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Heroes of the Storm at BlizzCon 2017

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BlizzCon 2017 is soon upon us and Blizzard posted all important Heroes of the Storm panels that you should keep an eye on!

Interesting Links

The most important is the "What's Next" panel. Last year, Blizzard introduced Varian and Ragnaros.

Blizzard LogoBlizzard (Source)

BlizzCon 2017 is just around the corner, and attendees from all over the globe will soon flood into the Anaheim Convention Center for two days filled with gaming, tournament play, epic loot, and much, much more! We also have a ton of exciting content in store for Heroes of the Storm players, including panels featuring members of the dev team, as well as the epic conclusion to the 2017 Heroes Global Championship!

BlizzCon 2017 Virtual Ticket

Get the best seat in the house at this year’s BlizzCon—your own! You can tune into Blizzard’s annual two-day community celebration live, November 3 - 4, by purchasing a BlizzCon 2017 Virtual Ticket. We also give out a stash of in-game goodies to attendees and Virtual Ticket holders to say “thanks!” to the most epic gaming community in the world. Click here to check out the bonus items up for grabs this year, and then head to BlizzCon.com to purchase your Virtual Ticket.

BlizzCon Virtual Ticket

Friday, November 3

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BlizzCon 2017 Opening Ceremony

Attention attendees! If you’re joining us in person in Anaheim, this year’s opening ceremony will be spread across more than one stage throughout the show. The live presentation will be jumping between stages as our developers show you what we’ve been working on from 11:00 a.m. – 12:00 p.m. PDT. And of course, everything will be broadcast on screens and stages throughout the convention hall.

For those of you who can't make it to Anaheim this year, don't worry! You can catch the BlizzCon 2017 Opening Ceremony live—for free!—at BlizzCon.com.

Watch Live!

Heroes of the Storm Community Gauntlet

Get ready to compete for the glory of becoming the first Nexus MVP! Facing off alongside developers and streamers, contestants from the audience will compete in a series of challenges designed to test their wit, agility, and Heroes game knowledge.

  • 12:15 P.M. – 1:15 P.M. PDT
  • Epic Stage – North Hall Level 2

Heroes Panel – What's Next

Take a look into the eye of the storm as we unveil some of the exciting new updates and gameplay changes brewing in the Nexus.

  • 5:00 P.M. – 5:45 P.M. PDT
  • Mythic Stage – Level 1, Hall D

Heroes Esports – HGC Quarterfinal Bracket

Top HGC teams from around the globe will clash in group competition during Opening Week, October 26 - 29, and the eight teams left standing will square off at BlizzCon! The Heroes Global Championship will take over its own stage at BlizzCon this year, where the single-elimination, quarterfinal bracket will unfold live, beginning November 3. Each quarterfinal match will be a best-of-3 and the games begin right after the Opening Ceremony.

Check out the schedule page to keep track of the Opening Week groups and the playoff bracket, and head here for details about the HGC Finals, teams, casters, and more!

Saturday, November 4

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Heroes Panel – Hero Deep Dive

Join the Heroes of the Storm team as they take an even closer look at the new content coming to the Nexus. Get behind-the-scenes insight, and stick around for a Q&A with the audience.

  • 1:00 P.M. – 2:00 P.M. PDT
  • Mythic Stage – Level 1, Hall D

Heroes Esports – HGC 2017 Semifinals and Grand Final

The four top-performing teams from Friday’s quarterfinal matches will advance to the Semifinals on Saturday, where they’ll duke it out in single-elimination, best-of-5 bracket play until a victor is crowned at the Heroes Global Championship Finals!

BlizzCon 2017 Closing Ceremony

Whether you’re joining us in person or via Virtual Ticket, get ready for an epic finale: The Grammy Award–winning band Muse will deliver a stage-shattering conclusion to BlizzCon 2017!

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If the leak, that has been 100% accurate so far, is anything to go by, the next three heroes should be Franko Tildon (Firebat), Aidan (The Dark Wander) and the Life-Binder herself, Alexstraza.

