making the required Voodoo RitualVoodoo Ritual stack amount a round 200. Nazeebo's level 20 talents require some tuning in general. When's the last time you've picked Fury of the StormFury of the Storm with Nazeebo?

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    On 10/15/2017 at 7:16 AM, Fliits said:

    I think Vile InfectionVile Infection should be a baseline quest. I know, "baseline quests are unimaginative and dull", but leaving it at the level 20 talent tier almost completely removes any other options at level 20. And yes, making it baseline would make Nazeebo horridly strong if he got it before level 20, but that could be fixed by making the required Voodoo RitualVoodoo Ritual stack amount a round 200. Nazeebo's level 20 talents require some tuning in general. When's the last time you've picked Fury of the StormFury of the Storm with Nazeebo?

    or maybe have nazeebos siege damage or exp soakage give some stacks

     

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    9 hours ago, Xaethron said:

    or maybe have nazeebos siege damage or exp soakage give some stacks

     

    That would be much better than farming minions for the entire game just to get one of your talents working.

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    On 10/17/2017 at 1:31 PM, Fliits said:

    That would be much better than farming minions for the entire game just to get one of your talents working.

    You could make it baseline, get the count higher, then add hero kills as a part of it too. 250 stacks for it to complete the quest, but a hero kill grants 5-10 or so. Would make it so Nazeebo doesn't spend all game pouring spiders on minions, yeah.

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    44 minutes ago, Blainie said:

    You could make it baseline, get the count higher, then add hero kills as a part of it too. 250 stacks for it to complete the quest, but a hero kill grants 5-10 or so. Would make it so Nazeebo doesn't spend all game pouring spiders on minions, yeah.

    Then I would probably finally play Nazeebo.

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    3 minutes ago, Fliits said:

    Then I would probably finally play Nazeebo.

    They just need to give him some sort of incentive to get into the fight. At the moment, any kind of bad start or difficult lane ends up meaning you have to spend those precious minutes later farming it up again. Some sort of catch-up mechanic could also work, based on time elapsed, or number of minion deaths in the game. After a certain point, he gains 2 per minion kill up to 175 stacks.

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        Bug Fixes
        General
        Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
        Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

        Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


        Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
      • By Staff
        Blizzard today released a new Heroes of the Storm patch and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Map Update Hero Updates Balance Update Bug Fixes General
        Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
        Map Update
        Snow Brawl has been added to Custom Games. Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
        (Source)
        NOTE: New changes are highlighted in Orange text.
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Map Update Hero Updates Balance Update Bug Fixes Map Update
        Volskaya
        The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
        Hero Updates
        Chen
        Talents
        Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
        General
        Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
        Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
        Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
        Heroes
        Arthas
        Talents
        Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
        Base
        Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
        Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
        Talents
        Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
        Talents
        Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
        Talents
        Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
        Talents
        Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
        Talents
        Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
        Talents
        Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
        Bug Fixes
        General
        Fixed issues with Block and Basic Attacks that Ignore Armor. Map
        Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
        Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

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