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Heroes of the Storm Junkrat

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Probably marking Burst Fire not recommended is a little bit rush decision.

While the argument that you lose control of areas you want to pressure stands valid, consider this:

  1. Accurately placed 3 grenades still net you some value
  2. While there are grenades in your magazine, you don't gain anything from your level 7 talent that you recommend. Q them one by one takes fairly long and this time can be crucial. In the meantime, emptying your frag launcher at once keeps you basically at +15% MS at all times when you Q on CD. This makes sense in mine build, because this build encourages you to use mine offensively, to displace your oponents which leaves you basically defenseless. In this situation a constant +15% ms is nothing to scoff at. Well, in theory, ofc you can use the mine to both displace your enemy AND get yourself to safety, but lets be real, most of the time you will choose between the two.
  3. At this point, I believe that loss of Q direction control can be situationally exchanged for extra survivability and kiting ability.
  4. If you still think BF is not worth it, probably there is a better alternative at tier 3 talents?

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3 hours ago, Jonar said:

Probably marking Burst Fire not recommended is a little bit rush decision.

While the argument that you lose control of areas you want to pressure stands valid, consider this:

  1. Accurately placed 3 grenades still net you some value
  2. While there are grenades in your magazine, you don't gain anything from your level 7 talent that you recommend. Q them one by one takes fairly long and this time can be crucial. In the meantime, emptying your frag launcher at once keeps you basically at +15% MS at all times when you Q on CD. This makes sense in mine build, because this build encourages you to use mine offensively, to displace your oponents which leaves you basically defenseless. In this situation a constant +15% ms is nothing to scoff at. Well, in theory, ofc you can use the mine to both displace your enemy AND get yourself to safety, but lets be real, most of the time you will choose between the two.
  3. At this point, I believe that loss of Q direction control can be situationally exchanged for extra survivability and kiting ability.
  4. If you still think BF is not worth it, probably there is a better alternative at tier 3 talents?

If you are going the Mine Build I actually agree with your reasoning here to a degree.  While I wouldn't say emptying your launcher is all that hard as to negatively impact Shuffle, I do see the value in burst's faster shots.  If Spread Volley doesn't appeal to you I can easily see the value of spraying your grenades quick for the movement speed.  It's also bit more controlled (for precise strikes on squishies) than the general mayhem of Spread Volley (and safer than trying to shotgun with it especially if you're not good at that).

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With burst fire, while it does not have the same sustained firepower of the single shots. It comes with the upside of being very near to lunara levels of area poking power. Has great wave clear, something that he's sorta weak in without using the frag launcher or volley shot, and a team may not have as well. 

This helps more with stopping those folks like zuljin who can step back and heal, or folks like lucio. who can keep up with the sustained damage. Or screening through to keep someone from mounting. At 16 or so, 2 shots can clear a blocking minion trio or group, and that third rolls through to hit. 

It also helps with missing a long ranged shot, as you may miss with 1 single shot, but with the volley. You are far more likely to land the 2, or get to a target using minions to shield themselves from the same. Yes, the single shot with 1.5 helps for far quicker reloads in heavy team fight maps, but it doesn't deliver the same burst damage. Its very strong sustained. It's like taking lunara's vines vs the leaping strike. Both deal very near damage, but how its delivered varies immensely.

As for spread volley, its potent, but its on a 30s cooldown, and while having the cone approach of burst fire, it benefits more from objective fight maps? Its damage, good damage. But this can let you chew through shamblers, golems, help clear merc camps, or destroy the same. 

It's good burst damage, but a bit slower in how its delivered if you miss some side shots. You fire 15 grenades over 30 seconds with burst, this fires 12 over 6-8 seconds, then every 12 seconds, so its a higher amount on the front end, but you have a longer pause in the middle. 15 vs 20. You match the same 

The 16 talents seem to cater more to how you like to play junkrat here, sorta like how garrosh can be for pulls, body checks, or throws?

Edited by TheStratovarian
Minor issue in saying about spread volley, and fixing wave clear.

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I think it is worth mentioning Junkrat's synergy with Garrosh, because it is insane how much chaos they can cause. A well placed Wrecking BallWrecking Ball can lead into a Concussion MineConcussion Mine to blast enemies far behind the safety point.

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Point of note, Junkrat has incredible synergy with Auriel as a hope target, especially with Burst Fire and spread shot. a BF/SS volley can easily generate 50-100% of a gauge with 1 heroes being in range.  And becomes insanely potent with the AOE upgrade at 20. With the upgrade at 7 for auriel you have a very good chance of giving back a full gauge with just a hero. 

The damage value for being a builder for her shouldn't be underestimated.

Edited by TheStratovarian
Forgot to add a point of this with and without auriel 7 talent.
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Guest mistake

The frag launcher build shows spread at 16 but has nades in the build explanation.

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3 hours ago, Guest mistake said:

The frag launcher build shows spread at 16 but has nades in the build explanation.

Thanks! I passed this onto Micekrispies, so a fix should be up soon.

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Guest gue

Minor maths issue in Gotta catch 'em all: since it also reduces cd by 3sec down to 9, it takes minimum of 18 secs, not 24, to place 3 traps.

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11 hours ago, Guest gue said:

Minor maths issue in Gotta catch 'em all: since it also reduces cd by 3sec down to 9, it takes minimum of 18 secs, not 24, to place 3 traps.

Thanks for pointing this out! I submitted a fix for this and one other issue in the guide, which should go live soon.

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This guide desperately needs an update. It's currently very misleading and just flat out wrong on several points.

