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First Look: Patch 2.6.1

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Patch 2.6.1 is just around the corner and we're taking a closer look at some of its highlights in terms of skills and itemization.

  • The main goal of Patch 2.6.1 is balance.
  • Many class sets have been revisited and updated.
    • Raekor & Uliana's Stratagem received numerical tweaks in power.
    • Wrath of the Wastes got a damage boost and the damage reduction from the 4P set bonus lasts an additional 3 seconds.
  • Blessed HammerBlessed HammerLimitlessLimitless has been redesigned, because it caused performance issues in high density areas.
  • Arcane OrbArcane OrbFrozen OrbFrozen Orb can now benefit from AudacityAudacity & Power HungryPower Hungry passives, because its range has been increased to 40 yards.
  • The vast majority of updates to Legendary items are number tweaks.

Blizzard plans to deploy the last Patch 2.6.1 build to PTR this Thursday.
- Update: Here are the probably final 2.6.1 patch notes.

Blizzard LogoBlizzard (Source)

The latest patch for Diablo III is on its way! Read on to learn more about incoming class set updates, skill changes, and balance passes coming in Patch 2.6.1.

Class Set Revisions

Following the release of the Necromancer, the theme of this patch is (appropriately) balance. We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible. Targeting the most popular or requested builds, we started with Class sets, and you can expect buffs coming your way no matter which hero is your favorite.

While some sets, like Legacy of Raekor or Uliana’s Strategem, have simply received numerical tweaks in power, others have had minor functionality tweaks that make a big difference. For example, if you’re a big fan of spinning to win, you should revisit the Wrath of the Wastes set. In addition to getting a boost in damage, the damage reduction provided by the 4-piece set bonus now lasts an additional 3 seconds, making plenty of room to toss out a Rend without feeling too vulnerable.

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The Necromancer isn’t left out either; if you enjoy the bloody gameplay of Trag’Oul’s Avatar, the double-life cost from the 6-piece set bonus has been removed. Hardcore players may now feel a bit more comfortable experimenting with this set, enabling oodles of gore-tastic gameplay.  

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Skill Changes

While most of the incoming changes are focused on items, there were some skills that needed tweaks to improve their overall performance. Skills are the stage upon which balance is built, so we identified a number of them that would benefit from more careful tuning and improved in-game performance .

For example, Crusaders with a hankering for hammers will find that the Blessed Hammer (Limitless) rune has been redesigned. The additional projectiles were causing performance issues in high density areas, so we’ve compensated by increasing both the rune’s base damage as well as its area of effect.

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Other changes were more straightforward. We noticed, for example, that Arcane Orb (Frozen Orb) could not benefit from either the Power Hungry or Audacity passives due to its ideal explosion range. We’ve increased its range to 40 yards to make the intent of this skill’s synergies clearer.

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Item Revisions

Like the changes made to class set items, we’ve targeted many Legendary items to help with tuning. The large majority of these are number tweaks, but keep an eye out for a few exceptions with broader updates!

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Patch 2.6.1 is well on its way and will make game play options more diverse than ever! What classic build are you looking forward to revisiting? Is there a play style you’ve always wanted to try that you plan on giving a whirl? Let us know in the comments below, or ask your questions about the upcoming patch. We’ll see you in Sanctuary!

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On 10/12/2017 at 3:29 PM, TwinkyBird said:

Any word on if u have to reroll new items? And what about 2.6.1 on ps4 release?

I haven't heard anything, but it seems likely we'll have to reroll for the new gear.  Isn't that the way it's always worked?

I'm wondering if on some of the gear, rerolling an Ancient to a regular 2.6.1 piece, if the 2.6.1 piece might still be better than the previous Ancient?  Maybe even better than a Primal Ancient.

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3 hours ago, albabe said:

I haven't heard anything, but it seems likely we'll have to reroll for the new gear.  Isn't that the way it's always worked?

I'm wondering if on some of the gear, rerolling an Ancient to a regular 2.6.1 piece, if the 2.6.1 piece might still be better than the previous Ancient?  Maybe even better than a Primal Ancient.

It looks like we will. And yeah, most likely. With how insanely high some things have been buffed, even Primal Ancients will be useless compared to new high-rolled non-ancients.

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4 hours ago, Blainie said:

It looks like we will. And yeah, most likely. With how insanely high some things have been buffed, even Primal Ancients will be useless compared to new high-rolled non-ancients.