And the latter, at the very least, would totally deserve a cool CGI movie as an introduction, I find, so I wouldn't be surprised at all. ^-^

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I really wish they show at least some of following heroes:

warcraft:

 yrel: did you even notice that there's at least one hero from every wow's main races except draenei?! They should add first the first draenei hero and who's better than yrel?

alextrasza: i dont care about which dragon will be added first (from deathwing or ysera or alextrasza or Onyxia or etc.) But I think alextrasza will be first... I hope to see on of them by the way.

leeroy Jenkins: I think he has low chance on entering nexus for now but I know all wish to see him there ^^

( I just liked to see some other characters from warcraft like or cthun or alakair or anduin or lord jaraxxus/archimonde or malganis or maiev  .. but I think they will be added to game lately..)

diablo:

Belial: I think they should add lord of lies to complete diablo 3* lords of hell* characters!

I hope to see thsee interesting characters too: Maghda,Zoltun kulle,Adria,Cydea

starcraft:

Franko Tildon,Gabriel Tosh

Overwatch: I think they won't show any ow characters since they already added Ana and junkrat but I would like to see the first specialist hero from ow universe.

Blizzard classic:

You know long time they didn't add any (after releasing lost vikings in 2014) but I wish to see another character from blizzard classic games which be unique enough like how vikings are!

 

 

Edited by MZLICH

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5 hours ago, MZLICH said:

leeroy Jenkins: I think he has low chance on entering nexus for now but I know all wish to see him there ^^

( I just liked to see some other characters from warcraft like or cthun or alakair or anduin or lord jaraxxus/archimonde or malganis or maiev  .. but I think they will be added to game lately..)

 

Man, I would totally LOVE Leeroy or C'Thun as new heroes!

It is kind of difficult to imagine how a character like C'Thun could be implemented, but if they somehow manage to do so, I'd be a happy camper for sure. Perhaps he could be the "core-replacement-hero" that Ragnaros was supposed to be at one point in his development. That would be epic for sure and worthy of an old God. ^-^

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5 hours ago, MZLICH said:

They should add first the first draenei hero and who's better than yrel?

Velen. Plus there is no Priest representation in HotS, so would be killing two stones with one bird.

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52 minutes ago, MZLICH said:

yup he's good too sorry i forgot him haha. (By the way we've already got tyrande as first priest in nexus)

Tyrande may be the "Priestess of Elune", but her kit doesn't reflect anything remotely similar to the Priest from WoW. So she is a Priest just in title, hahaha.

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1 hour ago, Valhalen said:

Velen. Plus there is no Priest representation in HotS, so would be killing two stones with one bird.

If Varian was still to be released, I would expect Anduin to release with him, but I think Velen becomes more and more likely each month.

Wasn't Hanzo mentioned somewhere as an expected character?

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7 minutes ago, Blainie said:

Wasn't Hanzo mentioned somewhere as an expected character?

His name leaked alongside Alexstrasza in one of the making off videos of Kel'Thuzad.

I really hope it takes a long time before we get another OW hero. I want a new Diablo hero. We haven't got a new one since Cassia.

Edited by Valhalen

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3 minutes ago, Valhalen said:

His name leaked alongside Alexstrasza in one of the making off videos of Kel'Thuzad. 

I'd be pretty excited for him, but not sure how unique he'd be, honestly. He'd just be Genji + Sylvanas, one would assume.

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3 minutes ago, Blainie said:

I'd be pretty excited for him, but not sure how unique he'd be, honestly. He'd just be Genji + Sylvanas, one would assume.

Probably bit a bit of Valla, plus being able to charge his abilities for increase damage and range akin to Gazlowe's Lazor.

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2 minutes ago, Valhalen said:

Probably bit a bit of Valla, plus being able to charge his abilities for increase damage and range akin to Gazlowe's Lazor.