Trap build is just really bad. It relies on your opponents to step into your trap to be effective at all, which is rarely the case when your enemies are at least decent players. Frag Launcher build is 99% the go-to build because your damage is really low without it.

At lv 1 Put some English on it is pretty much the only choice. That Bouncy something talent (lol) is too inconsistant to be worth picking over the extra range of Put some English on it.

RIP Tire is CLEARLY the superior heroic. It does a tremendous amount of AOE burst damage during team fight, and the damage is much less predictable than Rocket Ride. And it allows you to stay in the fight.

While Ripper Air is generally the safer choice, I sometimes take Bogged Down if I don't need faster rotation and escape. This talent is very powerful to seperate the enemy team, which makes Concussion Mine very disruptive.

Endless Nades has been proven to be the best choice in most situations because it significantly improve his sustain poke damage. While Spread Volley can be good to burst down an enemy locked down by your allies, Burst Fire remains to be the worst choice out of the 3 talents. It promotes a very strange playstyle that turns you into an AA assassin with Q as a burst tool, but Junkrat's short AA range and low health pool makes it very dangerous.

Junkrat is easily one of my favourite heroes in the game as I was a Junkrat one-trick before I quit Overwatch. Junkrat remains a really fun hero to play in Hots, even though his playstyle is vastly different.

Edited by ShadowerDerek

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Guest kazyovka

I lost 50MMR just by reading this guide. Really bad builds for junkie.

Junkrat only really has options at 1, 16, and 20.

1. English (optional: Bouncy)
4: Taste For Explosions

7: Tricky Shuffles

10: RIP TIRE! Rocket Ride is terrible!

13: Ripper Air: GOOD AT EVERYTHING

16: Endless Nades or (optional: Spread Volley for 3+ melee or your team has lockdown like Blaze/ETC)

20: Cannonball (optional: Extra Oomph if they have 3+ melee)

Also your guide should mention weaving auto+q for double DPS.

And it should mention soaking two lanes with Ripper Air for mobility.

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On 2018年3月28日 at 11:12 AM, Guest kazyovka said:

I lost 50MMR just by reading this guide. Really bad builds for junkie.

Junkrat only really has options at 1, 16, and 20.

1. English (optional: Bouncy)
4: Taste For Explosions

7: Tricky Shuffles

10: RIP TIRE! Rocket Ride is terrible!

13: Ripper Air: GOOD AT EVERYTHING

16: Endless Nades or (optional: Spread Volley for 3+ melee or your team has lockdown like Blaze/ETC)

20: Cannonball (optional: Extra Oomph if they have 3+ melee)

Also your guide should mention weaving auto+q for double DPS.

And it should mention soaking two lanes with Ripper Air for mobility.

This guide was made when Junkrat was introduced. Sadly, our guide writer has disappeared for a long, long time.

Edited by ShadowerDerek

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15 hours ago, Valhalen said:

Better update the guide and add Alterac Pass as Junkrat's best map.

 

Yeah, can we get this ANCIENT guide updated already? It's clearly outdated and wrong in certain points. 

Icy Vains has a very obnoxious reputation for having outdated guides and builds. This guide is a clear example. I mean, if you can't get the writer to update it, might as well just fire him and let someone else do it.

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7 hours ago, ShadowerDerek said:

Yeah, can we get this ANCIENT guide updated already? It's clearly outdated and wrong in certain points. 

Icy Vains has a very obnoxious reputation for having outdated guides and builds. This guide is a clear example. I mean, if you can't get the writer to update it, might as well just fire him and let someone else do it.

Well, to be honest, Junkrat didn't get any significant patch changes since his release. His talent builds today are pretty much the same as written in this 2017 guide. But this guide surely could get some updates.

Edited by Valhalen

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11 hours ago, Valhalen said:

Well, to be honest, Junkrat didn't get any significant patch changes since his release. His talent builds today are pretty much the same as written in this 2017 guide. But this guide surely could get some updates.

This guide is just flat out wrong on the talents, because the writer clearly didn't update it according to play-testings and statistics from the community.

It's commonly known that Junkrat only has one 'serious' build: Put Some English on it - Taste for Explosion - Tricky Shuffle - RIP Tire - Ripper Air - Endless Nade - Cannonball. All other talents are either situational, or just bad (meme talents). ESPECIALLY THE HEROIC. RIP Tire outclasses Rocket Ride in almost every situation, but the guide says the exact opposite. 

The guide was written when Junkrat was released, and wasn't updated even ONCE after that. And all the guides from this writer are horribly outdated. Talents and builds should be updated according to the meta, not just the patch changes, if you do not want your guides to be called 'outdated' or 'bad' or anything like that.

Edited by ShadowerDerek

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1 hour ago, ShadowerDerek said:

Clear example of 'obnoxious reputation for having outdated guides and builds'. 

Yeah, I know a lot of people that hate Icy Veins for that. I know there are a shitload of Heroes in the game, but I know there are also a lot of Guide Writers; if you check the Discord you'll see a lot, but sure, maybe they are not writers for HotS.

Edited by Valhalen

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"Incredibly susceptible to dive and enemy crowd-control" should be probably moved to pros instead of weaknesses since with lvl 7 any Junkrat dive will result in 2x bombs and a dead enemy diver.

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On 9/27/2019 at 2:42 PM, Kuarinofu said:

"Incredibly susceptible to dive and enemy crowd-control" should be probably moved to pros instead of weaknesses since with lvl 7 any Junkrat dive will result in 2x bombs and a dead enemy diver.

Hahaha, well you aren't wrong!

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      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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