So, basically, in the meantime, we all need to do bazillions of Bounty Runs and stock-Up on a big pile of Cube Mats to reroll our Legendaries!!!

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9 hours ago, albabe said:

So, basically, in the meantime, we all need to do bazillions of Bounty Runs and stock-Up on a big pile of Cube Mats to reroll our Legendaries!!!

Yeah, basically! Thankfully, I cleared what I needed this season and I'll just pick things up again next season, so no re-rolling for me :p

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On 10/21/2017 at 1:34 AM, Blainie said:

Yeah, basically! Thankfully, I cleared what I needed this season and I'll just pick things up again next season, so no re-rolling for me :p

I don't play on the PC much - mostly my wife and I play on the PS4 at home and we don't do Seasons.  We got crap Internet where we live in SF.  We're in an area that is too far from the DSL Hubs so everyone uses Comcast.  I think Comcast is an awful company and has too many restrictions for D/L and U/L.  As an example, friends of mine that, like me, work for Marvel, DC, Darkhorse and Image Upload a lot of high-res artwork and they kept throttling them down to diddley - they explained that to them and they still throttled them.  So, no sense paying Comcast a bundle to basically give me dial-up... Yea, they suck big time.

 The problem is that w/out decent Internet it's virtually impossible to play with others, so doing Seasons alone would take forever, so we just play together .   So I've been just trying accumulate a bunch of Bounty Mats so we can reroll whatever items we need whenever the Patch is plugged-in.

I did mess around in the PTR 2.6.1 with my Yangs DH and it sure seems hella powerful but I didn't actually compare the 2.6.0 and the 2.6.1 Build.  Has anyone specifically done that?

I really hope they add a few Torment levels but I doubt they will since I've heard nothing at all about that.  And that might kill the game for us because with 2.6.1 it'll be too easy to do T13...  Neither of us are into unrelenting GR runs.   That is seriously boring for us.

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1 hour ago, albabe said:

I did mess around in the PTR 2.6.1 with my Yangs DH and it sure seems hella powerful but I didn't actually compare the 2.6.0 and the 2.6.1 Build.  Has anyone specifically done that?

You're looking at clearing 85s easily solo with Yang's UE in 5-6 mins without amazing gear (not even full ancient, some Caldesann's around 60-80) in 2.6.1. Huge change from the previous T13 clear build.

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On 10/22/2017 at 9:09 AM, Blainie said:

You're looking at clearing 85s easily solo with Yang's UE in 5-6 mins without amazing gear (not even full ancient, some Caldesann's around 60-80) in 2.6.1. Huge change from the previous T13 clear build.

I just got the official Patch and I messed with my Yang's (sounds dirty to me) Build in 2.6.1.  I didn't realize it at first because on a Mac you can no longer Toggle in an out of the game to check your Gear against builds.  It's been this way for 2 patches now and Bliz doesn't seem to give a crap.  Pain in my arse.

Anyway - Used-up a bunch of Bounty Mats Upgrading to 2.6.1 Unhallowed gear until I realized that Our Old  Sets have the new Stats already applied to Our Old Existing Gear.

Do ya think all the Sets will have the 2.6.1 Stats already applied?

I wonder if it'll be this way on the Console?

And honestly... my Character is just too powerful for T13.  Kinda boring.

Edited by albabe

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...and... it seems you can't roll a Legendary 2.6.0 into a 2.6.1.  To get the 2.6.1 Legendaries, you either need to Find them, or roll Yellows/Rares into Legendaries.

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7 hours ago, albabe said:

...and... it seems you can't roll a Legendary 2.6.0 into a 2.6.1.  To get the 2.6.1 Legendaries, you either need to Find them, or roll Yellows/Rares into Legendaries.

That well and truly sucks. I was going to do some testing, but I might just wait for the new season to farm tbh. Really disappointed about this. Had every set prepared for each class in previous seasons for testing.

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4 hours ago, Blainie said:

That well and truly sucks. I was going to do some testing, but I might just wait for the new season to farm tbh. Really disappointed about this. Had every set prepared for each class in previous seasons for testing.

Yea... sigh.  The "Good Thing" was that it was pretty easy to Farm and/or Upgrade a Yellow/Rare Yangs and Dead Man's.  And oddly, even though neither were Ancient, my stats on both were decent.  Maybe they "upped" the Drop/Stat Rate(?)

The other "Good Thing" was that the Set Stats were Automatically Changed/upgraded from my 2.6.0 to 2.6.1, so I didn't have to Farm or Upgrade those again... I hope.  (And I didn't lose my Caldesann’s on my Set Pieces!)