Scatter Shot will be interesting too, I'm sure. Wonder if it will be a skill shot that one shots :p

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Would be awesome to see Vol'jin as hero in HotS. Similar to Varian death, he could join us at least in that game. Remember to love trolls or they will be gone too fast :(

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15 minutes ago, Erialis said:

Would be awesome to see Vol'jin as hero in HotS. Similar to Varian death, he could join us at least in that game. Remember to love trolls or they will be gone too fast :(

Sadly Vol'jin is not as iconic as Varian, plus I wonder how would Shadow Hunters work in HotS since their kit is pretty much scattered around other characters, except for Serpent Ward:

- Brightwing has PolymorphPolymorph, which works like Shadow Hunter's Hex.

- Rehgar has Chain HealChain Heal, which works like Shadow Hunter's Healing Wave.

- Tyrael has SanctificationSanctification, which works like Shadow Hunter's Big Bad Voodoo.

Edited by Valhalen

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I think Sen'jin was more typical witch doctor, tbh we don't see alot of Vol'jin abillities when he fight. Most of time he used just physcial attacks, same like Rokhan. They could invent some new skills and powers thanks to that.

Also how Varian can be more iconic from troll that led revolution against Garrosh as first, helped us defend continents against own kind, have nearly own book and story, was with us since vanilla wow. He is one of original Horde trio (Thrall, Cairne, Vol'jin). Varian was introduced in WotLK and pretty much was unknown to many players before it. Not to mention he didn't do anything special to the last moments in MoP.

Edited by Erialis

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On 10/27/2017 at 7:13 PM, Valhalen said:

Sadly Vol'jin is not as iconic as Varian, plus I wonder how would Shadow Hunters work in HotS since their kit is pretty much scattered around other characters, except for Serpent Ward:

I'd expect something similar to the Shadow Shaman from DOTA but with some Melee thrown in too

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On 10/27/2017 at 7:15 PM, Erialis said:

Also how Varian can be more iconic from troll that led revolution against Garrosh as first, helped us defend continents against own kind, have nearly own book and story, was with us since vanilla wow. He is one of original Horde trio (Thrall, Cairne, Vol'jin). Varian was introduced in WotLK and pretty much was unknown to many players before it. Not to mention he didn't do anything special to the last moments in MoP.

I mean, if we're listing reasons to remember them:

  • Varian was best friends with one of the most popular characters to ever grace WoW, Arthas, and was constantly referenced in the start of Arthas' book.
  • After the death of his father, he became King of Stormwind, but was only crowned officially at 18 (still very young).
  • He was one of the founding members of the Alliance, since he led his people into that union with the elves of QT, Terenas' people etc.
  • After being abducted, his personality was split (which an entire book was written about, Lionheart).
  • He became one of the fiercest Gladiators ever to have existed under the name Lo'Gosh (named after Goldrinn, the wild god), alongside Broll Bearmantle and Valeera Sanguinar (two very well known characters), trained by Rehgar Earthfury.
  • He became close friends with Jaina Proudmoore, another incredibly important figure in WoW lore.
  • He wields one of the most famous swords to date, Shalamayne, and used it to kill Onyxia. 

I can obviously continue with this, but it'll take a while. He led the Alliance through Wrath, was constantly present there, snuck into Ironforge in Cata and nearly assassinated the Dark Iron Dwarfs leader, held the entire existence of the Horde in his hands at the end of MoP and, by his will, allowed it to exist, led the Alliance forces on the Broken Shore which, for the Horde, Sylvanas did.

He's definitely more iconic than Vol. If you need more proof, just compare the size of their Wiki pages. 

http://wowwiki.wikia.com/wiki/Varian_Wrynn

http://wowwiki.wikia.com/wiki/Vol'jin

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2 hours ago, Blainie said:

I can obviously continue with this, but it'll take a while.

He's definitely more iconic than Vol.

Aind he is attributed to one of the best (if not the best) theme songs even conceived in WoW, which in my opinion became the new theme song for WoW itself.

http://www.youtube.com/watch?v=EvWH1KKOsoY

Edited by Valhalen

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26 minutes ago, Valhalen said:

Aind he is attributed to one of the best (if not the best) theme songs even conceived in WoW, which in my opinion became the new theme song for WoW itself.

http://www.youtube.com/watch?v=EvWH1KKOsoY

Can't agree more. I absolutely love this. When it released, I added it to my playlists and use it for work, playing, everything.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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