I wonder why Blizz didn't add a few Torment Levels?  Would it be that hard for a Programmer?  Since these 2.6.1 Builds/Characters are so Powerful, I can only assume that Blizz wants the End Game to be just redundant GR Runs.... boring.

 

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AND... it looks like the Legendaries that are in the Cube have their Stats Changed but no longer Assigned to the Cube Slot.  You seem to only have to reassign them.

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16 hours ago, albabe said:

I wonder why Blizz didn't add a few Torment Levels?  Would it be that hard for a Programmer?  Since these 2.6.1 Builds/Characters are so Powerful, I can only assume that Blizz wants the End Game to be just redundant GR Runs.... boring.

I would imagine it's because further Torment levels would make normal rifts basically useless - gold would be even more useless than it is now, gems would be infinite from vault runs, GR keys could be farmed in no time. They probably want to keep Torment levels low to keep players farming it. If you had up to T20, for example, you'd have like 5 keys dropping from every boss. It'd take too little time, I assume.

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8 hours ago, Blainie said:

I would imagine it's because further Torment levels would make normal rifts basically useless - gold would be even more useless than it is now, gems would be infinite from vault runs, GR keys could be farmed in no time. They probably want to keep Torment levels low to keep players farming it. If you had up to T20, for example, you'd have like 5 keys dropping from every boss. It'd take too little time, I assume.

You lost me.  Maybe I'm just too dim-witted here in terms of Game Dynamics.

Aren't "Normal Rifts" already useless?  And why would making something already "Useless" (Gold) more "Useless" be a problem?  It's already Useless, so who cares?

I don't know the numbers/math so I can only talk in Relatives (like my Aunt Sally).  With most of the Builds being so buffed, adding Torment levels wouldn't be a big deal, would it?  T13 with a 2.6.0 build should be a lot easier with a 2.6.1 build.  So a T16 would be around the same relative effort as a 2.6.0 in T13, no?

As for the rest of your statement, well, I'm still lost.

"And now for something completely different..." sorta.  You think this Old Twister build will be viable with the 2.6.1 Changes?  The Comment Section was Closed so I couldn't post this there.

https://www.icy-veins.com/d3/wizard-energy-twister-build-with-the-dmo-set-patch-2-4

Wand of Woh Wiz too?  I weally wike dat build.

https://www.icy-veins.com/d3/wizard-explosive-blast-farming-build-with-tal-rasha-set-patch-2-6-season-11

 

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16 hours ago, albabe said:

As for the rest of your statement, well, I'm still lost.

So, Blizzard main goal is to ensure we play the game for as long as possible, especially with them not really doing anything further in terms of content for Diablo for at least a year, we assume (no announcements at Blizzcon).

Let's say we have a Wiz player, and said Wiz player comfortably clears speed 100s with his group. He pushes into the 110+ rifts for progression and rarely ever touches normal rifts, other than to get GR keys.

Assuming the 3-drop from T13, he would need to do 100 rifts to get 300 keys at T13. Let's say each rift takes him 2 minutes, since he's pretty well geared. That's 200 minutes to gain 300 keys.

Now let's take the example of T16, which would, I assume, drop a guaranteed 4-keys per run. To get 300 keys, he would need to do only 75 runs. Given that his gear is still strong enough, the runs still take, on average, 2 minutes. That's 150 minutes to gain 300 keys.

We can work through this example for everything that drops in T-rifts, mats, Death's Breaths etc., and the key thing in Blizzard's eyes is that it's a reduction in played time for players. You have to spend less time farming, you have to spend less time playing overall and therefore you're likely to complete things faster. You'll be getting more mats and faster, which means you'll gear up faster, which likely means you'll burn out faster.

I think they won't add it purely because of this.

16 hours ago, albabe said:

"And now for something completely different..." sorta.  You think this Old Twister build will be viable with the 2.6.1 Changes?  The Comment Section was Closed so I couldn't post this there.

https://www.icy-veins.com/d3/wizard-energy-twister-build-with-the-dmo-set-patch-2-4

Wand of Woh Wiz too?  I weally wike dat build.

https://www.icy-veins.com/d3/wizard-explosive-blast-farming-build-with-tal-rasha-set-patch-2-6-season-11

I think Frozen Orb DMO will out-do Twister to be "the" DMO build. It'll probably be viable, yeah, but not the best.

Wand of Woh, definitely. It's great in 2.6.1.

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      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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